Showing posts with label mystery. Show all posts

Pokemon Tower Defense: What's next? Doing the impossible. How to get your Mystery Gift code. You guys are correct.

Hey guys, I've been reading pretty much all the comments, haven't had the chance to really answer anything. Each week it gets harder and harder to answer all the great and not so great questions. I plan to put up an FAQ with answers to most of the questions you guys have.

I don't really need to wait for the poll to be over to know that level 8 needs to be toned down, but for those of you that liked the challenge you don't have to worry the level will show up as a challenge mode level.

Speaking of challenge mode, beating a challenge mode level for the first time will be how you get a mystery code, each level will give out it's own mystery code.

Now to talk about the next update.

Shiny versions of all current wild and catchable pokemon!
Challenge Mode Levels!
Level cap raised to..........

I want to raise the level cap to 40 but I don't know if I will make it in time so I will be posting a list of what needs to be done to get there, I might make it to 30 or maybe 22 who knows, maybe I will reach this impossible goal.

Challenge Level (75%)

Level 25 Reached!
27 New Moves (100% done)
5 New Evolutions (100% done) 

Shiny Pidgey added, 0.01% for it to show up when a pidgey shows up. 
Shiny Geodude added, 0.01% for it to show up when a geodude shows up (Mt. Moon). 


There might not be a new level this week... I really want to get the cap up as much as possible to try to push the game towards a more completed stage so that levels can be done quicker.

Also I wanted to talk about the bugs that people had mentioned and what's my priority right now.

1. Making Storage work. Storage now has different boxes that you can store 21 pokemon on each box.
2. Fixing the bug that makes the enemy stop moving. Thanks for all the info!
3. Fixing Geodudes attacks.
4. The password field on the Save Profile Online page will now hide your password as your type it.
5. Added two rare candies to Viridian Forest 1 making the total 5. This will make it easier for new players to beat the level.
6. Storage pokemon now have their levels displayed.
7. You can now save a new profile using the same email and password as before, thus overriding the original one.
8. When playing from a website, exe, or swf, when dragged, the pokeball and pokemon will be centered directly on your mouse cursor.
9. The game will now remember your sound settings.
10. The disclaimer at the start of the game will only show up once.
11. On Level 1, Professor Oak will only tell you how to play once, if you go into checking a pokemon and return to the party screen he won't show up again. 
12. In the pokemart fixed an issue that you could continue to buy a stone on the "thanks for buying" and "you don't have enough money" screens. Thanks Keyser!


Also if you don't play on the websites I mentioned before on the previous blog, please consider playing on one of them because I don't plan to send updates to 20 different sites.

As always let me know what you think! Until next time.

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Pokemon Tower Defense: v3.6.1 is out! New Mystery Gift Bug Catcher and Weekly Progress List

Want to play Ninja-ja? Get a shiny pikachu, shiny mew, shiny starter, shiny magikarp or have your suggestion for a weapon design to be used on Ninja-ja? Click here for more info on how you can get those things.

Get Ninja-ja: Apprentice Edition for free, after completing one of the offers provided! 

Visit the PTD: Pokemon Center - a place to trade pokemon, view your items and change your avatar!


What's new in v3.6.1
  • Bug Catcher Mystery Gift Avatar - Solve the Mystery Hunt to get your very own Bug Catcher Avatar!
  • Shiny Quest Bug Fix - The Shiny Voltorb Quest will now accept Electrode and Pikachu at level 42 or higher.
Where can I play?
So looking at the polls it seems like the majority of you like the SnD Coin idea. I can assure you that you won't be able to buy anything exclusive. It is meant for players who want to save time or just donate and get a nice prize in return.If you don't or can't pay then you can still get the same prizes by playing the game or trading somebody.

I'm also looking forward to HTD Tuesdays tomorrow :) I'll be posting some art and I'll be talking a little about some early work that Dan and I have done for the design of the game.

Progress List Moved to top blog post you can discuss it there.

Keep the feedback coming! As always let me know what you think.

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Weekly Progress: Working, PTD 2 improvements, small games, pick your first Mystery Gift!

Want to get the Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.


Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!


Working
Work, work, work! That is what we are all about right now here at Sam and Dan Games. Let us look at what everybody is working on!

First the artist, since all the graphics in Pokemon Tower Defense are taken from the actual games we don't really need artist for PTD2, I mean admit it you love my attack graphics! So all of them are working on Hero Tower Defense. Kevin, our first artist, made a great blog post about what the artist have been making this past month. Check it out here. Not in the blog is the work that Joel has done. Joel while working on the PTD Fan film and his other projects was able to complete some weapon designs and a weapon model. Dan will also be lending his hand at helping with the 3D models.

Second the programmers. Yes there is more than one! I've been talking to him for a long time now about joining us and now he is finally ready. I would like to welcome Jonathan to the team. He will be helping with the programming starting off with some new game prototypes that I will talk about down below. I'm also a programmer, I'm working on HTD, PTD2, and also some prototypes.

Lastly the designers. Dan as you might know is in charge of designing and managing HTD, with feedback from the team. He is also in charge of the HTD blog post and answering SnD Coin orders. I'm in charge of PTD, PTD 2, and the weekly progress blog. Dan and I work together to figure out what we should focus on and which paths should we take as a company.

PTD 2 Improvements
Believe it or not I can't just copy and paste all the code from PTD to PTD 2! A lot of it needs to be refined and some critical parts drastically changed. This is why it has taken so long for the 1v1 mode to come out. I'm here to tell you about some of the improvements that I have been able to make to PTD that I hope you will enjoy. So here we go.

1. You can now swap tower positions by dropping a tower in the other tower's spot.
2. Attack's cooldown won't reset if you change the move, return the pokemon or move a tower from its spot.
3. Damage text will now be white and have a dark background behind it to make it easier to read the text. Also all types of damage will have the same color. Super effective damage will be larger, and ineffective damage will be smaller font. Also critical damage will show up as slightly bigger and in a yellow color. So that its easier to see when you get a critical hit or when somebody critically hits you.
4. When you change the size of the map it will now center itself. (See HTD's map)
5. You can't drag the map so that it will be off screen. (See HTD's map)
6. Many other improvements to the level code.

When you play PTD2 you will notice a bunch of small changes to almost every area in the game. I hope you guys will enjoy them when the time comes. (I'm still working on it!)

Small Games
So last week I talked about small games. Not sure if I mentioned it before but Dan and I are about big complex ideas. We like games with a lot of depth. I tend to go for the more easy to pick up and hard to master, and he tend to go for the hardcore from the start games. A good example would be my love for the Super Smash Bros series and Dan's love for the Street Fighter series. The problem is we don't have the money to make the big complex games, and even something of medium size (like HTD) will take us a good long while to make. So it is with this in mind that we want to produce some smaller but fun games for you guys to play. Three prototypes we are looking at are: A beat em up game designed by Kevin. A barrel jumping game (like the original donkey kong) inspired by the a concept from Joel. A simple RPG designed by me inspired by the 3DS RPG Find Mii. These will be fun games that will be connected in an interesting way that I'm not ready to reveal at this time.

Pick your first Mystery Gift!
So the 5th Generation of pokemon won for the first poll and you guys gave a lot of great comment as to who you wanted from different generations. I gathered up all the names and I picked the top 3 plus I added my own suggestion (Sandile) to the poll. Make your pick!

That's all I have for you this week, thanks for the support and as always let me know what you think!

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Weekly Progress 10/16: New Mystery Gift, Story Level, Creature Universe: Pick your side! Light vs Dark!

Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.


Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

Welcome back guys and gals! Another week to see the evolution of Sam and Dan games has arrived. Sorry about wait for the blog but better late than never. This week I'm pretty excited about what is coming. We will have a new mystery gift, new story level that will actually have a story to it! (Finally! I know right!) I will finish up the 1v1 changes and a few more things. This week I have to meet with the photographer for my wedding and I have class on Wednesday so instead of packing up the week and then not being able to deliver I'm keeping it short but with meaningful content. So let's get into more detail about this update and then talk a little bit about Creature Universe.


New Mystery Gift
For the first Mystery Gift we made a poll to figure out which Pokemon you guys wanted to have and as we all know Zorua won. This week we will have a new poll! The choices will be: Riolu, Axew, Sandile, or Klink. You will have a couple of days to vote so I have enough time to add it to the game.

New Story Level
We will finally head to Cherrygrove City but all is not well. There is a report that the Legendary Birds have been spotted but they are causing havoc! I'm pretty excited about this level since it develops the story a little more.  

Small Level Cap Increase to 12
Increasing the level cap a bit, note that the new level won't require you to be at level 12 to beat the game will be balanced properly for what level you should be at that point. The level will make use of the effective level mechanic that will temporarily delevel your pokemon on that level but they can still earn experience for their actual level and keep their moves and evolutions. 

Saving your pokemon's position in storage and party
Right now when you move people around in your party or storage that information is not saved when you log back in. This update will now save that position information and hopefully fix the bug that will give your pokemon the wrong moves.

Better Map UI
Making the Map UI look more like the Battle UI and having information like the current time of the game.   

Weekly Progress:
Okay so lets look at the list that I have for this week! Keep checking back as I work on these to see my progress and cheer me on.

Alpha v1.22.1: Released! Evolution Bug Fixes
  • Fixed showing the wrong graphic if the pokemon that is following you evolves
  • Fixed pokemon evolving not getting saved properly
Alpha v1.22: Released! Have questions about Effective Leveling? Check the FAQ.
  • New Story Level -  Panic at Cherrygrove City 
    • New Map Cherrygrove City
      • Rip Sprites
      • Create Map Objects and Hitboxes
      • Create Map Layout
    • New Characters
      • Rip Sprites
      • Create Character Object
    • Intro
      • Movie Scene
      • NPC Character Dialog Changes
    • Level Layout
      • Background
      • Spots
    • Level Waves
      • Set up pokemon
      • Pokemon Graphics
      • Pokemon Attacks
      • Arrangements and timing
    • Ending
      • Movie Scene
      • NPC Character Dialog Changes
      • Cherrygrove NPCs
      • Cherrygrove Interactive Objects
      • Add new pokemon to trading search and request
  • Level cap to 12
  • New Mystery Gift
    • Pokemon Graphics
    • Pokemon Stats
    • New Attacks
      • Endure
      • Counter
      • Force Palm
    • New Abilities
      • Steadfast
      • Inner Focus
      • Prankster 
    • Add to Pokemon Center Trading Search and Request 
    • Change Link and Graphic
    • Change Server Code  
Creature Universe: Pick your side! Light vs Dark!
A couple of weeks ago in our development team meeting we talked about how your character can make choices. These choices would have a big impact on the world around you. Would you keep thing in order or would you bring things into chaos? We talked about it a lot and many ideas came out of it. So I want to talk a bit about it. In previous blogs we talked about the Neutral, Light and Dark types. These are creature types but they also represent three sides that you can take in the game. There will be two organizations in the game that are after something and they both go about it in two separate ways. If you mostly only help one of them you will join their side. If you help both out pretty equally you will stay Neutral. Which side you join will also determine a few other things. Some creatures when they reach an evolution might evolve in 3 different directions either neutral, light or dark. It totally depends on how your character is aligned. Also some evolution will only happen if you are really deep into Dark or Light. So some creatures will be out of reach if you don't go fully into one alignment. Keep in mind that if you are Light aligned you can still have Dark creatures. There are only a few exceptions.

Another thing that I wanted to mention is that Light or Dark neither of them are evil. They are both after something and they both have evil people inside of their organizations that you will have to stop. So don't think okay Light = good and Dark = evil.

As you progress with that organization you might even make it to the top and become its leader!

So that is all we have for this week. Keep checking back, subscribe to our twitter, leave us a comment. Let me know what you think!

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SnD Weekly 10/30: Spooky Mystery Gift! Day of the Week Events! Meteor Crisis in Creature Universe!

Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.


Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

Hey everyone! I hope all is well for you. Things are running right along here at Sam and Dan Games, and I'm here to bring you the goodies for this week. So let's get started!

Mystery Gift
This being the last week of October it would be a shame not to have a Ghost pokemon be the mystery gift so I put up a bunch of different Ghost to pick from. Let's the best one win! Golett is the winner!

Day Of the Week Events
In some Pokemon games you will get trainer battles, contest or some events that only happen during a certain day of the week. This feature is coming to PTD2 and CUTD. The first of such events will be a Spooky one that will only happen a certain day of the week and only at night! Look forward to it and the reward that it will bring.

New Route 31
I'm also adding a new Route that will come with a few new Pokemon to capture.

Pokedex!
Finally we will get the Pokedex! The Pokedex will keep track of what you have caught, now that we have evolution I need to add the Pokedex that will more accurately keep track of what you have instead of giving you credit for things just because you have the evolution.

Level cap to 100! (Sorta)
This one is sort of a bold move, but with the Effective Level mechanic this can work. So you might ask what about moves and evolutions? Well this is where the sorta part of it works out. Getting all the moves done quickly is out of the questions so what will happen is that you will level up but you won't learn any new moves passed the soft level cap (12). Evolutions on the other hand are pretty easy to put in so you will be able to Evolve! I think it's a good trade off. Instead of playing a lot and not gaining exp you will be able to keep leveling up your creature while you try to get the Daily Challenge or just shiny hunting. With the Effective Level mechanic levels will still provide some challenge without me having to make them extremely hard for anybody who doesn't level up or is just starting to play.

Daily Challenge and Other things..
You can read last week's blog post to find out more about Daily Challenges. I will also be working on these to get them out as soon as I can.

Okay so now that we talked about what I'm working on, let's look at the weekly progress list.

Alpha v1.24.1: Released!
  • Golett Mystery Gift should only give out one pokemon and it should be genderless
  • Geodude in Swarm battles should not have the attack Take Down
  • Fixed a bug with not being able to pick your starter when starting a new game
  • Fixed a bug with certain pokemon's TM list
  • Bug with Jigglypuff's swarm battle
  • Problem with Gastly learning curse
Alpha v1.24:  Released!
  • Give Metapod and Kakuna Relearn moves so they can level up
  • Fix issue with a Shiny or Shadow Evolving and losing it's shininess if you save after evolving and not before
  • Fix issue with the map not scrolling when you walk around while being caught in Spinarak's Web
  • Display Force Palm's Damage in the info box
  • Level 100 cap
  • New Evolutions from Current Pokemon Added to the game (19)
    • Graphics
    • Stats/Info
    • Attack Info
    • Evolution Info
  • New Pokemon Added to the game (5)
    • Graphics
    • Stats/Info
    • Attack Info
    • Evolution Info
  • New Evolutions Added to the game (12)
    • Graphics
    • Stats/Info
    • Attack Info
    • Evolution Info
  • Route 31
    • Map Graphics
    • Map Triggers
    • Map Spawn Locations
    • Map Spawns
  • Dark Cave
    • Map Graphics
    • Map Triggers
    • Map Spawn Locations
    • Map Spawns
  • Route 46
    • Map Graphics
    • Map Triggers
    • Map Spawn Locations
    • Map Spawns
  • New Map Behaviors (7)
    • Zubat
    • Bellsprout
    • Gastly
    • Phanpy
    • Geodude
    • Spearow
    • Jigglypuff
  • New Wild Pokemon Battles (7)
    • Swarm Style
    • 1v1 Style
  • New Abilities Added to the game
    • Iron Fist
    • Klutz
    • No Guard
    • Pickup
    • Levitate
    • Gluttony
  • New Attacks Added to the game
    • Rollout
    • Odor Sleuth
    • Flail
    • Take Down
    • Lick
    • Spite
    • Curse
    • Growth
    • Mean Look
  • Fixed a bug when trying to check your items when you didn't have any in 1v1 mode
  • Mystery Gift
    • Add Pokemon and Evolutions
    • Change Server Code
    • Change Client Code and Graphic
Meteor Crisis in Creature Universe!
I always like to end the blog post with a little bit of Creature Universe. A few weeks ago I had a meeting with the crew and we came up with this idea, and this week we developed it some more. When you start playing Creature Universe a big event will happen that will shake the planet and affect everybody that lives there. A great Meteor has crashed into the planet, but didn't destroy it!!! Everybody is overjoyed that they are still alive but in a few days strange events start happening all throughout the world. The grass starter island called "Pillar Island" is now swarming with bugs! Will you help in this hour of need? Check out one of the bugs that you will face on Pillar Island.
Work In Progress Toxic Creature
I hope you guys enjoyed that little preview and that you keep coming back every day to check out my progress on the update. As Always let me know what you think!

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SnD Weekly 11/13: Creature Universe Back to the basics, Webcomic, limited and more valuable Mystery Gift

Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.


Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

Hello everyone,  pretty interesting week we had last week. By interesting I mean lacking in any updates. I must admit that I've had a rough last couple of weeks and the whole security update really took a lot out of me. After a few days of clearing my head and relaxing I'm ready to get back on the horse. In my days off I really had a chance to think about a couple of things.

Creature Universe TD - Back to the basics
Do people ever tell you something that triggers something else in your mind? This happens to me quite often. Many times your feedback and suggestions are triggers to other thoughts that help the game grow and evolve over time. In this case Joel, my brother, commented on PTD2 and how complex the game had gotten when compared to PTD1. PTD1 had the element of pick up and play just getting into the action. PTD2 appeals to me because I like to explore and walk around but this comes at a price of having a game that you sit down and play when you have more time. I felt that if I really want to bring CUTD to the mobile market and to save time in development that it would be best to remove the walking around part of the game and stick to a structure similar to PTD1. The focus will then be on making the levels, creatures, attacks, and abilities more interesting to play. Since we already have a Mystery Gift figured out this week the poll will be about which of the two different structures did you like best. PTD1 or PTD2?

Joel & Sam Make Comics
I mentioned Joel just a bit ago, he lives only about an hour away from my house so I see him three to four times a week. We talk a lot about projects, games, and movies. Every once in a while we talk about projects that we can work on together but with running Sam and Dan Games, plus school, plus life, my time is very short. With this project I help up with coming up with funny and interesting ideas for comics that cross over famous video games with famous movies. The first crossover is Hunger Games with Fruit Ninja, and Joel came up with Star Wars with Portal. Check them out and comment on the comic blog with what other crossovers you might want to see. http://joelsamcomic.blogspot.com/

More Limited and Valuable Mystery Gifts
Mystery Gifts are meant to reward players who are following along the development of our games. The first few Mystery Gifts have been regular versions of pokemon that won't show up for a while. These have value in that they won't be available for somebody that didn't get the Mystery Gift but they will be able to get them once the game reaches that stage pretty easily even thought it could be years before that happens. To further increase the value of Mystery Gift the next Mystery Gifts will be shiny version instead! The only major complaint that people have with Mystery Gifts is that since you can enter the code so much there is an over abundance of them. To counter this you will only be able to enter the code once for each account. You will get 3 pairs of male and female so if you wish to trade them later on you will have 2 extra pairs. After this the code will no longer work for your account and yes I know you can make more than one account and get more but I hope that the extra work involve will lower the amount that people get and thus reduce how many are out there and increase their rarity in the future.

Weekly Progress
For PTD2 I'm still working on the items from last week. During my break I remembered the things that I did wrong with PTD1 and the major one was rushing out content to get it out each week. I still like adding things to the game every week (I'm sure you guys wish there was new content every day!) but I want to make sure that what I make lives up to my expectations and a lot of time to get something out in by the deadline I have to cut things down. So what this means is we still get weekly updates but I will make sure that I get things up to the quality that I want to reach instead of rushing things to get them out on time.

Alpha v1.25: Released!
  • Mystery Gift
    • Graphics
    • Stats
    • New Attacks
      • Charge
    • Evolution Information
    • Add To Trading Center
    • Change In Game Mystery Gift Link
    • Change Server Code - To give out the correct mystery gift and limit users that have already used it.
  • Update Pokedex when you evolve a pokemon
  • Properly align some pokemon when they are following behind you
  • Better Map UI - Similar to the Battle UI, it shows time of day and your current money amount.
  • Pokedex
    • Implemented in-game
    • Save and Load Pokedex Data
  • Saving Pokemon's party and storage position
  • Add a confirmation popup to the back button on story mode
  • Check the Forgot Password pages for any errors
  • Sponsor Versions of the game
  • Daily Activities - The first activity is to trade with 10 different trainers in the PTD2 Trading Center. 
    • Letting you buy adoption pokemon from ptd2 with Daily Coins 
    • Creating Daily Activity page 
    • Creating first daily activity 
  • Pokemon Researcher
That's what we have for you this week, we are still working on all the funding prices and all of that so hopefully that will come out next week. We will really need you guys to chip in and help us continue making you great games. As always let me know what you think, I read all the comments posted on here, twitter and all emails. I don't have enough time to answer them all but I do read them.

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Pokemon Tower Defense: New Update is out! Alpha v2.2! Hitting a million views, and easter mystery gift hunt!

Well the update is out, check out the Game Download Link tab for the links to download the new version.

All mystery gift codes for people who previously donated 10 or more (the evolution stone codes) will be sent out by Monday. Thanks :)

This update bring the level cap up to 25!
And the first challenge mode level! When you beat the challenge mode level you will get a mystery code! 

Some good news! We hit over a MILLION views on newgrounds this week, I'm really grateful of you guys for getting me there and I can't wait to see how far we go!

My friend over at playtowerdefensegames.com has created a Mystery Gift Code Hunt for you guys if you go to this link http://www.playtowerdefensegames.com/blog/pokemon-mystery-gift/?pokemongame , you will get hints to find out a very special mystery gift code! This code will only be available for a week so get it while it last. Also you need v2.2 for this code to work!

As you might have seen/heard/read the game got taken down again from the android marketplace :(. So you guys will have to download the apk and install it manually. If you get any errors or just don't know how to do it, then feel free to check out our forums, somebody there will gladly help you out. I don't know a whole lot about how to install it ect. >.<

I sent the update to the following websites:

Newground - Updated
PlayTowerDefenseGames - Updated
Gamerfish - Updated
Mofunzone - not yet updated
Freeworldgroup - Updated
funnygames - not yet update
Minijuegos - Updated

If you don't play on these sites I would recommend playing on one of them, don't ask me to send an update to any other site, just tell the owner to grab the updated game from one of these.

Lastly, thanks again for all the support, and have a Happy Easter!

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