Showing posts with label Codes. Show all posts

Pokemon Tower Defense: v3.6 is out! Let's talk! HTD Tuesdays, Snd Coins, and Daily Codes!

Want to play Ninja-ja? Get a shiny pikachu, shiny mew, shiny starter, shiny magikarp or have your suggestion for a weapon design to be used on Ninja-ja? Click here for more info on how you can get those things.

Get Ninja-ja: Apprentice Edition for free, after completing one of the offers provided! 

Visit the PTD: Pokemon Center - a place to trade pokemon, view your items and change your avatar!

  • Level cap increased to 44 - This included adding 9 new moves that different pokemon will learn.
  • Missing Relearn Moves - A long time coming, your pokemon will finally be able to learn all the relearn moves that were missing. A total of 16 new moves.
  • New TMs - I made some of the relearn moves TMs.
  • Shiny and Legendary Dog popup will now stay on the screen until you click it off - A lot of you asked for this and I felt like having a poll would be a waste since I know most of you would want it this way ;)
  • Better Storage Rearrangement - Also a long time coming, now you can sort your pokemon by number or name. When swapping pokemon in the storage they will simple swap positions instead of bumping everything over.
  • Trading Center Upgrades - I still haven't finished all of them (will do so early next week), but you will be able to request who you want for a trade, you can offer up to six pokemon, if you offer what the other trainer is requesting it will automatically do the trade. Also trades will only last a certain number of days (haven't decided yet how many) until they are taken down. This is so that you know all the trades are recent and haven't just been sitting there and the trainer will never return. Like I said before these are not finished yet.
  • Bug Fixes -  
    • Fixed the game wrongly accusing you of hacking when you did an NPC trade.
    • Submission will now do way less recoil damage.
    • Vital throw won't fade your character out anymore since you are throwing the enemy.
    • You can no longer drag any of the level select screens.
    • Also the fastest/slowest targeting option will now take into account any speed debuffs or buffs.

Where can I play?
Okay so this week the update was more compact than usual, the reason for this is that I was starting to get off track from weekend updates and I wanted to get back on track. I still managed to put in quite a bit of things in there. I'm really glad I got the relearn moves done, since I had promised to add them a while ago.

There will be a new mystery gift hunt by Monday!

First I wanted to talk about Whirlwind and moves like that and also the targeting system.

The enemy can now only be turned around once. Not once per tower. Not once per specific move. Just once per enemy. Many will say I ruined the best strategy in the game. My response is that it wasn't really a strategy, it was more an exploit, an exploit that I fixed. If I kept it the way it was you could beat pretty much every defend level with it.

This brings me to my next point which is many of you think the targeting system doesn't work because of this turn around issue. The reason your pokemon might not whirlwind the same target twice even if you told it to focus candy is because that pokemon can't be turned around twice. So your tower has to ignore that enemy. Also a misconception is that some focus targeting settings will ignore everything else besides their focus. The only setting that works this way is "Ignore Red", the rest of the settings will prioritize their setting but if nothing else is available they will attack anything that is around. Lastly for the "super effective" setting you have to keep in mind dual types, your pokemon might be super effective against one of the enemies type but the other type might cancel the effect.

Second thing is a small update on Ninja-ja, Dan is working on the update and I think it will come out this week coming up :)

Third up is Daily Codes! Okay I got some great ideas for daily codes, but first I want to tell you more about what daily codes will be. For the daily code you will visit the Pokemon Center and go to a new "Daily Code" section. You will be able to once a day get a daily code that will have a chance at winning some prizes. To get your daily code you will use your poke dollars to buy a daily code. There will be different categories that you will buy. The more expensive the category the better possible prizes you will get. This is only one of the first ways that you will be able to spend your poke dollars. To get your excited for the Daily Code some of the prizes I have in mind are the following: Pokemon with breeding moves, Rare Shiny Pokemon, Legendary Dogs, Exclusive Avatars and more.

Now let's talk about SnD Coins, does anybody still remember them? Well I do, and here is my current plan. I really want to hear your opinion about how I'm thinking about using the coins. I'm not going to do something that will upset the vast majority of you so I want to first tell you about the idea before I decide to actually go thru with it. Okay so some people have been asking me recently about being able to donate money to get certain pokemon and well donations really help this game stay alive. There are servers to pay and when multiplayer comes the amount to pay will increase by quite a bit. My idea is to implement SnD Coins that you buy with real money. Once you have the coins in your account you can go and use the Coins to buy exclusive items rare items on any of my games (the coins will work on present and future games). For PTD this will mean you can use the coins to buy Rare Pokemon that are hard to find in the game. They say time is money, so if you really want the pokemon but don't want to spend all the time hunting for it or aren't getting lucky in the daily code then there is an alternative which is to buy the pokemon. Again I'm throwing this idea out there, you let me know how you feel about it.

Just wanted to make a small note about the SnD Coins, if you can't or don't want to pay for the coins it doesn't mean you should vote "No", vote "No" if you feel like nobody should be able to buy pokemon. Thanks for listening.

A little more on what you can buy for the SnD Coins. The items for sale won't be something that you can't get in the game itself. They won't be exclusive. They will be items that other people will be able to get in the game for free but that take a long time to get. 

Lastly I want to talk about HTD and HTD Tuesdays. First you might be wondering HTD, what is that? HTD is the initials for our next game. HTD stands for Hero Tower Defense and it's going to be a great tower defense that I hope you guys will love it. HTD will take what you love about RPGs and MMOs and mix it in with the Tower Defense formula. We are talking epic armor, classes, talents, weapons, crafting, quest, loot drops, parties, dungeons, raids, bosses, and much much more. The artist that we ended up hiring is working on this game and I can't wait to show you guys more of his art for that game. I would love to show you this game in action but there is a problem.. ALL of my time is devoted to PTD and making updates for it. What I'm asking you guys is wouldn't it be fun to have a day, let's say Tuesday, where I work on HTD and I talk about what I did that day and show you week by week the progress that the game is making?

Let your voice be heard on the polls, and as always let me know what you think! I'll be posting the weekly progress on Monday, I will be taking Sunday to relax :)

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Hero Tower Defense Tuesday: Day 3! Daily Codes and SnD Coins are up!

Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Purchase some SnD coins and get Ninja-ja bonus items free! Click here for more info.

Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!



Welcome to Hero Tower Defense Tuesday!


Sketch of logo
Go here to read the Day 2 of Hero Tower Defense Tuesdays. For this week we got more great art from Kevin plus we start talking about looting.

Dan and I thought a lot about not only loot in the game but how you loot items in the game. We both agreed that when the enemy dies they should drop some money for you to collect. Also if they were going to drop an item of some sort that a small treasure box will drop and open up in the ground revealing the item.

First the question is how do you get this item from the ground into your bag. Well the first thought was adding more interactivity by clicking on the loot. But we the more we thought about it the less it made sense. If everything you defeat drops a least some coins then you should have to constantly click on the screen. We don't want that so for this game every item that drops will be automatically grabbed for you.

This created a new problem. If you loot everything then your bags could potentially be filled with things that you don't want. The solution to this was to create a "temporary bag", every time something drops (coins, armor, etc) it will automatically be placed on this temporary bag that has unlimited space. At the end of the level and any time during the level you can then transfer any items from your "temporary bag" into your real bag. Anything not transferred into your real bag will disappear the next time you start a level.

The other thing we thought about was to make sure to show you what you had looted without interrupting the flow of the game. When something drops and is automatically looted you will see an icon that will represent the item go into a bag. The icon will let you know what type of item dropped (chest pieces, helm, etc) and how rare the item that dropped is (poor, common, uncommon, rare, etc).

Lastly I leave you with some prop art for a cave level that Kevin worked.



Different props for a cave level.
Dan will be around later to post some more things.

I know a lot of you know already but I wanted to post this again for those who missed it. Daily Codes and SnD Coins are now available!

The Daily Codes are now out, I want to quickly explain them again for those of you who didn't catch it the first time. Once a day you go to the Pokemon Center and choose which code you wish to purchase, the more it cost the higher the chance to get a rare pokemon. When you purchase you will see what you won, and then you can pick up your prize right away. 24 hours later you can repeat the process. Also I will be adding more and more pokemon to the daily code with breeding moves in the future so look forward to that.

SnD Coins are now out! You can get SnD Coins by buying Ninja-ja, the higher edition you buy the more coins you get per dollar. We added two new edition the discount edition $50 for 225 coins and a Savvy Ninja Edition $100 for 500 coins. Those are not for everybody but those who are thinking long term and wish to contribute to us then it's the best deal. If you want to see how much everything cost then head to the Pokemon Center and then to the Adoption page. We will also be adding more Trial Pay options for different editions. If you know of any other payment method that you would rather use then let me know.

As always let me know what you think!


Dan: Hey guys, just wanted to clear up some stuff regarding the SnD Coin purchase options and the reasons for them. Then I'll touch on HTD a bit.

SnD Coins and Ninja-ja - Some people are confused and feel that they are buying Ninja-ja twice now in order to get the SnD Coins. This is wrong, you are buying the SnD Coins and we're giving you the Ninja-ja stuff as a bonus. Just like how you were buying Ninja-ja before and you were getting the PTD stuff as a bonus. So even if we removed all the Ninja-ja stuff the price of the SnD Coins would remain the same. We understand some people might not want the bonus Ninja-ja stuff but that simply means you just don't click the Ninja-ja download link we send you in the email and don't use the other Ninja-ja stuff when it comes out, but that's completely up to you. There's people that do want that stuff so we're just going to leave it in there for now for promoting purposes.

Something else is we've decided to make Ninja-ja free. The extra stuff will become available for SnD Coin purchase when we release it. For those of you that already bought the older Ninja-ja editions we'll be sending 1 SnD Coin (worth $1 which is what Ninja-ja alone was being sold for) to make up for Ninja-ja now being free, even if you only bought it for the bonus PTD stuff. ;) I'll be sending those out as Apprentice Edition SnD Coin purchases over the next week. If you don't get it by then send me an email at dbell1984@gmail.com.

HTD - Okay now for HTD. I think most people would agree that while auto-looting is very helpful and convient that clicking on a hard earned chest and having it explode with loot is both awesome and satisfying. For this purpose We will also have chests that come with the level and aren't necessarily drops from enemies. Like they might be hidden somewhere on the map, guarded by bosses, or in plain site but inaccessible at the time, etc. These chests will be loaded with stuff and you will need a key to unlock them. You'll get the key from doing something related to the chest. So if it's guarded by a boss it's likely the boss drops the key, if it's in plain site you'll probably get the key from one of the mobs you fight on that level. We also want some chests that you may see all the time but can't open at the time. You might have to do quests in order to obtain the key or perhaps get it off some uber boss later on and then go back to that mysterious chest you could never open to find out what's been in there all this time.

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Pokemon Tower Defense: v3.7.1 is now out! New Team Rocket Avatars, progress list, let's talk more about daily codes and pokemon adoptions.

Want to Adopt the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Get some SnD coins by buying any of the Ninja-ja Editions. Click here for more info.
Visit the PTD: Pokemon Center - a place to trade pokemon, view your items and change your avatar!



What's new in v3.7.1 - For more details go here.
  • Team Rocket Mystery Gift Avatar - Solve the Mystery Hunt to get your very own Team Rocket Avatar!
  • New Story Level - Lavender Town -Arriving at Lavender Town you meet a familiar face, and find out the Team Rocket is recruiting members in Lavender Town.
  • Added Girl Bug Catcher Avatar - You can get this if you have the boy bug catcher just go to the Pokemon Center and pick here.
  • Adding a sort by Level button for the storage
  • Making the "Super Effective" targeting option use the current move's type instead of the tower's type 
  • Bug Fix - The Shiny Voltorb Quest will now accept Electrode and Pikachu at level 42 or higher.
Where can I play?
Hello everyone, here we are starting a new week at Sam and Dan Games, we have some goodies coming at you this week. Today I will talk about the next update for PTD v3.8, it will have a good amount of new pokemon, along with new level and some fixes and additions. Tuesday we will have our Hero Tower Defense day with some new art and new info on the game. Then during the week I will be adding the Daily Code and Pokemon Adoptions features to the Pokemon Center.

Let's talk about the Daily code and how it works.

Once a day you can go to the Pokemon Center and go to the Daily Code Section and request a code. There are different codes that you can request. Each code has different chances to win prizes. Each code has a different cost and requirement to get.

Regular Daily Code - Cost: 1,000 - Requirements - None - Possible Prizes
  • No Prize - Chance to get - 67%
  • Pidgey with Breeding Move "Faint Attack" - Chance to get Code - 10%
  • Rattata with Breeding Move "Reversal" - Chance to get Code -  10%
  • Abra with Breeding Move "Fire Punch" - Chance to get Code -  1%
  • Pikachu with Breeding Move "Charge" - Chance to get Code - 1%
  • Shiny Bulbasaur (lvl 5) - Chances to get Code - 0.1%
  • Shiny Squirtle (lvl 5) - Chances to get Code - 0.1%
  • Regular Raikou (lvl 40) - Chances to get Code -  0.001%
  • Regular Suicune (lvl 40) - Chances to get Code -  0.001%
  • Regular Entei (lvl 40) - Chances to get Code - 0.001%
Uncommon Daily Code - Cost: 10,000 - Requirements - Badge 2 - Possible Prizes
  • No Prize - Chance to get - 28% 
  • Pidgey with Breeding Move "Faint Attack" - Chance to get Code - 30%
  • Rattata with Breeding Move "Reversal" - Chance to get Code -  30%
  • Abra with Breeding Move "Fire Punch" - Chance to get Code -  5%
  • Pikachu with Breeding Move "Charge" - Chance to get Code - 5%
  • Shiny Bulbasaur (lvl 5) - Chances to get Code -0.5%
  • Shiny Squirtle (lvl 5) - Chances to get Code - 0.5%
  • Regular Raikou (lvl 40) - Chances to get Code -  0.005%
  • Regular Suicune (lvl 40) - Chances to get Code -  0.005%
  • Regular Entei (lvl 40) - Chances to get Code - 0.005%
Rare Daily Code - Cost: 100,000 - Requirements - Beat the Latest level - Possible Prizes

  • Pidgey with Breeding Move "Faint Attack" - Chance to get Code - 39%
  • Rattata with Breeding Move "Reversal" - Chance to get Code -  38%
  • Abra with Breeding Move "Fire Punch" - Chance to get Code -  10%
  • Pikachu with Breeding Move "Charge" - Chance to get Code - 10%
  • Shiny Bulbasaur (lvl 5) - Chances to get Code -1%
  • Shiny Squirtle (lvl 5) - Chances to get Code - 1%
  • Regular Raikou (lvl 40) - Chances to get Code -  0.01%
  • Regular Suicune (lvl 40) - Chances to get Code -  0.01%
  • Regular Entei (lvl 40) - Chances to get Code - 0.01%
  I will be adding different prizes in the future or tweaking the numbers a bit here and there. Remember you can only get one code per day per account. When I implement this it will be in the Pokemon Center.

Now let's talk about Pokemon Adoptions, a lot of pokemon have been abandoned by their trainers due to all the incidents happening with Mewthree and such. Using your SnD Coins you will be able to adopt a pokemon of your choosing, the rarer the pokemon the more coins it will cost. Here are some examples of possible pricing and categories.
  • Common Shiny like Pidgey, Zubat etc will cost 1 SnD Coin to adopt.
  • Uncommon Shiny Pokemon like Pikachu, Magikarp, Drowzee will cost 5 SnD Coins to adopt.
  • Rare Shiny Pokemon (pokemon you can't find in the wild) like Charmander, Squirtle, and Bulbasaur will cost 10 SnD Coins to adopt.
  • Legendary Pokemon like Shiny Mew, Regular Entei, Regular Suicune, Regular Raikou will cost 20 SnD Coins to adopt.
Speaking of SnD Coins, in the near future buying Ninja-ja will give you SnD coins instead of codes, this way when you buy let's say the apprentice edition you won't get 3 pikachu you will get a certain amount of coins that will let you pick and choose who you really want. It is a more flexible system than before and I hope you guys will enjoy. I also wanted to say that if you bought a Ninja-ja in the past I will not be able to give you Coins now and that we are still figuring out the exact coin conversion.

The cool thing about the coins is that you can save them up for the future or save them up for a different game like Ninja-ja or Hero Tower Defense. All our games will use the SnD coins for special gifts that will save you time and make you look unique.

Now on to the progress list for v3.8!
  • Daily Codes
  • Pokemon Adoption and SnD Coins
  • Trades will only last up for 3 days (0%) - This will prevent old trades from staying there and the trainers never responding to request. Viewing your trade request will reset this timer so you will get 3 more days.
  • Distribution (0%) 
  • New Title Screen (100%) - The artist finally got back to me! His prize is a Legendary Dog of his choosing and he choose Suicune! 
  • New Story Level (100%) - Traveling to Celadon City Route 8 & 7
    • Level Intro (100%)
    • Level Layout (100%)
    • Level Waves (100%)
    • Level Ending (100%)
  • New Mystery Gift - (100%)
    • Graphic (100%)
    • Implement in game (100%)
  • New Pokemon to Capture (1) (100%)
    •  Graphics (100%)
    • Shiny Graphic (100%)
    • Implement Stats in game (100%)
    • New Moves (1) (100%) - Baton Pass
  • New Pokemon Evolutions (3) (100%)
    • Graphics (100%)
    • Shiny Graphics (100%)
    • Implement Stats in game (100%)
    • New Moves (2) (100%)
      • Aurora Beam (100%)
      • Aqua Ring (100%)
  • Forms of hacking will make the game go to the main screen automatically without warning (100%) - This will cover the previous adding candy, I won't be adding candy to levels that didn't have them.
  • Bug Fixes (100%)
    • Add more space to the bottom of the Lavender Town level (100%) Thanks Pokedaddy!
    • In the Diglett Cave the screen becomes black after Serge tells you to follow Team Rocket.(100%)
    • Added Dynamic Punch to Machop, Machoke, Machamp's TMs list (100%) Thanks everybody who brought it up.
    • Let Legendary Dogs learn TMs (100%)
I'll keep updating this during the week so keep checking back and as always let me know what you think!

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Pokemon Tower Defense: v3.8.1 is now out, Daily Codes, SnD Coins, improving feedback

Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Get some SnD coins by buying any of the Ninja-ja Editions. Click here for more info.

Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!



What's new in v3.8.1 - For more details go here.
  • Camper Mystery Gift Avatar
  • New Story Level - Route 8 - New training area with a new pokemon, Eevee!
  • Daily Codes - Go to the Pokemon Center once a day to get a chance at some amazing pokemon!
  • Bug Fixes - 
    • Black area in Route 8 level
    • Typos in Route 8 ending
Where can I play?
The Daily Codes are now out, I want to quickly explain them again for those of you who didn't catch it the first time. Once a day you go to the Pokemon Center and choose which code you wish to purchase, the more it cost the higher the chance to get a rare pokemon. When you purchase you will see what you won, and then you can pick up your prize right away. 24 hours later you can repeat the process. Also I will be adding more and more pokemon to the daily code with breeding moves in the future so look forward to that.

SnD Coins are now out! You can get SnD Coins by buying Ninja-ja, the higher edition you buy the more coins you get per dollar. We added two new edition the discount edition $50 for 225 coins and a Savvy Ninja Edition $100 for 500 coins. Those are not for everybody but those who are thinking long term and wish to contribute to us then it's the best deal. If you want to see how much everything cost then head to the Pokemon Center and then to the Adoption page. We will also be adding more Trial Pay options for different editions. If you know of any other payment method that you would rather use then let me know.

About this week, tomorrow we have our Hero Tower Defense day, but there won't be a huge update this week for PTD. The reason is that I've fallen way behind in answering you guys. I want to focus this week on answering your emails and request. It is very important to me that I'm open with you guys and that I take the time to answer you guys, this will also be an opportunity for me to take a break and focus on smaller things in the game.

Bug Fixes for v3.9
  • Distribution (0%)
  • Being able to level up their starter pokemon properly when making a new account (100%)
  • Putting an enemy to sleep or freezing him or making it flinch will make him stop attacking (100%)
  • Fixed an issue that was preventing people from saving (100%) 
  • Fixed a bug in the Trading Center that prevented automatic trades from happening with "Any Pokemon" was one of the request (100%)
  • Issue with Charmander not leveling up properly in the challenge mode level (100%)
  • Skip button at the end of Route 8 (100%)
  • Fire Blast not working on certain levels (100%) 
  • Extremespeed will no longer make the targeted enemy turn white (100%) 
  • Vital Throw and Submission attack effects will now rotate more as intended (100%)
  • Submission will now unfade your pokemon after the attack (100%)
  • Pokemon being affected by moves that shouldn't affect them (100%)
    • Fire Types can no longer be burned (100%) 
    • Ice Types can no longer be frozen, except by Tri Attack (100%) 
    • Ground types can no longer be paralyzed  by Electric Moves (100%)
    • Leech Seed no longer works on Grass type enemies (100%)
    • Poison and Steel Types can no longer be Poisoned (100%)
    • Bulldoze will no longer slow down Flying Type Pokemon (100%)
New TMs (100%)
  • Blizzard (100%)
  • Solarbeam (100%) 
  • Thunder (100%) 
  • Fire Blast (100%)
    So want I want to get some feedback on is any bugs or small improvements that you want in the game for this week. I won't be adding anything new mostly fixing and tweaking. Also I would love some feedback on the Daily Codes.

    As always let me know what you think and have a great week!

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