Showing posts with label Making. Show all posts

What's next? Fixing bugs, Ninja-ja alpha, help wanted, making pokemon more fun!

Hey guys, ready for another week of Sam & Dan Games?

First I want to say that Ninja-ja Alpha is coming very soon, by the end of April, it will first be on the Android Marketplace for 99cents. The game will be updated either weekly or bi-weekly and will not interfere with PTD's update schedule. Buying Ninja-ja will get you a shiny pikachu code for your PTD file, just a small thank you for buying Ninja-ja and supporting me and dan :) We will also bring the game to the iphone/ipad and also a web version for those of you who don't own an android phone.

Dan and I are looking to add more members to our development crew and right now what we need the most is a capable artist. Somebody that wants to work with us on our next games. This is a paid position. All communication will be done online. Here is what we are looking for:

  • A passion for games.
  • A passion for making art.
  • 18 years or older.
  • Must have a portfolio.
Also these next requirements are extra but if you have these it will make you more likely to be picked.
  • Be able to animate.
  • 3D modeling experience.
  • Vector art
  • Concept art
  • Game development experience (web games, console games, apps)
  • Flash experience.
We can't wait to check out everybody's art :) so just email me at sotero86@gmail.com with "Artist Position" as the subject and we can talk about further details. 

Okay now on to Pokemon Tower Defense :)

Get your shiny pidgey code this week by going to http://www.playtowerdefensegames.com/blog/pokemon-mystery-gift/?pokemongame and following the clues. Use the code as many times as you want!

This next update, I will continue to increase the level cap, add some new pokemon, and a new story mode level, as well as fixing bugs. Stay tuned to this post for progress on the update :)

5 new pokemon (2 are blue exclusive, and 2 are red exclusive):
  • 5 pokemon graphics (100% done)
  • 14 new moves (100%, done) skipping (Imprison) added lucky chant and body slam
  • 8 new evolutions  (100% done)
Story mode level (100% done)
  • intro (100%)
  • level (100%)
  • ending (100%)
Adding one wild shiny pokemon (100% done)

Bug Fixes (These are for v2.3, not v2.2)
  • Not being able to create a new profile (100% done)
  • Pokemon disappearing in the challenge level (100% done)
  • Only being able to get shiny geodude on one profile (100% done)
  • When you buy an item on the pokemart not being able to press back (100% done)
  • When a shiny pokemon evolves in battle his graphic shows the non shiny version of it until you move it (100% done)
  • After a pokemon transforms they keep the name of the pokemon they transformed to. (100% done) 
  • Dragging the pokeball to the edges of the map will now scroll the map (100% done) 
  • If your game is muted it will no longer make a sound when you learn a move (100% done) 
  • You will no longer be able to do a challenge mode or enter a mystery code unless you have at least one pokemon. (100% done) 
  • Final Touches and getting ready for publishing (100%)
  • Clefable and Clefairy's base stats were flipped, clefairy was stronger than clefable, this is now fixes for 2.3 (100%) 
  • Pokemon that evolve with stones will now learn new moves (100%)
Lastly, I want to talk about breaking some pokemon game rules in order to make the game more fun :)

This update pokemon that evolve with stones will still learn moves but at different levels than the pre evolved forms, I think it will be more fun in general to have this change instead of following the tradition that is in the game.

As always let me know what you think :) Even though I don't answer every post and email I do read them all.

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Pokemon Tower Defense v5.8.1 release! Story level making process, and Weekly Progress!

Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.


Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar! 


Hey guys! V5.8.1 of Pokemon Tower Defense is officially released! Go get your Ponyta and swf, exe, and apk files! I didn't have enough time for the co-op level last week so this week I will see to it. I hope those of you who are far enough enjoyed the Zapdos fight, you can expect similar type of battles for the other birds when we get to them. This week we will continue the story along with some other things.

So to change it up a bit I wanted to talk about what the thought process was for creating the Zapdos fight, and the general process of coming up with a new level for each week.

Step 1: What's going to happen next? - So I have an idea in my head of what the story is going to end like, almost like some bullet points, but the actual details I come up with each week. In this case the gang had just finished spending some time at the Safari Zone, kinda relaxing and just capturing new pokemon. So I thought it was time to make something exciting happen in the story. Your characters had not been to the cycling road so I thought there needed to be a reason to go there. Originally I thought that Gary would show up and tell you that you needed to go to Professor Oak to learn Surf but I didn't want to go to Viridian City again yet since that will be the last gym. I also thought of the possibility of not meeting Gary but another friend on the Cycling Road but I thought I was running out of time and I needed to deal with Gary and the birds in order to move on. Plus I thought the idea of the next level being Gary and the legendary bird would excite the players (you guys). As far as what happens in the level. I always like to make fun of Joey, and just show that our gang still has fun along the way. Also a good reason to travel to the Cycling Road was that they hadn't gone there yet as Joey mentions. Since Gary was running away from the birds I wanted to see him cornered and you show up to save the day! Also making this level with Gary and Zapdos facing off I thought of something interesting for the story and I left some small hints of it in the scene.

Step 2: Level Design - Usually on Monday I will think of the general theme of the next level. Last week was Gary and Zapdos. I knew I wanted to make the fight with the legendary birds.... errr legendary. So I thought okay I want this fight to just be you and Zapdos but Gary is there so he needs something to do. I put that aside for a moment and thought that Zapdos is electric so I want him to be sending out attacks very often and that they should affect your whole group. So since Zapdos will be doing a lot of damage to your party Gary would be perfect to heal your pokemon, similar to Celebi. But I wanted to add more work to the healing, so unlike Celebi you have to actually take your pokemon away from battle to get healed. A player a long time ago suggested an idea to have nurse joy on the side line and you sent your pokemon there to be healed. This was a variation of that idea. Now back to Zapdos. First I thought okay Ground is immune to electric attacks so I would use Drill peck to counter that, which also brought the idea of he being able to target anybody in the field regardless of their position. But I read that flying doesn't do a lot of damage to ground and I didn't want everybody to have to get ground pokemon to beat the level. So I made all damage be a set amount. Also I thought simply removing your units from the field to prevent damage was overplayed and would remove the need to use Gary so I added way for Zapdos to wait for your units to be ready which introduced some bugs (when your party dies the level doesn't end since Zapdos is waiting for a target).

Step 3: Implementation, Balance and Testing (Making it happen!) - This part is the last part to happen, once I have my ideas I set out to animate the scenes make the new characters and create the new moves for the level. In this case most of the characters were done, I just had to make Gary into a Tower and create the new moves for Gary and Zapdos. The new moves can sometimes create technical difficulties. I can spend a good amount of hours bug fixing or just balancing the moves so they do enough damage. Once the bugs are cleared I create a team of pokemon that will be the best to beat the level. In this case I made a team of 6 level 90 Rhydon with Stone edge, I didn't buff them but I thought it would give me a good idea of what kind of damage the players would be able to put out. I played it until it took at least 6 waves to beat him while moving the pokemon around to get healed etc and moving them around to always be attacking Zapdos. After that I tweaked with Zapdos stats a bit to make it just right.

So I hope you guys enjoy seeing what it takes to make the level happen. Now on to the progress list! (Note that Hero Tower Defense Progress will stay in the HTD post from last week)

Weekly PTD progress:

PTD FirstLook!

New Story Level (100%) - Route 19 Training Level
  • Intro (100%)
  • Layout (100%)
  • Waves (100%)
  • Ending (100%)
Zapdos boss battle co-op level (100%) - This will be for Monday! Exclusively on PlayTowerDefenseGames.com
New TM (100%)
  •  Icy Wind (100%)
  • Dive (100%)
  • Hail (100%)
New Mystery Gift Pokemon (100%) - Seel! This will be for Monday!
  • New Moves (100%) 
    • Icy Wind (100%)
    • Dive (100%)
    • Hail (100%)
  • Add Graphic (100%)
  • Add Shiny Graphic (100%)
  • Add Shadow Graphic (100%)
  • Add Stats to Game (100%)
  • Implement TM/Relearn moves (100%)
  • Implement in Adoption (Battle Ready and Shiny) (100%)
  • Implement Shadow in Game Corner (100%)
  • Implement in Trading Center (100%)
  • Implement in Save Code (100%)
Decide who will I trade my Shiny Mew (100%) - Congrats to xlawrunes, he caught my eye with his all shiny all psychic team of Psyduck, Jynx, Starmie, Alakazam, Exeggutor, Venomoth! This was a hard choice!
Choose a new pokemon to trade for next week - my account is samO (100%) - I'm putting up a big number of shiny and shadow pokemon that I have collect during my journeys! Next week I will trade every one of them, if you see something you like send me an offer!
Add new moves to the Pokemon Center's Move List (100%)
Finish implementing design to trading pages (0%) - Forgot some >.<
Bug Fixes (100%)
  • Make Route 17 end if your party all faints (100%)
  • Only one weather effect can be active at a time (100%)
Thanks guys for the continued support, I have a couple of things in the works that I will talk more about next week. I will keep updating this list as the week goes on and....As always let me know what you think!

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Wild Eevee appears! Soft Level Cap to 35! Cosmoids First Level making it exciting!

Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.


Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

Welcome to the Sam and Dan Games Developer Blog! Where we live stream writing blogs and stuff!

Sam and Dan Games: Fundraiser! Phase 3
Help us keep making games and earn awesome prizes like Shiny Rayquaza!  
Our Goal: $50,000

Last Week's Update
For the last update I focused on adding new transfers from PTD1 that could be breed to obtain new baby pokemon. We added Magmar, Electabuzz and Jynx to the PTD1 to PTD2 transfers. We also added the dawn stone to let female snorunt evolve to Froslass. Besides that we increased the level cap to 30 adding a bunch of new moves. Not only that I changed the way the learning moves system works too. If a move is in the game and ready to go and your pokemon can learn it or relearn it then it will be able to do so. It is no longer limited by the soft cap. The soft cap still remains in place to dictate which moves need to be added next. The last thing we added for PTD was the new Mystery Gift Shiny Absol and Giveaway Shiny Scraggy.

For Cosmoids, last week I added the swapping mechanic for your creatures and the new targetting move type. If you haven't played it yet, check out the Funding Rewards page on PTD2's Pokemon Center to find out how to try it out.

Wild Eevee appears!
The much requested PTD1 to PTD2 transfer will finally show up in this week's update! Along with Eevee you will know be able to transfer over all his evolutions from PTD1 (Jolteon, Flareon, and Vaporeon), plus using the Friendship Doll you will be able to get Espeon and Umbreon depending on the time of day that you use the doll in! All rejoice!

Soft Level Cap to 35!
I really want to reach the glorious level 100 soft cap. Having all the moves there really helps with figuring out more exciting levels to challenge you guys. It also helps with giving me extra time to work on Cosmoids. Story Levels really take up a lot of more time. Building the maps as you will eventually see in one of my streams takes up a good chunk of time. Reaching 35 will require 25 new moves!

Mystery Gifts
Like every week we have our Mystery Gift giveaway, it is my way of saying thanks for sticking with us week after week. We will also have the Giveaway which is our new tradition for this year. Right now it looks like Fire is dominating and there are quire a few good fire pokemon that will make it into the poll.

Live Streaming
I got my webcam and so the live streaming adventures begin! I will be posting on twitter when I'm live streaming. (I'm currently live streaming as I type this) So stop by and say hello, I'm always happy to answer questions and listen to suggestions. The link to my channel is  http://www.justin.tv/samsndgames

Cosmoids First Level making it exciting!
This week I will be focusing on making the first level of Cosmoids. Unlike what you might have seen so far in the first level you won't have a creature to help you. It will just be you and your bug bombs against those pesky bugs. First levels are tricky because it is the first time a player starts playing your game, you have to start teaching them things slowly so that they don't get overwhelmed by everything that is happening in the game, but you also have to make it exciting so that they want to keep playing. My goal for this level is to make it easy to understand but exciting to play. Hopefully by the end of this week you will be able to see the results of my effort.

Weekly Progress
Now that we have talked about it, let's look at the specifics for this week.


Cosmoids Released! - Play it at the Funding Rewards page in PTD2's Trading Center.
  • Level 1 (100%) - Make it exciting!
PTD2 v1.39.1 Released!
  • Mystery Gift (100%)
  • Shadow Entei will now pick random targets attacking the unown to throw it's fireball at (100%)
  • Taking too long to defeat Shadow Entei will now cause you to lose the level (100%)
  • Eevee can now properly evolve to Vaporeon, Jolteon and Flareon (100%)
PTD2 v1.39 Released!
  • PTD1 to PTD2 Transfer (100%) - Eevee, Jolteon, Flareon, Vaporeon!
  • Test Moves, Abilities and Evolutions (100%) - Thanks livestream folks for watching!
  • New Pokemon (100%)
    • Graphics (100%)
    • New Abilities (100%)
      • Adaptability (100%)
      • Anticipation (100%)
      • Synchronize (100%)
      • Magic Bounce (100%)
      • Volt Absorb (100%)
      • Quick Feet (100%) 
      • Zen Mode (100%) 
      • White Smoke (100%)
    • New Attacks (100%)
      • Incinerate (100%)
      • Work Up (100%)
      • Belly Drum (100%)
      • Flare Blitz (100%)
      • Hammer Arm (100%) 
      • Flamethrower (100%)
    • Stats (100%)
    • Evolutions (100%)
    • Add to Breeding Center (100%)
    • Add to Trading Center (100%)
  • Soft Cap to 35 (100%) - 25 new moves!
    • Rage Powder (100%)
    • Facade (100%)
    • Acid Armor (100%)
    • Dig (100%)
    • Worry Seed (100%)
    • Skull Bash (100%)
    • Hail (100%)
    • Captivate (100%)
    • Hi Jump Kick (100%)
    • Petal Dance (100%)
    • Cotton Guard (100%)
    • Ancient Power (100%)
    • Roost (100%)
    • Air Slash (100%)
    • Earthquake (100%)
    • Dream Eater (100%)
    • Memento (100%)
    • Gyro Ball (100%)
    • Flatter (100%)
    • Zen Headbutt (100%)
    • Gastro Acid (100%)
    • Sonicboom (100%)
    • Dragonbreath (100%)
    • Ice Beam (100%)
    • Thrash (100%)
  • Fixed a bug with Counter users not properly getting exp when it is the only moved used (100%)
    • Adding Missing Move Names to the Pokemon Center (100%)
      That's all I have for you this week, as always let me know what you think! Sam out!

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      Game Corner and Bicycle shop open! Making things work better.

      Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.


      Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

      Welcome to the Sam and Dan Games Developer Blog!

      Sam and Dan Games: Fundraiser! Phase 3
      Help us keep making games and earn awesome prizes like Shiny Rayquaza, Cosmoid Starters for PTD 2 and Shiny Heatran!  
      Our Goal: $50,000

      Making things work better
      Over the years the performance of our servers have never been what I like to call stable. I feel like the game has always been playable but there are many times when it is too slow or it's almost impossible to log in. Don't even mention the Pokemon center website! This week I will begin taking steps to improve the performance of the game. Dan and I decided to get a separate server for the Pokemon Center. This means that players login into the game and saving in the game won't impact the performance of the trading and vice versa. This is just the first step towards a more reliable game experience.

      Game Corner and Bicycle shop open!
      Yes, you heard right! This next update will have you battling Team Rocket to open up the Game Corner and bicycle shop! Which means after you beat them you will be able to get a bicycle (free of charge!) and play in the game corner. This time around you will be able to play the Voltorb Card Flip game right inside of the game instead of having to go to the pokemon center website to play there.

      For the rewards I have also expanded those from the ones found in the game. You will be able to get the following TMs, Pokemon and Items:

      TMs: Blizzard, Thunder, Fire Blast, Substitute, Swords Dance, Rest, Flamethrower, Ice Beam, Thunderbolt, Dragon Rage, Hyper Beam, Double Team, Psychic, Shadow Ball, Iron Tail, Endure, Hidden Power, Gyro Ball, and Giga Impact

      Items: Silk Scarf, Wide Lens, Zoom Lens, Smoke Ball, Charcoal, Miracle Seed, Mystic Water, Yellow Flute and Metronome

      Pokemon: Murkrow, Wobbuffet, Slugma, Houndour, Larvitar

      With the Pokemon Rewards I looked at what you could earn in both the Goldenrod City Game Corner and the Celadon Game Corner for this generation. I removed the Kanto pokemon since you can get those on PTD1 and I added Gen 2 pokemon that could only be caught in the Kanto region, since this game will no go to the Kanto region.

      Like I mentioned before Goldenrod City is a big city so it will take more than one update to cover all the material I want to happen there. This won't be the last update for this city before we are able to move on to the next place.

      Mystery Gift and Giveaway
      Like every week we will be having a Mystery Gift and a Giveaway, it looks like Foongus is beating out the grass starters but we will see how it turns out in the end. Look forward to it!

      Weekly Progress


      PTD2 v1.55.1 Released!
      • Mystery Gift (100%) - Sawk and Giveaway Makuhita
        • Graphics (100%)
        • Stats (100%)
          • Add TMs Compability (100%)
          • Attacks Learned (100%)
          • Attack Stats (100%)
        • Evolutions (100%)
        • New Attacks (100%)
          • Rock Smash (100%)
          • Smelling Salt (100%)
        • Add to Breeding Center (100%)
        • Add to Trading Center (100%)
      • Bug Fix (100%) - Sing is now a proper sound based attack and won't work on a Pokemon with the ability Soundproof.
        • Bug Fix (100%) - Snore and Sleep Talk not working properly.
          • Bug Fix (100%) - Not being able to learn Retaliate
          • Bug Fix (100%) - Wobbuffet learning TMs- His tiny brain should not be able to learn new tricks.
            PTD2 v1.55 Released!
            • Team Rocket Fights 2 (100%)
            • Game Corner (100%)
              • Map Background (100%)
              • Rewards NPC (100%)
              • Voltrob Flip Game (100%) - This was harder to create than expected!
            • New Items (100%) 
              • Silk Scarf, Wide Lens, Zoom Lens, Smoke Ball, Charcoal, Miracle Seed, Mystic Water, Yellow Flute and Metronome
            • New TMs (100%) - Such a pain to add TMs.... takes so long...
              • Blizzard, Thunder, Fire Blast, Substitute, Swords Dance, Rest, Flamethrower, Ice Beam, Thunderbolt, Dragon Rage, Hyper Beam, Double Team, Psychic, Shadow Ball, Iron Tail, Endure, Hidden Power, Gyro Ball, and Giga Impact
            • New Pokemon (100%) - Murkrow, Honchkrow, Wobbuffet, Slugma, Magcargo Houndour, Houndoom, Larvitar, Pupitar, and Tyranitar
              • Graphics (100%)
              • Stats (100%)
              • Evolutions (100%)
              • New Abilities (100%)
                • Magma Armor (100%)
                • Sand Stream (100%)
              • New Attacks (100%)
                • Quash (100%)
                • Beat Up (100%)
              • Add to Breeding Center (100%)
              • Add to Trading Center (100%)
            • Bug Fix (100%) - Pokemon from Gen 3 and above that can learn Headbutt by Move Tutor can now learn the TM. This is because the TM doesn't exist past Gen 2.
                PTD2 v1.54.1 Released!
                • Mystery Gift (100%) - Grass Type Foongus and Roselia
                  • Graphics (100%)
                  • Stats (100%)
                  • Evolutions (100%)
                  • New Attacks (100%)
                    • GrassWhistle (100%)
                  • Add to Breeding Center (100%)
                  • Add to Trading Center (100%)
                  PTD2 v1.54 Released!
                  • Bicycle Shop (100%)
                    • Bicycle Graphics (100%)
                    • Shop Graphics (100%)
                    • Bicycle Trigger (100%) - Go from regular shoes, running shoes to bicycle.
                  • Team Rocket Fight 1 (100%)
                    • Waves (100%)
                    • Background Graphic (100%)
                    • Adjust Whitney's Dialog to explain what to do next (100%)
                  • New Item (100%) - Shiny Stone! This will be hidden somewhere in the past!
                  • New Pokemon (100%) - Togekiss
                    • Graphics (100%)
                    • Stats (100%)
                    • Evolutions (100%)
                    • Add to Breeding Center (100%)
                    • Add to Trading Center (100%)
                  • Added Pagination to the PTD2 Pokemon Center (100%) - This is a performance change. I tried to keep the number of results pretty high so that you don't have much problems looking for what you want.
                  • The Pokemon Center will now show the correct number of badges that you have earned on PTD2 (100%)
                  • Changed the text for changing into running shoes to normal shoes (100%)
                  PTD2 v1.53.1 Released! (Steel Mystery Gift Klink and Giveaway Mawile)
                  • Mystery Gift (100%)
                    • Graphics (100%)
                    • Stats (100%)
                    • Evolutions (100%)
                    • New Attacks (100%)
                    • Add to Breeding Center (100%)
                    • Add to Trading Center (100%)
                  PTD2 v1.53.2 (Bug Fix) Released!
                  • Fixing Klink and Mawile (100%)
                        That's what we have for you this week! I hope you will be looking forward to it. Keep checking back to see how I'm doing on the update and as always let me know what you think!

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