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Pokemon Tower Defense: v3.6 is out! Let's talk! HTD Tuesdays, Snd Coins, and Daily Codes!

Want to play Ninja-ja? Get a shiny pikachu, shiny mew, shiny starter, shiny magikarp or have your suggestion for a weapon design to be used on Ninja-ja? Click here for more info on how you can get those things.

Get Ninja-ja: Apprentice Edition for free, after completing one of the offers provided! 

Visit the PTD: Pokemon Center - a place to trade pokemon, view your items and change your avatar!

  • Level cap increased to 44 - This included adding 9 new moves that different pokemon will learn.
  • Missing Relearn Moves - A long time coming, your pokemon will finally be able to learn all the relearn moves that were missing. A total of 16 new moves.
  • New TMs - I made some of the relearn moves TMs.
  • Shiny and Legendary Dog popup will now stay on the screen until you click it off - A lot of you asked for this and I felt like having a poll would be a waste since I know most of you would want it this way ;)
  • Better Storage Rearrangement - Also a long time coming, now you can sort your pokemon by number or name. When swapping pokemon in the storage they will simple swap positions instead of bumping everything over.
  • Trading Center Upgrades - I still haven't finished all of them (will do so early next week), but you will be able to request who you want for a trade, you can offer up to six pokemon, if you offer what the other trainer is requesting it will automatically do the trade. Also trades will only last a certain number of days (haven't decided yet how many) until they are taken down. This is so that you know all the trades are recent and haven't just been sitting there and the trainer will never return. Like I said before these are not finished yet.
  • Bug Fixes -  
    • Fixed the game wrongly accusing you of hacking when you did an NPC trade.
    • Submission will now do way less recoil damage.
    • Vital throw won't fade your character out anymore since you are throwing the enemy.
    • You can no longer drag any of the level select screens.
    • Also the fastest/slowest targeting option will now take into account any speed debuffs or buffs.

Where can I play?
Okay so this week the update was more compact than usual, the reason for this is that I was starting to get off track from weekend updates and I wanted to get back on track. I still managed to put in quite a bit of things in there. I'm really glad I got the relearn moves done, since I had promised to add them a while ago.

There will be a new mystery gift hunt by Monday!

First I wanted to talk about Whirlwind and moves like that and also the targeting system.

The enemy can now only be turned around once. Not once per tower. Not once per specific move. Just once per enemy. Many will say I ruined the best strategy in the game. My response is that it wasn't really a strategy, it was more an exploit, an exploit that I fixed. If I kept it the way it was you could beat pretty much every defend level with it.

This brings me to my next point which is many of you think the targeting system doesn't work because of this turn around issue. The reason your pokemon might not whirlwind the same target twice even if you told it to focus candy is because that pokemon can't be turned around twice. So your tower has to ignore that enemy. Also a misconception is that some focus targeting settings will ignore everything else besides their focus. The only setting that works this way is "Ignore Red", the rest of the settings will prioritize their setting but if nothing else is available they will attack anything that is around. Lastly for the "super effective" setting you have to keep in mind dual types, your pokemon might be super effective against one of the enemies type but the other type might cancel the effect.

Second thing is a small update on Ninja-ja, Dan is working on the update and I think it will come out this week coming up :)

Third up is Daily Codes! Okay I got some great ideas for daily codes, but first I want to tell you more about what daily codes will be. For the daily code you will visit the Pokemon Center and go to a new "Daily Code" section. You will be able to once a day get a daily code that will have a chance at winning some prizes. To get your daily code you will use your poke dollars to buy a daily code. There will be different categories that you will buy. The more expensive the category the better possible prizes you will get. This is only one of the first ways that you will be able to spend your poke dollars. To get your excited for the Daily Code some of the prizes I have in mind are the following: Pokemon with breeding moves, Rare Shiny Pokemon, Legendary Dogs, Exclusive Avatars and more.

Now let's talk about SnD Coins, does anybody still remember them? Well I do, and here is my current plan. I really want to hear your opinion about how I'm thinking about using the coins. I'm not going to do something that will upset the vast majority of you so I want to first tell you about the idea before I decide to actually go thru with it. Okay so some people have been asking me recently about being able to donate money to get certain pokemon and well donations really help this game stay alive. There are servers to pay and when multiplayer comes the amount to pay will increase by quite a bit. My idea is to implement SnD Coins that you buy with real money. Once you have the coins in your account you can go and use the Coins to buy exclusive items rare items on any of my games (the coins will work on present and future games). For PTD this will mean you can use the coins to buy Rare Pokemon that are hard to find in the game. They say time is money, so if you really want the pokemon but don't want to spend all the time hunting for it or aren't getting lucky in the daily code then there is an alternative which is to buy the pokemon. Again I'm throwing this idea out there, you let me know how you feel about it.

Just wanted to make a small note about the SnD Coins, if you can't or don't want to pay for the coins it doesn't mean you should vote "No", vote "No" if you feel like nobody should be able to buy pokemon. Thanks for listening.

A little more on what you can buy for the SnD Coins. The items for sale won't be something that you can't get in the game itself. They won't be exclusive. They will be items that other people will be able to get in the game for free but that take a long time to get. 

Lastly I want to talk about HTD and HTD Tuesdays. First you might be wondering HTD, what is that? HTD is the initials for our next game. HTD stands for Hero Tower Defense and it's going to be a great tower defense that I hope you guys will love it. HTD will take what you love about RPGs and MMOs and mix it in with the Tower Defense formula. We are talking epic armor, classes, talents, weapons, crafting, quest, loot drops, parties, dungeons, raids, bosses, and much much more. The artist that we ended up hiring is working on this game and I can't wait to show you guys more of his art for that game. I would love to show you this game in action but there is a problem.. ALL of my time is devoted to PTD and making updates for it. What I'm asking you guys is wouldn't it be fun to have a day, let's say Tuesday, where I work on HTD and I talk about what I did that day and show you week by week the progress that the game is making?

Let your voice be heard on the polls, and as always let me know what you think! I'll be posting the weekly progress on Monday, I will be taking Sunday to relax :)

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Final Exam Week! Air Starter revealed for Creature Universe! Let's get this done!

Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.


Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

Welcome to another week here at Sam and Dan Games. Up and coming indie developers,  learning new things everyday, coding, having team meetings, dealing with sales, dealing with bugs, answering user feedback and more! Good times! Lots of hard work and dedication!

Final Exams Week
Like many of you, this week is my final exam week at college. This means more time studying and less time being able to work on an update. For that reason instead of adding new things to the list I will only work on what is in the list and get breeding and the item store up plus fix some bugs like the checkpoint in 1v1 mode not giving you the experience points. If I have extra time I would like to increase the soft cap some more and add new moves but no promises. Also like every week there will be a new mystery gift!

Mystery Gift
So far we have had an Ice, Dark, Fighting, Ghost, Electric, Flying and Legendary pokemon in the mystery gift. So first let's figure out which type we want then we can figure out which pokemon we want from that type. Let's make this happen!

My friends do stuff!
Joel did a cool comic showcasing real life pokemon evolution check it out! http://joelsamcomic.blogspot.com/

Gym Battle Feedback!
So the gym level has been out for a bit and it had some interesting mechanics. I would love to know what you guys thought about the level. What is too hard to understand? Too easy? What did you like of it? What did you hate? All this information will help me when thinking of future levels.

Help me squash some bugs!
A lot of you can't seem to get the game to load while a whole bunch of you can. This is really weird as I've always been able to load the game. What I'm thinking is that this isn't a programming bug at all and more like something happening on the server. What I need is information! First if you have never been able to load ptd2, what browser are you using, did you clear your cache, what country are you accessing the game from, what website are you trying to access it from, what day of the week have you tried to load the game? If you had trouble but can now load it, did you do anything specific to make it load?  My guess is that some people might be timing out with our server.

Another bug is the one when your pokemon get the moves of another pokemon. I need information as to what you did when this happened and can you replicate the bug and how.

With this information I will be able to better solve these issues and make everything better for everybody!

Creature Universe - Air Starter!
When I first thought of making my own original creatures for my next game I really wanted to take the things that you would expect and flip them on their head. The Air starter is a great example of this! Let's check them out! Here what Bill, one of our artist, sent us as a concept and then the colored version. Keep in mind that the names and descriptions where made by Bill and aren't necessarily final!
Bill's concept image (not final names or descriptions)
Colored versions by Bill (not final colors)

Thanks guys for all the support! As always let me know what you think! Keep checking back to see how I'm progressing in the game!

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Weekly progress, let's talk PTD 2 and ANPO!

Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.


Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar! 


v6.0.1 is out! We are getting close to the end of PTD 1 Story Mode! To put things into perspective here is what is left to do:
  • Two more gym then we head to the elite 4 and face off with Mewthree and his mind slaves.
  • 8 New moves need to be added for all the pokemon to have their level up moves.
  • 6 Pokemon that you can't catch yet in the game: Electabuzz, Articuno, Zapdos, Moltres, Mewtwo and Mew.
In the game right now we have:
  • 32 Story Levels - 6 gym badges
  • 400+ different moves
  • 145 pokemon that you can catch
That is how close we are! Now keep in mind that there are over 600+ moves in all 5 generations combined so there isn't much left to add move wise if I were to make the sequels. Now you might be wondering things like when is the sequel coming out? or is anpo going to be made?, or just what the heck is this anpo thing? Well I've got answers!

To be honest the sequel hasn't been started yet, starting this week I will post some progress for PTD 2 along with discussions about the changes that I want for the game and also adding polls for you guys to decide some things too. But before I get into that let's talk about what is coming this week for PTD 1.

If you have beaten the Cinnabar Island level you will know that the Gym battle against Blaine is next! Just like other Gym battles you can expect a challenge and some unique twist that will hopefully match the theme of the gym and his pokemon. How this gym will play out is something I will figure out during this week and by the weekend we will have a new story level!

Other than the story level, I will include more TMs that are not yet implemented in the game along with any small bug fixes here and there that I can find.

For PTD 2 I will take a lot of the same code from PTD 1 so it won't take 5 months to build like PTD 1 originally did but I will be making a lot of changes. A good number of them come from request that you guys have made! So the first thing to do in PTD 2 is something that many of you have requested or indirectly requested and that is a PRELOADER! Yes! Finally! I know... PTD 2 progress will be slow and steady but I will share a small list of a few changes and ideas I have for PTD 2:
  • Preloader! (No more "all I see is a white square" emails!)
  • Faster logging in - The game will only initially load your current party only to speed up logging in. The rest of your pokemon will now be accessed on a different screen and that will load the rest of your pokemon by boxes.
  • Box system - Similar to how the game is you will store and load pokemon by boxes and you can sort by box rather than having a long list of pokemon to handle.
  • Buff and Debuffs stay on - When you move your pokemon from one spot to another it will no longer lose any of it's buffs or debuffs or statuses.
  • Buffs and Debuffs Stack and stay on forever - Just like the game debuffs and buffs will now stack up to 6 times and they will last until removed or the pokemon faints.
  • Day and Night levels - I'm not sure exactly how I will handle this, there are two options to pull this off.
    • One is having two levels for each area, one during the day and one at night.
    • Two is having a global clock for when you play and the levels adjust to that clock.
      • While you play a level the time would be changing and it would get darker.
      • The time would not be in real time, a whole day might pass in 30 minutes.
      • This is not based on time zones but the time that you spend in the game.
    I put a poll up so I can see what you guys think about it!
  • Genders and Breeding - Pokemon will now have genders and you can breed pokemon using similar rules to the real game. The breeding part will probably be in the pokemon center, but hatching the eggs will most likely be in the game itself. You would put the egg on a spot, some eggs require more time on a spot to hatch than others.
  • The Power of Badges - Something that I missed for PTD 1 which is your pokemon will only obey you if you have the proper badge, otherwise they will fall asleep. (This would only apply to traded pokemon)
  • Transferring your old Pokemon from PTD 1 to PTD 2 - I'm still not 100% sure at what point in the game I will allow for trading your pokemon, but what I'm thinking is that you need to get to a certain point in the game before this is allowed. Also the "power of the badges" point prevents people from just bringing level 100 pokemon and beating the game easily.
  • Holding items - Your pokemon will be able to hold berries and different items that will enable them to use them in levels just like the real game.
  • Improved Trading Center - The trading center works right now but a lot of things are very tedious to do. Especially if you are trading a lot of pokemon. The plan is to continue to update the trading center to make it more user friendly and streamlined.
  • Improved Multiplayer - Multiplayer right now is slacking, this is something that I want to improve drastically in the sequel.
This is but a small preview of the improvements I have in mind for the sequel. Now let's talk about Creatures Online Universe aka Project ANPO.

As many of you might know the reason I started programming to begin with was so I could make an online creature game. The world of pokemon was something that I thought was great and it really inspired me to learn programming and find ways to create games. 10 years later here we are and I'm getting closer and closer to finally being able to make this game. Now pokemon is a fine game as it is now but there are a lot of things that I think could be improved. I think they focused a lot of the battling and balancing out the different pokemon for battle and that's is great but the real reason I like pokemon is for discovering the pokemon and I loved watching the show because I could see almost how these pokemon lived in their habitats and how they interacted with each other (something that the show got away from in the later seasons) So the game I want to make is more about that. About going out and exploring and finding new creatures. Rather than just focusing everything on battling. I like battling but when a diglett can use Aerial Ace then it ruins the illusion for me. I liked it when each creature had it's own unique move or something to make them stand out. Details like these are the kinds of things I'm aiming for this game. Does this sound like something you would want to play?

Now you might be wondering what about Hero Tower Defense!? Well Hero Tower Defense has really great art and really great art requires time and motivation is part of the artist. We recently got another artist for HTD that will be working part time so that will help a bit. Once PTD 1 is finished I will spend more time working on HTD while working on PTD 2 and some ANPO on the side. I think a lot of you will want me to work less on HTD but HTD is something that will help us grow and since it's original we can take it to the mobile devices and not worry about it getting shut down.

PTD First Look by GraphicForce - Check it out now!

Okay so here is the progress list for this week:

PTD 1

Mystery Gift (100%) - Shadow Lickitung
Picking who to trade my pokemon to (0%)
Putting new pokemon up for trade (0%) - My trade account is samO
Story Level (100%)
  • Intro (100%)
  • Layout (100%)
  • Waves (100%)
  • Ending (100%)
New TMs (100%) - Rock Slide, Dragon Pulse, Shadow Ball, Charge Beam and Toxic
Bug Fixes (100%)
  • Final Gambit doesn't faint your pokemon after using it (100%) 
  • Fixed a bug that was making Final Gambit hit the target for twice the user's total damage (100%)

PTD 2

Preloader (100%)
Title Intro (100%) - Thanks Joel for making this for me!
Setting up the graphics for the preloader


HTD

Skill Selection Screen (100%)
Bug Fixes (100%)

As always let me know what you think! Sam out!

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Pokemon Tower Defense: v3.7.1 is now out! New Team Rocket Avatars, progress list, let's talk more about daily codes and pokemon adoptions.

Want to Adopt the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Get some SnD coins by buying any of the Ninja-ja Editions. Click here for more info.
Visit the PTD: Pokemon Center - a place to trade pokemon, view your items and change your avatar!



What's new in v3.7.1 - For more details go here.
  • Team Rocket Mystery Gift Avatar - Solve the Mystery Hunt to get your very own Team Rocket Avatar!
  • New Story Level - Lavender Town -Arriving at Lavender Town you meet a familiar face, and find out the Team Rocket is recruiting members in Lavender Town.
  • Added Girl Bug Catcher Avatar - You can get this if you have the boy bug catcher just go to the Pokemon Center and pick here.
  • Adding a sort by Level button for the storage
  • Making the "Super Effective" targeting option use the current move's type instead of the tower's type 
  • Bug Fix - The Shiny Voltorb Quest will now accept Electrode and Pikachu at level 42 or higher.
Where can I play?
Hello everyone, here we are starting a new week at Sam and Dan Games, we have some goodies coming at you this week. Today I will talk about the next update for PTD v3.8, it will have a good amount of new pokemon, along with new level and some fixes and additions. Tuesday we will have our Hero Tower Defense day with some new art and new info on the game. Then during the week I will be adding the Daily Code and Pokemon Adoptions features to the Pokemon Center.

Let's talk about the Daily code and how it works.

Once a day you can go to the Pokemon Center and go to the Daily Code Section and request a code. There are different codes that you can request. Each code has different chances to win prizes. Each code has a different cost and requirement to get.

Regular Daily Code - Cost: 1,000 - Requirements - None - Possible Prizes
  • No Prize - Chance to get - 67%
  • Pidgey with Breeding Move "Faint Attack" - Chance to get Code - 10%
  • Rattata with Breeding Move "Reversal" - Chance to get Code -  10%
  • Abra with Breeding Move "Fire Punch" - Chance to get Code -  1%
  • Pikachu with Breeding Move "Charge" - Chance to get Code - 1%
  • Shiny Bulbasaur (lvl 5) - Chances to get Code - 0.1%
  • Shiny Squirtle (lvl 5) - Chances to get Code - 0.1%
  • Regular Raikou (lvl 40) - Chances to get Code -  0.001%
  • Regular Suicune (lvl 40) - Chances to get Code -  0.001%
  • Regular Entei (lvl 40) - Chances to get Code - 0.001%
Uncommon Daily Code - Cost: 10,000 - Requirements - Badge 2 - Possible Prizes
  • No Prize - Chance to get - 28% 
  • Pidgey with Breeding Move "Faint Attack" - Chance to get Code - 30%
  • Rattata with Breeding Move "Reversal" - Chance to get Code -  30%
  • Abra with Breeding Move "Fire Punch" - Chance to get Code -  5%
  • Pikachu with Breeding Move "Charge" - Chance to get Code - 5%
  • Shiny Bulbasaur (lvl 5) - Chances to get Code -0.5%
  • Shiny Squirtle (lvl 5) - Chances to get Code - 0.5%
  • Regular Raikou (lvl 40) - Chances to get Code -  0.005%
  • Regular Suicune (lvl 40) - Chances to get Code -  0.005%
  • Regular Entei (lvl 40) - Chances to get Code - 0.005%
Rare Daily Code - Cost: 100,000 - Requirements - Beat the Latest level - Possible Prizes

  • Pidgey with Breeding Move "Faint Attack" - Chance to get Code - 39%
  • Rattata with Breeding Move "Reversal" - Chance to get Code -  38%
  • Abra with Breeding Move "Fire Punch" - Chance to get Code -  10%
  • Pikachu with Breeding Move "Charge" - Chance to get Code - 10%
  • Shiny Bulbasaur (lvl 5) - Chances to get Code -1%
  • Shiny Squirtle (lvl 5) - Chances to get Code - 1%
  • Regular Raikou (lvl 40) - Chances to get Code -  0.01%
  • Regular Suicune (lvl 40) - Chances to get Code -  0.01%
  • Regular Entei (lvl 40) - Chances to get Code - 0.01%
  I will be adding different prizes in the future or tweaking the numbers a bit here and there. Remember you can only get one code per day per account. When I implement this it will be in the Pokemon Center.

Now let's talk about Pokemon Adoptions, a lot of pokemon have been abandoned by their trainers due to all the incidents happening with Mewthree and such. Using your SnD Coins you will be able to adopt a pokemon of your choosing, the rarer the pokemon the more coins it will cost. Here are some examples of possible pricing and categories.
  • Common Shiny like Pidgey, Zubat etc will cost 1 SnD Coin to adopt.
  • Uncommon Shiny Pokemon like Pikachu, Magikarp, Drowzee will cost 5 SnD Coins to adopt.
  • Rare Shiny Pokemon (pokemon you can't find in the wild) like Charmander, Squirtle, and Bulbasaur will cost 10 SnD Coins to adopt.
  • Legendary Pokemon like Shiny Mew, Regular Entei, Regular Suicune, Regular Raikou will cost 20 SnD Coins to adopt.
Speaking of SnD Coins, in the near future buying Ninja-ja will give you SnD coins instead of codes, this way when you buy let's say the apprentice edition you won't get 3 pikachu you will get a certain amount of coins that will let you pick and choose who you really want. It is a more flexible system than before and I hope you guys will enjoy. I also wanted to say that if you bought a Ninja-ja in the past I will not be able to give you Coins now and that we are still figuring out the exact coin conversion.

The cool thing about the coins is that you can save them up for the future or save them up for a different game like Ninja-ja or Hero Tower Defense. All our games will use the SnD coins for special gifts that will save you time and make you look unique.

Now on to the progress list for v3.8!
  • Daily Codes
  • Pokemon Adoption and SnD Coins
  • Trades will only last up for 3 days (0%) - This will prevent old trades from staying there and the trainers never responding to request. Viewing your trade request will reset this timer so you will get 3 more days.
  • Distribution (0%) 
  • New Title Screen (100%) - The artist finally got back to me! His prize is a Legendary Dog of his choosing and he choose Suicune! 
  • New Story Level (100%) - Traveling to Celadon City Route 8 & 7
    • Level Intro (100%)
    • Level Layout (100%)
    • Level Waves (100%)
    • Level Ending (100%)
  • New Mystery Gift - (100%)
    • Graphic (100%)
    • Implement in game (100%)
  • New Pokemon to Capture (1) (100%)
    •  Graphics (100%)
    • Shiny Graphic (100%)
    • Implement Stats in game (100%)
    • New Moves (1) (100%) - Baton Pass
  • New Pokemon Evolutions (3) (100%)
    • Graphics (100%)
    • Shiny Graphics (100%)
    • Implement Stats in game (100%)
    • New Moves (2) (100%)
      • Aurora Beam (100%)
      • Aqua Ring (100%)
  • Forms of hacking will make the game go to the main screen automatically without warning (100%) - This will cover the previous adding candy, I won't be adding candy to levels that didn't have them.
  • Bug Fixes (100%)
    • Add more space to the bottom of the Lavender Town level (100%) Thanks Pokedaddy!
    • In the Diglett Cave the screen becomes black after Serge tells you to follow Team Rocket.(100%)
    • Added Dynamic Punch to Machop, Machoke, Machamp's TMs list (100%) Thanks everybody who brought it up.
    • Let Legendary Dogs learn TMs (100%)
I'll keep updating this during the week so keep checking back and as always let me know what you think!

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