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Pokemon Tower Defense: Weekly Progress for v4.2, Community Merging, how things are going, future talks

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Hey everybody! Sam here bringing you the goods for this week. Last week I started the update half way during the week so I didn't get to complete the level 50 cap. That will be a priority this week.
Also this week something that is not going to happen that often will happen. The return of a pokemon for the Weekly code. There won't be a new code this week but for v4.2 there will be one. Like I mentioned before I'm bringing the Challenge Mode Celadon Gym level and the prize will be a shiny pokemon. So you get the regular version from the Weekly Code and you get the Shiny from the Challenge Mode. I will leave the pokemon to be a shocking surprise.

Other than that there will be some changes with the casino, I will be reducing the amount of tries per day, increasing how much each play cost but also increasing how you get per day. This will help reduce the server load that many of us have been experiencing.

Another thing is many of you have requested that the potion behave like the pokeball in that it scrolls the screen when you are close to the borders, so I will be adding that on this update also.

Progress List for v4.2:
Level cap increased to 48 (100%)
  • Leaf Blade (100%) - Victreebell
  • Future Sight (100%) - Kadabra/Alakazam
  • Retaliate (100%) - Growlithe
Level cap increased to 49 (100%)
  • Gunk Shot (100%) - Ekans
  • Iron Tail (100%) - Onix
  • Close Combat (100%) - Mankey
  • Hyper Voice (100%) - Jigglypuff
  • Healing Wish (100%) - Clefairy
  • Double Hit (100%) - Scyther
Level cap increased to 50 (100%)
  • Mirror Coat (100%) - Voltorb
  • Last Resort (100%) - Eevee/Vaporeon/Jolteon/Flareon
  • Ancient Power (100%) - Mew
  • Stone Edge (100%) - Geodude
  • Sludge Wave (100%) - Tentacool
New Pokemon for Mystery Code and Challenge Mode (100%) - Magnemite
  • Graphics (100%)
  • Shiny Graphics (100%)
  • Add this pokemon's stats to the game (100%)
  • New Moves for this pokemon (3) (100%)
    • Metal Sound (100%)
    • Magnet Bomb (100%)
    • Mirror Shot (100%)
  • New Evolution (100%)
    • Graphics (100%)
    • Shiny Graphic (100%)
    • Add this pokemon's stats into the game (100%)
Add Magnemite as a prize for mystery code and challenge mode (100%)
Challenge Mode Level - Celadon Gym (100%)
  • Level Intro (100%)
  • Level Layout (100%)
  • Level Waves (100%)
  • Level Ending (100%)
Game Corner Changes (100%)
Potion Changes (100%)
New TMs (100%)
  • Iron Tail
  • Stone Edge
Bug Fixes (100%)
  • Scyther can now learn Aerial Ace TM (100%) - Thanks to you guys for helping me find this.
Distribution (100%)

The community is a big part of what gives games the extra spark needed to keep them alive even after they have been around for a while. It's been 5 months since Pokemon Tower Defense was released and our community is as big as ever. But a divided community does more harm than good. Having two different forums, adding more chats, all it does is thin out the community. Thankfully the two most popular PTD Forums are going to combine and create one central Sam & Dan Games Forum. The merger is still in progress, once everything is ready to go I will post the link.

My passion is to create games but a huge amount of my time goes into the community. Listening to suggestions, answering emails, taking care of account issues. Dan answers any orders that come in for SnD coins. He answers comments for Hero Tower Defense. We are as open as we possibly can be and the merger of the forum will open new ways for us to connect with you guys. We will have a weekly questions section. You submit your questions on the forums and every week Dan or I will answer the questions and post them on the blog. Another feature that will come to the forums will be that you will be able to suggestions a new feature for the game and every other week the best one will be chosen and I will implement it for the update. Unless it's something that will make the game worse. I can't wait to see this feature play out.

I enjoy working on PTD and HTD, I like the fast schedules, the instant feedback. With every update the game get's closer and closer to completion, the more moves are created the easier it is to increase the level cap and the easier it is to add new pokemon. I always like to think of the next step.

Multiplayer is always a topic that gets brought up every single day. I don't have a lot of experience making a fully working multiplayer system. So in the near future I will be taking the first steps toward the multiplayer with an Avatar Chat. You will be able to use your avatar and move him around while chatting with other players. This will help to get my feet wet and start working ironing out any bugs that might come up.

I constantly ask myself, what will I work on next? Will I make a PTD sequel? If I make a poll the answer will be YES! MAKE A SEQUEL! I don't even doubt that result. I know the demand is there. I haven't fully decided if I will make it or not. After PTD, Hero Tower Defense will be getting the most attention like PTD gets now. But I like working on multiple project so when HTD goes into high gear I will be working behind the scenes on the next big game.

I do however spend some time here and there thinking about what a sequel to PTD would be like. While making a Johto Sequel to PTD is a no brainer, I always like to push myself so what if the sequel wasn't a tower defense game?

I leave you with that, as always let me know what you think, try to keep any account issues away from the blog comments just email me directly. Thanks for the great support that all of you continue to give us to this day.

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Hero Tower Defense Thursday: Day 36 - Current Progress! Community Request: Crafting!

Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.





Welcome to Hero Tower Defense Thursday!



HTD Logo


Go here to read Day 35 of Hero Tower Defense Thursday.




There won't be a release this week because Sam had some finals to study for but everyone has been working on things that'll be in the next update. Now that we have several artists helping us out we should be able to start adding more content each release. Loot drops, equipment/inventory saving, and character progression are soon to come along with some other things. We've also been researching more ways to improve performance and prepare for other platforms.

Some other changes we may be making is increasing the available unit placements for the heroes. Most unavailable spaces would just be blocked by some sort of environmental obstacle or away from the edges to prevent some other issues. However, there will also be another layer of placements to accommodate non-grounded units like flying pets or a hero with a levitation effect on them. This will allow for more variation and strategy which is always nice.

Another topic of discussion lately has been crafting/trade skills/professions (whatever you want to call them) and how they could work. We plan to have a lot of flexibility when it comes to changing the customization of your heroes. For example, you'll be able to change their hair color and hairstyle by doing something simple such as going to a nearby town. You'll also be able to alter the look and stats of your weapons through blacksmithing (either in town or perhaps through one of your characters). So say you have a sword with good stats and then you find a cooler looking sword later on that you like but it doesn't have very good stats, or vice versa. You could use a blacksmith to change your current sword to look like the other sword. So now you have a sword with the same stats but it has the new look. There may be some limitation to this in that it has to be the same type, e.g. a sword to a sword, not a sword to mace. The same could be used for customizing the way your armor looks.

Of course, you'll also be able to gather materials and create weapons from scratch. This would probably work like your typical RPG and allow you to break down other items to gain materials. Also, you'll likely acquire rare materials from bosses and quests that could lead to more powerful items.

we're throwing around some other ideas for crafting but I'm curious to hear from you guys about what you'd like to see or any ideas you might have. So leave us some of your suggestions in the comments and we'll be sure to check them out, thanks!

In the Works:




  • Design

    • Story: Intro - Scene 1 (10%)
    • Pet System (50%)

  • Graphics

    • Inventory Screen (0%)
    • Skill Selection Screen (0%)
    • Light Skill: Radiate (Native) (10%)
    • Light Skill: Shinning Strike(T1 Physical) (10%)
    • Light Skill: Fleeting Light (T1 Magical) (10%)
    • Unit: Fire Gecko - Movement (100%)
    • Weapon: Edged Boomerang (100%)
    • Weapon: Tall Axe (100%)
    • Weapon: Boomerang (100%)
    • Weapon: Spiked Club (100%)
    • Weapon: Claw Knife (100%)
    • Weapon: Basic Crossbow (100%)
    • Weapon: Flintlock (100%)

  • Programming

    • Saving Inventory and Equipment Setup (0%)


    Check out Kevin's blog, KXN @ HTD for HTD art-related concepts, WIPs, polls, and more!

    Let us hear any of your crafting ideas or other suggestions in the comments, all feedback is welcome!


    -Dan

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    Hero Tower Defense Thursday: Day 17 - Community Request: Game Mechanic


    Go here to read the Day 16 of Hero Tower Defense Thursday.


    So for this post I'm going to take a small break from posting a game progress update in order to ask you guys a question.

    We definitely have a lot of ideas for HTD and you guys have given us a lot of help with those ideas. You've also given us some great new ideas as well. This is all very helpful to us and even though the first version of the game will basically be at the prototype, pre-alpha, v0.01 stage in development we look forward to hearing your feedback on that as well. This will just help us a lot because you'll be able to get your hands on it and tell us what you like or dislike right from the beginning while the game is still wide open for changes.

    This is all to say that your comments, suggestions, ideas, and feedback in general is very useful to us. In a past post I asked what game references you guys might like to see in the game and I found those suggestions to be quite helpful and ended up with a large list of good suggestions. So I wanted to call upon our fans again and ask you guys to think of some game mechanics that either you've thought of yourself or you've seen elsewhere and then pick one that you'd really like to see in HTD. For example, something like siege weapons that you can build and place like towers or maybe housing for your characters, etc. Just try to limit it to one suggestion though because I know a lot of you have a bunch of ideas but give me the one game mechanic you want the most. Also try to think about how it'll work in HTD's TD/RPG gameplay. It's ok if it's already been mentioned before because nothing is 100% at this point and things can always change. Plus, if lots of people want the same thing then this will let us know.

    So let us hear your suggestion/idea for your most wanted game mechanic in the comments. I look forward to reading your responses! Also, Kevin has a new poll up on his blog, KXN @ HTD for choosing Male Hairstyles so head over there and cast your vote!

    -Dan

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    Hero Tower Defense Thursday: Day 39 - Community Request: Playable Races!

    Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.





    Welcome to Hero Tower Defense Thursday!



    HTD Logo


    Go here to read Day 38 of Hero Tower Defense Thursday.




    Just a short post this week while we continue to chug away at the next release which should be coming soon. Another benefit of the new graphics system is that it will allow us to more easily add additional playable races. Before it meant an exponential amount of more work when adding armor because of all the additional frames required for the new race. Now, since it's in 3D, it's just a little extra work fitting it to the model of the new race and then rendering out all the necessary frames accordingly.

    So, what this means is we have a lot more flexibility with what sort of playable races we can put into the game since the workload is far less significant. This works out because we weren't going to have much focus on race wars and factions but rather on good and evil. In other words it'll be a common occurrence to see a mix of races working together on everything from daily tasks to fighting a common enemy.

    This is where you guys come in. What are some races you would like to be able to chose from? Are you a fan of the tried and true trifecta of Human, Orc, and Elf? Are you more interested in an obscure race that you don't see so often such as Golems (like Kevin!)? Tell us what sort of races you'd like to be able to play as in the comments!


    In the Works:

  • Design

    • Pet System (50%)
    • Interface Revision (75%)

  • Graphics

    • Unit: Human Male - Revision (75%)
    • Unit: Fire Gecko - Melee Concept (75%)
    • Unit: Fire Gecko - Ranged Concept (75%)
    • Unit: Meerkat Non-Combat Pet - Concept (25%)
    • Unit: Goblin - Concept (25%)

  • Programming

    • Graphic Processing Revision (50%)
    • Saving Inventory and Equipment Setup (0%)


    Check out Kevin's blog, KXN @ HTD for HTD art-related concepts, WIPs, polls, and more!

    And of course, leave any suggestions, ideas, or other feedback you might have in the comments!Thanks!


    -Dan

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