Showing posts with label Progress. Show all posts

Pokemon Tower Defense: Level 6 progress, Weekly Updates, and more.

UPDATE 3: Level is about 85.111233232% done! About an hour if everything goes smoothly!

UPDATE 2: Update is still coming tonight, just a heads up this next level is going to be a free roam level, meaning no candy, you can capture everything in the level, bunch of waves. The levels are design as a good way to level up and capture pokemon, however no money will be awarded in the free roam levels. If I have some extra time I will include 2 free roam levels in this update so that it's easier to get pikachu.


UPDATE: This next update will be done by Sunday night the latest, won't be done today Saturday :( Thanks for your patience.

Hey guys! It's me again, so it looks like most of you want the updates to come on a weekly basis (me too!). I think that looking forward to an update on a weekly basis is fun, it reminds me of waiting each week for my favorite tv show to come on so I can watch it. Out of 2442 (I swear this thing got reset or something) 21% wanted monthly big juicy updates but, 78% wanted weekly quick updates!

This next poll is about where you play the game, I'm interest to see which version I should focus on more.

I'm making a list for level 6 so you guys can see where the progress is at, I must note that coming up with a level probably takes longer than actually making it.

New Pokemon, with all Moves up to lvl 20:

  • Spearow with 3 new moves (100% done)
  • Nidoran Male with 1 new move (100% done)
  • Nidoran Female with 1 new move (100%, done)
  • Jigglypuff with 4 new moves (100% done)
  • Mankey with 3 new moves (100% done) (Not doing the move Covet since there are no items)
New Evolutions with all Moves up to lvl 20:
  • Nidorina no new moves (100% done)
  • Nidorino no new moves (100% done)
  • Fearow no new moves (100% done)
Also don't forget to get your Shiny Starter, by donating any amount you will receive a code that you can put in the mystery gift and change your starter into a shiny. Also if you donate 10 or more you will also get rare candies and evolutions stone, finally if you donate 20 or more you will get all the previous gifts plus your very own shiny Mew!  To donate click on the donate button on the top right corner of the page.

NOTE: I'm currently giving out the shiny starters the other gifts will be given out at a later date.

A fan of the game, Peter Thompson, wrote a great article that has to do with this game. You guys should check it out ! http://thompsonpeters.blogspot.com/2011/03/whats-in-game-would-roselia-by-any.html

Also I'm making a tab with the latest links to the game, so that it's easier to find, but I will post them here just in case.

Newground (for mobile/computer browser): http://www.newgrounds.com/portal/view/566150
Megaupload APK download: http://www.megaupload.com/?d=2SU40OT5

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Pokemon Tower Defense: This week's update: Level 7 Work in Progress List

This week's update is starting to shape up so I figured I would keep you guys updated on what's happening. Let's get to it.

Fixes/Tweaks: Pretty much all of these fixes are due to feedback that all of you have given me, either directly or indirectly. So keep it coming :) (Note: All these fixes are finished and will be available on this update coming up)

  1. Fixed badges showing up on profiles that didn't earn the badge yet.
  2. Level Select screen no longer requires scrolling (more of grid style).
  3. Shiny pokemon will get more experience per kill, roughly 50% more.
  4. If you have your sound fx and music muted, leveling up or evolving will no longer be heard.
  5. Lowered the amount of time the evolving popup window stays on before your pokemon evolves.
  6. Added an small animation to your pokemon when it's evolving.
  7. Pokemon that can't be captured now have a dark blue life bar.
  8. The game version number will be on the main screen so you know which version you are playing.
  9. Game saves more often now. (When you exit a level, and when you exit or enter the party select screen).
  10. Changed "Attack Speed" to "Attack Cooldown" in the attack description so that it makes more sense what that number really means.
  11. When your pokemon is ready to level up but you don't have enough money, he will have a red arrow but it won't blink anymore. Once you have enough money it will blink. This applies both to the party select screen and when you are playing a level.
  12. The graphic for Water gun is now 50% faster (Thanks zShenanigans)
  13. Pressing the back button (on phones) will in a level, will now show the exit confirmation dialog box.
  14.  The game will no longer let your phone go into sleep mode while it is on.
  15. Route 1 (Level 2) -Changed the spot close to the candy, moved it up so that it's easier to select your pokemon in that spot and added more room at the bottom of the level so that you can select the pokemon at the bottom row.
  16. Route 2 (Level 3) -  
  17. Moved the spot close to the candy to make it more useful.
  18. Pewter Gym (Level 5) - You will not have a pokemon taken away from you on this level, the intro was changed slightly to make up for this.
  19. Viridian Forest (Level 4) - Slightly tweaked how the bug catcher meets joey.
  20. Route 3 (Level 6) Fixes - 
  • Missing background in the intro.
  • Skip button showing up before you viewed the intro at least once.
  • All free roam pokemon will now give out money, but at a reduced rate. (1 per pokemon)
  • Added more room at the bottom of the level so that you can select pokemon at the bottom row.
New Features: 

Save Profile Online: This allows you to make a backup of your save file, that you can secure using a name and password. (100% done)

Import Profile Online: Using the name and password that you used to save the profile, you can import it wherever you want to play the game at. (The game must be v.2.0 for this to work.) (100% done)

New Pokemon:

Shiny Mew with 4 new moves (100% done)
New Pokemon for Level 7 with 2 new moves(100% done)

Levels:

Viridian Forest Free Roam (Level 7):
  • Intro (100% done)
  • Level (100% done)
  • Ending (100% done)
Other stuff:

I know I said other features (pokemart, inventory) were coming but I might not have time to finish them. If I do end up having time I will post them here. As usual let me know what you think!

Also if you haven't already read the blog post before this one to check out the next game I'm working on Ninja-ja! Thanks.

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Weekly Progress: PTD and Ninja-ja

Hey guys, another week of updates is coming your way.

Want to play Ninja-ja? Get a shiny pikachu, shiny mew, shiny starter, shiny magikarp or have your suggestion for a weapon design to be used on Ninja-ja? Click here for more info on how you can get those things.

You might have noticed the new poll asking about Anonymous posting on the comments, the reason I have it there is because there has been a lot of spam lately and I wanted to see how the majority of you feel about the issue.

Ninja-ja will have an update this week but I don't have all the details set yet, I will post them once I get them ready.

Pokemon Tower Defense v3.0 progress list: (Update will be out within 2 hours!)

New Challenge Level - (100%)

  • Intro (100%)
  • Level Layout (100%)
  • Level Waves (100%)
  • Ending (100%)
New Story Level - (100%)
  • Intro (100%)
  • Level Layout (100%)
  • Level Waves (100%)
  • Ending (100%)
New NPC Trade Pokemon (100%)
  • Graphic (100%)
  • Shiny Graphic (100%)
  • Add stats to the game (100%)
  • New Moves (3) (100%)
    • Swords Dance (100%)
    • Poison Jab (100%)
    • Night Slash (100%)
    Non Catchable Pokemon (6) (100%)
    • Graphic (100%)
    • Add stats to the game (100%)
    New TMs added (2) (100%)
    • Swords Dance (100%)
    • Poison Jab (100%)
    New Relearn moves added (2) (100%)
    • Swords Dance (100%)
    • Poison Jab (100%) 
    Bugs 
    • Stealth Rock - Will now do more damage per hit, but will hit each pokemon less frequently.
    • Petal Dance - The cooldown has been increased from 18 to 36. 
    • Pokedex - When evolving a pokemon the pokedex should now correctly keep track of it's pre-evolutions.
    Finishing Touches & Distribution (25%)

            For now this is all I have but I will keep updating it as the week goes on, thanks and let me know what you think.

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            Weekly Progress: PTD and Ninja-ja

            Hey guys, another week of updates is coming your way.

            Want to play Ninja-ja? Get a shiny pikachu, shiny mew, shiny starter, shiny magikarp or have your suggestion for a weapon design to be used on Ninja-ja? Click here for more info on how you can get those things.

            You might have noticed the new poll asking about Anonymous posting on the comments, the reason I have it there is because there has been a lot of spam lately and I wanted to see how the majority of you feel about the issue.

            Ninja-ja will have an update this week but I don't have all the details set yet, I will post them once I get them ready.

            Pokemon Tower Defense v3.0 progress list: (Update will be out within 2 hours!)

            New Challenge Level - (100%)

            • Intro (100%)
            • Level Layout (100%)
            • Level Waves (100%)
            • Ending (100%)
            New Story Level - (100%)
            • Intro (100%)
            • Level Layout (100%)
            • Level Waves (100%)
            • Ending (100%)
            New NPC Trade Pokemon (100%)
            • Graphic (100%)
            • Shiny Graphic (100%)
            • Add stats to the game (100%)
            • New Moves (3) (100%)
              • Swords Dance (100%)
              • Poison Jab (100%)
              • Night Slash (100%)
              Non Catchable Pokemon (6) (100%)
              • Graphic (100%)
              • Add stats to the game (100%)
              New TMs added (2) (100%)
              • Swords Dance (100%)
              • Poison Jab (100%)
              New Relearn moves added (2) (100%)
              • Swords Dance (100%)
              • Poison Jab (100%) 
              Bugs 
              • Stealth Rock - Will now do more damage per hit, but will hit each pokemon less frequently.
              • Petal Dance - The cooldown has been increased from 18 to 36. 
              • Pokedex - When evolving a pokemon the pokedex should now correctly keep track of it's pre-evolutions.
              Finishing Touches & Distribution (25%)

                      For now this is all I have but I will keep updating it as the week goes on, thanks and let me know what you think.

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                      Weekly Progress! Mid-week edition.

                      Welcome to this week's edition of the Weekly Progress, I'm your host Sam Otero here bringing you the goods! But first a word from our sponsors!

                      Want to play Ninja-ja? Get a shiny pikachu, shiny mew, shiny starter, shiny magikarp or have your suggestion for a weapon design to be used on Ninja-ja? Click here for more info on how you can get those things.

                      Okay we are back on air and ready to roll. If you have read my past blogs you will know that right now I'm concentrating on security, so this week's update will be all about that. Unfortunately new content will have to wait while I make the game secure.

                      But just like last week I will squeeze in a new pokemon hunt along with a new achievement. The pokemon hunt and achievement will be like before the hunt will get you the non shiny version and the achievement will get you the shiny version and also like last week it will be a pokemon that you can't capture in the game currently. I will post a poll with 3 possible achievement challenges and you guys will decide what gets in the game.

                      Speaking of achievements, I made a change on my achievement server code. Now you can receive the achievement reward 3 times! You only have to do the achievement once for all your profiles but now you get 3 rewards instead of just one. Enjoy! Note: This works right now on v3.1.5, you don't have to wait for the new update to receive the rewards.

                      Also I wanted to publicly thank a good friend Haplo the owner of Haplo Rp Haven for helping me basically cut out most of the regular and shiny pokemon sprites. Thanks Haplo!

                      What's coming this weekend:

                      • Must have an online profile to play. (100%)
                      • Internet required to log into the profile (100%)
                      • Auto Saving online (100%) - The game will try to save your profile online at certain points in the game (example: After you quit or finish a level) if you are online the game will save automatically. If you don't have internet at the time the game will show a message asking you to try again or to cancel. Meaning you can play offline but if you don't save at some point and close the game all the progress you made won't be saved. So you have to be online to log in, but you can then play offline until you decide to stop. When you decide to stop go back online and trigger a save. If you are always online on the phone or computer then just play normally.
                      • Trading Center (Postponed for during the week)
                      • Transfer between profiles (Postponed for during the week)
                      • New pokemon for hunt and achievement (100%)
                        • Graphic (100%)
                        • Shiny Graphic (100%)
                        • Add this pokemon's stats to the game (100%)
                        • New move (1) (100%)
                      • New Evolution for hunt and achievement pokemon (100%)
                        • Graphic (100%)
                        • Shiny Graphic (100%)
                        • Add this pokemon's stats to the game (100%)
                      • Add Achievement (100%)
                      • Distribution (0%)
                        • Pokemon Tower Health (100%) - You will now notice a health bar on top of your towers. Right now none of the moves in the game will hit your pokemon. So this change really has no real meaning yet. In the future for "Advanced Mode" moves can hit your towers, and moves can heal your towers.
                        • Bug Fixes
                          • Making Staryu show up in the pokedex after you evolve it to Starmie (100%)
                          • Pressing back after selecting a level will now take you to the correct chapter (100%)
                          • Starmie will now learn the proper TMs (100%)
                          • Toxic Spikes and Stealth Rock not dissapearing (100%)
                        As always I will be updating this as I work on it during the week. Let me know what you think!

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                        Update Distribution in Progress!

                        Just wanted to let you guys know that it is no longer possible to save and load your v3.3 account. I'm in the process of removing the dogs from the game. Once v3.4 comes out in a couple of hours you will be able to log into v3.4 and continue to play the update.

                        Thanks.

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                        Weekly Progress: PTD v3.5, Title Screen Contest Finalist, ideas for the future.

                        Want to play Ninja-ja? Get a shiny pikachu, shiny mew, shiny starter, shiny magikarp or have your suggestion for a weapon design to be used on Ninja-ja? Click here for more info on how you can get those things.

                        Get Ninja-ja: Apprentice Edition for free, after completing one of the offers provided! 

                        Visit the PTD: Pokemon Center - a place to trade pokemon, view your items and change avatar!

                        So our forum members have voted and the Title Screen Contest Finalist have been choosen! View the entries below and then vote on the poll for who you want to win! This title screen will replace the current one until I do another one of these contest.

                        WINNER! - Entry (1) is a flash animation, click here to view it.

                        Entry (2) Above
                        Entry (3) Above
                        Entry (4) Above
                        Entry (5) Above
                        Entry (6) Above

                        Entry (7) Above
                        Thanks to everybody who participated!

                        You guys voted and now you can change the nickname of a pokemon regardless if you got it from a trade.

                        Okay so let's talk about the update for this weekend.

                        We have another story mode level coming. This time we are heading to the Rock Tunnel and all it's darkness, Flash will finally have an "out of battle" use. This also means 2 new pokemon will be added along with their evolutions. Plus regular onix will also show up to be captured.

                        A new feature that many of you have requested for a long time is finally coming. I will be adding a tower targeting system to the game. You will be able to set your individual towers to specific targeting instructions such as attack first, attack last, attack with candy, etc.. please post your suggestions for good targeting commands on the comments below.

                        Finally, many of you have talked about alternative ways to get shiny pokemon that don't require extreme luck. So for one of the new pokemon that is coming in the update I will be adding a special quest inside the game that once you finish the quest you will be awarded the shiny version of that pokemon. The quest will be a combination of things that you will have to accomplish, the game will give you clues as to how to do the quest. I hope you guys will enjoy it. Eventually every pokemon will have it's own quest so that you can find it's shiny version. On top of that you can still find shiny pokemon randomly in the while just like you can now.

                        That's all I have for the update below you will see my progress in completing it, keep checking back during the week to see how I'm doing :)

                        New Story Level  (100%)- Rock Tunnel - Make your way across the maze-like tunnel and find the exit. Battle against multiple trainers, wild pokemon and a giant onix! Can you save the old man and finish his quest for a shiny voltorb? Or will your spend your days on the cave training your pokemon?
                        • Intro Scene (100%)
                        • Level Layout (100%)
                        • Level Waves (100%)
                        • Ending Scene (100%)
                        • Rock Tunnel Preview - Choosing which path you want to take.
                         2 New Pokemon to Catch (100%)
                        • Graphics (100%)
                        • Shiny Graphics (100%)
                        • New moves (9) (100% done)
                        • Add these pokemons' stats into the game (100%)
                        3 New Pokemon Evolutions (100%)
                        • Graphics (100%)
                        • Shiny Graphics (100%)
                        • Add these pokemons' stats into the game (100%)
                        New Relearn Move (100%)
                        • Submission
                          Increased Shiny Rate (100%) - Increased it from 1/10,000 to 1/8000 to better match the real games. I won't be increasing it anymore than this.

                          Trade Center - Non Shiny Pokemon will now say "Regular" after their level and "Shiny" is now bolded (100%) - This is to prevent scamming.

                          Attacking pokemon can only be made to turn around once (100%) 

                          New Title Screen (Postponed) The Winner has not sent me the fla files yet.
                          Title Screen skip function (Postponed) The Winner has not sent me the fla files yet.

                          Certain pokemon's tower health is too big when caught (100%)

                          Targeting Menu
                          Targeting System (100%) - Choose from a variety of commands to your pokemon so that he will attack specific targets. The commands are: Regular, Fastest, Slowest, Least Health, Most Health, Super Effective (Super Effective will prioritize target's that your pokemon would be more effective against. For Example Pikachu will now hit Zubats first before he tries to hit geodude if they are all together.), Ignore Red (Ignore pokemon when they have a red bar), Focus Candy (Prioritize pokemon with candy), Ignore Candy (Prioritize pokemon without candy).

                          Pokemon used or captured on the hacked version of the game will now be tagged with (Hacked Version) on the trading center and will not be eligible as pokemon for any shiny quest requirement. (100%) - This will only affect pokemon that are placed in a spot or captured from v3.5 of the hacked game. All your previous pokemon that leveled up with the hacked version will not be retroactively tagged. (Note: You can still use these pokemon in your game like any other pokemon.)

                          New pokemon shiny quest (100%) - Get clues in the game to finish this quest and get the shiny version of this pokemon.

                          Increased Duration of all Buff (100%)

                          Fix Diglett's Cave Level (100%) - Pokemon hit with moves that make them turn around will make the candy dissapear before reaching the end.

                          Fix Diglett's Cave Intro Typos (100%)


                          Lower Diglett's Cave's pokemon's health (100%)

                          Security Update (100%) - Preventing the use of programs like Cheat Engine to change a pokemon's number or level. Doing this will result in not being able to save your game and having to log in again.

                          Adding New Mystery Gift Avatar (100%)

                          Bug Fixes (100%)
                          • Enemy pokemon can no longer grab candy from far away (100%)
                          • Doing two achievements at the same time will now save both achievements (100%)
                          Distribution (0%)

                            So that's what I have so far for the update, like I said before let me know which commands you would like the best in the comments below.

                            More on Shiny Quest - For people who are worried about all their time searching for shinies being wasted. This shiny quest won't be for a pokemon that was previously in the game. Also the shiny quest isn't going to be easy and will require a lot of effort for example you might need to catch a rare pokemon 10 times in one sitting, or might have to present a pokemon with a certain move. Even beat a level a certain way.to finish the quest. The quest won't be quick and easy I'll make sure of that, the good thing about the quest is that there is a guaranteed prize at the end. You aren't just looking and looking not knowing if it will show up. 

                            Ideas for the Future
                            I've come up with an idea that will make it possible to keep all the attack's cooldown at 18 and give them their proper attack power from the handheld games.

                            The idea is to implement PP.

                            After a lot of great feedback I've decided to scrap the PP idea, and find a better solution to make it work. Scrapping the PP idea is actually better for me since I don't have to deal with coding that system. If you don't know about the PP idea don't worry about it, chances are you wouldn't like it.

                            Instead I'm going to do something with pokemon abilities. Basically the more your pokemon attacks or gets attacked (think street fighter 4 meters) the more rage it will build. Once you have a full rage bar you can use that pokemon's ability! I'll be looking at what abilities the games use for each pokemon but I will tweak them or completely change them into something that will be extremely useful in the game. For example when using Bulbasaur to defend you might want to use his Overgrow ability which would remain similar to the game. Once you fill up your meter and use the ability his damage will gain a great boost for a limited time. But if you are attacking then you might use Chlorophyll which I would change into not only giving you a speed boost but also heals you as well. These abilities will also have a passive component to them. So for overgrow if your pokemon gets damaged and only has very little life left then the ability will trigger for a short amount of time (abilities will have cooldown). So they will be passive yet if you build up your rage meter you can unleash a stronger version of the ability whenever you feel like.

                            For the moves to keep their original values and have relatively close cooldowns (some will be slightly lower or slightly higher) I will have to implement: being able to miss, being able to take recoil damage, being able to heal yourself (moves like absorb), towers being able to get status effects like paralysed and confused.

                            So what do you think? As always leave me comments below about what you think.

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                            Pokemon Tower Defense: v3.5.2 is out, jumping back into Weekly Progress!

                            Want to play Ninja-ja? Get a shiny pikachu, shiny mew, shiny starter, shiny magikarp or have your suggestion for a weapon design to be used on Ninja-ja? Click here for more info on how you can get those things.

                            Get Ninja-ja: Apprentice Edition for free, after completing one of the offers provided! 

                            Visit the PTD: Pokemon Center - a place to trade pokemon, view your items and change avatar!


                            What's new in v3.5.2: Click here to read all the details on what was added.

                            • New Story Level - Rock Tunnel - Make your way across the maze-like tunnel and find the exit. Battle against multiple trainers, wild pokemon and a giant onix! Can you save the old man and finish his quest for a shiny voltorb? Or will your spend your days on the cave training your pokemon?
                              Rock Tunnel Level
                            • Targeting System - Choose from a variety of commands to your pokemon so that he will attack specific targets. The commands are: Regular, Fastest, Slowest, Least Health, Most Health, Super Effective (Super Effective will prioritize target's that your pokemon would be more effective against. For Example Pikachu will now hit Zubats first before he tries to hit geodude if they are all together.), Ignore Red (Ignore pokemon when they have a red bar), Focus Candy (Prioritize pokemon with candy), Ignore Candy (Prioritize pokemon without candy).
                            Targeting System
                            •  Three new pokemon to catch - Onix, Voltorb, Machop
                            • New Shiny Quest - Save the old man in Rock tunnel to get the quest
                            • Increased Buff Durations
                            • Increased Shiny rate
                            • New Mystery Gift Avatar
                            • Bug Fixes
                            Where can I play?
                            • Play here on the blog by clicking on the "Play PTD!" tab.
                            • Download the EXE, SWF or APK by clicking on the "Game Downloads Link" tab.
                            • PlayTowerDefenseGame (Not yet updated)
                            • FreeWorldGroup (Updated to v3.5.2)
                            • Gamerfish (Updated to v3.5.2)
                            • OneMoreLevel (Not yet updated)
                            • NewGrounds (Updated to v3.5.2)
                            • MiniJuegos (Updated to v3.5.2) 
                            A couple of notes for the update that you guys will find useful.
                            • Beat Diglett's Cave to get HM Cut.
                            • Use HM Cut on Route 2 to get Flash.
                            • Pokemon that can learn flash.
                            • You need a pokemon with flash in order to enter the Rock Tunnel.
                            • You have to do something on the Rock Tunnel level before the Giant Onix will show up.
                            • Giant Onix can attack your towers.
                            • Save Old Man by beating Giant Onix.
                            I hope that is enough for now.

                            Update coming this weekend! Progress List: It's going to be a small one so that I can get back on track with weekend updates. Here's what I have so far.
                            • Level cap up to 44 (100%)
                              • Moves to Level 43 (100%)
                                • Aromatherapy (100%)
                                • Mind Reader (100%)
                                • Hex (100%)
                                • Explosion (100%)
                                • Stored Power (100%)
                              • Moves to Level 44 (100%)
                                • SolarBeam (100%)
                                • Coil (100%)
                                • Inferno (100%)
                                • Dragon Dance (100%)
                            • Missing Relearn Moves (100%)
                              • Dragon Claw (100%)
                              • Shadow Claw (100%)
                              • Air Slash (100%)
                              • Flash Cannon (100%)
                              • Pluck (100%) - Since there are no berries in the game yet, this attack will only do damage for now.
                              • Thunder Fang (100%)
                              • Cross Poison (100%)
                              • Tri Attack (100%)
                              • Kinesis (100%)
                              • Wide Guard (100%)
                              • Nightmare (100%)
                              • Magical Leaf (100%)
                              • Quick Guard (100%)
                              • Power Swap (100%)
                              • Guard Swap (100%)
                              • Charge (100%)
                            • Added TM (100%)
                              • Shadow Claw
                              • Flash Cannon 
                              • Pluck - Since there are no berries in the game yet, this attack will only do damage for now. 
                              • Tri Attack 
                              • Nightmare
                              • The Shiny and Legendary Dog Popups will now stay on until you click them off (100%)
                              • Storage Rearrangement Update (100%) -
                                • Pokemon in the storage will now be arranged left to right instead of up and down.(100%)
                                • When swapping pokemon in the storage they now swap places instead of pushing everything down a block. (100%)
                                • You can now sort by pokemon number or names (100%)
                              • Being able to assign who you want to a trade (100%) - This is available now! Assign up 6 pokemon that you want for your trade or leave them empty. Other trainers will see what you have requested.
                              • Being able to offer up to 6 pokemon in a trade (50%)
                              • Trades will expire after 3 days and nobody has responded (0%)
                              • Bug Fixes (100%)
                                • Doing an NPC Trade with a pokemon that leveled up or evolved in that gameplay session will flag you as suspected of Hacking (100%) 
                                • Fixing Submission so that it does less recoil damage (100%) - It now uses effective damage done instead of actual damage (Effective damage done is for example the attack does 500 damage but the enemy only has 100 life left then the effecitve damage done will be 100) and will pick the lowest recoil damage from 25% of effective damage done or 25% of the total percentage that the enemy took to his life (For example let's say you did 1000 effective damage but to the enemy that was only 40% of his life, instead of doing 250 recoil damage, you will do 25% of 40% which is 10% of your total life.) The game will pick the lowest one out of those two and that will be your recoil damage.
                                • The graphical effect of vital throw will no longer fade your tower and will fade the enemy instead (100%) - This move is meant to be you throwing the enemy back to the path which is why the enemy shows up rotating.
                                • No longer possible to drag any of the level select screens (100%) 
                                • The Fastest and slowest targeting types will no longer ignore speed buffs and debuffs (100%)
                              • Distribution (0%)
                              As always let me know what you think!

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                              Pokemon Tower Defense: v3.6.1 is out! New Mystery Gift Bug Catcher and Weekly Progress List

                              Want to play Ninja-ja? Get a shiny pikachu, shiny mew, shiny starter, shiny magikarp or have your suggestion for a weapon design to be used on Ninja-ja? Click here for more info on how you can get those things.

                              Get Ninja-ja: Apprentice Edition for free, after completing one of the offers provided! 

                              Visit the PTD: Pokemon Center - a place to trade pokemon, view your items and change your avatar!


                              What's new in v3.6.1
                              • Bug Catcher Mystery Gift Avatar - Solve the Mystery Hunt to get your very own Bug Catcher Avatar!
                              • Shiny Quest Bug Fix - The Shiny Voltorb Quest will now accept Electrode and Pikachu at level 42 or higher.
                              Where can I play?
                              So looking at the polls it seems like the majority of you like the SnD Coin idea. I can assure you that you won't be able to buy anything exclusive. It is meant for players who want to save time or just donate and get a nice prize in return.If you don't or can't pay then you can still get the same prizes by playing the game or trading somebody.

                              I'm also looking forward to HTD Tuesdays tomorrow :) I'll be posting some art and I'll be talking a little about some early work that Dan and I have done for the design of the game.

                              Progress List Moved to top blog post you can discuss it there.

                              Keep the feedback coming! As always let me know what you think.

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                              Pokemon Tower Defense: Weekly Progress for v4.1, Level cap, and Potions

                              Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Purchase some SnD coins and get Ninja-ja bonus items free! Click here for more info.


                              Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar! 


                              Okay so we are starting this week's update a little late but I will update this weekend. First if you haven't seen my brother's fan film I suggest you check it out, it came out great. He told me he is making a second video since you guys liked it so much. We also thought that you guys would enjoy a different point of view of the events in the game rather than just follow the game exactly so the movies will follow two new trainers.

                              Pokemon TD Fan Film
                              The Game Corner is out, you can play up to 500 times every day. You get 100 coins to start, if you ever go down to 0 then you will get 100 coins again, compliments of Giovanni himself. Different Machines have different rates of winning and different rates on their prizes. Some machines win more often, some win less often. Some have higher chances to win better prizes. You can win 8, 15, 100 or 300 coins. Play every day and save up for the new pokemon. Some of you, before the Game Corner came out, in the blog comments mentioned that you would like to buy the shiny versions of the pokemon with the casino coins, I thought it was a great idea but obviously the price for them has to be extreme since shiny pokemon are meant to be something that takes some time to get.

                              I get a lot of request by email or in the comments about converting Pokedollars to SnD Coins or Casino Coins. Before I can properly answer this question I have to address Pokedollars, right now getting a huge amount of Pokedollars is very easy to do, so providing a way to convert them to SnD Coins or Casino Coins essentially means that you could have an unlimited supply of SnD Coins and Casino Coins. I have decided that I'll be adding Casino coins to the Daily Codes. Instead of getting normal pokemon with breeding moves often you will get Casino coins often and the pokemon will be uncommon. The more you pay for the code the more Casino coins you can get. This will be implemented by this weekend.

                              Okay so let's talk about this weekend's update. These are the main things I want to get done.

                              These are for v4.1 which will be out this weekend.

                              Distribution (0%) - Creating all the different version, sending out the different versions to all it's locations. 

                              I want to increase the level cap up to 50 but I don't know if I will make it so I will do it one level at the time. When that level is done I will post the next one.
                              • Level Cap Increase to 45 (100%) - New Moves (4)
                                • Horn Drill (100%) - Nidoran Male
                                • Fissure (100%) - Diglett
                                • Punishment (100%) - Mankey
                                • Lock-On (100%) - Porygon
                              • Level Cap Increase to 46 (100%) - New Moves (2)
                                • Quiver Dance (100%) - Butterfree
                                • Curse (100%) - Onix
                              • Level Cap Increase to 47 (100%) - New Moves (5)
                                • Hyper Beam (100%) - Gyarados
                                • Leaf Storm (100%) - Victreebel
                                • Wring Out (100%) - Bellsprout
                                • Grudge (Skipped) - Vulpix - There is no PP in the game so this move will be skipped. In the future I might come back and add it.
                                • Guillotine (100%) - Pinsir
                                  The other big thing I want to do is add potions to the game, the first implementation gives you the regular potion for free as a default, eventually you will be able to buy upgrades for the potions. Once you upgrade you will get the updated potion for now on. With potions you will be limited to using 6 potions per level. Once you use 6 you won't be able to use it anymore until you start a new level. 6 should be enough to provide you a chance to beat the more difficult levels. They will work like the pokeball, you can drag it to your tower or drag it to the button at the bottom of the screen. I will also be adding the life bar to the button for each pokemon, so it will help you keep track of the tower's health.
                                  Scyther doing Fissure (He can't learn it, I'm only testing). Notice the life bar in the button, and the potion above the pokeball.
                                  • Adding life bars to the tower buttons (100%)
                                  • Adding the regular potions to the game (100%) - Drag this to the towers to heal that pokemon for 20 health. Does not work on enemy pokemon.

                                    Like I mentioned before I want to add Casino Coins to the Daily Codes and tweak some of the numbers on that.
                                    • Add Casino Coins to Daily Codes (100%) - Casino Coins will become the easiest prize to get on Daily Coins. This is available now!
                                    • Tweak the Daily Code prizes percentage to fit in the Casino Coins (100%)
                                    The last thing I will work on is the big bugs that are hitting the game right now. The button pictures of the new pokemon are not showing correctly. (Examples: Eevee evolutions show gyarados, porygon, pinsir, scyther showing up as moltres, and new shinies showing up as Bulbasaur). Another bug is the life bars of your towers, making them behave correctly when you take damage. Also there is a bug when you remove your pokemon before it dies, so I will try to squash that also. Another small bug is pokemon in the Celadon Gym Level are running away after using their powder attacks (poison powder, sleep powder).
                                    • The tower's button showing the wrong pokemon (Ex. Flareon showing as Gyarados) (100%)
                                    • Tower's Life bar not showing correctly when taking damage (100%)
                                    • Removing a Tower before it dies bugs out (100%)
                                    • Enemy in Celadon gym turning around after using Sleep Power or Poison Powder (100%)
                                    • Fix False Swipe to actually work (100%)
                                    • Fix Daily Codes Reset (100%) - This is available now, you will no longer be able to use the code as much as you want on certain occasions.
                                    • Allow only members of Team Rocket to play in the game corner (100%) This is available now! This was made because you guys voted it to be this way!
                                    • Fixed a bug that was causing your moves not to go on cooldown when you missed (100%)
                                    I was going to add a new challenge level but because I'm starting at the middle of the week I won't be able to fit that in.

                                    We are about half way done with the story mode, 4 more gym battles, the elite 4, and then the final battle against Mewthree!

                                    As always let me know what you think about the game, and about all things going on with Sam & Dan Games.

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                                    Pokemon Tower Defense: Weekly Progress for v4.2, Community Merging, how things are going, future talks

                                    Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Purchase some SnD coins and get Ninja-ja bonus items free! Click here for more info.


                                    Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar! 


                                    Hey everybody! Sam here bringing you the goods for this week. Last week I started the update half way during the week so I didn't get to complete the level 50 cap. That will be a priority this week.
                                    Also this week something that is not going to happen that often will happen. The return of a pokemon for the Weekly code. There won't be a new code this week but for v4.2 there will be one. Like I mentioned before I'm bringing the Challenge Mode Celadon Gym level and the prize will be a shiny pokemon. So you get the regular version from the Weekly Code and you get the Shiny from the Challenge Mode. I will leave the pokemon to be a shocking surprise.

                                    Other than that there will be some changes with the casino, I will be reducing the amount of tries per day, increasing how much each play cost but also increasing how you get per day. This will help reduce the server load that many of us have been experiencing.

                                    Another thing is many of you have requested that the potion behave like the pokeball in that it scrolls the screen when you are close to the borders, so I will be adding that on this update also.

                                    Progress List for v4.2:
                                    Level cap increased to 48 (100%)
                                    • Leaf Blade (100%) - Victreebell
                                    • Future Sight (100%) - Kadabra/Alakazam
                                    • Retaliate (100%) - Growlithe
                                    Level cap increased to 49 (100%)
                                    • Gunk Shot (100%) - Ekans
                                    • Iron Tail (100%) - Onix
                                    • Close Combat (100%) - Mankey
                                    • Hyper Voice (100%) - Jigglypuff
                                    • Healing Wish (100%) - Clefairy
                                    • Double Hit (100%) - Scyther
                                    Level cap increased to 50 (100%)
                                    • Mirror Coat (100%) - Voltorb
                                    • Last Resort (100%) - Eevee/Vaporeon/Jolteon/Flareon
                                    • Ancient Power (100%) - Mew
                                    • Stone Edge (100%) - Geodude
                                    • Sludge Wave (100%) - Tentacool
                                    New Pokemon for Mystery Code and Challenge Mode (100%) - Magnemite
                                    • Graphics (100%)
                                    • Shiny Graphics (100%)
                                    • Add this pokemon's stats to the game (100%)
                                    • New Moves for this pokemon (3) (100%)
                                      • Metal Sound (100%)
                                      • Magnet Bomb (100%)
                                      • Mirror Shot (100%)
                                    • New Evolution (100%)
                                      • Graphics (100%)
                                      • Shiny Graphic (100%)
                                      • Add this pokemon's stats into the game (100%)
                                    Add Magnemite as a prize for mystery code and challenge mode (100%)
                                    Challenge Mode Level - Celadon Gym (100%)
                                    • Level Intro (100%)
                                    • Level Layout (100%)
                                    • Level Waves (100%)
                                    • Level Ending (100%)
                                    Game Corner Changes (100%)
                                    Potion Changes (100%)
                                    New TMs (100%)
                                    • Iron Tail
                                    • Stone Edge
                                    Bug Fixes (100%)
                                    • Scyther can now learn Aerial Ace TM (100%) - Thanks to you guys for helping me find this.
                                    Distribution (100%)

                                    The community is a big part of what gives games the extra spark needed to keep them alive even after they have been around for a while. It's been 5 months since Pokemon Tower Defense was released and our community is as big as ever. But a divided community does more harm than good. Having two different forums, adding more chats, all it does is thin out the community. Thankfully the two most popular PTD Forums are going to combine and create one central Sam & Dan Games Forum. The merger is still in progress, once everything is ready to go I will post the link.

                                    My passion is to create games but a huge amount of my time goes into the community. Listening to suggestions, answering emails, taking care of account issues. Dan answers any orders that come in for SnD coins. He answers comments for Hero Tower Defense. We are as open as we possibly can be and the merger of the forum will open new ways for us to connect with you guys. We will have a weekly questions section. You submit your questions on the forums and every week Dan or I will answer the questions and post them on the blog. Another feature that will come to the forums will be that you will be able to suggestions a new feature for the game and every other week the best one will be chosen and I will implement it for the update. Unless it's something that will make the game worse. I can't wait to see this feature play out.

                                    I enjoy working on PTD and HTD, I like the fast schedules, the instant feedback. With every update the game get's closer and closer to completion, the more moves are created the easier it is to increase the level cap and the easier it is to add new pokemon. I always like to think of the next step.

                                    Multiplayer is always a topic that gets brought up every single day. I don't have a lot of experience making a fully working multiplayer system. So in the near future I will be taking the first steps toward the multiplayer with an Avatar Chat. You will be able to use your avatar and move him around while chatting with other players. This will help to get my feet wet and start working ironing out any bugs that might come up.

                                    I constantly ask myself, what will I work on next? Will I make a PTD sequel? If I make a poll the answer will be YES! MAKE A SEQUEL! I don't even doubt that result. I know the demand is there. I haven't fully decided if I will make it or not. After PTD, Hero Tower Defense will be getting the most attention like PTD gets now. But I like working on multiple project so when HTD goes into high gear I will be working behind the scenes on the next big game.

                                    I do however spend some time here and there thinking about what a sequel to PTD would be like. While making a Johto Sequel to PTD is a no brainer, I always like to push myself so what if the sequel wasn't a tower defense game?

                                    I leave you with that, as always let me know what you think, try to keep any account issues away from the blog comments just email me directly. Thanks for the great support that all of you continue to give us to this day.

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                                    Pokemon Tower Defense: Weekly Progress for v4.3, Avatar Chat, Scams, Top 10 forum questions of the week!

                                    Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Purchase some SnD coins and get Ninja-ja bonus items free! Click here for more info.


                                    Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar! 

                                    Hey guys, Sam here, v4.2 was released recently, here is a small summary of what is in it.

                                    What's new in v4.2 

                                    New Challenge Level - Celadon City Gym, can you win the shiny magnemite without the help of Celebi and not using your own pokemon?
                                    Level Cap up to 50 - New moves are introduced into the game because of this level cap increase.
                                    New Mystery Gift Pokemon -Magnemite and it's evolution Magneton!
                                    17 new moves added to the game.
                                    New Pokemon Evolutions (1) - Magneton.
                                    New TMs
                                    • Iron Tail
                                    • Stone Edge
                                    Fixes:
                                    • Added Aerial Ace to Scyther's TM List
                                    • Pikachu can now learn and relearn Thunder at level 50
                                    • Game Corner now takes 5 coins to play, you only get 50 turns, but you win x10 more coins on each prize (80, 150, 1000, 3000) - This change was made to alleviate the server from too many request. Since you only get 50 turns instead of 100.
                                    Where can I play?
                                    Top 10 Forum Questions of the Week:

                                    I talked last week about our community forums merging and adding some new features. One of the features is that every week the forum moderators will gather 10 questions that they want to ask me or Dan and we answer them each week. So here are the questions and answers.

                                    1) xplay10: In the most recent level, "Celadon City", Celebi has mentioned that Mewtwo's triumph will end and won't be coming back for the sequels to come, along with Joey. Do you plan on having Pokemon like Mewtwo in terms of strength become the main villains for the upcoming sequels? If so, will they be shown in PTD following the main storyline?


                                    I haven't decided if I will make a sequel yet, but if I did I would definitely have a strong main villain in the game that compares to Mewtwo. If I do make a sequel it would be a different game so PTD will stop once it reaches it's last level. You won't see the next villain on PTD.

                                    2) Muncho11/Budgetspaner: What is the chance of actually finding a legendary beast (Suicune, Raikou, Entei) in the wild? And will we be able to catch multiple legendaries (Zapdos, Moltres, Articuno, Mewtwo), or will it be only one per profile?



                                    I get asked this question about once per day lol. I'm not revealing the exact encounter rate of the Legendary Beast since it can lead to hacking. I'm still deciding on the second part of this question. But I would think that you can't get more than one of each of those per profile. (Unless you trade)

                                    3) blastoise 889: What is your favorite Pokemon?

                                    I have a soft spot for Bulbasaur, since he was my first pokemon. I also like Poliwag, which happens to be the first created pokemon.

                                    4) Trainer Red: Where do you get your inspiration for PTD and what was your first acquaintance with Pokemon?

                                    I've always liked Pokemon since I first saw it on a comic on the Nintendo Power Magazine. I bought the game before it became insanely popular in the States and I've really liked it since but I haven't liked how they have continued to make the same game over and over. I got inspired to make PTD when I noticed a bunch of other Pokemon Apps on the Android Marketplace. I figured I would make a Pokedex or a virtual pet simulator. As I was making the simulator I noticed that I might as well do something more enjoyable. So I saw that the highest grossing android game at the time was a tower defense. Immediately I thought about capturing your enemy and using them as towers.

                                    5) almostpro: Do you plan on changing Pokemon adoption prices? (10 for a starter seems high because all other non-legendary are 5 at most. People would rather buy new game corner Pokemon than starters. I believe there should be a clearer distinction between Pokemon in terms of trade value and I believe dogs and Mews should be different in price as well.)

                                    There is a possibility that the prices might change in the future, but it's not in my plans at this time.

                                    6) gogogogo99: Will you ever let new PTD players get the past mystery gift avatars?

                                    I'll find ways to re introduce the past avatars, without boring the people that already have them.

                                    7) ZKS: Have you ever considered buying your own server? (As an accountant, I see how much my company spends on them. They don't have a massive start up cost, especially since our data is relatively small and upkeep is negligible)

                                    I do have a host that I pay monthly for the server that hold the Pokemon Center, I think the game corner really slowed everything down, but now with the change on it I hope it will help the issue.

                                    8) KimmyLube: Real world question - outside of PTD, what exactly is your real world job?

                                    Outside of PTD, I'm a programmer, I work remotely from home. Hopefully soon I will be able to leave the job and focus completely on Sam and Dan Games.

                                    9) Link: How do you think the cooperation with S&D Central will continue? Do you have any ideas for future cooperation plans?
                                    I think think the cooperation between us and the Forums can only get better from now. I don't have anything specific but I'm sure we can work on some contest :)

                                    10) PokeFan Gen. 1: Since the safari zone will be coming within the next month or so I was wondering will the level layout be similar to Rock Tunnel? With multiple rooms (zones) where you catch certain Pokemon? I feel like safari zone is such a key section it may take two weeks to actually put it together

                                    Yeah the Safari Zone is a big deal, a lot of new pokemon will show up there. Right now I'm thinking of an idea for it that not everybody will get every pokemon but that each profile will get it's own pokemon out of a list. This is to encourage more trading. I also like the idea that your profile is unique from another. The layout itself might be similar to Rock Tunnel or it might be something new.

                                    Well that was fun! Head to the forums if you want to submit your question and have them posted next week.

                                    About Scams: 

                                    I want to talk about something that I have been receiving some emails about. I've been receive a lot of emails about people being Scammed. I know that Scams are a terrible thing, but it's one of the things that I really can't stop since most scams aren't doing anything illegal. So here are some tips to protect yourself.
                                    • If the person wants more than 6 pokemon, avoid the trade unless you personally know this person is trustworthy.
                                    • Do all trades through the Trading Center's system. Use the request feature that way you know that what you are getting is what it's supposed to be.
                                    • If the pokemon's picture doesn't show up on the Trading Center then that pokemon is not what it seems to be, do not trade for this pokemon.
                                    I hope that those simple tips can help somebody out there from being Scammed. I can't really help you with scams cause there is really no proof of it happening. For all I know you are trying to scam me!

                                    Weekly Progress List: 

                                    So let's talk about this next week coming up.

                                    New Story Level  (100%)- Team Rocket's Secret Base
                                    We managed to beat Erika and get our fourth badge! Now it's time to head to Team Rocket's Secret base and grab the supply of Silph Scopes, but there is somebody in the way!

                                    Level Cap up to 52 (100%) - Getting closer and closer to Dragonite!
                                    • Extrasensory (100%) - Vulpix
                                    • Heat Wave (100%) - Growlithe
                                    • After You (100%) - Clefairy
                                    • Superpower (100%) - Pinsir

                                    New Mystery Gift Pokemon (100%) - It doesn't bug me to add this new pokemon into the game.
                                    • Graphic (100%)
                                    • Shiny Graphic (100%)
                                    • Add Stats to Game (100%)
                                    • New Evolution (100%)
                                      • Graphic (100%)
                                      • Shiny Graphic (100%)
                                      • Add Stats to Game (100%)

                                    Avatar Chat (0%) - Use your avatar to enter a virtual room and chat with other trainers. This is the first step towards Multiplayer.

                                    Potion Upgrade (100%) - Receive the upgrade when you beat the new story level!
                                    Adding Steamroller to Golem (100%) 
                                    Adding leveling up will restore your pokemon's health (100%) 
                                    Added Arrow key/WASD controls to move the level maps (100%) 

                                    TMs
                                    • Hyper Beam (100%)

                                    Bug Fixes
                                    • Added Swagger to Hypno and Drowzee at level 45 (100%)- Thanks Tyd from the blog comment!
                                    • Geodude now properly learns Stone Edge at level 50 (100%)  
                                    • Make Tri attack faster so it shows all the components and lower the amount of particles in the attack so it will hit faster (100%)
                                    • Using the attack Double Hit, freeze the game (100%)
                                    Distribution (0%)

                                    That's all I have for now as always, let me know what you think!

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                                    Hero Tower Defense Tuesday: Day 7! Talents, Kevin's Blog and game progress.

                                    Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Purchase some SnD coins and get Ninja-ja bonus items free! Click here for more info.


                                    Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!


                                    Welcome to Hero Tower Defense Tuesday!


                                    Sketch of logo


                                    Go here to read the Day 6 of Hero Tower Defense Tuesdays.

                                    Sam again, working hard on the PTD update which is why this came so late.  I will continue talking about the talents and elements in this post plus give you guys an update on where the game is in programming so far.


                                    If you haven't read last week's post then you will probably be really lost so I suggestion you give that a quick look and then come back to read this.


                                    First a lot of you commented on adding more elements to the mix and while that may be possible we want to keep it pretty simple at first and then in the future possibly add more elements as we go. Today when I explain the talents more you will see why we want to keep it at 5 elements for now.


                                    Okay so in HTD the elemental talent system has some pretty unique features.
                                    • Every character gets the same elemental talent tree, regardless of what you pick.
                                    • Regardless of what element you are attuned to, you can pick skills from any element. (If you are attuned to Fire you can still pick up water element skills or shadow element, etc.)
                                    • Skills are separated by Physical and Magic and then by elements. (See picture below)

                                    Mock up of Elemental Talent Trees
                                    • You can get special combination of moves by fulfilling the requirement of that move. Combination moves are special moves that sometimes give you a different version of the original move or a move that will trigger a special effect on a previous move. An example of this is a Tier 2 Magical Fire move that will create Magma Armor for your character, if you get a Tier 2 Water skill then it will unlock the combination move for the Magma Armor which is dousing the Magma Armor cooling it down and turning it into a Magma Stone Armor. The Magma Armor will help against magic while the Magma Stone Armor helps against physical attacks. In the picture below the requirement for Tier 1 Fire is to get any Tier 1 Light Move. You can see that now the combination move for Fire is unlocked. Note: Combination moves are free and don't cost points.
                                    The combination requirement for Tier 1 Fire is Tier 1 Light, the combination move for Fire Tier 1 is unlocked.
                                    • You will get 15 points to work with once you reach the highest level in the game. You can go pure on an Element and it will unlock an Ultime move that you can use your last point in.
                                    Using 7 Points on Fire Physical and 7 Points on Fire Magical will unlock an Ultimate Fire Move (not pictured)
                                    • Putting 3 points into all the elements will unlock all the combination moves for all of them, this will get you more versatility. Doing this will unlock a special move that will be free. But not as powerful as an Ultimate Pure Elemental move.
                                    Putting 3 points into every element will get you the most elemental skills, and will unlock a special move for free (Not pictured on this mock up)
                                    • Other special arrangements like putting 7 points in one element and 7 points in a different element will give you an Ultra move. Also putting 5 points in 3 different elements will unlock a special move.
                                    I know this is a lot to take in and it might be hard to understand without being able to play with it but this is the most we can offer right now.
                                    With this system you can create a character as you see fit, do you want him to shoot fire balls and be able to heal with water? Go for it. Want to be a pure Shadow Master? Go for it. Want to be a pure physical machine? Go full physical fire and shadow. There are so many possibilities to what you can do! But we aren't done yet.

                                    You might be thinking well what about classes? While the Elemental Tree system will let you go wild and create your own special class, there is also a Specialization Tree that you will get access to. The Specialization tree will allow you to pick more specific abilities both passive and active to your character. These will be more restrictive in that they require certain points to get them. When you put a point in the physical side of the Elemental Tree you will get a Physical Specialization Point that you can use in the Physical side of the Specialization Tree, same with magic. The specialization will help you define you character more with categories such as Defense, Stealth, Healing, Damage. Want to be a powerfull mage that can take hits like a tank? Well you can! Gone are the days of picking a class and being tied down to what you can do, we hope you will enjoy this system and help us fine tune it as we move forward.

                                    Let's talk about our great artist, Kevin, for a little bit here. Kevin came to Dan and I requesting that he wanted to make his own blog that focuses on the art for Hero Tower Defense. While at the beginning we had our doubts on the whole idea, we finally decided to try it out and see how it goes. So click here to check out Kevin's blog, KXN @ HTD. On top of that we will be posting small summaries each week here about what's going on in his blog so that you don't miss a thing. So go check it out!

                                    The last thing I wanted to talk about is how the programming is going for HTD. A lot of you keep asking when the game is coming out, and while the game is not close to being ready I will update you on where we are now. Each week I will provide an update.

                                    I'm actually re-writing all the code for HTD using PTD as a reference. I have learned a lot from PTD and using all those lessons to make the code in HTD even better. HTD is also more detailed graphically so it requires more detailed code for attack effects. For example in PTD the pokemon will just tackle and hit the target in the middle of it. In HTD your character will move infront of the target and then swing it's swords. These differences make all the difference as far as presentation and code.

                                    Work in Progress Picture, two characters attacking the dragon whelp.
                                    Disclamer on the Picture above: We aren't going to have 10 units at once, only 5. I have 10 there as a previous test.

                                    So that is what we have so far, the characters can be put on their spots and will attack an enemy that is going around the path. We are tweaking attack code and looking at how we can make the action easier to follow.

                                    So which element will you choose?

                                    That's what we have this week for Hero Tower Defense. As always let me know what you think!

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                                    Pokemon Tower Defense: v4.9.1 is out! and Weekly Progress!

                                    Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Purchase some SnD coins and get Ninja-ja bonus items free! Click here for more info.


                                    Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!


                                    What's new in v4.9.1

                                    New Story Level - Saffron City - Hurry and get Maruto to the hospital!
                                    New Mystery Gift Alakazam Avatar!
                                    Shinies are back in the wild! - Shinies are back in the wild just like they used to be, the shiny popup will show up just like before and will stay on until you click on it.
                                    Went back and made the game less grindy for new players -  Each level has bonus exp for pokemon under a certain level. If you pokemon training on that level is under the bonus cap then he will receive twice the experience.
                                    Added Zoom In and Out - After countless request Zooming In and Out is now in the game.
                                    You can now choose from the speed options independently instead of having to cycle them.
                                    Fixed Thunder missing when it's raining.
                                    Fixed Solarbeam graphic when the speed is not x1
                                    Fixed Doubleslap not being removed from the target in certain occations.
                                    Added an Opening Song to the game!

                                    Where can I play?
                                    Alright let's get down to business. Another successful week of Sam and Dan Games has passed and a new one is now beginning. Not sure if you guys noticed but on the new level, Saffron City, there is a Mewtwo in the end and he works in a very interesting way. He is the first pokemon to have simple AI. Usually I'm limited to having the enemy only use one move but I for mewtwo I wanted to make him a little smarter. The way he works is that if his health is low he will switch to the move Recover. If he is missing any defense buffs he will switch to that and if non of the above are needed he will use his attack. You can expect enemies to have some simple AI kinda like Mewtwo has in newer levels.

                                    The next update is v5.0 and I wanted to do something special for it since well it's v5! What can be more special than Multiplayer? Well nothing! So v5.0 will have a multiplayer map that you will be able to play. Now multiplayer is something that is not so simple to make. We have to take it one tiny step at a time. For one the service that I use to host multiplayer charges based on bandwidth use. Now the avatar chat was a test to see how much bandwidth would be used by something simple like a chat room. On a really active day the chat will use about 1GB of bandwidth which is actually quite a bit. Now imagine a multiplayer mode of the game with people playing constantly.  Yeah it's going cost a bit. In fact I think a fully working multiplayer mode that is free (meaning no restrictions to only paid users) would easily be over 1,000 dollars a month to keep up. Right now the plan I'm in I pay 25 dollars a month for the multiplayer (avatar chat servers) so let's see how far our plan can go. If we go over the bandwidth limit of the account I will have to shut down the multiplayer for the month or limit access in some way.

                                    Besides that the first multiplayer map will be a simple attack/defend map. One player will attack and the other will defend. To start with everybody will have a preset team available to them but eventually you will have your team available to you for use in multiplayer.

                                    The thing about multiplayer is that it's going to take more than a week so this week the update is going to look really empty because I'll mainly be working on multiplayer and that will take more than a week. So this weekend I will release v4.9.5 and then the week after we will get v5.0. This also allows me to rest a little. It's been a lot of back to back updates with little to no rest in between. So even the great Sam gets tired ;)

                                    Multiplayer - First map (0%)- This is for next week!
                                    Distribution (0%)
                                    Allow players to change their password in the pokemon center (100%) - You will have to supply your own email and password in order to change them to prevent hackers from changing it.
                                    Level Cap Raised to 66 (100%)
                                    New Mystery Gift Pokemon (100%)
                                    • Graphics (100%)
                                    • Shiny Graphics (100%)
                                    • New Moves (100%)
                                      • Dragon Pulse (100%)
                                    • Implement Stats on the game (100%)
                                    • Implement TM/Relearn Moves (100%)
                                    • Implement on Trading Center (100%)
                                    • New Evolutions (100%)
                                      • Graphics (100%)
                                      • Shiny Graphics (100%)
                                      • Implement Stats on the game (100%)
                                    Added pokemon attacks to the trading center pokemon (100%) - Thanks Nssvelocity!
                                    Added Shiny Icons to the Trading Center so you can identify shiny pokemon easier (100%)
                                    Added a better description to Silver Wind (100%) - It wasn't missing buffs, the attack excludes accuracy and evasion. Changed the attack text.
                                    Added Hydro Pump as a TM (only usable after you beat Saffron City) (100%)
                                    When a pokemon faints don't remove him from your party turn their button red, except on the 3rd challenge level (100%) - Thanks George C and others that suggested this in the past!
                                    Haze not removing the accuracy drop (100%)-Thank to all that reminded me of this.
                                    Fixed Stealth Rock being able to miss (100%) - Thanks Justin for letting me know!
                                    Fixed a bug with Trading Poliwhirl for Jynx (100%) - Thanks Micah and others for letting me know!
                                    Highlight which speed and zoom you are currently in (100%) - Thanks all who suggested this!
                                    Added Dig as a TM (only usable after you beat Pewter Gym) (100%)
                                    Fixed Sand Tomb not showing the correct weakness color (100%) - Thanks MagZ!
                                    Added Dark Pulse as a TM (only usable after you beat Saffron City) (100%)  - Thanks Jarret!
                                    Fixed not being able to put secondary type Flying types into Flying only spots (100%) - Thanks Arturo!
                                    Added a better description to Moves that can cause instant KO, detailing that they won't hit pokemon higher level than you. (100%)
                                    Fixed Harden being misspelled in the Trading Center (100%)
                                    Added a minor security fix (100%) - Nothing to see here, move along.
                                    Added a star next to shiny pokemon in the Pokemon Center (100%) 
                                    Fixed a typo on the move Acrobatics (100%) - Thanks Daniel!
                                    Fixed an issue with prize pokemon (100%) 
                                    Fixed an issue with not being able to request a pokemon past level 62 in the Pokemon Center (100%) - Thanks Anon! 
                                    Fixed an issue with moves like Fire Blast, Shadow Ball, and Zap Cannon from working properly in faster speeds (100%)

                                    Just wanted to thank you guys again for all the support, even if you just started playing and visit us or if you were here since the cap was level 10. I personally could not have made it this far without you guys. Thanks! As always let me know what you think!

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                                    Pokemon Tower Defense: v4.9.6 is out! Birthday gift! Multiplayer! Weekly Progress!

                                    Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Purchase some SnD coins and get Ninja-ja bonus items free! Click here for more info.


                                    Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!


                                    What's new in v4.9.6

                                    • Level Cap Raised to 66
                                    • New Mystery Gift Pokemon- Horsea and Seadra!
                                    • Added pokemon attacks to the trading center pokemon  - Thanks Nssvelocity!
                                    • Added Shiny Icons to the Trading Center so you can identify shiny pokemon easier
                                    • Added a better description to Silver Wind - It wasn't missing buffs, the attack excludes accuracy and evasion. Changed the attack text.
                                    • Added Hydro Pump as a TM (only usable after you beat Saffron City)
                                    • When a pokemon faints don't remove him from your party turn their button red, except on the 3rd challenge level - Thanks George C and others that suggested this in the past!
                                    • Haze not removing the accuracy drop-Thank to all that reminded me of this.
                                    • Fixed Stealth Rock being able to miss - Thanks Justin for letting me know!
                                    • Fixed a bug with Trading Poliwhirl for Jynx  - Thanks Micah and others for letting me know!
                                    • Highlight which speed and zoom you are currently in - Thanks all who suggested this!
                                    • Added Dig as a TM (only usable after you beat Pewter Gym)
                                    • Fixed Sand Tomb not showing the correct weakness color - Thanks MagZ!
                                    • Added Dark Pulse as a TM (only usable after you beat Saffron City)  - Thanks Jarret!
                                    • Fixed not being able to put secondary type Flying types into Flying only spots - Thanks Arturo!
                                    • Added a better description to Moves that can cause instant KO, detailing that they won't hit pokemon higher level than you.
                                    • Fixed Harden being misspelled in the Trading Center
                                    • Added a minor security fix - Nothing to see here, move along.
                                    • Added a star next to shiny pokemon in the Pokemon Center
                                    • Fixed a typo on the move Acrobatics - Thanks Daniel!
                                    • Fixed an issue with prize pokemo
                                    • Fixed an issue with not being able to request a pokemon past level 62 in the Pokemon Center  - Thanks Anon! 
                                    • Fixed an issue with moves like Fire Blast, Shadow Ball, and Zap Cannon from working properly in faster speeds
                                    • Allow players to change their password in the pokemon center - You will have to supply your own email and password in order to change them to prevent hackers from changing it.

                                    Where can I play?
                                    Hello! Welcome to the weekly PTD blog, it's a day late but better late than never. What started off as a small update to give me time for multiplayer became something HUGE! As you can see above I tried to kill off as many little bugs as possible. (There are still a bunch running around!) Game Bugs are funny, because for as many that you squash, many more appear when you add more new content. That's life for you.

                                    As you might or might not know the plan is to have a multiplayer map available for the next update. You can read a lot more about it on the previous PTD blog. I'm not sure when the update will be done, there is much to code, design, and test before it can come to light and last week I didn't even get to start on it. This week is even more difficult due to the Thanksgiving here in the states. Also my birthday is this Saturday, so you can say that I will be busy this week besides working on the update. I will try my best but I'm not sure when it will be done.

                                    Speaking of Birthdays! So instead of asking you guys for a gift (I want a jet plane! lol jk) I want to give you guys a gift for just being awesome and supporting us here. I can't decide on what to give you guys so I will make a poll as usual. The gifts I have in mind are:

                                    Celebi - Psychic/Grass - Gen 2
                                    Jirachi - Psychic/Steel - Gen 3
                                    Shaymin - Grass - Gen 4
                                    Victini - Psychic/Fire - Gen 5

                                    I can guarantee you these pokemon will not show up in a different mystery gift so choose wisely. Also you get to keep them forever once you get it!

                                    On to the weekly progress list:

                                    Multiplayer Map (10%) - This is not happening this week.
                                    Special Birthday Mystery Gift (100%)
                                    • Graphics (100%)
                                    • New Moves (Postponed) - New Moves are Postponed until next week
                                    • Implement Stats in game (100%)
                                    • Implement TM/HM (100%)
                                    • Implement in Trading Center (100%)
                                    Level Cap up to 68 (100%)
                                    • Implement in-game (100%)
                                    • Implement in saving code (100%)
                                    • Implement in trading center (100%)
                                    Added Raikou, Entei, and Suicune's level up attacks and relearn attacks (100%) - Any attacks that were not in the game yet have not been added. For example Entei's Lava Plume. Those will be added next week along with Victini's moves.
                                    Bug Fixes (100%)
                                    • When a shiny shows up highlight the speed back to 1x (100%) 
                                    • Change the background color of fainted pokemon so that it doesn't match the leveling up color (100%)

                                    That's all I have for now, have a fun week, as always let me know what you think! Sam out! I will let you guys get first this time :D

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