Showing posts with label Alpha. Show all posts

Pokemon Tower Defense: Level 8 is out! Alpha v2.1

Level 8 is done are ready to be played, but please read this first before you go!

You will know if you are playing the new version because it will say Alpha v2.1.

First of all, I want to explain the pokemart. You go to the pokemart you buy the stone that you need, then you go select a level to play and on the party select screen you press on the pokemon that you want to use the stone with. You will see a button there "Use Item". Click on that, if the pokemon can use that stone you will see it there.

Second, on Level 8 - Mt Moon 1, there is a spot on the map that you put your pokemon in that looks brown instead of the usual orange. That spot is meant only for Rock Type pokemon! It's not a bug, only rock type pokemon can go there.

Third, codes for evolution stones for people who donated in the past will have to wait until next week, I didn't get a chance to add that into the game.

I will have a proper inventory screen later on, and the pokemart will get prettier as time goes on.

Fourth, I have currently sent the swf file to Newgrounds- Updated, Gamerfish-Updated, Freeworldgroup, Mofunzone, playtowerdefensegames - updated, funny games, OneMoreLevel.com. Let me know if there is a site that you want me to send the update to!

Lastly, the level is possible to finish, trust me I have done it without cheating. Yes the level is difficult, enjoy.

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What's next? Fixing bugs, Ninja-ja alpha, help wanted, making pokemon more fun!

Hey guys, ready for another week of Sam & Dan Games?

First I want to say that Ninja-ja Alpha is coming very soon, by the end of April, it will first be on the Android Marketplace for 99cents. The game will be updated either weekly or bi-weekly and will not interfere with PTD's update schedule. Buying Ninja-ja will get you a shiny pikachu code for your PTD file, just a small thank you for buying Ninja-ja and supporting me and dan :) We will also bring the game to the iphone/ipad and also a web version for those of you who don't own an android phone.

Dan and I are looking to add more members to our development crew and right now what we need the most is a capable artist. Somebody that wants to work with us on our next games. This is a paid position. All communication will be done online. Here is what we are looking for:

  • A passion for games.
  • A passion for making art.
  • 18 years or older.
  • Must have a portfolio.
Also these next requirements are extra but if you have these it will make you more likely to be picked.
  • Be able to animate.
  • 3D modeling experience.
  • Vector art
  • Concept art
  • Game development experience (web games, console games, apps)
  • Flash experience.
We can't wait to check out everybody's art :) so just email me at sotero86@gmail.com with "Artist Position" as the subject and we can talk about further details. 

Okay now on to Pokemon Tower Defense :)

Get your shiny pidgey code this week by going to http://www.playtowerdefensegames.com/blog/pokemon-mystery-gift/?pokemongame and following the clues. Use the code as many times as you want!

This next update, I will continue to increase the level cap, add some new pokemon, and a new story mode level, as well as fixing bugs. Stay tuned to this post for progress on the update :)

5 new pokemon (2 are blue exclusive, and 2 are red exclusive):
  • 5 pokemon graphics (100% done)
  • 14 new moves (100%, done) skipping (Imprison) added lucky chant and body slam
  • 8 new evolutions  (100% done)
Story mode level (100% done)
  • intro (100%)
  • level (100%)
  • ending (100%)
Adding one wild shiny pokemon (100% done)

Bug Fixes (These are for v2.3, not v2.2)
  • Not being able to create a new profile (100% done)
  • Pokemon disappearing in the challenge level (100% done)
  • Only being able to get shiny geodude on one profile (100% done)
  • When you buy an item on the pokemart not being able to press back (100% done)
  • When a shiny pokemon evolves in battle his graphic shows the non shiny version of it until you move it (100% done)
  • After a pokemon transforms they keep the name of the pokemon they transformed to. (100% done) 
  • Dragging the pokeball to the edges of the map will now scroll the map (100% done) 
  • If your game is muted it will no longer make a sound when you learn a move (100% done) 
  • You will no longer be able to do a challenge mode or enter a mystery code unless you have at least one pokemon. (100% done) 
  • Final Touches and getting ready for publishing (100%)
  • Clefable and Clefairy's base stats were flipped, clefairy was stronger than clefable, this is now fixes for 2.3 (100%) 
  • Pokemon that evolve with stones will now learn new moves (100%)
Lastly, I want to talk about breaking some pokemon game rules in order to make the game more fun :)

This update pokemon that evolve with stones will still learn moves but at different levels than the pre evolved forms, I think it will be more fun in general to have this change instead of following the tradition that is in the game.

As always let me know what you think :) Even though I don't answer every post and email I do read them all.

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Pokemon Tower Defense: Alpha v2.3 is out now! Small request

New update is out, it includes 5 new pokemon (2 exclusive to each version), a new level, and a bunch of bug fixes. Enjoy!

This week we are giving away another shiny pokemon, thanks again to my friend at PlayTowerDefenceGames.com, the clues are a little harder this time so good luck. Click here to start your mystery gift code hunt.

For people who get stuck on "Waiting on Server" I could not fix it in time but you can expect it to be fixed by next week. The server wasn't ready in time for the update.

For people that haven't received their evolution stone codes for donating $10 or more, I'm still sending those out, if you really want yours right away send me an email and I will get it to you as soon as possible. 

I sent the update to the following websites:

Newground - Updated
PlayTowerDefenseGames - Updated
Gamerfish - Updated
Mofunzone - Sent but not yet updated
Freeworldgroup - Updated
funnygames - Sent but not yet updated
Minijuegos - Sent but not yet updated
Onemorelevel  - Updated
PTD Forums - Updated

If you play on a different site please don't ask me to send them the update.

You can download the apk, swf or exe by clicking on the Game Downloads tab at the top of the blog.

We have gotten a lot of great artist applications, and if you sent one in and haven't heard from us it doesn't mean you aren't getting picked, Dan and I still need to sit down and decide who has what we are looking for. For those that are interested in applying you can still apply.

Dan and I are looking to add more members to our development crew and right now what we need the most is a capable artist. Somebody that wants to work with us on our next games. This is a paid position. All communication will be done online. Here is what we are looking for:

  • A passion for games.
  • A passion for making art.
  • 18 years or older.
  • Must have a portfolio.
Also these next requirements are extra but if you have these it will make you more likely to be picked.
  • Be able to animate.
  • 3D modeling experience.
  • Vector art
  • Concept art
  • Game development experience (web games, console games, apps)
  • Flash experience.
We can't wait to check out everybody's art :) so just email me at sotero86@gmail.com with "Artist Position" as the subject and we can talk about further details.

I have a small request, I wish to take next week off from updating, basically so I can rest a bit and get some other things in order. Let me know what you think.

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Pokemon Tower Defense: Alpha v3.1 is out now!

Enjoy! I will post a new blog on Monday.

Want to play Ninja-ja? Get a shiny pikachu, shiny mew, shiny starter, shiny magikarp or have your suggestion for a weapon design to be used on Ninja-ja? Click here for more info on how you can get those things.


It includes:

  • Level Cap up to 40!
  • New TMs: 
    • Flamethrower, Sandstorm, Giga Drain, Earthquake, Rock Tomb, Rest, DynamicPunch, Rollout, Roar, Sweet Scent, Protect, Rain Dance
  • All attack moves now have a cooldown of 18!
  • All attacks moves have had their attack power balanced. Most remained the same.
  • Damage and Experience Text!
  • Achievement 1 Reward added.
  • Bug Fixes
Look at the previous blog for more details on what this update includes.


Where can I play?
As always let me know what you think of the new features added to this update.

Thanks for the continued support.

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Ninja-ja: Alpha v1.2 update is now available! Pokemon Tower Defense: v3.1.5 now available!

Want to play Ninja-ja? Get a shiny pikachu, shiny mew, shiny starter, shiny magikarp or have your suggestion for a weapon design to be used on Ninja-ja? Click here for more info on how you can get those things.

Hey guys! Sorry for the long delay on this Ninja-ja update. We've decided that it would be good if I (Dan) learned a bit more programming in order to free up Sam so that he can focus more on PTD stuff. So these first few Ninja-ja updates will most likely be a bit smaller and take longer than expected but we'll catch up over time and make it worth your while!

The Android version of Ninja-ja is on hold for now. We know a lot of you are requesting it but it introduces some issues that we're still dealing with. We'll definitely be releasing it in the near future though and possibly for the iPhone as well.

We've got a lot of cool stuff planned for Ninja-ja and there's certainly a good amount of you interested in it so you can expect a lot more to come!

This time we'll be sending out an email to everyone that purchased Ninja-ja which will include a link to the Ninja-ja updates page. Here you'll be able to grab any version of the game including all future updates. If you don't get the email within a few days email me at dbell1984@gmail.com

Here are the current changes in this update:

Added Metal Sounds
Added Grunt Sounds
Added Death Sound
Added Ninja Shadow
Added Intro Skip Ability (Just click anywhere)
Added Health Bar Regen
Added Combo Counter
Added Shuriken Weapon (It's a bit overpowered at the moment lol)
Fixed Holes Overlapping Bug

As always, comments and suggestions are welcomed and encouraged.

Thanks and enjoy!

Pokemon Tower Defense update is now up on the blog!

It includes:

  • New achievement added.
  • New pokemon to obtain, by code hunt and by achievement.
  • Dragon Rage, Metronome, Powdered Snow's cooldown is now 18.
  • Avalanche's graphic should now show correctly.
  • Fixed a couple of attack description's type colors that were off.
Look at the previous blog for more details on what this update includes.


Where can I play?
As always let me know what you think of the new features added to this update.

Thanks for the continued support.

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Ninja-ja: Alpha v1.3 update is now available!



To get the latest update check the Ninja-Ja Game Downloads page. We sent an email out with a link to everyone who purchased it but if you never got it or need some assistance just email me at dbell1984@gmail.com with the email address you used to make the purchase or TrialPay offer and I'll look into it for you.

Hey guys! Dan here, just letting you know there is now a new version of Ninja-ja out for those interested. It's still just survival at the moment but now you get to see your score and store it so you can try breaking your own records. Eventually you'll be able to compare your scores against others but it's not set up yet.

I'm hoping to start getting into some story elements soon as well as some RPG elements to give it more replay value. Right now it's more of a fun thing to just do every now and then but I'm hoping to turn it into something that gives you a sense of progress and accomplishment.

Also, don't worry! We haven't forgotten about the weapon/projectile requests that came with your purchase. I'll get to those eventually, just not yet.

Here's the list of changes:

Android Graphics (One step closer in bringing it to the phone markets)
Graphical Combo Counter With Multiplier
SCT (Scrolling Combat Text)
Added Footsteps Sound
Shuriken Hit Limit (Nerf!)
Score Level Totals
Your Top Scores
Title BG Sound Bug (Overlapping after fame over restart)
Added Profiles

That's all for now, thanks for the suggestions and support, enjoy!

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Ninja-ja: Alpha v1.4 update is now available!


Well, I'm finally done with this update. You can get it at the Ninja-Ja updates page as always for those of you who bought it or did an offer.

Sam had to show me how to do all the database stuff which I've never done before so that took most awhile. I made some tweaks as well as added a bunch of stuff. The Top Scores page is now set up so you can compare your scores to others. Keep in mind this is a lesser version than what we will eventually have.. and there might be some bugs so be sure to let me know if you run into any problems. Also it'll probably get cleared once we release the real version that will only allow unique usernames and such but for now it's just there to have some fun with.

The next update should have a bit more fun stuff in it. I might be able to start the story mode and add other things related to that. Also hoping to add in the special abilities soon which I think will be pretty cool.

Here's the list of changes:

  • Made Profiles Screen Go Directly To Menu Screen
  • Fixed Profile Overwrite Scores Bug
  • Shuriken Depth Hit Detection
  • Added Low Health Slow Heartbeat
  • Added Critical Health Fast Heartbeat
  • Added Skill Score
  • Added Top Score Notification
  • Added Top Scores Page
  • Added Stage Select Screen
  • Added New Stage

That's it for now, thanks for the suggestions and support, enjoy!

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Cosmoids Early Alpha is out! Funding Phase 3! PTD 2 updates!

Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.


Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

Welcome to the Sam & Dan Games Developer Blog! Let's begin!

Blog updates
I want to apologize for not having blog updates the last few weeks. As my wedding get near things start to get hectic and I have less and less time to sit down and work and so by not doing blog post I saved those precious hours, however things seemed to have calmed down a bit and so I plan to continue with blog updates every week like before. There is much to talk about.

Fundraiser lives on!
The fundraiser is alive and kicking. The last few weeks I made it a point to add new ways for you to donate and the fundraiser has gained dramatically from this. If you haven't heard about the fundraiser basically we are asking you guys to help us keep making PTD2 and Cosmoids while giving out great prizes. Some of the prizes include access to the Cosmoids Early Alpha, Shiny Rayquaza and Cosmoids Starters for your PTD2 account. Instead of going over every detail here on the blog we have made a page exclusively for the funding. You can find it here. Check it out, if you feel like we deserve to stay alive making games then give us a little help.

Phase 3 of the Fundraiser
Today we start Phase 3 of the fundraiser. What does it mean? NEW PRIZES! For funding $10 or more you will receive in the near future your choice of one of the 3 starters from Cosmoids (you can check them out in the Early Alpha). You will get to pick your favorite and they will stats and move set similar to other starters in pokemon. They won't however evolve right away since we don't have the graphics done for the evolutions. You will also receive 2 of the one that you choose so that you can trade it with somebody. Lastly if you are wondering they will not be able to breed with each other or with any other pokemon.

Cosmoids Early Alpha Released
I'm super excited to announce that for those who funded us any amount now have access to the Cosmoids Early Alpha. If you don't have access and would like to check it out it is very simple. Go to the Pokemon Center's Funding Rewards page and watch a video ad to fund a few cents to us and get access.

Okay so now that you checked it out I wanted to talk about a couple of things that you might have noticed. First of a lot of the graphics are not final and some are close to final. Mostly everything is not final except for the creature units. Those are pretty close to the final graphic besides a few tweaks on size and some minor details. Another huge thing is that there is a lot missing. The UI which is always important is not set up yet.

So you might ask what is the point then? Well there are plenty of points. What I want you to check out is that you can put units in any spot on the map, units have different ranges depending on the attack they are doing. Also unit's attack speed will be based around the base speed of the creature. In PTD I always wanted to do that so that electric pokemon would attack very fast and slow pokemon like slowpoke etc would have a long time between attacks. The problem with pokemon is that attack stats are not balanced around speed since speed in pokemon only means who gets to go first. For cosmoids I do want the base speed to affect attack speed and so we will be balancing around that. In the alpha you can see that the chameleon has a high attack speed but doesn't inflict as much damage. While the koala has a lower attack speed but does more damage per hit. All the numbers still need to be tweaked so the balance is not there yet but it should show a little of what I want to accomplish for this game which is...

Cosmoid Creatures should feel different from one another
I think long and hard about the games that I'm making. On one hand I have PTD a game that I have already established so I don't want to add too much or remove things. Then on the other hand I have Cosmoids which is something new. I don't have anything that tells me how the stats should work or what levels and creatures I need to have. This is both a curse and a blessing. Mostly a blessing in my eyes. So I started to think about what Cosmoids is about and in the same thought what is PTD about. Is the whole point of the game to just capture all your favorite creatures? Do you just set a unit down and watch it all unfold? I thought a lot about it and came to some conclusions, but most importantly I came to the conclusions as to what I wanted the game to be about. I want the game to be about you discovering new creatures, trying them out in battle and picking the ones that suit your playstyle and taste and using them to beat the challenges that I lay in front of you. Using the combination of attack speed, attack ranges, defense, hp and attack stats to create very unique creatures that all play a little differently. I hope that the alpha can give you a little sense of how I want to make each creature feel a little different.

Pokemon Tower Defense 2 updates!
Many of you know that I've always wanted to make a Pokemon MMO but obviously I would need the copyright to make it happen. Cosmoids is a way to creature my own original creatures so that I can still make a creature MMO in my lifetime. Cosmoids is very important to the future of Sam & Dan Games cause it make it our first truly original game that we distribute to any place we want. Steam, Android, Appstore etc. So in many ways Cosmoids is going to get a lot of my attention from here on out. That doesn't mean that I'm not going to be working on PTD2. I will continue to do updates for PTD2 but with a slight change in focus.

My focus now is more on getting more attacks and more creatures into the game each week. You might have noticed I'm doing giveaways the last few weeks starting with Luvdisc and then Litwick. These particular giveaways are a sort of experiment. I'm curious to see if eventually these 2 will be common among users as more and more are breed. Luvdisc will take longer in my opinion because right now it can only breed with itself. Another way I'm adding more pokemon is by starting to allow PTD1 transfers over to PTD2. Each week I want to add at least 3 new families that will be able to transfer. Also I want to reach the mighty level 100 soft cap so that most of the attacks are added in the game and will make transferring from PTD1 and adding new creatures faster as more attacks are added. Also this week I'm adding the Dusk Stone and the Reaper's Cloth so that you can evolve your recently new Ghost Pokemon. The story mode is still very important to me and even 1v1 is important. But these take a lot of time to create, this week I won't be doing a story mode level but next week I will.

So let's look at what I will be working on this week.

Weekly Progess

PTD2 Alpha v1.36.1 Released!
  • Mystery Gift (100%) 
 PTD2 Alpha v1.36.1 Released!
  • Testing! (100%) - Super Important to test out things before I hand it over to you guys. 
  • Bug Fixes (100%)
    • Rough Skin Fix (100%)
    • Flame Burst AOE Fix (100%)
    • New Evolution Items (100%)
      • Reaper's Cloth (100%)
      • Dusk Stone (100%)
    •  PTD1 to PTD2 Transfers (100%) - Pikachu, Sandshrew, Nidoran Female and Nidoran Male Families
      • Soft Level Cap Increase to 25 (100%) - 37 New Moves!
        • Mirror Move (100%)
        • Roar (100%)
        • Mega Punch (100%)
        • Stockpile (100%)
        • Swallow (100%)
        • Spit Up (100%)
        • Sweet Scent (100%)
        • Horn Attack (100%)
        • Thunder Fang (100%)
        • Fire Fang (100%)
        • Rock Blast (100%)
        • Baton Pass (100%)
        • Cross Poison (100%)
        • Water Pulse (100%)
        • Protect (100%)
        • Crush Claw (100%)
        • Amnesia (100%)
        • Chip Away (100%)
        • Assurance (100%)
        • Psybeam (100%)
        • Metal Sound (100%)
        • Dual Chop (100%)
        • Imprison (100%)
        • Toxic Spikes (100%)
        • Silver Wind (100%)
        • FeatherDance (100%)
        • Air Cutter (100%)
        • Smack Down (100%)
        • Bulldoze (100%)
        • Steamroller (100%)
        • Echoed Voice (100%)
        • Refresh (100%)
        • Torment (100%)
        • Swagger (100%)
        • Revenge (100%)
        • False Swipe (100%)
        • Slash (100%)
      • New Pokemon (100%) - Pichu, Dusknoir, Chandelure, Aron, Beldum
        • Graphics (100%)
        • Stats (100%)
        • New Attacks (100%)
          • Electro Ball (100%)
          • Nasty Plot (100%)
          • ThunderBolt (100%)
          • Magnet Rise (100%)
        • New Abilities (100%)
          • Heavy Metal (100%)
          • Light Metal (100%)
          • Clear Body (100%)
        •  Evolutions (100%)
        • Add to Breeding Center (100%)
        • Add to Trading Center (100%)

      That was a lot to read! Thanks for sticking with us and let's make Cosmoids the best that it can be! As always let me know what you think!

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      Pokemon Tower Defense: Level 8 is out! Alpha v2.1

      Level 8 is done are ready to be played, but please read this first before you go!

      You will know if you are playing the new version because it will say Alpha v2.1.

      First of all, I want to explain the pokemart. You go to the pokemart you buy the stone that you need, then you go select a level to play and on the party select screen you press on the pokemon that you want to use the stone with. You will see a button there "Use Item". Click on that, if the pokemon can use that stone you will see it there.

      Second, on Level 8 - Mt Moon 1, there is a spot on the map that you put your pokemon in that looks brown instead of the usual orange. That spot is meant only for Rock Type pokemon! It's not a bug, only rock type pokemon can go there.

      Third, codes for evolution stones for people who donated in the past will have to wait until next week, I didn't get a chance to add that into the game.

      I will have a proper inventory screen later on, and the pokemart will get prettier as time goes on.

      Fourth, I have currently sent the swf file to Newgrounds- Updated, Gamerfish-Updated, Freeworldgroup, Mofunzone, playtowerdefensegames - updated, funny games, OneMoreLevel.com. Let me know if there is a site that you want me to send the update to!

      Lastly, the level is possible to finish, trust me I have done it without cheating. Yes the level is difficult, enjoy.

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      Pokemon Tower Defense: New Update is out! Alpha v2.2! Hitting a million views, and easter mystery gift hunt!

      Well the update is out, check out the Game Download Link tab for the links to download the new version.

      All mystery gift codes for people who previously donated 10 or more (the evolution stone codes) will be sent out by Monday. Thanks :)

      This update bring the level cap up to 25!
      And the first challenge mode level! When you beat the challenge mode level you will get a mystery code! 

      Some good news! We hit over a MILLION views on newgrounds this week, I'm really grateful of you guys for getting me there and I can't wait to see how far we go!

      My friend over at playtowerdefensegames.com has created a Mystery Gift Code Hunt for you guys if you go to this link http://www.playtowerdefensegames.com/blog/pokemon-mystery-gift/?pokemongame , you will get hints to find out a very special mystery gift code! This code will only be available for a week so get it while it last. Also you need v2.2 for this code to work!

      As you might have seen/heard/read the game got taken down again from the android marketplace :(. So you guys will have to download the apk and install it manually. If you get any errors or just don't know how to do it, then feel free to check out our forums, somebody there will gladly help you out. I don't know a whole lot about how to install it ect. >.<

      I sent the update to the following websites:

      Newground - Updated
      PlayTowerDefenseGames - Updated
      Gamerfish - Updated
      Mofunzone - not yet updated
      Freeworldgroup - Updated
      funnygames - not yet update
      Minijuegos - Updated

      If you don't play on these sites I would recommend playing on one of them, don't ask me to send an update to any other site, just tell the owner to grab the updated game from one of these.

      Lastly, thanks again for all the support, and have a Happy Easter!

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