Showing posts with label contest. Show all posts

Weekly Progress: PTD v3.5, Title Screen Contest Finalist, ideas for the future.

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Visit the PTD: Pokemon Center - a place to trade pokemon, view your items and change avatar!

So our forum members have voted and the Title Screen Contest Finalist have been choosen! View the entries below and then vote on the poll for who you want to win! This title screen will replace the current one until I do another one of these contest.

WINNER! - Entry (1) is a flash animation, click here to view it.

Entry (2) Above
Entry (3) Above
Entry (4) Above
Entry (5) Above
Entry (6) Above

Entry (7) Above
Thanks to everybody who participated!

You guys voted and now you can change the nickname of a pokemon regardless if you got it from a trade.

Okay so let's talk about the update for this weekend.

We have another story mode level coming. This time we are heading to the Rock Tunnel and all it's darkness, Flash will finally have an "out of battle" use. This also means 2 new pokemon will be added along with their evolutions. Plus regular onix will also show up to be captured.

A new feature that many of you have requested for a long time is finally coming. I will be adding a tower targeting system to the game. You will be able to set your individual towers to specific targeting instructions such as attack first, attack last, attack with candy, etc.. please post your suggestions for good targeting commands on the comments below.

Finally, many of you have talked about alternative ways to get shiny pokemon that don't require extreme luck. So for one of the new pokemon that is coming in the update I will be adding a special quest inside the game that once you finish the quest you will be awarded the shiny version of that pokemon. The quest will be a combination of things that you will have to accomplish, the game will give you clues as to how to do the quest. I hope you guys will enjoy it. Eventually every pokemon will have it's own quest so that you can find it's shiny version. On top of that you can still find shiny pokemon randomly in the while just like you can now.

That's all I have for the update below you will see my progress in completing it, keep checking back during the week to see how I'm doing :)

New Story Level  (100%)- Rock Tunnel - Make your way across the maze-like tunnel and find the exit. Battle against multiple trainers, wild pokemon and a giant onix! Can you save the old man and finish his quest for a shiny voltorb? Or will your spend your days on the cave training your pokemon?
  • Intro Scene (100%)
  • Level Layout (100%)
  • Level Waves (100%)
  • Ending Scene (100%)
  • Rock Tunnel Preview - Choosing which path you want to take.
 2 New Pokemon to Catch (100%)
  • Graphics (100%)
  • Shiny Graphics (100%)
  • New moves (9) (100% done)
  • Add these pokemons' stats into the game (100%)
3 New Pokemon Evolutions (100%)
  • Graphics (100%)
  • Shiny Graphics (100%)
  • Add these pokemons' stats into the game (100%)
New Relearn Move (100%)
  • Submission
    Increased Shiny Rate (100%) - Increased it from 1/10,000 to 1/8000 to better match the real games. I won't be increasing it anymore than this.

    Trade Center - Non Shiny Pokemon will now say "Regular" after their level and "Shiny" is now bolded (100%) - This is to prevent scamming.

    Attacking pokemon can only be made to turn around once (100%) 

    New Title Screen (Postponed) The Winner has not sent me the fla files yet.
    Title Screen skip function (Postponed) The Winner has not sent me the fla files yet.

    Certain pokemon's tower health is too big when caught (100%)

    Targeting Menu
    Targeting System (100%) - Choose from a variety of commands to your pokemon so that he will attack specific targets. The commands are: Regular, Fastest, Slowest, Least Health, Most Health, Super Effective (Super Effective will prioritize target's that your pokemon would be more effective against. For Example Pikachu will now hit Zubats first before he tries to hit geodude if they are all together.), Ignore Red (Ignore pokemon when they have a red bar), Focus Candy (Prioritize pokemon with candy), Ignore Candy (Prioritize pokemon without candy).

    Pokemon used or captured on the hacked version of the game will now be tagged with (Hacked Version) on the trading center and will not be eligible as pokemon for any shiny quest requirement. (100%) - This will only affect pokemon that are placed in a spot or captured from v3.5 of the hacked game. All your previous pokemon that leveled up with the hacked version will not be retroactively tagged. (Note: You can still use these pokemon in your game like any other pokemon.)

    New pokemon shiny quest (100%) - Get clues in the game to finish this quest and get the shiny version of this pokemon.

    Increased Duration of all Buff (100%)

    Fix Diglett's Cave Level (100%) - Pokemon hit with moves that make them turn around will make the candy dissapear before reaching the end.

    Fix Diglett's Cave Intro Typos (100%)


    Lower Diglett's Cave's pokemon's health (100%)

    Security Update (100%) - Preventing the use of programs like Cheat Engine to change a pokemon's number or level. Doing this will result in not being able to save your game and having to log in again.

    Adding New Mystery Gift Avatar (100%)

    Bug Fixes (100%)
    • Enemy pokemon can no longer grab candy from far away (100%)
    • Doing two achievements at the same time will now save both achievements (100%)
    Distribution (0%)

      So that's what I have so far for the update, like I said before let me know which commands you would like the best in the comments below.

      More on Shiny Quest - For people who are worried about all their time searching for shinies being wasted. This shiny quest won't be for a pokemon that was previously in the game. Also the shiny quest isn't going to be easy and will require a lot of effort for example you might need to catch a rare pokemon 10 times in one sitting, or might have to present a pokemon with a certain move. Even beat a level a certain way.to finish the quest. The quest won't be quick and easy I'll make sure of that, the good thing about the quest is that there is a guaranteed prize at the end. You aren't just looking and looking not knowing if it will show up. 

      Ideas for the Future
      I've come up with an idea that will make it possible to keep all the attack's cooldown at 18 and give them their proper attack power from the handheld games.

      The idea is to implement PP.

      After a lot of great feedback I've decided to scrap the PP idea, and find a better solution to make it work. Scrapping the PP idea is actually better for me since I don't have to deal with coding that system. If you don't know about the PP idea don't worry about it, chances are you wouldn't like it.

      Instead I'm going to do something with pokemon abilities. Basically the more your pokemon attacks or gets attacked (think street fighter 4 meters) the more rage it will build. Once you have a full rage bar you can use that pokemon's ability! I'll be looking at what abilities the games use for each pokemon but I will tweak them or completely change them into something that will be extremely useful in the game. For example when using Bulbasaur to defend you might want to use his Overgrow ability which would remain similar to the game. Once you fill up your meter and use the ability his damage will gain a great boost for a limited time. But if you are attacking then you might use Chlorophyll which I would change into not only giving you a speed boost but also heals you as well. These abilities will also have a passive component to them. So for overgrow if your pokemon gets damaged and only has very little life left then the ability will trigger for a short amount of time (abilities will have cooldown). So they will be passive yet if you build up your rage meter you can unleash a stronger version of the ability whenever you feel like.

      For the moves to keep their original values and have relatively close cooldowns (some will be slightly lower or slightly higher) I will have to implement: being able to miss, being able to take recoil damage, being able to heal yourself (moves like absorb), towers being able to get status effects like paralysed and confused.

      So what do you think? As always leave me comments below about what you think.

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      Weekly Progress, Day and Night system for PTD 2, PTD 2 Title Screen CONTEST!

      Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.


      Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar! 


      Hey guys and gals. Another week of Sam and Dan Games has begun! v6.1.1 of Pokemon Tower Defense is now out! You can get your very own Shadow Lickitung by finding the Mystery Gift Code at the link above. (Yes I know he doesn't know Shadow Rush, but you can relearn them move if you want :) )

       We are working hard to get you guys some entertainment and at the same time thinking about what the next steps are for us. As an small independent game studio (we aren't even an official company yet, but will be this year) the best thing we can do is create new and exciting games. Pokemon Tower Defense is an exciting game but we really can only do so much with it because we didn't create Pokemon. Which is why you will see us focus on Hero Tower Defense once PTD 1 is over. But I realize that most of you here are fans of PTD and I have created over 400 moves which I plan to maximize. So I will also be working on PTD 2 on the side.

      Last week I put up a poll about the Day/Night System for PTD 2 (which I explained last blog) and it looks like the winner is a Dynamic Day/Night System! Because that is the winner I wanted to include more details about it.

      The Day/Night System will work similar to how it works in the game. Some pokemon or events will only happen at certain times in the game's clock. But unlike the game the clock will not be based around 24 hours or around your device's time. It will be based on your play time on levels. Each complete day might like 2-3 hours, when you first play the game will be in day time and as you play the time will be changing. About half way through the day you will enter night time. So as you can see it's not tied to any specific time zone or your computer's clock.

      Last week I also finished the preloader for the game, so instead of seeing a white screen you will see a percentage on screen and I made a cool little race so you have something to be entertained by while you wait. The race is Chikorita vs. Totodile vs. Cyndaquil as you load your game they will move closer to the finish line and who knows maybe they will evolve. This is just a small detail that I hope you can appreciate while you wait for the game to load.

      Also PTD 2 will have a nice little intro scene that Joel, my brother,  made. Joel will also be helping make the intro and ending cutscenes for all the levels which will help make them more interesting and detailed. It will also help me complete more since I will have my hands busy with HTD.

      PTD 2 TITLE SCREEN CONTEST!
      Speaking of intro scenes, just like PTD I'm holding a competition for the actual title screen of the game, this time they can't have their own animated intro (since the game will already have an animation to start) but can have animated elements. So no rolling pokeball and pikachu coming out of it but you can have the rollovers or animations in the page itself. For now just put the same elements that the current game has on there. (Start, Options, Feedback, the Mystery Code, Pokemon Tower Defense 2, a Sam Game, and tell us how to make it better) Post these on our forum so other users can comment and give you feedback. The prize will be all 3 SHINY LEGENDARY DOGS! Which won't be available until PTD 2 comes out later this year. Like I said don't email me your entries, post them on the forum. This contest will run for at least a month so you will have time to make them special. Show me what you got!

      We are also talking about our third game which is the Creatures Universe game (Project ANPO), you can read more about it here. As the weeks go by I will be talking more about the ideas I have for it on the blog so look forward to that.

      This week in PTD we will have a new Story level, new TMs, a new Mystery Gift, new level cap, along with some other bug fixes. I will also put some of my pokemon up for trade, got any special request for what pokemon I should put up for trade? Let me know in the comments. Also let me know which TMs you would like to see this week in the comments. (TMs with moves that are already in the game will be more likely to be added this week)

      PTD First Look for v6.2 by GraphicForce!


      PTD 1 Progress:

      Story Level (100%) - Pallet Town Training
      • Intro (100%)
      • Layout (100%)
      • Waves (100%)
      • Ending (100%)
      Mystery Gift Pokemon (100%) - This is for Monday! MissingNo. The Glitch Pokemon!
      • Implement in Saving Code (100%)
      • Stats (100%)
      • Graphics (100%)
      • Moves (100%)
      Added Toxic to the Pokemon Center's Move List (100%)
      New TMs (100%)
      • Hydro Pump (100%) - Being available to more pokemon.
      • Bulldoze (100%)
      • X-Scissor (100%)
      • Fury Cutter (100%) 
      • Sludge Wave (100%)
      • Psyshock (100%)
      Level Cap Increase (100%) - Level cap to 95
      • Implement in game (100%)
      • Implement in Saving Code (100%)
      • Implement in Trading Center (100%)

      PTD 2 Progress:

      Temporary Title Screen (0%) - The final one will be from the contest winner, but I will make a placeholder one for now.
      Options Menu (0%) - Adding some more options here, like a logout, and more.

      HTD Progress:
      Click here to see my HTD progress for this week.

      That's all for today! As always let me know what you think! If you have any question about PTD, beating a level or how to get a particular pokemon head to our forums, many people there will be happy to help you. If you have account problems send me an email for everything else leave me a comment below!

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      Weekly Update: PTD 2 Mode: 1 vs 1, Title Screen Contest, Avatar chat is evolving!

      Want to get the Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.


      Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!


      Hey guys and gals! Sam here giving you the weekly update for Sam and Dan Games. I just released a new alpha version of Pokemon Tower Defense 2. This release doesn't give you anything to play but it does reveal the subtitle for the game! Drum-roll please!...... Pokemon Tower Defense 2: Johto's Shadow!

      I think this game will be slightly more darker than the previous one. I will still have funny moments and all the colorful stuff but I think the characters will be put into more dangerous situations than the last. But overall it will still be rated E for everyone so you don't have to worry about it.

      If you have been following my twitter you might have noticed my dislike of making menus... I really just don't like them.... XD. They take a long time to make even if they are simple. If you look at the new version you can see that there isn't a lot there but all of that took me two days of work to get. I can't tell you how many times I tweaked something because it didn't look right or changed a color or tried something different. Now that I've finally revealed what I want in the title screen it's a good time to talk about the title screen contest!

      Title Screen Contest
      Okay so I know a lot of you worked on your submissions but you will have to tweak it to include all the buttons and the subtitle from this version. The idea this time around is to have multiple title screens, that either appear randomly or the user can choose his favorite and just keep that one. So that means multiple winners! I haven't determined the prize yet but. since there will be multiple winners the prize will most likely be SnD Coins that you can use on whatever you want. To submit your entry just email me at sotero86@gmail.com with your entry attached and subject "PTD 2 Title Screen Contest". The size should be 800width by 480 height. Make sure to include everything in the title screen currently on PTD 2 and good luck! I will post up the top 10 entries in 3 weeks and let you guys vote for your favorite!

      Avatar chat is evolving!

      I didn't mention our other game Creature Online Universe (Codename ANPO)  last week because I wanted to keep the focus on PTD 2, but this week I have more news on it. This game is a really long term project that will keep changing and evolving as it goes and in the end who knows what it will be like. It's like a living thing! Essentially this game will revolve around playing with other players online similar to an MMO but yet vastly different at the same time. Because of this, one of the first things that will show up in the game is just players chatting in a location, which sounds exactly like the Avatar Chat! So the avatar chat will be getting new avatars that will essentially be your character in Creature Online Universe.  Right now in the avatar chat you pretty much just have this one rectangle to live in and you can't leave it. So this first step is to have more room to walk around in. Then after that have building that you can go in. Then homes that you can buy, rent or sell. And so on. The Avatar chat will be evolving into what eventually will be Creature Universe! Just as a note: I'm mentioning this now but I don't have a specific date as to when this will actually happen. So just stay tuned every week.

      PTD 2 Mode: 1 vs 1
      Looking at the poll One vs One is pretty much the winner! So this is what I will focus on first. The idea is that you start with a very basic pokemon and as you battle more you will unlock more pokemon to battle with. Each time trying to get farther and farther earning more rewards to help you come back and try again. As I mentioned in the last blog this mode will be a nice way for me to give you guys something substantial to play while the story mode is worked on. But even this mode won't be made in a couple of days so please be patient. A good thing about this mode is that it rewards your account with some pokemon the farther you get. In the mode the pokemon that you will use will not be available to use in the story mode/pokemon center. But as you get farther and reach certain goals you will get achievements that will give you pokemon as rewards and those you will be able to use in the story mode and will count for your pokedex.

      This time around a lot of the rewards that you will get will not revolve around generation 2. My thought right now is that most mystery gifts and achievement rewards will be pokemon from other generations. So look forward to that!

      That is all I have for you guys this week, follow me on twitter for constant updates and come back on Thursday for some new Hero Tower Defense news. As always let me know what you think! 

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      Sam's Graphics Edition, things you want done, and forum contest!

      Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.


      Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

      Welcome to another AMAZING week of Sam and Dan Games! It is me Sam and with my game development partner Dan bringing you the latest news on what we are thinking about and what our goals are for this week. Read on to find this and more out!

      Last Week's PTD2 Update
      Last week we had a nice little update we got to see more of the story for PTD2. Since PTD2 has such a fast development speed the story is actually made as we go. I try to stay 2-3 steps ahead and I also try to think about how the whole story will end. To me the story is about the evil in each person and how it can come out but also how we can control and stop it. I haven't seen a lot of comments or emails about the story itself, I'm curious to hear what some of you think about it so far. I'm not oblivious enough to know that a good amount of people just skip over all the text and just play the level which is why I tend to highlight very important bits so that even people skipping can get the hints. Next!

      Forum Contest
      The Fan forum is now the Official PTD forum and it's getting a ton of new members, you should check it out to connect with other fans. If that is not enough then you will be happy to know that the forum is throwing a contest that is giving away shiny mews! Here is a video of Link's Collection http://youtu.be/9xP5Mfohp1o !
      If you are interested in the contest go here: http://pandoragaming.co.uk/topic/9801977/1/ 

      Sam's Graphic Edition
      So making a game can be a very challenging task. As a game designer you want to test out gameplay ideas as fast as possible. You want to see how your idea looks like when you can actually play it. Usually what I do is that I will think about an idea and I will do my best to visualize the idea in my head. If the idea seems good enough then the next step is to program it into the game and play with it to see if its as good as you thought it was. For PTD2 this process is pretty easy, all of the graphics are already made I just need to cut them out and place them on the right spot. This makes it real fast and easy to try out new ideas and it makes the weekly updates possible. For Creature Universe TD since the graphics are not done then it becomes a lot harder to develop. Also using different languages and frameworks (programming stuff) that I have no experience with can start making simple things harder to do. Good quality graphics take many hours and hours to make. So how can I focus on the gameplay when I'm waiting for graphics and have to deal with programming issues. Well you make your own graphics and you stick with the programming that you know!

      The goal here is to make an alpha version of the game that focuses on the gameplay while having what people call "programmer's graphics" in this case we are calling them "Sam's Graphics" so while the nice graphics are being carefully crafted I can still move on with design ideas and development and then at some point start swapping in the finished graphics.

      So what does it mean to you? Well as you might have read (or not) before we will be doing some funding to keep PTD2, CUTD and Sam and Dan games alive pretty soon and one of the prizes will be to get access to this Sam's Graphic Edition of the game. You will get the game before anybody else and you get to see how AMAZING I draw! You will be able to give valuable feedback that will help shape the game and you will be helping us continue our work, which is to make games for you to enjoy! Sounds like a win-win! Oh and here is a sample of the title screen :)
      Amazing, right?!
      Time for the Weekly Progress!

      Weekly Progress- Things you want done!
      Every week I ask you guys to post what you want to get done for the next week in the blog comments. One of the things that I read a lot is to expand the Pokedex to include a lot of the pokemon that you are getting in the game and on Mystery Gifts. So this week I will start that process with the Generation 1 pokedex being added. Just like when the pokedex came out it will count what you have right now as if you had all the previous stages. For example if you have a shiny raticate it will count as if you also had a shiny rattata at some point. After the first time you log in it will no longer do this and only count what you have with you. So after that if you traded for a shadow Blastoise (not possible yet) it would only count as a Shadow Blastoise in the pokedex but not as a Shadow Squirtle and Wartortle. So pretty much don't worry about it!

      For Mystery Gift this week we will have the remaining types: Poison, Rock and Bug to choose from and then I will pick a selection from that for you guys to vote on.

      Finally I will be adding part of Route 32. You won't be able to access all of it right away since it is a big route with a bunch of things on it. Instead of rushing it and it being empty I will do it in parts as needed for the story. It will include new pokemon to catch! Something that I want to do for catching these new pokemon is to give them more interesting waves, instead of just a free roam type of level it might be a level that you can lose in but still have things to catch. Very similar to PTD1 levels.

      I'm also fixing some critical bugs. The ability Hyper Cutter not showing up properly when you go to switch Trapinch's ability.  A problem with Night Shade and a problem with Falkner's dialog showing up when you beat Lugia.

      On top of all this I will make the first level when you pick the grass starter for our Creature game using my graphics :)

      As I do every week the list below is how I'm doing in all these different areas and if I'm currently working. I update this throughout the week so keep checking back to see how I'm doing.

      PTD2 v1.32.1 Alpha Released!
      • Mystery Gift  - Skorupi
        • Change link in game
        • Change Graphic in game
        • Change Server Code
        • Get link and code from sponsor
        • Change Blog Links
        • New Pokemon
          • Graphics
          • New Abilities
            • Battle Armor
          • New Attacks
            • Knock Off
            • Pin Missile
          • Stats
          • Move List
          • Evolutions
          • Add to Breeding Center
          • Add to Trading Center
      • Dunsparce should only show up in waves inside Dark Cave not outside
      • Added Fearow's missing pokedex description
        • Sceptile can no longer incorrectly relearn the missing move X-Scissor

          PTD2 v1.32 Alpha Released!
            • Added the New Wild Pokemon to the Research Mode List
            • Pokedex Upgrade - Adding Generation 1 Pokedex tracking
              • Client
              • Server
            • Wild Dunsparce have been seen wandering around Zubat and Geodude waves in the Dark Cave 
                • Story Level - Route 32 Part 1 
                  • Updated waves for Hoothoot, Hoppip, Pidgey, Rattata - Higher level pokemon
                  • Map
                    • Graphics
                    • Triggers and Interactive Objects
                  • Wild Pokemon
                    • Spawns
                    • Behaviors
                  • Battle Map
                  • Battle Layout
                  • Battle Waves
                  • Dialog
                  • New Pokemon
                    • Graphics
                    • New Abilities
                      • Plus
                      • Damp
                      • Water Absorb
                      • Unaware
                    • New Attacks
                      • Mud Shot
                      • Slam
                      • Yawn
                    • Stats
                    • Move List
                    • Evolutions 
                    • Add to Breeding Center
                    • Add to Trading Center
                  • Bugs
                    • Hyper Cutter name and description is missing when you are trying to select your ability
                    • Hyper Cutter Ability preventing Attack increases
                    • Fix some issues with Night Shade that are cause the game to stop working
                    • Beating Lugia will show the wrong dialog in certain cases
                    • Fixed Flygon's Shiny Sprite
                  That's what we have for you this week. Check back often to see how we are doing and as always let us know what you think and what you want. Sam out!

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