Showing posts with label what#039;s. Show all posts

Pokemon Tower Defense: What's next? Doing the impossible. How to get your Mystery Gift code. You guys are correct.

Hey guys, I've been reading pretty much all the comments, haven't had the chance to really answer anything. Each week it gets harder and harder to answer all the great and not so great questions. I plan to put up an FAQ with answers to most of the questions you guys have.

I don't really need to wait for the poll to be over to know that level 8 needs to be toned down, but for those of you that liked the challenge you don't have to worry the level will show up as a challenge mode level.

Speaking of challenge mode, beating a challenge mode level for the first time will be how you get a mystery code, each level will give out it's own mystery code.

Now to talk about the next update.

Shiny versions of all current wild and catchable pokemon!
Challenge Mode Levels!
Level cap raised to..........

I want to raise the level cap to 40 but I don't know if I will make it in time so I will be posting a list of what needs to be done to get there, I might make it to 30 or maybe 22 who knows, maybe I will reach this impossible goal.

Challenge Level (75%)

Level 25 Reached!
27 New Moves (100% done)
5 New Evolutions (100% done) 

Shiny Pidgey added, 0.01% for it to show up when a pidgey shows up. 
Shiny Geodude added, 0.01% for it to show up when a geodude shows up (Mt. Moon). 


There might not be a new level this week... I really want to get the cap up as much as possible to try to push the game towards a more completed stage so that levels can be done quicker.

Also I wanted to talk about the bugs that people had mentioned and what's my priority right now.

1. Making Storage work. Storage now has different boxes that you can store 21 pokemon on each box.
2. Fixing the bug that makes the enemy stop moving. Thanks for all the info!
3. Fixing Geodudes attacks.
4. The password field on the Save Profile Online page will now hide your password as your type it.
5. Added two rare candies to Viridian Forest 1 making the total 5. This will make it easier for new players to beat the level.
6. Storage pokemon now have their levels displayed.
7. You can now save a new profile using the same email and password as before, thus overriding the original one.
8. When playing from a website, exe, or swf, when dragged, the pokeball and pokemon will be centered directly on your mouse cursor.
9. The game will now remember your sound settings.
10. The disclaimer at the start of the game will only show up once.
11. On Level 1, Professor Oak will only tell you how to play once, if you go into checking a pokemon and return to the party screen he won't show up again. 
12. In the pokemart fixed an issue that you could continue to buy a stone on the "thanks for buying" and "you don't have enough money" screens. Thanks Keyser!


Also if you don't play on the websites I mentioned before on the previous blog, please consider playing on one of them because I don't plan to send updates to 20 different sites.

As always let me know what you think! Until next time.

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What's next? Fixing bugs, Ninja-ja alpha, help wanted, making pokemon more fun!

Hey guys, ready for another week of Sam & Dan Games?

First I want to say that Ninja-ja Alpha is coming very soon, by the end of April, it will first be on the Android Marketplace for 99cents. The game will be updated either weekly or bi-weekly and will not interfere with PTD's update schedule. Buying Ninja-ja will get you a shiny pikachu code for your PTD file, just a small thank you for buying Ninja-ja and supporting me and dan :) We will also bring the game to the iphone/ipad and also a web version for those of you who don't own an android phone.

Dan and I are looking to add more members to our development crew and right now what we need the most is a capable artist. Somebody that wants to work with us on our next games. This is a paid position. All communication will be done online. Here is what we are looking for:

  • A passion for games.
  • A passion for making art.
  • 18 years or older.
  • Must have a portfolio.
Also these next requirements are extra but if you have these it will make you more likely to be picked.
  • Be able to animate.
  • 3D modeling experience.
  • Vector art
  • Concept art
  • Game development experience (web games, console games, apps)
  • Flash experience.
We can't wait to check out everybody's art :) so just email me at sotero86@gmail.com with "Artist Position" as the subject and we can talk about further details. 

Okay now on to Pokemon Tower Defense :)

Get your shiny pidgey code this week by going to http://www.playtowerdefensegames.com/blog/pokemon-mystery-gift/?pokemongame and following the clues. Use the code as many times as you want!

This next update, I will continue to increase the level cap, add some new pokemon, and a new story mode level, as well as fixing bugs. Stay tuned to this post for progress on the update :)

5 new pokemon (2 are blue exclusive, and 2 are red exclusive):
  • 5 pokemon graphics (100% done)
  • 14 new moves (100%, done) skipping (Imprison) added lucky chant and body slam
  • 8 new evolutions  (100% done)
Story mode level (100% done)
  • intro (100%)
  • level (100%)
  • ending (100%)
Adding one wild shiny pokemon (100% done)

Bug Fixes (These are for v2.3, not v2.2)
  • Not being able to create a new profile (100% done)
  • Pokemon disappearing in the challenge level (100% done)
  • Only being able to get shiny geodude on one profile (100% done)
  • When you buy an item on the pokemart not being able to press back (100% done)
  • When a shiny pokemon evolves in battle his graphic shows the non shiny version of it until you move it (100% done)
  • After a pokemon transforms they keep the name of the pokemon they transformed to. (100% done) 
  • Dragging the pokeball to the edges of the map will now scroll the map (100% done) 
  • If your game is muted it will no longer make a sound when you learn a move (100% done) 
  • You will no longer be able to do a challenge mode or enter a mystery code unless you have at least one pokemon. (100% done) 
  • Final Touches and getting ready for publishing (100%)
  • Clefable and Clefairy's base stats were flipped, clefairy was stronger than clefable, this is now fixes for 2.3 (100%) 
  • Pokemon that evolve with stones will now learn new moves (100%)
Lastly, I want to talk about breaking some pokemon game rules in order to make the game more fun :)

This update pokemon that evolve with stones will still learn moves but at different levels than the pre evolved forms, I think it will be more fun in general to have this change instead of following the tradition that is in the game.

As always let me know what you think :) Even though I don't answer every post and email I do read them all.

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What's next? Pokemon Tower Defense v2.5 update this weekend!

Want to play Ninja-ja? Get a shiny pikachu, shiny mew, shiny starter or have your suggestion for a weapon design to be used on Ninja-ja? Click here for more info on how you can get those things.

I just want to personally thank everybody that bought Ninja-ja, you are helping to support Dan and I to continue to grow and keep making games for you guys, we still have a long way to go but we are going to keep going at it until we make it.

Also I had a good break, I still put out an update and released Ninja-ja but I did manage to gather my thoughts and clear my mind a bit. Some of you might have noticed that Dan is now answering blog questions, so feel free to ask him anything :)

I do read everybody's comments and email, even though it is impossible to answer them all in a timely fashion, but I wanted to let you guys know that your comments and suggestions are being heard.

So I wanted to comment on a couple of things, this new level will have the appearance of a non Generation I pokemon (I won't spoil it so wait until the update to find out) but you won't be able to capture it. Also as of right now I don't plan on including any non generation 1 pokemon that will be able to be captured. Once the game is done and you can capture all 151 I will decide on what I will do. So please don't ask about including crobat (lol), and if you see somebody asking about it let them know :)

Another thing is Mystery Gift Codes, there are only 2 free codes available (pidgey and jigglypuff ) at this time and both of them will expire this weekend when v2.5 comes out. If you happen to hear from somebody of a code or just randomly type in a code and it says this code is used, that means that somebody at some point got that code and used it already. Only the free codes can be used over and over, but codes for pikachu or starters or mew can only be used once, and those are not given out for free. But if you really want to get a mew you don't have to worry because he will be in the game eventually in a future update. So while shiny mew is exclusive to those who pay, regular mew should be available to all.

We are committed to making games that you guys want to play and making them better based on what you guys want, but we still want to be creative ourselves and we want to surprise you guys with new and unique ideas.

Thanks for all the continued support.

This is the last week we are giving away a shiny Jigglypuff, thanks again to my friend at PlayTowerDefenceGames.com, the clues are a little harder this time so good luck. Click here to start your mystery gift code hunt.

Okay let's get down to the update.

First of all this update will be most likely be coming out this weekend (Fri-Sun), the list below is what I'm focusing on for this update. The list doesn't apply to earlier versions of the game, only for v2.5. The list is not complete and I will be adding more to it as I get things done.

UPDATE coming out withing a couple hours!


Trading/Transferring  (100%)

  • You will be able to trade or transfer a pokemon from one profile to another. This includes from your first profile to your second or third. You can also trade or transfer a pokemon to a different account all together be it your other account or another person's account. You can even trade or transfer to the same profile. The way it works is that you go into the trading menu and select the pokemon you want to trade, the pokemon will be removed from your profile and in exchange you will get a code. You can then trade that code with somebody. Once you have a code that you want to use, you go to the trading menu and insert the code, that pokemon will now be added into your storage.  You will be able to trade shiny pokemon. Pokemon that are traded or transferred do not gain any benefit to how much experience they gain. Pokemon that evolve from trading will evolve when you trade or transfer them in any of these ways. Pokemon that will evolve when traded are Graveler, Kadabra, Machoke, Haunter. Note: Only Graveler is in the game as of v2.4.

 Finishing Touches (90%)
      New Level (100%) Cerulean City Gym
    • In this level you will finally get to Cerulean City and challenge the second gym leader, Misty. You guys voted and both Joey and you will get a chance to fight Misty and try to win a badge.
      • Intro Scene (100%)
      • Level Graphic Assets (100%)
      • Level Layout (100%)
      • Level Waves (100%)
      • Level Ending (100%) 
      New evolutions (100%)
    •  Golem Graphic (100%)
    • 2 new evolutions Graphic(100%)
    • Evolution (3) Stats Added to Game (100%)
    • Shiny Graphic (3) (100%)
     New Catch-able pokemon (100%) 
    • Pokemon (1) Graphic  (100%)
    • Pokemon (1) Stats Added to Game(100%)
    • New Moves (3) (100%) 
    • Shiny Graphic (1) (100%) 
     Npc trade pokemon (100%)
    • Pokemon (1) Graphic (100%)
    • Pokemon (1) Stats Added to Game (100%)
    • New Moves (5) (100%) Skipping Mean Look
    • Shiny Graphic (1) (100%)
     New non catch-able pokemon (100%)
    • Pokemon (6) Graphic (100%)
    • Pokemon (6) Stats Added to Game (100%) 
            Like a said before more things like bug fixes, new pokemon, level cap increase will be added to the list as I get them finished. 

            As always let us know what you think.

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            Weekly Update: What's coming next for PTD, Ninja-ja's update, and taking a break!

            Want to play Ninja-ja? Get a shiny pikachu, shiny mew, shiny starter, shiny magikarp or have your suggestion for a weapon design to be used on Ninja-ja? Click here for more info on how you can get those things.

            Happy Monday!

            Ninja-ja's update will be coming this week, we apologize for the lateness.

            I will be taking a break from updating PTD this week, meaning there won't be an update this weekend. Constantly updating a game can put a lot of strain so every once in a while I will take a weekly break to recharge my batteries.

            Update: I'm considering adding a new mode called "Classic". Basically in this mode your pokemon's attacks will have the same stats as the original game or as close as possible. You will be able to use the same pokemon for both "Classic" and regular mode but there will be different achievements for each mode. In regular mode the attacks will be more balanced and towers will have health. In classic mode towers won't have health and attacks will do the attack power that the original games have (based on Gen 5). Vote on the poll and let me know what you think. 

            But I want to talk about what's coming next for the game and just comment in more detail about a lot of the questions and concerns you guys are all having.

            First about the move balancing. By looking at the poll I can see that a lot of you guys liked the balancing except for a few special moves that could use some more love or uniqueness.

            So for the next update you can expect quick attack and extremespeed (to name a few) will have a lower cooldown.

            I will also be looking at how difficult or how high of a level you need to reach to get a move in order to figure out the appropriate damage it should do. If you can just buy a TM then chances are the move won't get significantly stronger, but there are some specific exceptions.

            Let's look at Earthquake! It hits everybody on the field while it has a target in range for 20 attack power. Most of you think this is too low, which I can understand seeing as how powerful the move is in the real game. I can make it stronger (40 attack power) but there needs to be a drawback to such strength. I tried longer cooldowns but I just don't like how it makes some moves useless. Some people in the chat actually mentioned something that I originally sorta brushed off as I won't be adding that to the game. But today thinking about it, I think it can work. So for the next update I will be introducing.... Tower Health!

            That's right your towers will now have a health bar, just like the enemy! But slow down a bit... the enemy isn't going to stop and do attacks towards you. The point is that a move like double-edge can now actually have a recoil damage (and much higher attack power). A move like recover is useful while defending, and best of all, defense moves will be useful both in attacking and defending, a defense move will lower the amount of damage received from all sources.

            Another big thing is the duration of defense and offense buffs. It is a pain to keep using rage every time it runs out on one pokemon, imagine keeping it up on all 6! Therefore I'm drastically increasing the duration of these buffs. They won't last forever but you won't have to re apply them nearly as often making it more manageable to use in battle.

            Now let's talk about trading. Trading is going to change radically. The trading center is coming, and no more trade codes! You will be able to search for the pokemon you want or search for somebody that wants your pokemon, also transferring pokemon from one save to another will be easier than ever.

            Next update will also include two new story mode levels one being the S.S. Anne level and the other being the Vermillion Gym level. You can expect to get the HM Cut, and you can expect to use it on different levels to find secrets.

            Lastly I haven't forgotten about Daily Codes, Missing Relearner moves, so those will be coming also.

            Below is my progress on these things, keep checking back to see how I'm doing!

            Tower Health (50%)
            Move Balancing (0%)
            Buff Durations (0%)
            Trading Center (0%)
            Story Levels (0%)
            Daily Codes (0%)
            New TMs (0%)
            Relearn Moves (0%)
            New Pokemon (0%)
            New achievements (0%) (old ones won't get removed ever)

            That's all I have for now, as always let me know what you think, read the FAQ and also read the comments on this blog post before you post as I won't be publishing comments that have already been asked.

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            Pokemon Tower Defense: v5.1 is out! Keeping Multiplayer free! and you decided what's on this next update! PTD Sneak Peak with GraphicForce!

            Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Purchase some SnD coins and get Ninja-ja bonus items free! Click here for more info.

            Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar! 


            What's new in v5.1

            • Level cap to 70
              • New Moves
                • Me First - Mew
            • Missing Moves for Victini, Entei, Raikou, and Suicune
              •  Lava Plume - Entei
              • Searing Shot - Victini
              • Incinerate - Victini
              • Endure - Victini
              • Flame Charge - Victini
              • V-create will be learned at level 98 for Victini.
              • Fusion Bolt will be learned at level 99 for Victini.
              • Fusion Flare will be learned at level 100 for Victini.
            • Added Seadra and Horsea properly to the Pokedex
            • Removed Shiny Horsea that are hacked, and then adding Shiny Horsea for adoption
            • First version of Multiplayer - First map, premade teams, can't change moves, randomly either attack or defend, attackers win if they carry the old rod back. Attackers have 1000 energy to use. Defenders win if they don't let the attacker carry the old rod back and the attacker is out of energy. Winning or losing has no rewards or penalties.
            • Put a new pokemon up for trade on my Account samO - Shiny Horsea is now up for trade on my samO account!
            • Added new moves to the Pokemon Center Move List
            • Removed odd looking reflection on pokeball on the main menu - It looked funny, ;)

            Where can I play?
            WE MADE IT! Well almost... Multiplayer v1 is now up and ready to play. But I will be the first to say that while it's okay it's nowhere near what it should be. The reality is that one week is not enough to build a multiplayer feature. The fact that I got it working to this point is really a miracle. Just to make an example the first version of PTD took me 5 months of work on and off to just have about 11 pokemon, even less moves, level cap at 10, and only 3 levels. Multiplayer is a whole other beast, you have to deal with latency, match making, trying to keep the games in sync. Instead of saying hey it's not done please wait another week, I got to a good stopping point and released it as it was. So the way I see it multiplayer can only get better. But I've had worries about being able to keep it up for free and for all players. Well.. I have good news!

            Thanks to our great sponsor we will be able to have free multiplayer for everybody! With one condition! That the multiplayer is exclusive to his website. So while you can still play here for the story mode, and challenge mode, the multiplayer will take you to the playtowerdefense.com website to play there. A small price to pay for getting your multiplayer for free!

            In other news, like you guys know I always enjoy hearing from you guys and letting you guys experience the content as soon as possible. My friend GraphicForce suggested an idea of having a preview youtube video of what the weekly update will have, and I agreed. So each week GraphicForce will make a video previewing whatever is new on the update for that week before the update comes out. Click here to see the first PTD First Look!



            In other other news, you guys decided what I should work on this week! The winners are story mode level and more achievements. So let's start there.

            Version 5.2 is now available in the blog, with new mystery gift avatar and apk,swf,exe v5.2.1 coming out on Monday! Enjoy!

            Story Mode Level (100%) - After saving Meowth and defeating Sabrina you must now train against your past opponents. Can you get past them?
            • Level Intro (100%)
            • Level Layout (100%)
            • Level Waves (100%)
            • Level Ending (100%)
            • New Mechanic (100%) - Picking different path to send your attacking pokemon to.
            New Pokemon to capture (100%)
            • New Moves (12) (100%)
            • Implement Graphics (100%)
            • Implement Shiny Graphic (100%)
            • Implement TMs (100%)
            • Implement Moveset (100%)
            • Implement stats in game (100%)
            • Implement in Trading Center (100%)
            New Achievements (100%)
            New Mystery Gift (100%)
            New Pokemon up for trade on my account samO (0%)
            Deciding who will get my Shiny Horsea from trade (0%)
            Adding new moves into pokemon center move list (100%)
            Fix abilities text being messed up when you pause the game (100%)
            It is no longer possible to have space or special characters in the avatar chat room (100%)
            It is no longer possible to have 2 people with the same name in the avatar chat room (100%)
            The chat will no longer scroll automatically if you have scrolled up to read something, if you are scrolled all the way down the chat will still scroll automatically (100%)
            Making multiplayer point to the PlayTowerDefense Website (100%)
            Creating a new database to hold user data, the current ones are getting filled (0%)


            I will keep updating the blog with the progress so keep coming back for more. As always let me know what you think! Top 10 questions will come back for next week.

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            Hero Tower Defense Thursday: Day 20 - First Impressions And What's Next


            Go here to read Day 19 of Hero Tower Defense Thursday.



            Alright, we're back! The first release of HTD was rather well recieved considering the low amount of content. I think pretty much everyone knew that's how it was going to be though and nearly all the feedback was written accordingly so it was very helpful as always. Several of you pointed out that bug where you could swap locations with the damsel in distress, sending her to the front lines to fend for herself lol. We're really glad you guys enjoyed it though and we got a lot of good comments and suggestions, so thanks for that!

            Now to fix that low content problem. We'll be releasing updates for HTD as often as we can. On average I'd say every 1-2 weeks but we're not guaranteeing anything because we'd rather take our time to do things correctly instead of rushing things out. Sometimes things might take a little longer than usual because we're making everything from scratch and trying to keep everything original. We're also still finding our groove as far as having a steady workflow which will allow us to schedule things more accurately. So it'll be a little up and down at first but figuring all this out is part of the fun!

            Currently we're working on the next update which we hope to have ready for the next HTD post on Thursday. A few things on the to-do list are a refined interface with better portraits and more information displayed, skill and cursor icons, clickable skills which will allow you manually use them on specific targets, separate heroes that you can customize a bit so that all 3 aren't identical, a male hero, and more! We'll see what actually ends up making it into the update but we're working hard to get as much done as possible.

            In the meantime continue having fun with the initial release and don't forget to see some concept HTD art Kevin's currently working on at his blog, KXN @ HTD!

            We always welcome feedback from our fans so leave any suggestions, questions, or ideas you guys might have in the comments!

            -Dan

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            PTD: What's next? First Gym, Level Cap, about me, feedback, 11,000 downloads!

            UPDATE: Level 5 is coming in less than 2 hours!

            Hey everyone! I must say that it has been a crazy last couple of days for me, I did not expect the game to grow as much as it did so quickly but I welcome the growth with open arms. My goal for this game was to reach 10,000 downloads. That was my goal, I didn't know when it would happen maybe months, or a year, but here we are 3 days later and we are at over 11,000 downloads. That is all because of you guys! I can't say how much I appreciate it.

            Your feedback has been amazing, a lot of changes in the game have been made due to this feedback, I read every post and reply to every email sent to me. I value what you guys think, even if you just say this game is awesome, especially if you say things like that it really help drive me even more.

            The number one thing that people want is more levels, higher level cap, just more more more. I want to give you what you want! I'm trying really hard to deliver, and I'm not trying to make excuses but I do want you guys to know my situation so that we can understand each other better. First, I'm the only person working on this game. I have a full time job, I go to college at night, I like to hang out with my girlfriend, friends and family. Making games full time is a dream that I hope to accomplish, but I'm not there yet. That said I want to get this game done for you guys! Like I said before I just want to let you guys know my situation and why stuff is not done already :D

            Another thing I wanted to talk about was the level cap, the level cap will raise to 20 when level 6 comes out. The reason there is a level cap is that I haven't made all the attack animations, and assets for all the pokemon and attacks. I spend a good amount of time on each attack making sure that it's just right. Some attacks don't even fit the tower defense model, for example sand attack, and these take a little bit longer to figure out a good alternative for them.

            Finally, the next update will include: Releasing your pokemon, the first gym match, and an improved party select screen. I want to make the first gym match feel epic, but I have been thinking that it would be a little too easy if you have squirtle or bulbasaur. I'm going to have to do something about that :)

            The new update should be out less than a week from today!

            That's all I have for now. Thank for reading, and let me know what you think!

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            Pokemon Tower Defense: v5.1 is out! Keeping Multiplayer free! and you decided what's on this next update! PTD Sneak Peak with GraphicForce!

            Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Purchase some SnD coins and get Ninja-ja bonus items free! Click here for more info.

            Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar! 


            What's new in v5.1

            • Level cap to 70
              • New Moves
                • Me First - Mew
            • Missing Moves for Victini, Entei, Raikou, and Suicune
              •  Lava Plume - Entei
              • Searing Shot - Victini
              • Incinerate - Victini
              • Endure - Victini
              • Flame Charge - Victini
              • V-create will be learned at level 98 for Victini.
              • Fusion Bolt will be learned at level 99 for Victini.
              • Fusion Flare will be learned at level 100 for Victini.
            • Added Seadra and Horsea properly to the Pokedex
            • Removed Shiny Horsea that are hacked, and then adding Shiny Horsea for adoption
            • First version of Multiplayer - First map, premade teams, can't change moves, randomly either attack or defend, attackers win if they carry the old rod back. Attackers have 1000 energy to use. Defenders win if they don't let the attacker carry the old rod back and the attacker is out of energy. Winning or losing has no rewards or penalties.
            • Put a new pokemon up for trade on my Account samO - Shiny Horsea is now up for trade on my samO account!
            • Added new moves to the Pokemon Center Move List
            • Removed odd looking reflection on pokeball on the main menu - It looked funny, ;)

            Where can I play?
            WE MADE IT! Well almost... Multiplayer v1 is now up and ready to play. But I will be the first to say that while it's okay it's nowhere near what it should be. The reality is that one week is not enough to build a multiplayer feature. The fact that I got it working to this point is really a miracle. Just to make an example the first version of PTD took me 5 months of work on and off to just have about 11 pokemon, even less moves, level cap at 10, and only 3 levels. Multiplayer is a whole other beast, you have to deal with latency, match making, trying to keep the games in sync. Instead of saying hey it's not done please wait another week, I got to a good stopping point and released it as it was. So the way I see it multiplayer can only get better. But I've had worries about being able to keep it up for free and for all players. Well.. I have good news!

            Thanks to our great sponsor we will be able to have free multiplayer for everybody! With one condition! That the multiplayer is exclusive to his website. So while you can still play here for the story mode, and challenge mode, the multiplayer will take you to the playtowerdefense.com website to play there. A small price to pay for getting your multiplayer for free!

            In other news, like you guys know I always enjoy hearing from you guys and letting you guys experience the content as soon as possible. My friend GraphicForce suggested an idea of having a preview youtube video of what the weekly update will have, and I agreed. So each week GraphicForce will make a video previewing whatever is new on the update for that week before the update comes out. Click here to see the first PTD First Look!



            In other other news, you guys decided what I should work on this week! The winners are story mode level and more achievements. So let's start there.

            Version 5.2 is now available in the blog, with new mystery gift avatar and apk,swf,exe v5.2.1 coming out on Monday! Enjoy!

            Story Mode Level (100%) - After saving Meowth and defeating Sabrina you must now train against your past opponents. Can you get past them?
            • Level Intro (100%)
            • Level Layout (100%)
            • Level Waves (100%)
            • Level Ending (100%)
            • New Mechanic (100%) - Picking different path to send your attacking pokemon to.
            New Pokemon to capture (100%)
            • New Moves (12) (100%)
            • Implement Graphics (100%)
            • Implement Shiny Graphic (100%)
            • Implement TMs (100%)
            • Implement Moveset (100%)
            • Implement stats in game (100%)
            • Implement in Trading Center (100%)
            New Achievements (100%)
            New Mystery Gift (100%)
            New Pokemon up for trade on my account samO (0%)
            Deciding who will get my Shiny Horsea from trade (0%)
            Adding new moves into pokemon center move list (100%)
            Fix abilities text being messed up when you pause the game (100%)
            It is no longer possible to have space or special characters in the avatar chat room (100%)
            It is no longer possible to have 2 people with the same name in the avatar chat room (100%)
            The chat will no longer scroll automatically if you have scrolled up to read something, if you are scrolled all the way down the chat will still scroll automatically (100%)
            Making multiplayer point to the PlayTowerDefense Website (100%)
            Creating a new database to hold user data, the current ones are getting filled (0%)


            I will keep updating the blog with the progress so keep coming back for more. As always let me know what you think! Top 10 questions will come back for next week.

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            What's next?

            That last few updates have been about fixing issues that the game has, but what everybody really wants is more levels. So I will be hitting level 4 hard the next couple of days. Here is a picture of Level 4 being built:

            Viridian Forest construction.

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            PTD: What's next? A list of new things...and we just keep growing!

            SAD UPDATE: App was suspended from Marketplace....The good news is I will be moving it to the web a lot quicker! I will provide you with a link soon, once the update is done.

            UPDATE: Level cap increasing to 20, tonight (Wednesday)! Level 6 will come in an update after that but this week also.

             This game just keeps growing and it's thanks to all of you, I haven't done any advertisement at all. The download stats from my Android Market Developer Console updated today at we have over 66,000 downloads! You guys made it happen, either you told your friend about it, or you twittered it, facebook, blogged on it. I just wanted to say thank you for the support! Also even if you didn't do any of the above, just giving it a good rating and a good comment goes a long way into other people deciding if they want to play.

            Okay so lets get down to business.

            First, the poll is finally closed (I need to make the next one shorter) and you have all decided that the current app icon stays! We had 1955 votes and 19% said hey it doesn't matter to me, 36% said change that sucker, but 44% said don't even think about touching the bulbasaur. So Bulba is here to stay. I will be adding a new poll very soon.

            Now I want to talk about the next couple of updates. The level cap will be increasing to 20, so you can finally evolve more of your pokemon, and earn new moves for battles. So what I want to do is make a list here of what I need to do and how far I'm into doing it so that you guys can stay up to date on my progress towards the next update. If you see anything that is missing on the list that you think should be there just drop me a comment here on the blog or email me directly. Thanks.

            Moves:

            1. Bulbasaur - 4 new moves. (100%,done)
            2. Charmander - 2 new moves. (100% done)
            3. Squirtle - 2 new moves (100% done, rapid spin makes me smile)
            4. Rattata - 3 new moves (100% done)
            5. Pidgey - 1 new move (100%, done)
            6. Caterpie - 1 new move (100%, done)
            7. Weedle - 1 new move (100%, done)
            8. Butterfree - 2 new moves (100%, done)
            9. Bedrill - 2 new moves (100%, done)
            10. Pikachu - 1 new move (100%, done)
            Current Pokemon Evolutions:
            1. Ivysaur (100%)
            2. Charmeleon (100%)
            3. Wartortle (100%)
            4. Raticate (100%)
            5. Pidgeotto (100%)
            New Pokemon with new moves:
            1. Not yet determined 
            New Pokemon Evolutions:
            1. Not yet determined
              Levels:
              1. Lvl 6:Intro (0%)
              2. Lvl 6: Level (0%)
              3. Lvl 6: Ending (0%)
              Bugs:
              1. Keep phone on while playing (from Justin 0%)
              2. Be able to tell what version a profile is assigned to (from Ninjutsu500 100%)
              I won't be able to do much today (Monday) during the day, I have a wicked Physics test tonight. Wish me luck!

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              PTD: This week's edition of What's Next?

              Okay so a new week a new poll and new updates to come. Let's go!

              For the poll I want you guys to decide part of the story, sorta like interactive story telling. You and Joey will be going back to Viridian Forest to capture and train some more. So should Joey capture a pikachu on his visit there? You decide!

              Also I will be adding a FAQ Page soon that should answer a lot of questions, from updating the game, to why does Brock keep taking my pokemon. (Because you dropped it), also an unofficial forum seems to have made an appearance check it out and maybe we will make it an official forum :)

              This week is not only about Pokemon Tower Defense. I will be showing off "Ninja-ja" our next game! It will be a reallllyyyyy early alpha version, but I want you guys to check it out and bring feedback every step of the way. This game will only be for the phones so keep that in mind, it also uses the multi-touch features of your phone.

              Last but not least. What's next for PTD? This week will be all about compiling all the feedback/ideas/suggestions that you guys have brought up, from my email, comments on the blog, comments on newgrounds, and just making a giant list of things you guys want and trying to get those in order of what you guys want the most. Besides that a couple of new features are coming:

              • The Pokemart - Buy items using special SD coins that you can get in a number of ways. (More on that below), you can also buy items with the money you earn in the game.
              • Items menu - Use items that you buy in the pokemart or get while playing the game.
              • Viridian Forest Free Roam Level - Can't capture pikachu? Want to fight higher level pokemon to level up fast? This is your place.
              • Save your profile info online - A lot of people have been asking for this, and it should make things a lot easier. You will make an account (just email and password) that will store all your pokemon info, so that you can play where ever you want and not have to fear about losing your data!
              • Other things! - I can't promise you yet but you might be getting the first Challenge mode level, can you beat brock without your nice little Butterfree and your high level pokemon? We will find out.
              Okay so more about those SD Coins (Sam Dan Coins). Well basically each day when you play the game and you log in with your online profile you will get a free SD Coin. You can use the coins to buy stuff like rare candies, evolution stones etc. Other games that I make will also give you an SD Coin per day just for login in the game. Another way to get them is to beat a challenge level, the first time you beat it you will be awarded some SD Coins. The last way, and fastest way, to get SD Coins is to buy them with real money (This is not ready yet.)

              Again let me know what you think in the comments below or just send me an email. Lastly just reminding you guys about the Mystery Code.

              Also don't forget to get your Shiny Starter, by donating any amount you will receive a code that you can put in the mystery gift and change your starter into a shiny. Also if you donate 10 or more you will also get rare candies and evolutions stone, finally if you donate 20 or more you will get all the previous gifts plus your very own shiny Mew!  To donate click on the donate button on the top right corner of the page.

              NOTE: I'm currently giving out the shiny starters the other gifts will be given out this week coming up.

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              What's next? Ninja-ja, Pokemon Tower Defense progress list.

              Hey everybody, this is a little late coming but better late than never.

              Want to play Ninja-ja? Get a shiny pikachu, shiny mew, shiny starter or have your suggestion for a weapon design to be used on Ninja-ja? Click here for more info on how you can get those things.


              Ninja-ja: v1.1 is now out, if you bought the game send an email to dbell1984@gmail.com to get your update, thanks!

              The pokemon tower defense update is still happening, and here is what we have for you guys:
              • Final Touches and distribution (100%)
              • Challenge Level (greatly inspired by forum member Zackirus, thanks for the great idea!) (100%)
              • Adding some TMs to the pokemart (Postponed until a later update)
              • Bug fixed
                • Shiny starter mystery code not working on 3rd evolution starters. (100%)
                • Evolution Button: When pokemon is evolving during the level the game crashes. (100%)
                • Self-Destruct bug (100%)
              • Relearn only moves (ex. Thunder Fang for Arbok) (Postponed)
              • Pokedex/Achievements (you decide which one on the poll above) (100%)
              For the New Feature I have added a short poll on the website, you guys get to decide which feature you would like first.
              • Pokedex/Achievements - A pokedex will be added to the game to keep track of who you saw and who you caught, also achievements will be added into the game for finding certain pokemon and completing certain task, like beating a level without losing candy.
              • Targeting System - Your towers will be able to target different units depending on what command you give your pokemon. For example, attack first, attack last, attack lowest health..etc.
              • Different Pokeballs - Be able to buy different pokeballs that will let you catch pokemon at higher percentages.
              • Trading Center - A place that you can search for trades being done by other players. Search by who you want in the trade or search by what you want to trade, all trades will be handled by the game so once both sides agree on the trade you will both get them immediately.
              Choose wisely :)

              Also the last poll it seems like you guys want to keep trading, so trading will stay, in the future I might tweak things here and there but for now it stays like it is.

              I also added two new tabs to the site called "Suggestions" and "Bugs" these will cover both games PTD and Ninja-ja, make sure you read them before you offer a suggestions.

              The artist search is almost completed I sent emails to the top 9 applications that we received that fit into what our next game is going to be. Once they answer the emails we will pick from there. If you didn't get an email and you applied I just have to say thank you for even considering applying for the position, a lot of you had great art and we might contact you for a different game but for our next game we were looking for something very specific, some time this week I will send out a thank you letter to all who applied.

              Thanks again for sticking around, the support is greatly appreciated. Let's continue on this journey! As always, let me know what you think.

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              What's next? PTD progress list

              Hey folks Sam here bringing you the weekly progress list. First the usual stuff.

              Want to play Ninja-ja? Get a shiny pikachu, shiny mew, shiny starter or have your suggestion for a weapon design to be used on Ninja-ja? Click here for more info on how you can get those things.



              Ninja-ja is on break this week, update will come next week.

              We reached 3 MILLION views on Newgrounds recently, I'm still amazed at how big we have gotten, I mean 3 million on newground is not counting the views on the blog (463,109) and the views on all the other websites that have the game, so the number is a lot higher. I'm committed to finishing this game and letting you guys catch all the original 151 pokemon. So let's move forward together, with your support we can make this happen.

              I wanted to say that this is a learning experience for Dan and me, we make mistakes just like everyone else. I will say that I regret giving out shiny abra and shiny charmander and that it won't happen again. The reason I'm not shutting down the charmander code is that it won't be fair that some of you got it while others didn't.

              Also, I want to ask you guys if you have any suggestions to post them on our forum, the link is on the PTD Fan Links page, that way other players can comment on your suggestion and it's easier for me to find the ones that people are more excited about. My email is so full right now if you mailed me a suggestion there it might be a long time before you get a response.

              Okay so on Saturday I asked "What would be the perfect update?" and boy did you guys have a lot of different answers. But a lot certain things keep coming up over and over. One you want a new story level, two you want new pokemon to catch, and three you want TMs. Most of you think the level cap is fine which I agree. A lot of you want a training level which I agree also. Some of you want a nugget bridge level and have many great ideas for it. So I will take all of these and bundle them up into this weeks update.

              New Story Level (100%) - Nugget Bridge - Will Ash beat General Mewtwo? Did I really just beat Kyogre with two pokemon? What happened to Gary? All these answers and more on this level.
              • Level Intro (100%)
              • Level Layout (100%)
              • Level Waves (100%)
              • Level Ending (100%)

              New Story Level (100%) - Route 5 - A training level with a new pokemon to capture, pokemon keep getting harder and harder as they try to capture some rare candy. Over 30 waves of increasingly difficult pokemon.
              • Level Intro (100%)
              • Level Layout (100%)
              • Level Waves (100%)
              • Level Ending (100%)
              New Pokemon (1) (100%)
              • Graphic (100%)
              • Shiny Graphic (100%)
              • Add pokemon's stats in game (100%)
              • 5 new moves (100%)
              New Evolution (1) (100%)
              • Graphic (100%)
              • Shiny Graphic (100%)
              • Add pokemon's stats in game (100%)
              Add some TMs to the game (100%) - Similar to the Move Relearner go to the pokemon selection screen and press on TMs to buy a compatible TM for your pokemon. Once you start learning the move you will be charged even if you don't end up replacing the move for another. They cost 10,000 pokedollars each.
              TMs available (20 added):
              • Mega Punch, Whirlwind, Body Slam, Take Down, Double-Edge, BubbleBeam, Water Gun, Pay Day, Seismic Toss, Rage, Mega Drain, Dragon Rage, Thunderbolt, Psychic, Teleport, Double Team, Metronome, Selfdestruct, Swift, ThunderWave.
              When entering a preview code for trading you can now see which moves the pokemon will have. (100%) 

              When beating the first Challenge Mode for the first time you will automatically receive the shiny geodude instead of having to insert a code to get him, you still only get one per save file. (100%) 
                Bug Fixes (100%)
                • Ally-switch: Making all your allies be on one spot. (100% Fixed)
                Final Touches and Distribution (80%)

                If I finish these up early I will be adding more things to the update that I want to add, like more achievements and the achievement prizes.

                As always keep coming back during the week to see the progress on the update, as always let me know what you think. Sam

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                Weekly Progress: Why did you make this?, All your Mews are belong to me, and what's coming up next!

                Want to play Ninja-ja? Get a shiny pikachu, shiny mew, shiny starter, shiny magikarp or have your suggestion for a weapon design to be used on Ninja-ja? Click here for more info on how you can get those things.

                Get Ninja-ja: Apprentice Edition for free, after completing one of the offers provided!  

                Hey guys! Welcome to another week of Sam and Dan Games and Pokemon Tower Defense! Let's get this show rolling.

                First of all a lot of people are confused about this latest update. Why are there generation 2 pokemon? Why can't I keep them? Why are there birds in Route 2? Why can't I use the dogs on the new Gym level? Why are you only giving away 10, it's not fair! Well I'm going to tell you!

                Most of my success is going to be dependent on how much fun and enjoyment I can provide you guys. I have to keep you guys excited about the game, provide a good flow of content updates, and I also have to keep the game stable and secure. To make something fun you have to have an element of surprise. People are surprised by unexpected and new things. This update was an attempt to shake things up a little and add some nice but temporary surprises.

                Guys I will let you decide the fate of the dogs for this game, please vote on the poll and let your voices be heard. I'm listening.
                Think about it, it is better to have legendary dogs and lose them than to never have had them at all. Something like that...Also the birds, they are not meant to be captured, they exist to give the dogs meaning. It also plays into the story, Gary has escaped the birds (see the Vermillion Gym level for details on how) and now the birds are going all over the place to find him.

                About the non Generation 1 pokemon, Generation 1 just doesn't have enough legendary pokemon to fit into the story I have in mind.

                You can't use the dogs in the new gym level because it would have made the level a lot easier which I obviously didn't want.

                About the contest, life is a lot about being in the right place at the right time. Those 10 people just happened to be there and they got the job done. The reason I didn't announce the contest is because I didn't have it planned at all. Still I know a lot of you want a reward for beating such a hard level. So next update I will be changing the hard Vermillion Gym into a challenge mode and the prize will be a new avatar for either boy or girl. The avatar will be your character wearing a mask of either Raikou, Entei, or Suicune. Special Thanks to Forum user KimmyLube for creating these mask! Please vote on the poll to pick which mask should be given out for beating the the challenge level. The other two mask will be given out as part of two new achievements that have to do with the challenge level.
                Raikou mask, regular colors for boys, and shiny color for girls

                Entei Hat

                Suicune Hat

                WHERE IS MY MEW???! By the time you are reading this all your Mew will be gone. Let me explain a bit of back story on the situation. There was a time not so long ago that you could duplicate your pokemon and even create pokemon out of thin air! Can you believe it?!?!?! Anyways, I want to make sure that everybody who bought Hero edition or Donated in the past doesn't feel like it was a waste a time since everybody was getting Mew. Since I can't really tell which ones are legit and which ones are not in the old system I have to completely erase them and start again. If you ever donated or bought Ninja-ja Hero edition please send me an email with the subject "Mew Permission" and inside include the email you used to pay with paypal and your account email for the game. I will insert 3 lvl 40 mew intro your trading account that you can pick up for any of your profiles. But Sam I traded for my Mew?! I'm sorry to say that I can't really help you with that since I can't tell if the person that traded you actually owned a legit mew.

                Okay so on to the update this week! Here is what I have so far for the update:
                • New Story Level (100%)
                  • Intro (100%)
                  • Level Layout (100%)
                  • Level Waves (100%)
                  • Ending (100%)
                • 2 New Pokemon to Capture in the wild (100%)
                  • Graphics (100%)
                  • Shiny Graphic (100%)
                  • New Moves (8) (100%)
                  • Add pokemon's stats into the game (100%)
                • 2 New Evolutions (100%) 
                  • Shiny Graphic (100%)
                  • Graphics (100%)
                  • Add pokemon's stats into the game (100%)
                • 1 New Pokemon to trade with an NPC (100%)
                  • Shiny Graphics (100%)
                  • Graphics (100%)
                  • New Moves (4) (100%)
                  • Add pokemon's stats into the game (100%)
                • New Challenge Mode (100%) - Original Vermillion Gym
                • Level Cap up to 42 (100%)
                  • New Moves (6) (100%)
                • New TM (100%)
                  • Substitute
                • HM Cut and Flash (100%) 
                • Getting the NPC Trade pokemon (100%) 
                • Rename the Trading Center to Pokemon Center (100%)
                • 2 New Achievements for the New Challenge Level (100%)
                • 3 New Avatars (100%) - Raikou, Suicune, and Entei Mask
                • Removing Legendary Birds from the levels (100%)
                • Removing the boost in experience that was added for the event (100%)
                • Removing the boost on shiny encounter rate that was added for the event (100%)
                • Popup alert when a shiny or special pokemon (possibly the dogs) shows up on a level (100%)
                • Pokemon that evolve by trading will now get their correct nickname if it didn't have a nickname before that. Ex (Kadabra will be correctly called Alakazam once he evolves) (100%)
                • The TradeID for your pokemon now shows up in the "Your Request" section on the trading center (100%) Thanks Trevor!
                • Adding a Save Confirmation Screen (100%) Thanks Darren! 
                • Add an auto-save when pressing the trading button (100%) Thanks Mr!
                • Making Story Mode Vermillion Gym level easier (100%)
                • Ability to put who you want for a trade when posting a trade (Postponed until sometime this week) 
                • Inventory (100%) - View your items and change your avatar, will be similar to the trading center page, meaning on a separate website.
                • Search Trades by Account Username (100%) Thanks Drew L.!
                • Version Check (100%)
                • Bug Fixes (100%)
                  • Life bar is too big for some pokemon when you first catch them (100%) 
                  • Trading with the NPC will now give the pokemon the correct nickname (100%)
                  • Pokemon that evolve and have a default nickname will now get the correct nickname (100%)
                  • Fixed issues with stopping and starting the music that caused crashes in levels when opening the menu or leveling up and evolving your pokemon (100%)
                • Removing Legendary Dogs from the profiles, minus the 10 winners (100%)
                • Distribution (90%)
                As the week goes by I will keep adding more details to the update, and will be updating with my progress. As always, let me know what you think. I'm listening!

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                Weekly Progress, our growth and answering fans, what's the deal with shinies and v4.8.1 official release

                Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Purchase some SnD coins and get Ninja-ja bonus items free! Click here for more info.


                Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!


                What's new in v4.8.1

                Pokemon Fan Film Part 2 - Check it out if you haven't! Short by Joel Otero (My brother :D ) - Check out part 2 of the PTD Fan Film!

                New Story Level - Route 12 - Relax by the pier, train and catch some water pokemon.
                New Pokemon to capture - Lapras!
                Level cap up to 64
                Added more features to the chat to prevent spamming
                • Added names being in a blue color to prevent users from impersonating other people.
                • Satoshi users will now have name Satoshi1, Satoshi2... etc.
                • It is now possible to ignore somebody by typing in /ignore nickname (Replace nickname with the users nickname)
                New TM - Ice Beam

                Made the Waterfall attack animation quicker
                Made Waterfall attack show the correct attack type (not effective, super effective or normal
                Fixed Zap Cannon doing Shadow Ball instead of Zap Cannon
                Make Destiny Bond and moves like that only work on pokemon that are at lower level than you
                Fixed Onix learning Double-Edge twice and not learning Stone-Edge
                Made both Nidorans have a unique name ingame (Nidoran F and Nidoran M)
                It is no longer possible to put pokemon in type specific spots if they don't match the type
                Added the attack power to the attack description of Snore

                Where can I play?
                Welcome to another week of Sam and Dan Games! Woooooo! Let's get started, yeahhh! Okay.. enough of that... So I was looking back at the first folder I made to start working on PTD and it's been over a year since I first started coding this game. The year anniversary release of the game is coming up in March and it's just incredible how far we have come in less than a year. I went from being able to answer every single comment, every single email and single twitter to barely being able to do so. I really wish I could but the amount that comes in everyday is just impossible. I'm not complaining I'm ecstatic knowing how big we are and how big we are going to become but I'm also kinda sad that I'm not able to keep up with the closeness that I had before. I'm still really open to all suggestions and I try to answer those that can't my eye or that offer something that hasn't been brought up before. So if you have tried to get in touch with me before and never got a response I'm really sorry about that, if it is really important then send me a new email and I will try to answer it.

                Speaking of fan emails, an email I get a lot is "Hey I had like 20 Enteis and 10 Mews but I lost them in a recent patch" then I usually ask did you get it in a trade or did you buy it. Now let's stop for a second and look at why I ask that. The reason I ask that is SCAMMING! Not you getting scammed, but somebody scamming me. There is no possible way I can tell that you actually had that. It's even possible somebody let you borrow it so you could take a screenshot. The only possible way I know that you had it is if you bought it cause I can see the receipt. Most of the time if this happened to you I'm sorry to say that I can't return it to you.

                Okay next let's talk about shinies! Taking them out of the game is something that I know everybody will not feel comfortable with. The fact of the matter is that shinies isn't supposed to be something that everybody has. Heck in the original games you barely saw them, I've played a lot of pokemon and have only seen like 2 shinies. You might ask well what about the mystery gift shiny pokemon? Well I try to say this often but I'm really appreciative and thankful for all the fans that visit us week after week, and I always like rewarding you guys for sticking with me. Mystery Gift is a way to reward players that keep coming back. Then you might ask well what about adoption? You just want money! You are being greedy! You only care about paying users! (Now I know most of you don't feel this way but I want to show you the extreme version.) The SnD coins is a way for you to contribute to us to help us make better games for you. But instead of just donating you are getting something in return, something that is not exclusive. But you might say well all the adoption shiny pokemon are exclusive right now! To that I say... well you are right. So my main priority this week is getting the "new" way of getting shinies up and running.

                 Okay so you might still be confused, shinies were hard to find, they had a low chance of showing up why take them away just to make a new way of getting them? what's the point? Well this kinda goes into the next thing I want to talk about and that is HACKING! Listen I know some of you out there use speed hacks, money hacks, and previously shiny hacks. I know it's pretty impossible to stop a lot of these but shiny hacks I just won't stand for them. There are players out there supporting me with their hard earned money and I just can't allow players to get the same thing just but running a program that let's them hack. I'm always going to try my best to try to stop this. That is why I had to take shinies out of the wild. Okay I know this is a long post but we haven't had one in a while so let's keep going! I'm going to talk about the new method of getting shinies.

                UPDATE: Because of a large amount of the player base (about 40%) didn't really like the Shiny hunt idea I have decided to put it on hold, shiny pokemon will return to the wild but in a more secure way, in the future I will add something like the shiny hunt to give players an additional way of hunting shinies but for now it will have to wait. Thank you all for your feedback and support!

                Sam

                Okay I'm calling it... *drumroll*... SHINY HUNT!! Okay so now for the explanation. First is location, location, location. The shiny hunt will only take place in one location per week and everybody will be in the same location. For example the first week might be on Route 1, from there I will post a poll with some options on where to go next and we will go where you guys decide. So week by week you guys get to decide where you want the hunt to take place. So obviously the location will dictate who you can hunt. Using Route 1 as an example you will have a chance of getting shiny pidgey or shiny rattata. Right so let's talk about the "hunting" aspect of this. The hunting aspect is similar to something like the daily code. You come in see if you got lucky and receive your prize. But there are major differences. One is I'm adding a new thingy for the pokemon center that will let you pick a "team". You pick 6 pokemon that will be your current team. In the future you will be able to have your first pokemon in the team follow you in the avatar chat. But talking about shinies this team will show up with you when you shiny hunt. Your avatar will also be there. Having certain avatars and certain team combination will raise your chance of getting the shiny for that location. There won't be any clues and once the information is spread on what combination works I will change the combination. So to summarize:
                • Everybody has the same shiny hunt location every week.
                • There will be  weekly poll about where to go next.
                • You pick a team of 6 pokemon that you own to be your designated "team".
                • You go to the shiny hunt section of the pokemon center and see if you found a shiny.
                • You do this once a day (like the daily code).
                • Picking certain combinations can raise your chance at getting the shiny.
                • If a shiny shows up it will be placed in your pickup spot on the pokemon center instantly.
                Also the dogs will also be available to be found on every location that you can hunt in so keep that in mind.

                Okay so that's how it's going to be, no more grinding out your shinies and never getting them now you try different combinations of teams and avatars and see if you strike gold. If you find a combination that works well shhhh don't tell anybody or I will change it ;)

                On a side note, not sure if you noticed but I added two new tabs to the blog. One is the HTD Tuesdays! tab and it just contains links to the past blog post about HTD in an easy to find way. The other one is the Labs tab and that one contains any ideas that we come up with but aren't officially working on yet. Let me know what you think of them.

                Because this blog isn't long enough yet here are this week's questions!

                Weekly Questions from the Forums!

                1.matepokemon11: Hey, can you add a music option to change music, because i am getting bored of listening to the same music. And since you've added tons of music to the game, could you please make an option to change the music after each song has finished?
                Sam: I wouldn't mind doing this but it really isn't a high priority, there is so much to do still. Good idea though.


                2. Ninjaoety: As a game developer, do you work on your games 24/7, or do you have alot of spare time?  You do finish releases for PTD quite fast in my opinion, so you must be working alot on them.
                Sam: I don't have a set schedule, but it feels like I'm working all the time, I do take some time off in the weekends after the update is out to relax but during the week I work on the blog, answering twitter, emails, and the update constantly.

                3. Robert Conley: Would you consider making a level builder so that anyone, including those w/ little to no coding knowledge, could make custom levels that others can play?

                Sam: This would also be cool, but like the sound thing it's not really a high priority yet.

                4. Ninja God: Can you make Avatars tradeable? I know some, like the dogs, are easily obtained by everyone, but I would like to be able to trade for both the mystery gift ones and the new Halloween ones that I'm missing.

                Sam: Yes, I'm heavily considering this especially since some people have been getting duplicates, it would be cool if you could trade to complete the set.

                5. KimmyLube: When are you putting me in PTD? LAWL JK JK SAM <3 But in all seriousness, when HTD comes out, how is armor going to work? Will it be something interchangeable in classes, or just one set outfit?

                Sam: Sure send me a some sprites of yourself. We want pretty much everybody to wear everything. If you want to be a mage with plater armor go ahead. You will sacrifice some stats since plate armor will feature more strength but you will be more durable.

                6. Ume/MMaester: Could you please stop raising the level?  Why do you want us to be so strong before we even get to the supposedly hard gyms? i figure we will be able to beat the next gym in one try at this rate. thats how easy PokéTower was. You could make it, so you will only be able to level up until a certain level if you haven't gotten a certain badge yet. Like in the games Pokémon would not obey you if you didn't have a certain badge. For example, until you win the Cascade badge, the limit is 30. And until you win the Rainbow badge, the limit is 50, etc.

                Sam: The reason I raise the cap is to give you guys something to do, plus some people get stuck in the game and out leveling a level is the easiest way out.

                7. Ume: When are you gonna be more active in the forums? We are official...aren't we? >insert puppydogface here<

                Sam: I really want to be more active but like I talked about earlier in the blog it's really hard to find time to do that.

                8. Ume: Oh, I also want your opinion on this.. Who do you think is the best Pokémon between Rhydon, Scyther, Gengar and Lickitung?
                Sam: Gengar > Scyther > Rhydon > Lickitung.

                9. JohtoTrainer: Will we eventually get to play mini-games for casino coins?
                Sam: It sounds like something that would be pretty cool but it falls into that priority list issue.

                10. Link: Do you realistically think HTD will be even a bigger hit than PTD, or do you think that when both are finished, PTD will still be bigger?
                Sam: I think HTD has the potential to be bigger just because more websites will be able to talk about it and I will be able to put it on more devices (Ipad, iphone, android etc). So I think it has potential to be bigger but it's up to us to execute the idea properly. PTD is already big so we will see.

                If you want your question to show up on next week's blog go to our forum now (look at the fan links tab up top) and submit your question.

                Okay so finally let's talk about this week.

                Added shinies back in the wild (100%)
                Going back and making the game less grindy for new players (100%) -  Each level has bonus exp for pokemon under a certain level. If you pokemon training on that level is under the bonus cap then he will receive twice the experience.
                New Story Level (100%) - Arrival at Saffron City
                • Level Intro (100%)
                • Level Layout (100%)
                • Level Waves (100%)
                • Level Ending (100%)
                New Mystery Gift (100%) - New Avatar - Thanks Kimmy Lube! <3
                • Avatar Art (100%)
                • Implemented in Game (100%)
                • Implemented in Avatar Chat (100%) v1.4 is now out!
                • Implement in Pokemon Center (100%)
                • Set up Mystery Gift Code (100%) - Coming on Monday!
                Added Zoom In and Out (100%) 
                You can now choose from the speed options independently instead of having to cycle them (100%) 
                Fixed Thunder missing when it's raining (100%)
                Fixed Solarbeam graphic when the speed is not x1 (100%)
                Fixed Doubleslap not being removed from the target in certain occations (100%)
                Added an Opening Song to the game (100%)
                Allow players to change their email and/or password in the pokemon center (0%) - You will have to supply your own email and password in order to change them to prevent hackers from changing it.
                Adding pokemon attacks to the trading center pokemon (0%) - Thanks Nssvelocity!
                Silver Wing is missing buffs (0%)

                That's what we have so far, as always let me know what you think, and keep coming back during the week to see how my progress on the update is going. As I work/finish parts I will update the blog.

                Have a good week and Hero Tower Defense Tuesday is tomorrow so look forward to that!

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