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Pokemon Tower Defense's Final Release! A postmortem, and looking forward to the future!

Want to get the Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.


Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

It has been a long time coming but the end of Pokemon Tower Defense is here! From start to finish it has been a year and a half. Blood, sweat and tears! But the outcome has been more than worth it. We have leveled up, and evolved so much from the beginning. We went from hobbyist to full time game developers. From no fans to thousands of fans. This is only the beginning of our long journey and we want you to come with us!

As you move forward in any stage of your life it's important to look at your successes and your mistakes. There is a lot of valuable information in these things, especially your mistakes. In our case we will examine what I think went right in PTD and what went wrong. These things will help me with the development of PTD 2.

What Went Right

1. Crossing Pokemon with Tower Defense - This was the most critical element to the success of the whole game. Fortunately we got it right. I knew just the name Pokemon Tower Defense would catch many people's attention but the combination of elements will make them stay. From catching pokemon and using them as your towers, to having your towers stay leveled up and evolved between levels. This is something that I plan to continue and expand for the sequel. Adding breeding and pokemon holding items among other things will help the game move to the next level.

2. Community Involvement - Adding the feedback button and asking for help to improve the game, especially in the early stages of the game really helped to build the community. This is something that we will continue to do with all our games. Your feedback from comments, emails, votes on polls heavily influences the direction that our games take. Votes usually affect the games directly.

3. Weekly Updates - Waiting for the game to be completed was something that I couldn't afford to do. Releasing a game is similar to rolling a dice. The odds are mostly against you. The longer you take to roll the dice (release a game) the more risk you take on. Working on a game for some months and releasing it as an Alpha helps me to see if people are into a game and see if its worth spending more time on. Once the game was a success people just wanted more and more. I thought it would be great to have a new release each week almost like a TV series. Fans would be looking forward to the release each week, keeping the interest in the game going while being able to expose the fans to new ideas that I have for future games.

4. Pokemon Center - The Pokemon Center, most specifically the Trading Center was a great success even though it is very basic right now. It gave a chance for you fans to trade each other. I was also be able to add other options like the game corner to add other things to do in the game. The Pokemon Center will get improvements for the sequel that will make transferring and trading a whole lot easier. The ads on the Pokemon Center also help to fund the development of the game.

5. SnD Coins and Adoption - Snd Coins and Adoption really help fund our future games and also gave you the fans a chance to support us more directly while getting something in return. This system will be used for all our future games including PTD 2. In the near future we will add more ways to get the coins.

6. Game Story - Adding the story to the game (most Tower Defense don't have a story) really helped to make the game more compelling and gave a lot of chances to add cameos for characters from the anime and game. Also it added the opportunity to add references to other media that I enjoy. PTD 2 will have a new story that is loosely related to the first game.
 

What Went Wrong

1. Weekly Updates - Yes, I know I put this on the what went right section but it also went wrong in a lot of ways. I really think the quality of the game suffered due to the quick update schedule. While I'm proud of how the game turned out as a whole I know that if I had more time the quality would have risen drastically. Many times I found myself with a lot of interesting ideas but not having the time to implement them in time. The story suffered a lot also do to quick updates. Epic fight scenes were turned into just something mentioned in the dialog instead of me being able to show it. For PTD 2 we plan to take more time to make sure everything is like we want it while still trying to maintain a good schedule. More on that later.

2. The Grind - I felt that while some grinding was acceptable it was impossible to continue playing without having high level pokemon. This resulted in many people using the hacked version or having to grind out their characters while doing something else. I don't think this is fun and I want to reduce the need to grind in the sequel as I don't think it adds anything to the game. Shiny hunting will remain relatively the same but that is something that is optional.

3. Multiplayer - I had many grand ideas for multiplayer but I never got the time to fully realize those ideas. Also the way I set up the attacks in the game didn't lend themselves for multiplayer which affected how synched the levels are (not very). For the sequel I want to rebuild the attacks to work for a multiplayer setup. Also focus more on the multiplayer as it adds re-playability to the game.

4. Updating the game - Another big part that went wrong getting the update to the players. A lot of sites probably have older versions of the game that don't even work. For the sequel I want the game to check for the latest version and update itself so that everybody can get updates instantly as I put them up and I also won't have to be sending out updates to 5 different sites.

What else do you think went right and what else do you think went wrong? Let me know.

Now for the future!

My main focus now will be working on Hero Tower Defense, but that game will not be moving at the same fast pace as PTD so that will allow me some time to work on PTD 2 and our Creature Universe game (Project ANPO). I know some of you just want me to work on PTD 2 but the reality is that I also need to focus on original games that can take Sam and Dan games farther than a pokemon game can. Since we don't own the rights to pokemon I can't put the game on the different app stores and sites like Kongregate. Also PTD can get shut down at any point and I wouldn't be able to do anything about it so putting all my eggs in that basket is not a good idea.

I'm sure Dan will mention on this week's Hero Tower Defense blog but HTD is going to be getting some significant changes in the graphic department that will help speed up the development.

For Project ANPO Dan and I got to talk a lot about how the game will work and we made good progress on that. What I hope to do this month is work on a prototype so that I can start testing out the different mechanics that we have in mind and so that you guys can check it out and give us your feedback.

For PTD 2 the question I get asked the most is "When is it coming out!?" Well to be honest I don't even know when it's coming out. I will keep you guys posted. I did have an idea which is to make a special mode that has a lot of re-playability that will use the generation 1 pokemon (since I have all their stats and graphics already created) and release that first which will give you guys something to do while the game is in development. But even this mode will take a while to build so I don't have any specific dates to give out. Just follow me on Twitter and follow the blog for weekly updates to the game.

Alright guys, I really appreciate all the support for this past year and a half. I hope you enjoyed the game and if you want some more then I will be working hard to keep it coming. Thanks for everything you do!

As always let me know what you think!

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Final Exam Week! Air Starter revealed for Creature Universe! Let's get this done!

Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.


Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

Welcome to another week here at Sam and Dan Games. Up and coming indie developers,  learning new things everyday, coding, having team meetings, dealing with sales, dealing with bugs, answering user feedback and more! Good times! Lots of hard work and dedication!

Final Exams Week
Like many of you, this week is my final exam week at college. This means more time studying and less time being able to work on an update. For that reason instead of adding new things to the list I will only work on what is in the list and get breeding and the item store up plus fix some bugs like the checkpoint in 1v1 mode not giving you the experience points. If I have extra time I would like to increase the soft cap some more and add new moves but no promises. Also like every week there will be a new mystery gift!

Mystery Gift
So far we have had an Ice, Dark, Fighting, Ghost, Electric, Flying and Legendary pokemon in the mystery gift. So first let's figure out which type we want then we can figure out which pokemon we want from that type. Let's make this happen!

My friends do stuff!
Joel did a cool comic showcasing real life pokemon evolution check it out! http://joelsamcomic.blogspot.com/

Gym Battle Feedback!
So the gym level has been out for a bit and it had some interesting mechanics. I would love to know what you guys thought about the level. What is too hard to understand? Too easy? What did you like of it? What did you hate? All this information will help me when thinking of future levels.

Help me squash some bugs!
A lot of you can't seem to get the game to load while a whole bunch of you can. This is really weird as I've always been able to load the game. What I'm thinking is that this isn't a programming bug at all and more like something happening on the server. What I need is information! First if you have never been able to load ptd2, what browser are you using, did you clear your cache, what country are you accessing the game from, what website are you trying to access it from, what day of the week have you tried to load the game? If you had trouble but can now load it, did you do anything specific to make it load?  My guess is that some people might be timing out with our server.

Another bug is the one when your pokemon get the moves of another pokemon. I need information as to what you did when this happened and can you replicate the bug and how.

With this information I will be able to better solve these issues and make everything better for everybody!

Creature Universe - Air Starter!
When I first thought of making my own original creatures for my next game I really wanted to take the things that you would expect and flip them on their head. The Air starter is a great example of this! Let's check them out! Here what Bill, one of our artist, sent us as a concept and then the colored version. Keep in mind that the names and descriptions where made by Bill and aren't necessarily final!
Bill's concept image (not final names or descriptions)
Colored versions by Bill (not final colors)

Thanks guys for all the support! As always let me know what you think! Keep checking back to see how I'm progressing in the game!

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Final Update Progress, Test, PTD 2 and ANPO news update!

Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.


Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!


Hello! I hope you enjoyed my little April Fools joke! PTD will not be closing down and I will not get rid of accounts, so don't worry about it! I tried to make it really obvious because I didn't want to worry any of you. :)

I released v6.5 which contains Shadow Missing No as Mystery Gift and that is the only new thing there. You might noticed that I put the graphics in for the new level in the chapter select and level select, those won't work until the final update is out.

Speaking of the final update I'm making progress as you can see below. Keep checking back all week while I  make updates :) cheer me on!
  • Viridian Ending (Movie Scene only level, sets up the last chapter of the game, Lickitung NPC trade will happen on this level) (100%)
    • Intro (100%)
    • Adding the crucial Lickitung NPC trade to the new level (100%) 
      • Implement in game (100%)
      • Implement in Save Code (100%)
    • Add Max Potion (100%)
    • Ending (100%)
  •  Power Plant (Zapdos, Electabuzz (Red Only), Magnemite) (100%)
    • Intro (100%)
    • Layout (100%)
    • Waves (100%)
    • Ending (100%)
  • Seafoam Island (Articuno, Seel) (100%)
    • Intro (100%)
    • Layout (100%)
    • Waves (100%)
    • Ending (100%)
  • Victory Road (Moltres) (100%)
    • Intro (100%)
    • Layout (100%)
    • Waves (100%)
    • Ending (100%)
  • Elite 4 (Fight the elite 4 using the same team but team is completely healed between fights)
    • Intro (0%)
    • Layout (0%)
    • Waves (0%)
    • Ending (0%)
  • Champion Fight (Champion and Mewthree)
    • Intro (0%)
    • Layout (0%)
    • Waves (0%)
    • Ending (0%) 
  • Unknown Dungeon (Mewtwo) (0%)
    • Intro (0%)
    • Layout (0%)
    • Waves (0%)
    • Ending (0%)
  • Implement unique catching for legendaries (you can only capture one regular, one shiny and one shadow of each legendary bird, that would equal to 9 different legendary birds that you can catch) (100%)
    • Capturing Shiny and Shadow (100%) 
  • Remove Coming Soon text from Viridian Ending (100%)
  • Set Mystery Gift to Regular Missing No. (100%) - This is the last and permanent Mystery Gift that the game will have for new players to get.
  • Remove Alpha Version Text from the game (100%) 
  • Remove Legendary Dogs from the wild in the game (100%)
  • Convert all Legendary Dogs to their shiny version from regular (0%)
  • Add new moves to Pokemon Center's Move List (100%)
  • Add Missing HMs (100%) 
    • Fly (100%)
      • Graphics/Programming (100%)
      • Adding to Pokemon's HM list (100%)
    • Strength (100%)
      • Graphics/Programming (100%)
      • Adding to Pokemon's HM list (100%)
    • Surf (100%) 
      • Graphics/Programming (100%)
      • Adding to Pokemon's HM list (100%)
  • Add Level Select Graphics (100%)
  • New Moves (100%)
    • Psystrike (100%) - Mewtwo 
  • Adding new pokemon (87.5%) - Mewtwo, Articuno, Zapdos, Moltres, Electabuzz
    • Graphics (100%)
    • Shiny Graphics (100%)
    • Shadow Graphics (100%)
    • Add Stats to game (100%)
    • Relearn Moves (100%)
    • TM/HM List (100%)
    • Add to Save Code (80%)
    • Add to Pokemon Center (100%) 
I will be talking about PTD 2 and ANPO some more on this blog but I have a test tomorrow (Tuesday) so I have to cut this short for now. I will update it on Tuesday night or Wednesday with some juicy details on PTD 2 and ANPO. I will also post on twitter when that is ready.

As always! Let me know what you think!

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