Showing posts with label coming. Show all posts

Our closest poll yet, small update coming, game maintence..

Hey guys, Sam here bringing you the news on what is coming up.

Looking for a place to play the game that will always have the most current version of the game? Well now you can play the game right on the blog. When the new update comes out this site will have it ready to go instantly. Click on  the "Play PTD!" tab to play the game. Enjoy.

This week we are giving away a shiny Jigglypuff, thanks again to my friend at PlayTowerDefenceGames.com, the clues are a little harder this time so good luck. Click here to start your mystery gift code hunt.

This has been our closest poll yet! I can see the passion many of you have behind the game, and while I will be taking a break a small update will be released this week, check out below to see what it will contain:

 *Takes out paper full of notes

Pretty much all of these are due to your feedback, so thanks a lot :D

These are all for v2.4 you won't see these in v2.3

  1. You can now use Weepinbell in battle (100% done)
  2. In Viridian Forest 1 the intro cutscene will now have the correct amount of candy so that it matches the level (100%)
  3. Level 3 will now correctly show the ending text box (100% done)
  4. When you return to the party select screen from checking a pokemon it will return you to the previous page of the storage that you were in, instead of always returning to the first page (100% done)
  5. No amount of spaces or symbols will allow you to get multiple shiny geodude from the challenge mode code (100% done)
  6. While your pokeball is open it will no longer scroll the level if you are in the edge, it will still scroll the level if the pokeball is not open (100% done)
  7. You can now rearrange your storage pokemon as you see fit (100% done)
Many more bug fixes coming stay tuned.

Also for v2.4 some new shiny wild pokemon!
  • Shiny Rattata
  • Shiny Caterpie
  • Shiny Metapod
  • Shiny Butterfree
  • Shiny Weedle
  • Shiny Kakuna
  • Shiny Beedrill
  • Shiny Spearow
  • Shiny Ekans 
  • Shiny Sandshrew
(All evolutions of the pokemon will also be shiny, if an evolution is not on the list it means you can't capture it yet in the wild) 100% done
    PLEASE READ BELOW, REALLY IMPORTANT MAINTENANCE ISSUE!

    Wednesday night at 11:00PM Eastern Time I will be shutting down the current free server that I'm using and transferring to the new one.

    What does this mean? It means that you won't be able to import/save your profile or use certain mystery codes until v2.4. So make sure you save your profile correctly or make the proper adjustments. Once v2.4 is out everything will be back to normal. I'm transferring all the data over so anything you do before Wednesday night and save will be secure. You have been warned.

    We have gotten a lot of great artist applications, and if you sent one in and haven't heard from us it doesn't mean you aren't getting picked, Dan and I still need to sit down and decide who has what we are looking for. For those that are interested in applying you can still apply.

    Dan and I are looking to add more members to our development crew and right now what we need the most is a capable artist. Somebody that wants to work with us on our next games. This is a paid position. All communication will be done online. Here is what we are looking for:


    • A passion for games.
    • A passion for making art.
    • 18 years or older.
    • Must have a portfolio.
    Also these next requirements are extra but if you have these it will make you more likely to be picked.
    • Be able to animate.
    • 3D modeling experience.
    • Vector art
    • Concept art
    • Game development experience (web games, console games, apps)
    • Flash experience.
    We can't wait to check out everybody's art :) so just email me at sotero86@gmail.com with "Artist Position" as the subject and we can talk about further details.

    Posted in , , , , | Leave a comment

    Weekly Update: What's coming next for PTD, Ninja-ja's update, and taking a break!

    Want to play Ninja-ja? Get a shiny pikachu, shiny mew, shiny starter, shiny magikarp or have your suggestion for a weapon design to be used on Ninja-ja? Click here for more info on how you can get those things.

    Happy Monday!

    Ninja-ja's update will be coming this week, we apologize for the lateness.

    I will be taking a break from updating PTD this week, meaning there won't be an update this weekend. Constantly updating a game can put a lot of strain so every once in a while I will take a weekly break to recharge my batteries.

    Update: I'm considering adding a new mode called "Classic". Basically in this mode your pokemon's attacks will have the same stats as the original game or as close as possible. You will be able to use the same pokemon for both "Classic" and regular mode but there will be different achievements for each mode. In regular mode the attacks will be more balanced and towers will have health. In classic mode towers won't have health and attacks will do the attack power that the original games have (based on Gen 5). Vote on the poll and let me know what you think. 

    But I want to talk about what's coming next for the game and just comment in more detail about a lot of the questions and concerns you guys are all having.

    First about the move balancing. By looking at the poll I can see that a lot of you guys liked the balancing except for a few special moves that could use some more love or uniqueness.

    So for the next update you can expect quick attack and extremespeed (to name a few) will have a lower cooldown.

    I will also be looking at how difficult or how high of a level you need to reach to get a move in order to figure out the appropriate damage it should do. If you can just buy a TM then chances are the move won't get significantly stronger, but there are some specific exceptions.

    Let's look at Earthquake! It hits everybody on the field while it has a target in range for 20 attack power. Most of you think this is too low, which I can understand seeing as how powerful the move is in the real game. I can make it stronger (40 attack power) but there needs to be a drawback to such strength. I tried longer cooldowns but I just don't like how it makes some moves useless. Some people in the chat actually mentioned something that I originally sorta brushed off as I won't be adding that to the game. But today thinking about it, I think it can work. So for the next update I will be introducing.... Tower Health!

    That's right your towers will now have a health bar, just like the enemy! But slow down a bit... the enemy isn't going to stop and do attacks towards you. The point is that a move like double-edge can now actually have a recoil damage (and much higher attack power). A move like recover is useful while defending, and best of all, defense moves will be useful both in attacking and defending, a defense move will lower the amount of damage received from all sources.

    Another big thing is the duration of defense and offense buffs. It is a pain to keep using rage every time it runs out on one pokemon, imagine keeping it up on all 6! Therefore I'm drastically increasing the duration of these buffs. They won't last forever but you won't have to re apply them nearly as often making it more manageable to use in battle.

    Now let's talk about trading. Trading is going to change radically. The trading center is coming, and no more trade codes! You will be able to search for the pokemon you want or search for somebody that wants your pokemon, also transferring pokemon from one save to another will be easier than ever.

    Next update will also include two new story mode levels one being the S.S. Anne level and the other being the Vermillion Gym level. You can expect to get the HM Cut, and you can expect to use it on different levels to find secrets.

    Lastly I haven't forgotten about Daily Codes, Missing Relearner moves, so those will be coming also.

    Below is my progress on these things, keep checking back to see how I'm doing!

    Tower Health (50%)
    Move Balancing (0%)
    Buff Durations (0%)
    Trading Center (0%)
    Story Levels (0%)
    Daily Codes (0%)
    New TMs (0%)
    Relearn Moves (0%)
    New Pokemon (0%)
    New achievements (0%) (old ones won't get removed ever)

    That's all I have for now, as always let me know what you think, read the FAQ and also read the comments on this blog post before you post as I won't be publishing comments that have already been asked.

    Posted in , , , , , , | Leave a comment

    Coming back from a bad week, more PTD1 to PTD2 transfers, Sun Stone, Level 2 of Cosmoids!

    Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.


    Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

    Welcome to the Sam and Dan Games Developer Blog! Where we work non stop to keep you entertained!

    Sam and Dan Games: Fundraiser! Phase 3
    Help us keep making games and earn awesome prizes like Shiny Rayquaza and Shiny Heatran!  
    Our Goal: $50,000

    Last Week's Update/Server Issues
    We had a crazy week last week, both in a good and bad way. Let's start with the bad. So instead of telling you the story how it unfolded I will just tell you what the problem was and how it caused all the issues that we had. Okay. So Databases need indexes. Imagine you have a giant book and it has no index. How would you find that page you are looking for without having to go through the whole book? You can't! So I had a tiny database (the one that keeps track of what events you had done in the story) that was missing an index. Initially the database was so small that it didn't matter. But as the game grew in size and in users this database grew. It has over 2 million entries and so every day as the database grew so did the slowdown. It got so slow that our host suspended our account. I told them to put it back up so I could disable all logins while I fixed the problem. I was really conflicted about all this. I'm no expert on databases or server administration so I had very little idea on where to start. Luckily I had bought this book called High Performance MySQL: Optimization, Backups, and Replication. While I didn't have the time to read the whole book or follow everything it had to say, it did give me some ideas on trying to find the problem and how to fix it. After doing some test to see how long each thing took to load I found that loading events was taking way too long even when I was the only user playing the game, which brought the discovery of the missing index on that database. Other than that I made some upgrades to the database engines (I changed from mysam to innodb, for those with database knowledge) that should let more people in at a time. There might be some side effects to these changes that I will have to fix but I'm pretty happy that we are somewhat back to working order.

    The good stuff is the new content that I was able to bring to the game. I finally put in running shoes into the game which let you move at twice the speed. (Your pokemon will also move fast, I did have a version where your pokemon wasn't as fast and he would be left behind) You can get the shoes by talking to an old man in Cherrygrove City after you defeat Zapdos there. Another big and daunting task that I had was to add fishing. I actually go the chance to stream while I was making the fishing part and frankly I had no idea how I was going to add fishing. Luckily I'm pretty quick at thinking about how to solve problems and so I thought of a way to add it in and it worked out pretty well. You can now get an old rod or good rod by defeating the fisher man on the second part of Route 32 (Read the FAQ page for more detailed info). Once you have a rod you can go to any water source available in the game and fish on it (press spacebar or z) this will trigger a battle. Things like which rod you are using, which location you are in, time of day will affect who you get to battle with. I basically set it up to mimic the actual game. I'm really happy with how it turned out so I hope you guys can enjoy it.

    On top of all of this I added all the generation 1 pokemon that you can capture in PTD2 to the PTD1 to PTD2 transfers. This includes: Jigglypuff, Wigglypuff, Zubat, Golbat, Bellsprout, Weepinbell, Victreebell, Geodude, Graveler, Golem, Gastly, Haunter, Gengar, Poliwag, Poliwrath, Krabby, Kingler, Staryu and Starmie. As I do every week there was also a Mystery Gift and a Giveaway pokemon. The Mystery Gift was electric ghost type Rotom and the giveaway was Plusle and Minun. If you got the code in time you would get 2 of each Plusle and Minun. One male and one female.

    Last but not least Cosmoids had a nice update. I added more losing conditions, if you let enough bug creatures pass you will lose the level. You can tell how many lives you have left by the heart graphic on the top left. Evan, one of our freelance artist, also did a revision on the grass graphic for the first level. While I thought the original ones looked fine, Dan thought they needed more work. And so Evan did the job and they look great! The other thing I added was a fainting animation to the units. Instead of disappearing you will now see them flip on their backs and then flash before they disappear. These types of details go a long way in making a game. Each of them bringing us closer to a full game.

    What's happening this week:

    Pokemon Center Bugs
    I need detailed information about the Pokemon Center Bugs with Breeding, Trading and Picking up pokemon. The more step by step information you can give me the better.

    Mystery Gift
    Like every week we will have a mystery gift and a giveaway for the runner up of the poll. You have one day to vote for which of the remaining types should be the new mystery gift. Then I will post specific pokemon that can be the mystery gift and giveaway.

    PTD1 to PTD2 Transfers
    My goal this week is to add a lot of Generation 1 Pokemon into PTD2. So this week I plan to add: Vulpix, Ninetails, Oddish, Gloom, Vileplume, Paras, Parasect, Venonat, Venomoth, Diglett, Dugtrio, Meowth, Persian, Psyduck, Golduck, Mankey, Primeape, Growlithe, Arcanine, Abra, Kadabra, Alakazam, Machop, Machoke, and Machamp. Adding these will make it so that you can get more than half of the Generation 1 Pokemon into PTD2!

    Sun Stone
    Since we are adding the Oddish family and Bellossom is part of Generation 2 then I'm also adding the Sun Stone so that Gloom can evolve into Bellossom!

    Cosmoids Level Select Screen and Level 2
    For Cosmoids this week I want to start work on Level 2. I really want each level to feel different than the others so each level will take some time to create. On level 2 is when you finally get your first creature, but please note that you won't be able to save just yet. Since we will have multiple levels we also need a level select screen. Very similar to PTD1 there will be different chapters. I'm looking forward to making this!

    Weekly Progress

    My Status: Not Working. Not Streaming. http://www.justin.tv/samsndgames

    Cosmoids Released!

    • Level Selection Screen (100%)
    • Added new Title Screen Graphic (100%)
    • Added new Character Graphic (100%)
    • Level 2 (100%)
    • Added the level 1 intro cutscene (100%)
    PTD2 v1.42.1 Released!
    • Mystery Gift (100%)
    • Make Bellossom's graphic bigger (100%)
    PTD2 v1.42 Released!
    • PTD1 to PTD2 Transfer (100%)
    • Add New Pokemon to Trading Center (100%)
    • Add New Pokemon to Breeding Center (100%)
    • New Item (100%) - Sun Stone
      • Implement in game (100%)
      • Implement in Pokemon Center (100%)
    • Test New Pokemon, attacks, and abilities (100%)
    • New Pokemon (100%) - Vulpix, Ninetails, Oddish, Gloom, Vileplume, Bellossom, Paras, Parasect, Venonat, Venomoth, Diglett, Dugtrio, Meowth, Persian, Psyduck, Golduck, Mankey, Primeape, Growlithe, Arcanine, Abra, Kadabra, Alakazam, Machop, Machoke, and Machamp
      • Graphics (100%)
      • New Attacks (100%)
        • Sunny Day (100%)
        • Moonlight (100%)
        • Aromatherapy (100%)
        • Spore (100%)
        • Signal Beam (100%)
        • Earth Power (100%)
        • Tri Attack (100%)
        • Fake Out (100%)
        • Pay Day (100%)
        • Switcheroo (100%)
        • Power Gem (100%)
        • Soak (100%)
        • Covet (100%)
        • Karate Chop (100%)
        • Seismic Toss (100%)
        • Kinesis (100%)
        • Miracle Eye (100%)
        • Ally Switch (100%)
        • Telekinesis (100%)
        • Vital Throw (100%)
        • Low Sweep (100%)
      • New Abilities (100%)
        • Drought (100%)
        • Stench (100%)
        • Effect Spore (100%)
        • Wonder Skin (100%)
        • Anger Point (100%)
        • Defiant (100%)
        • Marvel Scale (100%)
        • Water Veil (100%)
      • Stats (100%)
      • Evolutions (100%)
    • Bug Fixes (100%) 
      • Fixed a bug with stat change buffs and debuffs (100%)
    Thanks guys for sticking with us! As always let me know what you think on the comments below, on twitter or email us at support@sndgames.com Thanks!

    Posted in , , , , , | Leave a comment

    Weekly Progress: Why did you make this?, All your Mews are belong to me, and what's coming up next!

    Want to play Ninja-ja? Get a shiny pikachu, shiny mew, shiny starter, shiny magikarp or have your suggestion for a weapon design to be used on Ninja-ja? Click here for more info on how you can get those things.

    Get Ninja-ja: Apprentice Edition for free, after completing one of the offers provided!  

    Hey guys! Welcome to another week of Sam and Dan Games and Pokemon Tower Defense! Let's get this show rolling.

    First of all a lot of people are confused about this latest update. Why are there generation 2 pokemon? Why can't I keep them? Why are there birds in Route 2? Why can't I use the dogs on the new Gym level? Why are you only giving away 10, it's not fair! Well I'm going to tell you!

    Most of my success is going to be dependent on how much fun and enjoyment I can provide you guys. I have to keep you guys excited about the game, provide a good flow of content updates, and I also have to keep the game stable and secure. To make something fun you have to have an element of surprise. People are surprised by unexpected and new things. This update was an attempt to shake things up a little and add some nice but temporary surprises.

    Guys I will let you decide the fate of the dogs for this game, please vote on the poll and let your voices be heard. I'm listening.
    Think about it, it is better to have legendary dogs and lose them than to never have had them at all. Something like that...Also the birds, they are not meant to be captured, they exist to give the dogs meaning. It also plays into the story, Gary has escaped the birds (see the Vermillion Gym level for details on how) and now the birds are going all over the place to find him.

    About the non Generation 1 pokemon, Generation 1 just doesn't have enough legendary pokemon to fit into the story I have in mind.

    You can't use the dogs in the new gym level because it would have made the level a lot easier which I obviously didn't want.

    About the contest, life is a lot about being in the right place at the right time. Those 10 people just happened to be there and they got the job done. The reason I didn't announce the contest is because I didn't have it planned at all. Still I know a lot of you want a reward for beating such a hard level. So next update I will be changing the hard Vermillion Gym into a challenge mode and the prize will be a new avatar for either boy or girl. The avatar will be your character wearing a mask of either Raikou, Entei, or Suicune. Special Thanks to Forum user KimmyLube for creating these mask! Please vote on the poll to pick which mask should be given out for beating the the challenge level. The other two mask will be given out as part of two new achievements that have to do with the challenge level.
    Raikou mask, regular colors for boys, and shiny color for girls

    Entei Hat

    Suicune Hat

    WHERE IS MY MEW???! By the time you are reading this all your Mew will be gone. Let me explain a bit of back story on the situation. There was a time not so long ago that you could duplicate your pokemon and even create pokemon out of thin air! Can you believe it?!?!?! Anyways, I want to make sure that everybody who bought Hero edition or Donated in the past doesn't feel like it was a waste a time since everybody was getting Mew. Since I can't really tell which ones are legit and which ones are not in the old system I have to completely erase them and start again. If you ever donated or bought Ninja-ja Hero edition please send me an email with the subject "Mew Permission" and inside include the email you used to pay with paypal and your account email for the game. I will insert 3 lvl 40 mew intro your trading account that you can pick up for any of your profiles. But Sam I traded for my Mew?! I'm sorry to say that I can't really help you with that since I can't tell if the person that traded you actually owned a legit mew.

    Okay so on to the update this week! Here is what I have so far for the update:
    • New Story Level (100%)
      • Intro (100%)
      • Level Layout (100%)
      • Level Waves (100%)
      • Ending (100%)
    • 2 New Pokemon to Capture in the wild (100%)
      • Graphics (100%)
      • Shiny Graphic (100%)
      • New Moves (8) (100%)
      • Add pokemon's stats into the game (100%)
    • 2 New Evolutions (100%) 
      • Shiny Graphic (100%)
      • Graphics (100%)
      • Add pokemon's stats into the game (100%)
    • 1 New Pokemon to trade with an NPC (100%)
      • Shiny Graphics (100%)
      • Graphics (100%)
      • New Moves (4) (100%)
      • Add pokemon's stats into the game (100%)
    • New Challenge Mode (100%) - Original Vermillion Gym
    • Level Cap up to 42 (100%)
      • New Moves (6) (100%)
    • New TM (100%)
      • Substitute
    • HM Cut and Flash (100%) 
    • Getting the NPC Trade pokemon (100%) 
    • Rename the Trading Center to Pokemon Center (100%)
    • 2 New Achievements for the New Challenge Level (100%)
    • 3 New Avatars (100%) - Raikou, Suicune, and Entei Mask
    • Removing Legendary Birds from the levels (100%)
    • Removing the boost in experience that was added for the event (100%)
    • Removing the boost on shiny encounter rate that was added for the event (100%)
    • Popup alert when a shiny or special pokemon (possibly the dogs) shows up on a level (100%)
    • Pokemon that evolve by trading will now get their correct nickname if it didn't have a nickname before that. Ex (Kadabra will be correctly called Alakazam once he evolves) (100%)
    • The TradeID for your pokemon now shows up in the "Your Request" section on the trading center (100%) Thanks Trevor!
    • Adding a Save Confirmation Screen (100%) Thanks Darren! 
    • Add an auto-save when pressing the trading button (100%) Thanks Mr!
    • Making Story Mode Vermillion Gym level easier (100%)
    • Ability to put who you want for a trade when posting a trade (Postponed until sometime this week) 
    • Inventory (100%) - View your items and change your avatar, will be similar to the trading center page, meaning on a separate website.
    • Search Trades by Account Username (100%) Thanks Drew L.!
    • Version Check (100%)
    • Bug Fixes (100%)
      • Life bar is too big for some pokemon when you first catch them (100%) 
      • Trading with the NPC will now give the pokemon the correct nickname (100%)
      • Pokemon that evolve and have a default nickname will now get the correct nickname (100%)
      • Fixed issues with stopping and starting the music that caused crashes in levels when opening the menu or leveling up and evolving your pokemon (100%)
    • Removing Legendary Dogs from the profiles, minus the 10 winners (100%)
    • Distribution (90%)
    As the week goes by I will keep adding more details to the update, and will be updating with my progress. As always, let me know what you think. I'm listening!

    Posted in , , , , , , | Leave a comment

    Weekly Progress 10/8: Night is coming, new Story Level, more 1v1 changes, Creature Universe Starter Evolutions Revealed!

    Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.


    Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

    Welcome to another week of SnD Games! The place where sometimes things don't go as planned. Last week I set myself some pretty big goals, but like anything in life, things don't always pan out. No worries because now we have this week! PTD2 is very different from PTD1 on the outside but on the inside it is even more different. Even the Pokemon Center has a lot of new code and different setups than the PTD1 part. I didn't anticipate this so the Pokemon Center ended up taking most of my time last week. I don't really regret it because the results were great. I was also able to find and fix the worst of the bugs, the saving bug, and yesterday I found and fixed the not learning the moves correctly bug so all is well.

    Night is coming
    So this week we land right at Day and Night cycles, those will be pretty fun. The way I'm thinking about it now is that it will resemble something you might see in a Zelda game. While you are in a town/city time will stand still, but when you are in a route time will start to move. I will try it this way first and see how it turns out. How long each time cycle will last I haven't totally decided yet. I will play around with it as I make it to see what will feel better. A lot of game development is about feel. The better you are about picking out what feels right in other games the better your games will be.

    Pokemon will despawn and spawn as time changes, and like the gamefreak games there will be different chances to catch pokemon at different times. Some, like hoothoot, will only show up at night.

     Along with Night and Day, Held Items will come out, I talked about them last week. Not much new to add there, other than I'm excited to see them finally in and I can't wait until the everstone is available.

    New Story Level
    A long with Day and Night there will be a new story level featuring the third trainer that we haven't seen from New Bark Town, Zai! She is also exploring Route 29 but she might have ran into some trouble.  

    More 1v1 Changes
    While 1v1 mode is looking a lot better a lot of people have brought something to my attention and I think I finally found a decent solution. (Thanks to an email I got recently (: ) 1v1 is all about the choices you make. While rare candy those let you choose which pokemon should level up I think there are betters ways of doing this. A good amount of people suggested instead I give out experience that you could hand out. Initially I was skeptical of this idea because it would be difficult for players to know how much to give to each pokemon. Then somebody emailed me that leveling up should just cost money and get more expensive the higher the level will be. This was also something I had thought about but it could bring about more grinding.
    But there is a lot of good ideas in there that I want to use. I'll talk about the pros and cons about Rare Candies and I'll propose a new way of doing things. 
    Rare Candies are:
    • Easy to understand and use.
    • Annoying to buy them then only use them on levels.
    • Since they level up anybody they are most effectively used to level up high level pokemon. In a way this restricts your choices since the best path is usually to have one pokemon that will take you all the way.
    My proposal is to give out "Experience Currency" and then you can pay to level up your pokemon. Similar to how PTD1 leveling up was like. That way from level 5 to 6 would cost let's say 5 experience coins and 6-7 would be 10. There you have to option to have three level 6 pokemon or one level 7 and two level 5. I think that choice is more interesting. Also with Rare candy I can only give you so many so that you can't level up past a certain point. But with the scaling of cost with levels I can give you more coins that will help you bring your team up instead of just one guy. I'm really liking this system. At a higher level I can give you experience that might not be enough for your main guy to level but could be enough for your weaker guys to level up a few times. With Rare Candy this is just not possible. The big solution here is that the game will only let you give out enough to level up so you can't give anybody half a level or anything like that. Making it more straight forward to understand. 
    I wouldn't use coins because people could just grind for them, and some people have thousands saved up so this will be currency that resets when you play and when you hit a check point you will get all that you would have received up to that point. Experience Currency will probably not cost coins unlike Rare Candy. I think there is enough choices to make that I don't need you to worry about buying it since you won't be able to use it as a revive or heal.

    Weekly Progress:
    Okay so lets look at the list that I have for this week! Keep checking back as I work on these to see my progress and cheer me on.

    Alpha v1.21: Released!  Have questions about Held Items? Check the FAQ page.
    • Next Story Level - Help Zai at different times of the day!
      • Zai's Graphics
      • Intro
      • Battle layout
      • Battle Waves
    • Enemies in level 8 of 1v1 mode will no longer give out experience
    • Relearn Moves - Your pokemon can now relearn moves.
    • Fixed a problem with Scratch attack's animation
    • Made Zorua's illusion pick from your last pokemon instead of the enemy
    • Held Items
      • Implemented in Client
        • Give a chance for wild pokemon to be holding items, based on the games' percentages
        • Implement an icon to show if a pokemon has a held item
        • Implement a way to trigger the held item at will- Trigger by clicking on the item on top of the pokemon's profile window.
        • Integrate held items into past abilities that required it
          • Ability Unnerve
          • Ability Frisk
        • Implement it so the pokemon will be able to use the held item in combat
        • Implement it so that you can give an item to be hold in combat (100%)
        • Implement it so that you can give/take an item to be hold out of combat (100%)
        • Loading Items
        • Loading Held Item
        • Saving Items
        • Saving Held Items
      • Implemented in Server
        • Loading Items
        • Loading Held Items
        • Saving Items
        • Saving Held Item
        • Add Item Names in the Trading Center
    • You can now drag and item from your bag when you select it by holding down your mouse button after you select it
    • You can now see the gender and if the pokemon holds an item in the party and check screens
    • Added Oran Berries to the 1v1 mode store - They cost 10 coins, they heal for 100, your pokemon carries it, you can only buy up to 6, unlocked after beating level 1.
    • Added Chilan Berry to the 1v1 mode store - They cost 100 coins, they reduce normal attack's damage by half, your pokemon carries it, unlocked after beating level 8.
    • Lowered the amount of potions you can buy at a time on 1v1 mode to 6 - This if offset by the 6 Oran Berries you can buy.
    Alpha v1.20: Released!  Have questions about how Day and Night works? Check the FAQ page.
    • Day and Night Story Mode
      • Created Overlay graphic that simulates the change in lighting
      • Implemented flow of time
      • Implemented pokemon respawing and leaving the map as time changes
      • Implemented changes in Human NPC Dialog depending on time of day
      • Implemented Saving and loading your current time
    • New Battles for new Wild Pokemon
      • Hoppip
      • Hoothoot
    • New Map Behaviors
      • Hoppip
      • Hoothoot
    • New Pokemon added (Hoppip)
      • Graphics
      • Stats
      • Evolving Info
    • New Attacks added
      • Synthesis
      • Splash
    • New Abilities added
      • Infiltrator
    • Shadow Pokemon will only have a chance at showing up during the night time
    • Added New Pokemon To Trading Center
      • Added them to the search and request list- Refresh the page if you don't see them in the request list.
    • Wild Solo Pokemon will now give out much more experience
    • Fixed a transparency problem with the Sentret, Totodile, Cyndaquil's sprites
    • Fixed a problem with Zorua's walking animation
    • Fixed bug that says a "Shiny" has appeared instead of a "Shadow" when a wild shadow pokemon shows up for battle
    • Fixed a bugged with Shiny/Shadow pokemon's health bar when it gets low and then healed not turning back to gree
    • Pokemon Not Learning Moves when multiple pokemon have to learn them at the end of the battle or when using fast speed and learning it at the end of the battle - Finally found the real cause and fixed it for v1.20
    Creature Universe Starter Evolutions Revealed!
    Like I told you guys last week this week I will show you some new creatures. With pokemon you usually get to see how the starters will progress since it's an important decision when figuring out who to pick. A lot of people probably pick it based on how it looks rather than how it performs. I know I do :). So without further a due here are the evolution lines for the starters:
    (Thanks Kevin and Joel for the concepts)




     So that is all we have for this week. Keep checking back, subscribe to our twitter, leave us a comment. Let us know what you think!
     

    Posted in , , , , , , , , , , , , | Leave a comment
    Powered by Blogger.

    Search

    Pokemon Tower Defense,Play Ninja-ja,Pokemon TD Homeblog,Cool Games...