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Weekly Update: PTD 2 Mode: 1 vs 1, Title Screen Contest, Avatar chat is evolving!

Want to get the Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.


Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!


Hey guys and gals! Sam here giving you the weekly update for Sam and Dan Games. I just released a new alpha version of Pokemon Tower Defense 2. This release doesn't give you anything to play but it does reveal the subtitle for the game! Drum-roll please!...... Pokemon Tower Defense 2: Johto's Shadow!

I think this game will be slightly more darker than the previous one. I will still have funny moments and all the colorful stuff but I think the characters will be put into more dangerous situations than the last. But overall it will still be rated E for everyone so you don't have to worry about it.

If you have been following my twitter you might have noticed my dislike of making menus... I really just don't like them.... XD. They take a long time to make even if they are simple. If you look at the new version you can see that there isn't a lot there but all of that took me two days of work to get. I can't tell you how many times I tweaked something because it didn't look right or changed a color or tried something different. Now that I've finally revealed what I want in the title screen it's a good time to talk about the title screen contest!

Title Screen Contest
Okay so I know a lot of you worked on your submissions but you will have to tweak it to include all the buttons and the subtitle from this version. The idea this time around is to have multiple title screens, that either appear randomly or the user can choose his favorite and just keep that one. So that means multiple winners! I haven't determined the prize yet but. since there will be multiple winners the prize will most likely be SnD Coins that you can use on whatever you want. To submit your entry just email me at sotero86@gmail.com with your entry attached and subject "PTD 2 Title Screen Contest". The size should be 800width by 480 height. Make sure to include everything in the title screen currently on PTD 2 and good luck! I will post up the top 10 entries in 3 weeks and let you guys vote for your favorite!

Avatar chat is evolving!

I didn't mention our other game Creature Online Universe (Codename ANPO)  last week because I wanted to keep the focus on PTD 2, but this week I have more news on it. This game is a really long term project that will keep changing and evolving as it goes and in the end who knows what it will be like. It's like a living thing! Essentially this game will revolve around playing with other players online similar to an MMO but yet vastly different at the same time. Because of this, one of the first things that will show up in the game is just players chatting in a location, which sounds exactly like the Avatar Chat! So the avatar chat will be getting new avatars that will essentially be your character in Creature Online Universe.  Right now in the avatar chat you pretty much just have this one rectangle to live in and you can't leave it. So this first step is to have more room to walk around in. Then after that have building that you can go in. Then homes that you can buy, rent or sell. And so on. The Avatar chat will be evolving into what eventually will be Creature Universe! Just as a note: I'm mentioning this now but I don't have a specific date as to when this will actually happen. So just stay tuned every week.

PTD 2 Mode: 1 vs 1
Looking at the poll One vs One is pretty much the winner! So this is what I will focus on first. The idea is that you start with a very basic pokemon and as you battle more you will unlock more pokemon to battle with. Each time trying to get farther and farther earning more rewards to help you come back and try again. As I mentioned in the last blog this mode will be a nice way for me to give you guys something substantial to play while the story mode is worked on. But even this mode won't be made in a couple of days so please be patient. A good thing about this mode is that it rewards your account with some pokemon the farther you get. In the mode the pokemon that you will use will not be available to use in the story mode/pokemon center. But as you get farther and reach certain goals you will get achievements that will give you pokemon as rewards and those you will be able to use in the story mode and will count for your pokedex.

This time around a lot of the rewards that you will get will not revolve around generation 2. My thought right now is that most mystery gifts and achievement rewards will be pokemon from other generations. So look forward to that!

That is all I have for you guys this week, follow me on twitter for constant updates and come back on Thursday for some new Hero Tower Defense news. As always let me know what you think! 

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Countdown to PTD 2 Story Mode, HTD Status Update, ANPO has evolved!

Want to get the Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.


Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

Countdown to PTD 2 Story Mode -
The next release of PTD 2 will have the very first quest, below you will find out the progress that I need to accomplish to reach this release. More things will be added and updated as I work on the game. Keep coming back to see my progress.


New Story Level! Pokemon Center update! v1.12 (08/24/12): Released now!

  • Added a new title screen made by our artist Kevin!
  • Level 1 quest - Dream Training 
    • Intro
    • Level Layout
    • Level Waves
    • Ending
  • Add story profile screen
  •  Walking around feature
    • Collision map- Setting the hitboxes on level objects.
    • Level Boundaries - Levels won't scroll past their edge.
    • Character Boundaries - Your character will stay in the middle of the screen until it hits the edge of a level then it will be able to keep walking to the edge.
    • Added Depth Sorting to Level Objects - Depth will now be sorted for all objects in the map.
  • Create New Bark Town Map
  • Create Forest Spot Map
  • Create Lab Map
  • Create Your House Map
    • Your Room
    • Family Room
  • Create Other House Maps
  • Connect different map together - Allows for entering into a different area. 
  • Story Mode Graphics will now be from the GBA games instead of the DS games - The DS graphics are not easily available like the GBA graphics. 
Pokemon Center
  • Added a much requested feature to the Pokemon Center! You can now search for trades that must have a request, or not have a request or both! 
New Level, Bug Fixes, New Additions v1.11 (08/17/12)
  • Added the pokemon's current attacks to the "Buy Pokemon" screen
  • Fixed a bug in level 3 pokemon getting whiter if you keep bringing them in and out
  • Added missing attacks to Pikachu (Tail Whip) and Spearow(Leer)
  • Removed Butterfree and Beedrill unlockables until you can earn enough experience to reach level 10
  • Added a small global cooldown (0.6 sec) when a pokemon is placed on the field, this will prevent pokemon from attacking instantly upon their arrival, it also gives the opponent a possible free hit when you are swapping pokemon
  • Fixed a stacking graphical bug on the party screen
HTD Status Update - 
Essentially Hero Tower Defense has been put on indefinite hold. We still love the idea and would love to start it up again but a number of things didn't work out for this project. We went for a high quality of hand drawn graphics that we thought we could achieve in a short time but the reality is that these graphics will take years in man hours to create and we don't have the resources to complete them. This is why we switched to 3D graphics but with our limited resources this was still an issue. If HTD comes back it will have a very simplistic style similar to the mobile game BattleHeart. Another big issue is that I'm the only programmer and my time is split between PTD and HTD. With PTD 1 being over my deal with Dan was to move to HTD more full time and only do PTD2 part time. But because of the graphic issues and the slow speed of development I didn't really have a choice but to move to PTD 2 at full force. (Also you guys wanted PTD2 more!) It is really hard to code two different engines at the same time. Even if they are the same genre (tower defense). Like I said I do hope this game will come back at some point in some shape or another.

ANPO has evolved! -
ANPO or Creatures Universe has evolved! I left a secret label in the blog post but nobody seemed to notice, and if they did they didn't mention it. "nadpto" if you change it around becomes "anpotd"! If you read the HTD update you will note that I said building two engines is hard work. Work that I don't have the time or resources to do right now. So I had this grand idea to expand PTD2 and have an overworld and seeing pokemon in the wild. Those are ideas from ANPO. So why not use the same engine that PTD 2 will use and have our designers come up with new creatures, new stories, new attacks, new abilities, and new graphics for all of these to make a new game? This is the idea of ANPO TD (Creatures Universe TD). What this means is I get to focus fully on PTD2's engine and I get 2 different games out of it. For you it means you get to have PTD2 faster than if we worked on a different full game at the same time and you get a whole new game a long with it! The games will have many differences so don't think this is just a quick re-skin. We plan to have a Kickstarter for it to help us out with paying the designers and being able to keep you entertained. What do you think?

Thanks guys for the continued support, we have great things coming your way that I hope you will be excited for, I know you are all looking forward to the story mode (look at that poll!) so I'm doing my best to get it to you while still providing you with updates.

As always let me know what you think!

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Speaking Out: Update this weekend, what my priorities are, why classic mode!

Want to play Ninja-ja? Get a shiny pikachu, shiny mew, shiny starter, shiny magikarp or have your suggestion for a weapon design to be used on Ninja-ja? Click here for more info on how you can get those things.

So I have a small surprise for you guys, there will be an update this weekend!

It is actually so small that I waited all this time to mention it. It will have a new shiny hunt for this week very similar to the Onix one. This week you get Regular Staryu for your shiny hunt. Just like Shiny Onix, I'm adding a new non luck based (meaning you don't have to get lucky to beat the achievement) achievement to get Shiny Staryu. Like I said it is a small update but it gives you something to do.

Adding Staryu to the game (100%)

  • Shiny Graphic (100%)
  • New Move Camouflage (100%)
Adding Starmie to the game (100%)
  •  Shiny Graphic (100%)
Adding new achievement to the game (100%)

This whole week I haven't been slacking off. While I haven't been able to answer any comments I do read them before I publish them and even if I don't publish them I read them. But besides that I have been hard at work on one particular part of the game. Which part of the game you might ask?

I've been working on Security. Security is always a high priority, you don't want to lose your save file because it wasn't secure. You don't want to spend all this time trying to clear an achievement and have somebody else cheat. You don't want to pay for something and then watch somebody else get it for free. Unless you are the one cheating and getting what you want without any effort.

I always get emails with all the latest hacks and all the latest generators and what not, I know how these things work. I see the holes that they have been using, I see the holes in my game that create vulnerabilities.

So I have been working hard this week, and I'm not done yet, to fill these holes. I can see the comments now... "Who cares about the holes?! work on levels!", "The holes are fun, I like getting stuff easily!" but this is something that must be done.

What does it mean for you, the player?
  • The game will save online automatically. No more hassle of forgetting to save and then next week your profile is deleted.
  • You will have to be online to start playing and to save after every level or when you are doing an achievement. You need to be online to save your progress.
  • The new trading center is also part of security. Trade yourself without the hassle of codes. Find a list of what others want for a particular pokemon as simple and hassle free as possible.
That is my main priority right now. The reason is that I want to start adding cool achievements and prizes for the achievements and daily codes but if most can just get it by cheating then it's not worth doing. I might as well just fill your profile with every pokemon at level 100 and call it a day.

Before anything else these things need to be completed, in my opinion, for me to feel the game is ready to move forward. This is my decision.

After this comes new levels, move balancing, tower health, new attacks, new pokemon etc.

Okay so let's talk about Classic Mode.

I think I didn't really describe classic mode that well to you guys. So I will try to explain it more clearly.

Classic Mode is:
  • Think of it as an Easy Mode.
  • All moves will use the original game's value (Using Generation 5's data).
  • Most moves will have cooldowns of 18 or lower (for quick attack, extremespeed), some moves that take two turns might have higher cooldowns (like hyper beam).
  • Your tower's won't have health at all, so they can't faint.
  • It will have the exactly same levels as the other mode ("Advanced Mode"), because of this the levels will be easier to beat in Classic mode.
Advance Mode is:
  • Think of it as a Normal Mode.
  • Moves will be balanced so that moves aren't extremely better than others. Using my design with feedback from you guys.
  • Most moves will have cooldowns of 18 or lower (for quick attack, extremespeed), some moves that take two turns might have higher cooldowns (like hyper beam).
  • Your Towers will have health so they can faint. But most of the damage will come from moves with recoil, and moves that hit the whole screen. This will help moves that restore your health and give you extra defense be very useful while defending.
  • It will have the exactly same levels as the other mode ("Classic Mode"), because of this the levels will be harder to beat in Advanced mode.
As you can see the only difference will be in tower health and move attack power numbers. Basically I have to switch a couple of numbers and I have a whole new mode. It's not going to take a lot of hard work at all.

Are you still with me?

Last thing I want to talk about is the future!

I wanted to talk about the plans after all this is done.
  • My plan is to not increase the level cap from 40 until we start reaching the 4th gym.
  • New levels
  • New challenges
  • More new pokemon to catch.
  • More new TMs.
  • Adding all the required relearn moves such as (Thunder Fang, Flash Cannon)
  • Better pokedex with pokemon info, and pictures!
  • Pokemon holding items to increase attacks, or heal themselves (berries)
  • Better pokeballs!
  • Pokemon Targetting
  • Pokemon Nicknames!
  • Be able to catch all pokemon from 1-151
  • Pokemon Day Care
I hope I have answered a lot of the questions, as always leave me some feedback.

Thanks for supporting us.

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