Showing posts with label Multiplayer. Show all posts

Pokemon Tower Defense: v4.9.6 is out! Birthday gift! Multiplayer! Weekly Progress!

Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Purchase some SnD coins and get Ninja-ja bonus items free! Click here for more info.


Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!


What's new in v4.9.6

  • Level Cap Raised to 66
  • New Mystery Gift Pokemon- Horsea and Seadra!
  • Added pokemon attacks to the trading center pokemon  - Thanks Nssvelocity!
  • Added Shiny Icons to the Trading Center so you can identify shiny pokemon easier
  • Added a better description to Silver Wind - It wasn't missing buffs, the attack excludes accuracy and evasion. Changed the attack text.
  • Added Hydro Pump as a TM (only usable after you beat Saffron City)
  • When a pokemon faints don't remove him from your party turn their button red, except on the 3rd challenge level - Thanks George C and others that suggested this in the past!
  • Haze not removing the accuracy drop-Thank to all that reminded me of this.
  • Fixed Stealth Rock being able to miss - Thanks Justin for letting me know!
  • Fixed a bug with Trading Poliwhirl for Jynx  - Thanks Micah and others for letting me know!
  • Highlight which speed and zoom you are currently in - Thanks all who suggested this!
  • Added Dig as a TM (only usable after you beat Pewter Gym)
  • Fixed Sand Tomb not showing the correct weakness color - Thanks MagZ!
  • Added Dark Pulse as a TM (only usable after you beat Saffron City)  - Thanks Jarret!
  • Fixed not being able to put secondary type Flying types into Flying only spots - Thanks Arturo!
  • Added a better description to Moves that can cause instant KO, detailing that they won't hit pokemon higher level than you.
  • Fixed Harden being misspelled in the Trading Center
  • Added a minor security fix - Nothing to see here, move along.
  • Added a star next to shiny pokemon in the Pokemon Center
  • Fixed a typo on the move Acrobatics - Thanks Daniel!
  • Fixed an issue with prize pokemo
  • Fixed an issue with not being able to request a pokemon past level 62 in the Pokemon Center  - Thanks Anon! 
  • Fixed an issue with moves like Fire Blast, Shadow Ball, and Zap Cannon from working properly in faster speeds
  • Allow players to change their password in the pokemon center - You will have to supply your own email and password in order to change them to prevent hackers from changing it.

Where can I play?
Hello! Welcome to the weekly PTD blog, it's a day late but better late than never. What started off as a small update to give me time for multiplayer became something HUGE! As you can see above I tried to kill off as many little bugs as possible. (There are still a bunch running around!) Game Bugs are funny, because for as many that you squash, many more appear when you add more new content. That's life for you.

As you might or might not know the plan is to have a multiplayer map available for the next update. You can read a lot more about it on the previous PTD blog. I'm not sure when the update will be done, there is much to code, design, and test before it can come to light and last week I didn't even get to start on it. This week is even more difficult due to the Thanksgiving here in the states. Also my birthday is this Saturday, so you can say that I will be busy this week besides working on the update. I will try my best but I'm not sure when it will be done.

Speaking of Birthdays! So instead of asking you guys for a gift (I want a jet plane! lol jk) I want to give you guys a gift for just being awesome and supporting us here. I can't decide on what to give you guys so I will make a poll as usual. The gifts I have in mind are:

Celebi - Psychic/Grass - Gen 2
Jirachi - Psychic/Steel - Gen 3
Shaymin - Grass - Gen 4
Victini - Psychic/Fire - Gen 5

I can guarantee you these pokemon will not show up in a different mystery gift so choose wisely. Also you get to keep them forever once you get it!

On to the weekly progress list:

Multiplayer Map (10%) - This is not happening this week.
Special Birthday Mystery Gift (100%)
  • Graphics (100%)
  • New Moves (Postponed) - New Moves are Postponed until next week
  • Implement Stats in game (100%)
  • Implement TM/HM (100%)
  • Implement in Trading Center (100%)
Level Cap up to 68 (100%)
  • Implement in-game (100%)
  • Implement in saving code (100%)
  • Implement in trading center (100%)
Added Raikou, Entei, and Suicune's level up attacks and relearn attacks (100%) - Any attacks that were not in the game yet have not been added. For example Entei's Lava Plume. Those will be added next week along with Victini's moves.
Bug Fixes (100%)
  • When a shiny shows up highlight the speed back to 1x (100%) 
  • Change the background color of fainted pokemon so that it doesn't match the leveling up color (100%)

That's all I have for now, have a fun week, as always let me know what you think! Sam out! I will let you guys get first this time :D

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Pokemon Tower Defense: v5.0 is out! Another week of attempting multiplayer!

Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Purchase some SnD coins and get Ninja-ja bonus items free! Click here for more info.


Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

What's new in v5.0

  • Level Cap Raised to 68 - closer to 100!
  • New Mystery Gift Pokemon- Birthday Victini! You guys voted for which Legendary you wanted as a special gift just in time for my birthday. 
  • Added Raikou, Entei, and Suicune's level up attacks and relearn attacks - If they were previously in the game any new moves will be added in the next update. 
  • Bug Fixes
    • Fixed when a shiny shows up highlight the speed back to 1x
    • Changed the background color of fainted pokemon so that it doesn't match the leveling up color 

Where can I play?
Hey guys! Thanks guys for making this birthday really stand out for me, I had a lot of fun and took some time to rest and relax with friends and family. Now it's back to business. Not much to say other than Multiplayer is what's coming next and that I'm going to put 100% on getting it done. Like I mentioned before Multiplayer like everything else in the game will be a work in progress. We will start with one map and premade teams for everybody while I slowly but surely add more moves and maps to it. There is also the issue of bandwidth but we will be playing that by ear and see what happens. There is a chance that I will have to shut it down if the bandwidth gets out of control but if we can keep it free that would be wonderful. I want to add moves that are missing for Victini, Entei, Raikou, and Suicune. Also raise the cap to 70 which will require a couple moves. I know it's been some weeks but bare with me, I will get this done!

v5.1 is now out on the blog. Blog post on monday for official release! Enjoy!

Level cap to 70 (100%)
  • New Moves (100%)
    • Me First (100%) - Mew
  • Change level cap in game (100%)
  • Change level cap in saving code (100%)
  • Implement new level cap in Trading Center (100%)
    Missing Moves for Victini, Entei, Raikou, and Suicune (100%)
    •  Lava Plume (100%) - Entei
    • Searing Shot (100%) - Victini
    • Incinerate (100%) - Victini
    • Endure (100%) - Victini
    • Flame Charge (100%) - Victini
    • V-create will be learned at level 98 for Victini.
    • Fusion Bolt will be learned at level 99 for Victini.
    • Fusion Flare will be learned at level 100 for Victini.
    Adding Seadra and Horsea properly to the Pokedex (100%)
    Removing Shiny Horsea that are hacked, and then adding Shiny Horsea for adoption (100%)
    Multiplayer (100%) - First map, premade teams, can't change moves, randomly either attack or defend, attackers win if they carry the old rod back. Attackers have 1000 energy to use. Defenders win if they don't let the attacker carry the old rod back and the attacker is out of energy. Winning or losing has no rewards or penalties.
    Putting a new pokemon up for trade on my Account samO (100%) - Shiny Horsea is now up for trade on my samO account!
    Added new moves to the Pokemon Center Move List (100%) 
    Removed odd looking reflection on pokeball on the main menu (100%) - :)

    Top 10 Forum Questions of the Week! 

    1. Xehanorto: How do you plan to handle the water routes later in the game? Route 12 was easy as it had the bridges, but for the Seafoam Island routes it will be difficult.
    That's a really good question, I don't really know the answer to that right now. They might require a pokemon with surf to travel them or I might give you a boat or something to travel in.

    2. Robert Conley: Do you have any plans to add more speed multipliers to the game?
    No, I think what we have is fine. Any faster and you might as well just give out free leveling and free shinies.

    3. Ayso24: What would you say is your main motivation for creating such a fantastic Tower Defense game? And one with Pokemon no less? Are you just a HUGE fan of Pokemon or was it an idea that you thought might just work? Is it the fans or the joy in making something that actually is of great quality that pushes you for greater heights in PTD awesomeness?
    I'm a huge original Pokemon fan, I haven't played all the recent ones as much. Creating games is more fun for me than playing them. I've been wanting to make a pokemon game for a while but too afraid of getting shut down and with this one I just went with it. At this point in the game the fans are really the big motivation to finishing it. I feel that I've accomplished what I wanted to accomplish but obviously it's not completed yet. Without fans I wouldn't finish this game.

    4. gogogogo99: Well since your delaying shiny hunt and reimplementing the old way, I got a new question, will there still be a dogs quest? The reason you said there would was because you took out the dogs and shinies, is there still a dogs quest even though they are still in the wild?
    I don't think there will be dog quest. I don't want every player to get a dog. If every player pays for a dog then I can live with that lol.

    5. Miss X: You've added the avatar chat. What will be the next step towards multiplayer?
    Next step is what's happening this week, which is the first map with pre made teams.

    6. Ninja God: How many Mews and how many dogs exist in the game? Or if you don't wanna go that specific, Which are there more of?
    I think they are pretty close with dogs edging Mew out. It's close cause Mew has been around a lot longer and but dogs have more since you can get them in the daily code.

    7. awesome2awesome/Link: To not be boring the heck outta veterans of PTD by doing repeats of mystery avatars, can you put a section in the avatar store in which the previous mystery gift items will be bought? For example in the game corner, so that newer players can obtain them as well?
    Yeah, I doubt I'll revisit old Mystery Gifts and try to include the avatars in different spots.

    8. Ninja God: Could you possibly make it so that there is a send all pokemon to profile button on trade center?
    Yes, all in due time.

    9. Do you plan on adding Waterfall as an HM or only is it only going to be learnable by Goldeen and Seaking?
    Probably add it as an HM at some point.

    10. Grim Reaperchu: Will we be able to catch any legendaries more than once?
    One per profile. Three per account.

    Go to our forums to submit your questions that may show up here on the blog!

    That's what I have for you this week, expect me to update this more often this week, and as always let me know what you think!

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    Pokemon Tower Defense: v5.1 is out! Keeping Multiplayer free! and you decided what's on this next update! PTD Sneak Peak with GraphicForce!

    Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Purchase some SnD coins and get Ninja-ja bonus items free! Click here for more info.

    Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar! 


    What's new in v5.1

    • Level cap to 70
      • New Moves
        • Me First - Mew
    • Missing Moves for Victini, Entei, Raikou, and Suicune
      •  Lava Plume - Entei
      • Searing Shot - Victini
      • Incinerate - Victini
      • Endure - Victini
      • Flame Charge - Victini
      • V-create will be learned at level 98 for Victini.
      • Fusion Bolt will be learned at level 99 for Victini.
      • Fusion Flare will be learned at level 100 for Victini.
    • Added Seadra and Horsea properly to the Pokedex
    • Removed Shiny Horsea that are hacked, and then adding Shiny Horsea for adoption
    • First version of Multiplayer - First map, premade teams, can't change moves, randomly either attack or defend, attackers win if they carry the old rod back. Attackers have 1000 energy to use. Defenders win if they don't let the attacker carry the old rod back and the attacker is out of energy. Winning or losing has no rewards or penalties.
    • Put a new pokemon up for trade on my Account samO - Shiny Horsea is now up for trade on my samO account!
    • Added new moves to the Pokemon Center Move List
    • Removed odd looking reflection on pokeball on the main menu - It looked funny, ;)

    Where can I play?
    WE MADE IT! Well almost... Multiplayer v1 is now up and ready to play. But I will be the first to say that while it's okay it's nowhere near what it should be. The reality is that one week is not enough to build a multiplayer feature. The fact that I got it working to this point is really a miracle. Just to make an example the first version of PTD took me 5 months of work on and off to just have about 11 pokemon, even less moves, level cap at 10, and only 3 levels. Multiplayer is a whole other beast, you have to deal with latency, match making, trying to keep the games in sync. Instead of saying hey it's not done please wait another week, I got to a good stopping point and released it as it was. So the way I see it multiplayer can only get better. But I've had worries about being able to keep it up for free and for all players. Well.. I have good news!

    Thanks to our great sponsor we will be able to have free multiplayer for everybody! With one condition! That the multiplayer is exclusive to his website. So while you can still play here for the story mode, and challenge mode, the multiplayer will take you to the playtowerdefense.com website to play there. A small price to pay for getting your multiplayer for free!

    In other news, like you guys know I always enjoy hearing from you guys and letting you guys experience the content as soon as possible. My friend GraphicForce suggested an idea of having a preview youtube video of what the weekly update will have, and I agreed. So each week GraphicForce will make a video previewing whatever is new on the update for that week before the update comes out. Click here to see the first PTD First Look!



    In other other news, you guys decided what I should work on this week! The winners are story mode level and more achievements. So let's start there.

    Version 5.2 is now available in the blog, with new mystery gift avatar and apk,swf,exe v5.2.1 coming out on Monday! Enjoy!

    Story Mode Level (100%) - After saving Meowth and defeating Sabrina you must now train against your past opponents. Can you get past them?
    • Level Intro (100%)
    • Level Layout (100%)
    • Level Waves (100%)
    • Level Ending (100%)
    • New Mechanic (100%) - Picking different path to send your attacking pokemon to.
    New Pokemon to capture (100%)
    • New Moves (12) (100%)
    • Implement Graphics (100%)
    • Implement Shiny Graphic (100%)
    • Implement TMs (100%)
    • Implement Moveset (100%)
    • Implement stats in game (100%)
    • Implement in Trading Center (100%)
    New Achievements (100%)
    New Mystery Gift (100%)
    New Pokemon up for trade on my account samO (0%)
    Deciding who will get my Shiny Horsea from trade (0%)
    Adding new moves into pokemon center move list (100%)
    Fix abilities text being messed up when you pause the game (100%)
    It is no longer possible to have space or special characters in the avatar chat room (100%)
    It is no longer possible to have 2 people with the same name in the avatar chat room (100%)
    The chat will no longer scroll automatically if you have scrolled up to read something, if you are scrolled all the way down the chat will still scroll automatically (100%)
    Making multiplayer point to the PlayTowerDefense Website (100%)
    Creating a new database to hold user data, the current ones are getting filled (0%)


    I will keep updating the blog with the progress so keep coming back for more. As always let me know what you think! Top 10 questions will come back for next week.

    Posted in , , , , , , , , , , | Leave a comment

    Pokemon Tower Defense: v5.1 is out! Keeping Multiplayer free! and you decided what's on this next update! PTD Sneak Peak with GraphicForce!

    Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Purchase some SnD coins and get Ninja-ja bonus items free! Click here for more info.

    Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar! 


    What's new in v5.1

    • Level cap to 70
      • New Moves
        • Me First - Mew
    • Missing Moves for Victini, Entei, Raikou, and Suicune
      •  Lava Plume - Entei
      • Searing Shot - Victini
      • Incinerate - Victini
      • Endure - Victini
      • Flame Charge - Victini
      • V-create will be learned at level 98 for Victini.
      • Fusion Bolt will be learned at level 99 for Victini.
      • Fusion Flare will be learned at level 100 for Victini.
    • Added Seadra and Horsea properly to the Pokedex
    • Removed Shiny Horsea that are hacked, and then adding Shiny Horsea for adoption
    • First version of Multiplayer - First map, premade teams, can't change moves, randomly either attack or defend, attackers win if they carry the old rod back. Attackers have 1000 energy to use. Defenders win if they don't let the attacker carry the old rod back and the attacker is out of energy. Winning or losing has no rewards or penalties.
    • Put a new pokemon up for trade on my Account samO - Shiny Horsea is now up for trade on my samO account!
    • Added new moves to the Pokemon Center Move List
    • Removed odd looking reflection on pokeball on the main menu - It looked funny, ;)

    Where can I play?
    WE MADE IT! Well almost... Multiplayer v1 is now up and ready to play. But I will be the first to say that while it's okay it's nowhere near what it should be. The reality is that one week is not enough to build a multiplayer feature. The fact that I got it working to this point is really a miracle. Just to make an example the first version of PTD took me 5 months of work on and off to just have about 11 pokemon, even less moves, level cap at 10, and only 3 levels. Multiplayer is a whole other beast, you have to deal with latency, match making, trying to keep the games in sync. Instead of saying hey it's not done please wait another week, I got to a good stopping point and released it as it was. So the way I see it multiplayer can only get better. But I've had worries about being able to keep it up for free and for all players. Well.. I have good news!

    Thanks to our great sponsor we will be able to have free multiplayer for everybody! With one condition! That the multiplayer is exclusive to his website. So while you can still play here for the story mode, and challenge mode, the multiplayer will take you to the playtowerdefense.com website to play there. A small price to pay for getting your multiplayer for free!

    In other news, like you guys know I always enjoy hearing from you guys and letting you guys experience the content as soon as possible. My friend GraphicForce suggested an idea of having a preview youtube video of what the weekly update will have, and I agreed. So each week GraphicForce will make a video previewing whatever is new on the update for that week before the update comes out. Click here to see the first PTD First Look!



    In other other news, you guys decided what I should work on this week! The winners are story mode level and more achievements. So let's start there.

    Version 5.2 is now available in the blog, with new mystery gift avatar and apk,swf,exe v5.2.1 coming out on Monday! Enjoy!

    Story Mode Level (100%) - After saving Meowth and defeating Sabrina you must now train against your past opponents. Can you get past them?
    • Level Intro (100%)
    • Level Layout (100%)
    • Level Waves (100%)
    • Level Ending (100%)
    • New Mechanic (100%) - Picking different path to send your attacking pokemon to.
    New Pokemon to capture (100%)
    • New Moves (12) (100%)
    • Implement Graphics (100%)
    • Implement Shiny Graphic (100%)
    • Implement TMs (100%)
    • Implement Moveset (100%)
    • Implement stats in game (100%)
    • Implement in Trading Center (100%)
    New Achievements (100%)
    New Mystery Gift (100%)
    New Pokemon up for trade on my account samO (0%)
    Deciding who will get my Shiny Horsea from trade (0%)
    Adding new moves into pokemon center move list (100%)
    Fix abilities text being messed up when you pause the game (100%)
    It is no longer possible to have space or special characters in the avatar chat room (100%)
    It is no longer possible to have 2 people with the same name in the avatar chat room (100%)
    The chat will no longer scroll automatically if you have scrolled up to read something, if you are scrolled all the way down the chat will still scroll automatically (100%)
    Making multiplayer point to the PlayTowerDefense Website (100%)
    Creating a new database to hold user data, the current ones are getting filled (0%)


    I will keep updating the blog with the progress so keep coming back for more. As always let me know what you think! Top 10 questions will come back for next week.

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