Showing posts with label Transfers. Show all posts

Coming back from a bad week, more PTD1 to PTD2 transfers, Sun Stone, Level 2 of Cosmoids!

Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.


Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

Welcome to the Sam and Dan Games Developer Blog! Where we work non stop to keep you entertained!

Sam and Dan Games: Fundraiser! Phase 3
Help us keep making games and earn awesome prizes like Shiny Rayquaza and Shiny Heatran!  
Our Goal: $50,000

Last Week's Update/Server Issues
We had a crazy week last week, both in a good and bad way. Let's start with the bad. So instead of telling you the story how it unfolded I will just tell you what the problem was and how it caused all the issues that we had. Okay. So Databases need indexes. Imagine you have a giant book and it has no index. How would you find that page you are looking for without having to go through the whole book? You can't! So I had a tiny database (the one that keeps track of what events you had done in the story) that was missing an index. Initially the database was so small that it didn't matter. But as the game grew in size and in users this database grew. It has over 2 million entries and so every day as the database grew so did the slowdown. It got so slow that our host suspended our account. I told them to put it back up so I could disable all logins while I fixed the problem. I was really conflicted about all this. I'm no expert on databases or server administration so I had very little idea on where to start. Luckily I had bought this book called High Performance MySQL: Optimization, Backups, and Replication. While I didn't have the time to read the whole book or follow everything it had to say, it did give me some ideas on trying to find the problem and how to fix it. After doing some test to see how long each thing took to load I found that loading events was taking way too long even when I was the only user playing the game, which brought the discovery of the missing index on that database. Other than that I made some upgrades to the database engines (I changed from mysam to innodb, for those with database knowledge) that should let more people in at a time. There might be some side effects to these changes that I will have to fix but I'm pretty happy that we are somewhat back to working order.

The good stuff is the new content that I was able to bring to the game. I finally put in running shoes into the game which let you move at twice the speed. (Your pokemon will also move fast, I did have a version where your pokemon wasn't as fast and he would be left behind) You can get the shoes by talking to an old man in Cherrygrove City after you defeat Zapdos there. Another big and daunting task that I had was to add fishing. I actually go the chance to stream while I was making the fishing part and frankly I had no idea how I was going to add fishing. Luckily I'm pretty quick at thinking about how to solve problems and so I thought of a way to add it in and it worked out pretty well. You can now get an old rod or good rod by defeating the fisher man on the second part of Route 32 (Read the FAQ page for more detailed info). Once you have a rod you can go to any water source available in the game and fish on it (press spacebar or z) this will trigger a battle. Things like which rod you are using, which location you are in, time of day will affect who you get to battle with. I basically set it up to mimic the actual game. I'm really happy with how it turned out so I hope you guys can enjoy it.

On top of all of this I added all the generation 1 pokemon that you can capture in PTD2 to the PTD1 to PTD2 transfers. This includes: Jigglypuff, Wigglypuff, Zubat, Golbat, Bellsprout, Weepinbell, Victreebell, Geodude, Graveler, Golem, Gastly, Haunter, Gengar, Poliwag, Poliwrath, Krabby, Kingler, Staryu and Starmie. As I do every week there was also a Mystery Gift and a Giveaway pokemon. The Mystery Gift was electric ghost type Rotom and the giveaway was Plusle and Minun. If you got the code in time you would get 2 of each Plusle and Minun. One male and one female.

Last but not least Cosmoids had a nice update. I added more losing conditions, if you let enough bug creatures pass you will lose the level. You can tell how many lives you have left by the heart graphic on the top left. Evan, one of our freelance artist, also did a revision on the grass graphic for the first level. While I thought the original ones looked fine, Dan thought they needed more work. And so Evan did the job and they look great! The other thing I added was a fainting animation to the units. Instead of disappearing you will now see them flip on their backs and then flash before they disappear. These types of details go a long way in making a game. Each of them bringing us closer to a full game.

What's happening this week:

Pokemon Center Bugs
I need detailed information about the Pokemon Center Bugs with Breeding, Trading and Picking up pokemon. The more step by step information you can give me the better.

Mystery Gift
Like every week we will have a mystery gift and a giveaway for the runner up of the poll. You have one day to vote for which of the remaining types should be the new mystery gift. Then I will post specific pokemon that can be the mystery gift and giveaway.

PTD1 to PTD2 Transfers
My goal this week is to add a lot of Generation 1 Pokemon into PTD2. So this week I plan to add: Vulpix, Ninetails, Oddish, Gloom, Vileplume, Paras, Parasect, Venonat, Venomoth, Diglett, Dugtrio, Meowth, Persian, Psyduck, Golduck, Mankey, Primeape, Growlithe, Arcanine, Abra, Kadabra, Alakazam, Machop, Machoke, and Machamp. Adding these will make it so that you can get more than half of the Generation 1 Pokemon into PTD2!

Sun Stone
Since we are adding the Oddish family and Bellossom is part of Generation 2 then I'm also adding the Sun Stone so that Gloom can evolve into Bellossom!

Cosmoids Level Select Screen and Level 2
For Cosmoids this week I want to start work on Level 2. I really want each level to feel different than the others so each level will take some time to create. On level 2 is when you finally get your first creature, but please note that you won't be able to save just yet. Since we will have multiple levels we also need a level select screen. Very similar to PTD1 there will be different chapters. I'm looking forward to making this!

Weekly Progress

My Status: Not Working. Not Streaming. http://www.justin.tv/samsndgames

Cosmoids Released!

  • Level Selection Screen (100%)
  • Added new Title Screen Graphic (100%)
  • Added new Character Graphic (100%)
  • Level 2 (100%)
  • Added the level 1 intro cutscene (100%)
PTD2 v1.42.1 Released!
  • Mystery Gift (100%)
  • Make Bellossom's graphic bigger (100%)
PTD2 v1.42 Released!
  • PTD1 to PTD2 Transfer (100%)
  • Add New Pokemon to Trading Center (100%)
  • Add New Pokemon to Breeding Center (100%)
  • New Item (100%) - Sun Stone
    • Implement in game (100%)
    • Implement in Pokemon Center (100%)
  • Test New Pokemon, attacks, and abilities (100%)
  • New Pokemon (100%) - Vulpix, Ninetails, Oddish, Gloom, Vileplume, Bellossom, Paras, Parasect, Venonat, Venomoth, Diglett, Dugtrio, Meowth, Persian, Psyduck, Golduck, Mankey, Primeape, Growlithe, Arcanine, Abra, Kadabra, Alakazam, Machop, Machoke, and Machamp
    • Graphics (100%)
    • New Attacks (100%)
      • Sunny Day (100%)
      • Moonlight (100%)
      • Aromatherapy (100%)
      • Spore (100%)
      • Signal Beam (100%)
      • Earth Power (100%)
      • Tri Attack (100%)
      • Fake Out (100%)
      • Pay Day (100%)
      • Switcheroo (100%)
      • Power Gem (100%)
      • Soak (100%)
      • Covet (100%)
      • Karate Chop (100%)
      • Seismic Toss (100%)
      • Kinesis (100%)
      • Miracle Eye (100%)
      • Ally Switch (100%)
      • Telekinesis (100%)
      • Vital Throw (100%)
      • Low Sweep (100%)
    • New Abilities (100%)
      • Drought (100%)
      • Stench (100%)
      • Effect Spore (100%)
      • Wonder Skin (100%)
      • Anger Point (100%)
      • Defiant (100%)
      • Marvel Scale (100%)
      • Water Veil (100%)
    • Stats (100%)
    • Evolutions (100%)
  • Bug Fixes (100%) 
    • Fixed a bug with stat change buffs and debuffs (100%)
Thanks guys for sticking with us! As always let me know what you think on the comments below, on twitter or email us at support@sndgames.com Thanks!

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Legendary Transfers, Ilex Forest, Game Rebalance

Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.


Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

Welcome to the Sam and Dan Games Developer Blog!

Sam and Dan Games: Fundraiser! Phase 3
Help us keep making games and earn awesome prizes like Shiny Rayquaza and Shiny Heatran!  
Our Goal: $50,000

Weekly Update
Welcome once again to another week at Sam and Dan Games. Let's get it started!

Game Rebalance
It's about that time again to rebalance the game. The problem that happens is that many of you are higher level so I tend to make the latest levels be a lot harder than they should be at that stage of the game. The problem is that as I add even more content new players can get stuck since the difficulty curve might be too high. What I do to rebalance is start a new game and try to play all the levels. The moment where I feel like I need to start grinding to move on then that level needs to be made easier. Either make the enemy be lower level, or have less health. Ideally in the final game you would never need to grind to beat the story mode.

I'm also retroactively adding TMs for the Gym leaders that you might have beaten.

Legendary Transfers
Last blog I asked in the comments what you wanted to see for this update. Some of you wanted to see the Legendary Beast from PTD1 to be transferred over. So this week we will see Raikou, Entei, Suicune and Victini be added to the transfer list!

New Moves
I won't be able to reach Soft Level cap 37 this week but I will add some of the moves from it, plus a few extra fun moves. Are there any specific moves that you want to be added next week? Let me know in the comments below.

Ilex Forest
The next map will be Ilex Forest. There won't be any new pokemon in it but there will be some pokemon in the wild that we hadn't seen before so that means new behaviours for them. You can expect to battle a pesky Farfetch'd and gain access to HM Cut.

Mystery Gift
Like most weeks, there will be a mystery gift this week. It looks like Ice is winning right now. It is interesting because if Ice wins, there aren't many pure or primary ice type pokemon left. There might not be a choice to vote for.

Cosmoid Update
Some interesting things are happening in the Cosmoids world, I hope to have something new to show you guys in the coming weeks, but for now there is nothing new to announce.

Okay so here is the list of progress

Weekly Progress

PTD2 Released!
  • Mystery Gift (100%)
    • Graphics (100%)
    • New Attacks (100%)
      • Sharpen (100%)
      • Haze (100%)
    • Stats (100%)
    • Add to Breeding Center (100%)
    • Add to Trading Center (100%)
  • PTD1 Transfers (100%)
    • New Abilities (100%)
      • Victory Star (100%)
    • New Attacks (100%)
      • Searing Shot (100%)
    • Stats (100%)
    • Add to Breeding Center (100%)
    • Add to Trading Center (100%)
  • Rebalance Game (100%)
    • Reduced the amount needed to level up by 30% (100%)
    • Fixed Zai's Unit Size in battles (100%)
    • Added Bonus Experience to the Zai Berry Fight (100%) - Bonus experience for pokemon level 10 and under.
    • Made the Shadow Pokemon have really high amount of HP in the Zai Berry Fight to prevent players from defeating it before being able to capture it (100%)
    • Added Bonus Experience to the Zapdos Fight (100%) - Bonus experience for pokemon level 15 and under.
    • Fixed a typo with Ash's Dialog on Cherrygrove City (100%)
    • Added Bonus Experience to the Falkner Fight (100%) - Bonus experience for pokemon level 20 and under.
    • Added TM Roost as a reward for beating Falkner (100%) - If you already beat Falkner the TM will automatically be added to your game.
    • Changed Falkner's dialog after beating him for the first time to include him saying that he gave you the badge and the TM (100%)
    • Added a missing Police Man for Violet City when you first enter the town (100%)
    • You can no longer go to Route 32 (south of Violet City) until you beat the Lugia battle (100%)
    • Added Bonus Experience to the Bellsprout Tower Fight (100%) - Bonus experience for pokemon level 20 and under.
    • Boss Bellsprout's wrap attack now has a longer cooldown but he now spins for only half the time before throwing out his wrap (100%)
    • Increased the cooldown on the small bellsprout's razor leaf attack (100%)
    • Added Bonus Experience to the Lugia Fight (100%) - Bonus experience for pokemon levle 20 and under.
    • Slightly increased the damage of Lugia's Gust Attack (100%)
    • Made the first Unown Fight easier (100%) - Lowered the level, hp, and chance to attack for the unown.
    • Made Entei's fight easier (100%) - Lowered the amount of damage the protector unit will take when taking entei's fireball attack. Lowered Entei's level. Lowered the Unown's level and HP. Lowered the amount of Unown that come out at a time and increased the time between unown coming out.
    • Fixed a type with Gary's Dialog before the Mewthree battle (100%)
    • Made Mewthree's battle easier (100%) - Lowered his total hp, lowered his damage to it's target unit.
    • Added TM U-Turn as a reward for beating Bugsy (100%) - If you already beat Bugsy the TM will automatically be added to your game.
    • Changed Bugsy's Dialog to mention giving you the TM (100%)
    • Made Past Route 29 Lass easier (100%) - Made her pokemon more reasonable for the expected level at that stage of the game.
    • Made Past Cherrygroove City Kid easier (100%) - Made his pokemon more reasonable for the expected level at that stage of the game.
    • Made Past Route 30 Trainers easier (100%) - Made their pokemon more reasonable for the expected level at that stage of the game.
    • Made Past Route 31 Trainers easier (100%) - Made their pokemon more reasonable for the expected level at that stage of the game.
    • Made Past Violet City Trainers easier (100%) - Made their pokemon more reasonable for the expected level at that stage of the game.
    • Fixed a typo on Falkner's Dialog on Past Violet City (100%)
    • Made Past Ruins of Alph Trainers easier (100%) - Made their pokemon more reasonable for the expected level at that stage of the game.
    • Made Past Route 32 Trainers easier (100%) - Made their pokemon more reasonable for the expected level at that stage of the game.
    • Made Past Union Cave Trainers easier (100%) - Made their pokemon more reasonable for the expected level at that stage of the game.
    • Made Past Route 33 Trainers easier (100%) - Made their pokemon more reasonable for the expected level at that stage of the game.
    • Made Past Azalea Trainers easier (100%) - Made their pokemon more reasonable for the expected level at that stage of the game.
    • Made the fight against Bugsy easier (100%) - His pokemon are lowered level, have less HP. Scyther starts out slower and now attacks longer before buffing himself again. Ariados now has an initial cooldown on his spider web attack.
  • Ilex Forest (100%)
    • Map (100%)
      • Graphics (100%)
      • Triggers (100%)
    • Trainer Battle (100%)
      • Waves (100%)
      • Level Layout (100%)
    • Wild Fishing Battles (100%)
      • Waves (100%)
        • Poliwag (100%)
        • Magikarp(100%)
      • Level Layout (100%)
    • Wild Pokemon Battles (100%)
      • Waves (100%)
        • Caterpie (100%)
        • Metapod (100%)
        • Weedle (100%)
        • Kakuna (100%)
        • Pidgey (100%)
        • Zubat (100%)
        • Hoothoot (100%)
        • Paras (100%)
        • Oddish (100%)
        • Venonat (100%)
        • Psyduck (100%)
      • Level Layout (100%)
    • Farfetch'd Battle (100%)
      • Waves (100%)
      • Level Layout (100%)
    • Wild Pokemon Behaviors (100%)
      • Paras (100%)
      • Oddish (100%)
      • Venonat (100%)
      • Psyduck (100%)
    • New Attack (100%)
      • Cut (100%)
  • New Attacks (100%)
    • Seed Bomb (100%)
    • Drill Peck (100%)
    • Gravity (100%)
    • Giga Drain (100%)
    • Cross Chop (100%)
    • Extremespeed (100%)
    • Hydro Pump (100%)
    • Thunder (100%)
    • Fire Blast (100%)
    • Blizzard (100%)
    • Solar Beam (100%)
  • Your pokemon will now retain any extra experience they gained past the point of leveling up (100%) - They won't however instantly level up twice, you will need to gain more experience to trigger more level ups, but you won't lose experience as your previously did.
    • Bug Fix  - Rapid Spin not clearing out Stealth Rock (100%)
    • Bug Fix - Added Missing Attack - Lovely Kiss (100%)
    • Bug Fix - Shrinking a few pokemon - Furret, Ekans, Arbok, Slowpoke, and Dunsparce (100%)
    That's what we have for you this week. As always keep checking back to see how I'm doing and let me know what you think! Sam out.

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    Legendary Transfers, Adopt now Trades, Shadow Moves and more!

    Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.


    Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

    Welcome to the Sam and Dan Games Developer Blog! Making you feel at home, every week!

    Sam and Dan Games: Fundraiser! Phase 3
    Help us keep making games and earn awesome prizes like Shiny Rayquaza and Shiny Heatran!  
    Our Goal: $50,000

    No blog post last week
    Sometimes the week starts to pass and you haven't written the blog post and before you know it you say okay I'm focusing on making an update rather than write a blog post. That's what happened. But this week it's Monday I have a game plan for the week so I'm here writing the blog post. All rejoice!

    Last week's update
    The week before I had set out to make the second level for Cosmoids and due to server issues I wasn't able to do that. So I took last week to focus most of my time on making the level. I'm really happy with the results and would love to hear what you guys and gals think so far of Cosmoids. I'm also considering bringing it out to the public so that you can play it even if you haven't contributed to the fundraiser (as easy as that is) so that more people can have access to it and I can get more feedback. What do you guys think of that?

    On top of the second level for Cosmoids, I also added Meinfoo and Timburr into the game and they will be distributed as giveaways and mystery gifts for this week.

    I also made a lot of adjustments to the server code to speed things up and I'm pretty happy with the results so far. Some people tend to mention that the "new" server is not good. The thing is we never switched servers or got a new server. We are still in the same one, I've been making changes to the way things work to speed things up.

    This week's update

    New Story Level
    This week my focus is to advance the story in PTD2. I'm really excited about this next part and hopefully I will have enough time to make it as good as it can be.

    Shadow Moves
    I will be adding some shadow moves from Pokemon XD: Gale of Darkness that your shadow pokemon will be able to relearn. Right now I'm not sure how many, who will learn what, and what type of effectiveness the moves will have against other types but I will keep you posted throughout the week.

    Mystery Gift and Giveaway
    Like most weeks, there will be a Mystery Gift and Giveaway. I've been pondering about giving out both shiny and shadow versions of each on different days as something that I could do. Either way vote on the polls to decide what you will get next.

    PTD1 to PTD2 Transfers - Legendary Pokemon Arrive!
    A much requested transfer is that of legendary pokemon from PTD 1 to PTD2 and it is finally time! I will be adding Articune, Zapdos, Moltres, Mewtwo and Mew to the transfer list this week!

    Adopt Now for Trades
    A feature I been wanting to try out for a while is for you guys to be able to put your pokemon up for adoption. Pretty much the way I'm seeing it now is that you can set an SnD coin price to your trade. A player that has SnD coins can either request a trade or straight up adopt your pokemon by paying your SnD price. You receive the coins and the other player receives the pokemon. With everything else that I have for this week I'm not sure if this will make it in time. Also you might be wondering why I don't use daily coins with this. The reason for that is the only way daily coins can exist is if they are hard to get or you can only get them at a certain rate per day. Allowing players to transfer daily coins from one account to another will open all sorts of exploits that I wish to avoid. I think this can be a great feature, what do you think?

    Cosmoids
    I try to move Cosmoids forward every week. I feel the more I work on it the more I want to keep working on it. I had a lot of fun just focusing on the second level. There are a few things that still need to be tweaked but I'm very excited for the future of the game. As the game becomes more developed over time, we will be talking about it more and more. For now you can play it at the funding rewards page in the PTD2 Trading Center. For this week we are tweaking the character graphic, making changes to level 1 to make it more compact and to the point, I will be figuring out ways to make the tutorial parts more understandable and easier to follow, and start work on level 3.

    Weekly Progress

    My Status: Not Working. Not Streaming. http://www.justin.tv/samsndgames

    Cosmoids Released!
    • New character graphic tweaks (100%) - adding gloves, changing hat style, different side angles
    • Making level 1 more compact and to the point (100%)
    • Added more details to emphasize that you are protecting your house on level 1 (100%)
    • Making tutorials more easier to follow (100%)
    Future PTD2 udpate Released!

    • Adopt Now for Trades (100%)
    PTD2 v1.43.1 Released!
    • Mystery Gift (100%)
    • New Pokemon (100%) - Tropius, Ferroseed, Ferrothorn
      • Graphics (100%)
      • Stats (100%)
      • New Abilities (100%)
        • Iron Barbs (100%)
        • Harvest (100%)
      • New Attacks (100%)
        • Ingrain (100%)
      • Evolutions (100%)
        • Add to Trading Center (100%)
        • Add to Breeding Center (100%)
        PTD2 v1.43 Released!
        • PTD1 to PTD2 Transfers (100%) - Legendary Pokemon!
        • New Story Level (100%) - Gary makes a discovery, but is it too late?
          • Intro Scene (100%)
          • Battle (100%)
            • Battle Layout (100%)
            • Battle Wave (100%)
            • Battle Attacks (100%)
              • Target Takedown (100%)
              • Return to Pokeballs (100%)
              • Target Bomb (100%)
          • Ending Dialog (100%)
        • New Pokemon (100%) - , Articuno, Zapdos, Moltres, Mewtwo, and Mew
          • Graphics (100%)
          • Stats (100%)
          • New Abilities (100%)
          • New Attacks (100%)
            • Ice Shard (100%)
            • Mind Reader (100%) - Now last for 10 charges
            • Psych Up (100%)
            • Reflect Type (100%)
          • Add to Trading Center (100%)
        • Shadow Moves (100%) - More will be added in the future
          • Shadow Blitz (100%)
          • Shadow Wave (100%)
        • Bug Fixes (100%)
          • Shadow Unown will now stay as Shadow when you save (100%) - If you previously caught one you must catch a new one.
        Thanks for visiting! As always let me know what you think! Comments below or Twitter or at support@sndgames.com (both Dan and I read that email) Thanks!

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