Showing posts with label Tuesdays:. Show all posts

Pokemon Tower Defense: v3.6 is out! Let's talk! HTD Tuesdays, Snd Coins, and Daily Codes!

Want to play Ninja-ja? Get a shiny pikachu, shiny mew, shiny starter, shiny magikarp or have your suggestion for a weapon design to be used on Ninja-ja? Click here for more info on how you can get those things.

Get Ninja-ja: Apprentice Edition for free, after completing one of the offers provided! 

Visit the PTD: Pokemon Center - a place to trade pokemon, view your items and change your avatar!

  • Level cap increased to 44 - This included adding 9 new moves that different pokemon will learn.
  • Missing Relearn Moves - A long time coming, your pokemon will finally be able to learn all the relearn moves that were missing. A total of 16 new moves.
  • New TMs - I made some of the relearn moves TMs.
  • Shiny and Legendary Dog popup will now stay on the screen until you click it off - A lot of you asked for this and I felt like having a poll would be a waste since I know most of you would want it this way ;)
  • Better Storage Rearrangement - Also a long time coming, now you can sort your pokemon by number or name. When swapping pokemon in the storage they will simple swap positions instead of bumping everything over.
  • Trading Center Upgrades - I still haven't finished all of them (will do so early next week), but you will be able to request who you want for a trade, you can offer up to six pokemon, if you offer what the other trainer is requesting it will automatically do the trade. Also trades will only last a certain number of days (haven't decided yet how many) until they are taken down. This is so that you know all the trades are recent and haven't just been sitting there and the trainer will never return. Like I said before these are not finished yet.
  • Bug Fixes -  
    • Fixed the game wrongly accusing you of hacking when you did an NPC trade.
    • Submission will now do way less recoil damage.
    • Vital throw won't fade your character out anymore since you are throwing the enemy.
    • You can no longer drag any of the level select screens.
    • Also the fastest/slowest targeting option will now take into account any speed debuffs or buffs.

Where can I play?
Okay so this week the update was more compact than usual, the reason for this is that I was starting to get off track from weekend updates and I wanted to get back on track. I still managed to put in quite a bit of things in there. I'm really glad I got the relearn moves done, since I had promised to add them a while ago.

There will be a new mystery gift hunt by Monday!

First I wanted to talk about Whirlwind and moves like that and also the targeting system.

The enemy can now only be turned around once. Not once per tower. Not once per specific move. Just once per enemy. Many will say I ruined the best strategy in the game. My response is that it wasn't really a strategy, it was more an exploit, an exploit that I fixed. If I kept it the way it was you could beat pretty much every defend level with it.

This brings me to my next point which is many of you think the targeting system doesn't work because of this turn around issue. The reason your pokemon might not whirlwind the same target twice even if you told it to focus candy is because that pokemon can't be turned around twice. So your tower has to ignore that enemy. Also a misconception is that some focus targeting settings will ignore everything else besides their focus. The only setting that works this way is "Ignore Red", the rest of the settings will prioritize their setting but if nothing else is available they will attack anything that is around. Lastly for the "super effective" setting you have to keep in mind dual types, your pokemon might be super effective against one of the enemies type but the other type might cancel the effect.

Second thing is a small update on Ninja-ja, Dan is working on the update and I think it will come out this week coming up :)

Third up is Daily Codes! Okay I got some great ideas for daily codes, but first I want to tell you more about what daily codes will be. For the daily code you will visit the Pokemon Center and go to a new "Daily Code" section. You will be able to once a day get a daily code that will have a chance at winning some prizes. To get your daily code you will use your poke dollars to buy a daily code. There will be different categories that you will buy. The more expensive the category the better possible prizes you will get. This is only one of the first ways that you will be able to spend your poke dollars. To get your excited for the Daily Code some of the prizes I have in mind are the following: Pokemon with breeding moves, Rare Shiny Pokemon, Legendary Dogs, Exclusive Avatars and more.

Now let's talk about SnD Coins, does anybody still remember them? Well I do, and here is my current plan. I really want to hear your opinion about how I'm thinking about using the coins. I'm not going to do something that will upset the vast majority of you so I want to first tell you about the idea before I decide to actually go thru with it. Okay so some people have been asking me recently about being able to donate money to get certain pokemon and well donations really help this game stay alive. There are servers to pay and when multiplayer comes the amount to pay will increase by quite a bit. My idea is to implement SnD Coins that you buy with real money. Once you have the coins in your account you can go and use the Coins to buy exclusive items rare items on any of my games (the coins will work on present and future games). For PTD this will mean you can use the coins to buy Rare Pokemon that are hard to find in the game. They say time is money, so if you really want the pokemon but don't want to spend all the time hunting for it or aren't getting lucky in the daily code then there is an alternative which is to buy the pokemon. Again I'm throwing this idea out there, you let me know how you feel about it.

Just wanted to make a small note about the SnD Coins, if you can't or don't want to pay for the coins it doesn't mean you should vote "No", vote "No" if you feel like nobody should be able to buy pokemon. Thanks for listening.

A little more on what you can buy for the SnD Coins. The items for sale won't be something that you can't get in the game itself. They won't be exclusive. They will be items that other people will be able to get in the game for free but that take a long time to get. 

Lastly I want to talk about HTD and HTD Tuesdays. First you might be wondering HTD, what is that? HTD is the initials for our next game. HTD stands for Hero Tower Defense and it's going to be a great tower defense that I hope you guys will love it. HTD will take what you love about RPGs and MMOs and mix it in with the Tower Defense formula. We are talking epic armor, classes, talents, weapons, crafting, quest, loot drops, parties, dungeons, raids, bosses, and much much more. The artist that we ended up hiring is working on this game and I can't wait to show you guys more of his art for that game. I would love to show you this game in action but there is a problem.. ALL of my time is devoted to PTD and making updates for it. What I'm asking you guys is wouldn't it be fun to have a day, let's say Tuesday, where I work on HTD and I talk about what I did that day and show you week by week the progress that the game is making?

Let your voice be heard on the polls, and as always let me know what you think! I'll be posting the weekly progress on Monday, I will be taking Sunday to relax :)

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HTD Tuesdays: Day 1! & PTD Progress List

Want to play Ninja-ja? Get a shiny pikachu, shiny mew, shiny starter, shiny magikarp or have your suggestion for a weapon design to be used on Ninja-ja? Click here for more info on how you can get those things.

Get Ninja-ja: Apprentice Edition for free, after completing one of the offers provided! 

Visit the PTD: Pokemon Center - a place to trade pokemon, view your items and change your avatar!

Welcome to the very first Hero Tower Defense Tuesday!

Sketch of Logo
Like Pokemon Tower Defense, Hero Tower Defense was born from the idea of combining two great things into one package. In this case we want to combine the things we all love the most from MMORPGs into the tower defense formula. Also everything that I've learned from PTD that I know you guys like will make it into the game as well.
What you can expect from the game is:
  • Different classes like: Warrior, Mage, Priest, Rogue, etc.
  • Loot Drops from enemy and bosses.
  • Armor and weapons
  • A unique talent tree for each classes
  • Different races
  • Quest
  • Achievements
  • Crafting
  • Auction House
  • Guilds
  • Raids
  • Co-op
  • Versus
  • Mounts
  • Pets
  • and more!
Just like Pokemon Tower Defense your towers will stay leveled up as your play. At first you start alone but as you beat levels you will meet new companions that you will add to your party and eventually form your own guild and take on bosses.

We have many more details to offer but today I want to talk more about the artist for the game. As some of you might know I sent out a request on the blog for any artist that was interested in joining Dan and I on the quest to create games. Many people applied but we narrowed it down to the top 9 artist, and then we sent them all a challenge. The challenge was to create a "tower" for Hero Tower Defense, we gave them very basic instructions so that they could fill in the holes. One contestant caught our eye and he ended up winning. We saw the other 8 entries and they were good but we felt this one captured exactly what Dan and I wanted to do for Hero TD. Below is his entry for the challenge.



Kevin's Entry for the challenge

Since we picked Kevin he has been hard at work making animations for the tower units and creating armor, each week we will show you a new piece of artwork so look forward to that.

So for the day that we worked on Hero TD I talked to Dan about level maps. There are two types of TD games. Ones like PTD that you have a limited number of spots that you can put your towers and some that any where in the map can be a spot. For HTD we want to do a mix of these two. The enemy will go down his path similar to PTD but in HTD you will have a lot more spots to work with. The reason for more spots is a new mechanic that I thought would be great for the game. I'm calling it the "Chain Buff" mechanic. Let's say you have a Warrior Tank (Tank is a tower designed to take the damage and defend the other towers), and he has a passive buff that makes his health higher. Well if you have any other Tower that is next to this tank tower they will also receive this buff thanks to the "Chain Buff" mechanic. Also if another tower is touch somebody that receive the buff they will also receive it. Thus you can create a chain of towers that will all receive the buff. The drawback is that some enemies will have attacks that will attack everybody in a chain. So you will have to be quick about breaking the chain when those attacks come.

I made some awesome diagrams for you guys below.




Above: Towers are not chained so wizard doesn't get the buff



Above: An Archer is added so all 3 units are now chained and they all receive the buff


Well that's all I have for you today, I hope you enjoyed the post and I can't wait to talk more about and show you more about HTD. Dan told me he was also going to post something on this same post so keep checking back for more. As always let me know what you think!


Dan: Sam covered most of the current topics we discussed together so I'll give you guys some insight into how HTD will progress without hindering the other games and some other tidbits.

As you know Sam works primarily on PTD while I work on Ninja-ja with the addition of Kevin doing most of the HTD graphics. Since I've learned some more about programming from Ninja-ja (sorry for the slow updates btw) I'll be helping Sam out on that end as well as helping Kevin out on graphics. We also both think about HTD's design and concepts while we work on the other games, so while it might seem like we don't have the time we're really just multitasking and doing stuff at the same time. So never fear!

Also something worth mentioning is we want HTD to be a good mix of what we both enjoy the most in games. This works out really well for Sam and I because we lean slightly different ways when it comes to genres and such. While we both enjoy and play all types of games Sam enjoys the more casual games while I enjoy the more hardcore games, but since we have that overlap we know where each other is coming from. This means you can expect HTD to target both casual gamers and hardcore gamers alike. It's a tough task to take on but we're up for it and with everyone's suggestions and ideas, along with our own, we feel we can merge the two successfully. We're excited and think it'll be awesome and we hope you guys do too!

Okay so now for the PTD progress list!

You can play v3.7 now here on the blog, I have to leave for most of the day so the blog post, exe, and apk will be up by tomorrow. Enjoy.

New mystery gift avatar on Monday! 

Update v3.7 will include:
  • Distribution (90%)
  • Being Able to Offer up to 6 pokemon in a trade (100%) - This is available right now!
  • Trade will automatically be accepted if somebody offers all the pokemon requested (100%) - This will not happen if you offer any hacked pokemon. This is available right now!
  • Search for pokemon requested (100%) - This will allow you to search for trades that request a certain pokemon.This is available right now!
  •  Rock Tunnel Typos (100%) - Girl Trainer name.  
  • Expanding the Move Description to include things like Accuracy, Category, and any percentage that the move may have for any status effect (100%)  
  • Some moves now behave properly like the game suggest (Ex. Reversal now does more damage the less hp your tower has) (100%) 
  • Toxic Spikes and Stealth Rock have had their Attack Durations increased from 180 to 1800 (100%) 
  • Substitute now works properly (100%) 
  • Move Rebalance (100%) - All moves will regain their original attack power straight from the Generation 5 Move set, but will now be able to recoil damage, miss, etc.
  • Fixed an Issue with your avatar showing a different avatar for a split second during intro scenes (100%) 
  • Bug Fix: On Digglet's Cave when you whirlwind a pokemon back to the entrance he will turn in the candy at the entrance (100%) 
  • New Story Level - Lavender Town  (100%) -Arriving at Lavender Town you meet a familiar face, and find out the Team Rocket is recruiting members in Lavender Town.
    • Level Intro (100%)
    • Level Layout (100%)
    • Level Waves (100%)
    • Level Ending (100%)
  • Add Girl Bug Catcher Avatar (100%) 
    • Graphics (100%) Thanks Kimmy!
    • Implement in game (100%)
  • Add Mystery Gift Avatars (100%)  
    • Graphics (100%) Thanks Kimmy!
    • Implement in game (100%)
  • Adding a sort by Level button for the storage (100%)
  • Making the "Super Effective" targeting option use the current move's type instead of the tower's type (100%) 
  • Trades will only last up for 3 days (Postponed until early next week) - This will prevent old trades from staying there and the trainers never responding to request. Viewing your trade request will reset this timer so you will get 3 more days.
  • Daily Codes (Postponed until early next week)
  • New Title Screen (Postponed until next update) - The artist finally got back to me! His prize is a Legendary Dog of his choosing and he choose Suicune! 
  • Forms of hacking will make the game go to the main screen automatically without warning (Postponed until early next week) - This will cover the previous adding candy, I won't be adding candy to levels that didn't have them.
      As always let me know what you think.

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