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Weekly Progress, PTD v5.5 official release, Safari Zone!

Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Purchase some SnD coins and get Ninja-ja bonus items free! Click here for more info.


Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar! 


This is an exciting week here at Sam and Dan Games! Safari Zone is coming! SEVEN new pokemon to catch! Tons of new moves, new evolutions, new level and more! I also just released version 5.5, it has a new gym level Fuchsia Gym, a new mystery gift pokemon, Grimer, new achievements and a new ability. I added the swf, apk, and exe. So go ahead and play that and enjoy the level. We are still searching for our programmer so read below if you are interested in applying.

This programmer position will let you work with Dan, Kevin and I on all the latest projects that we have here on Sam & Dan games have going. Be a part of our team! We are in need of programming in pretty much all the areas of game development so if you are an expert in gameplay,  interfaces, or tool building apply today!

Here are the requirements.
  • Must be 18 years or older.
  • Must have at least a year experience using Action Script 3.
  • Must have mastery of OOP.
  • Must have Adobe Professional CS5.5 or compatible software.
  • Must have a passion for Gaming.
  • Must speak and write fluent English.
These next ones are things are pluses that will make you more likely to be considered:
  • Have published a successful Action Script 3 Flash game on the web.
  • Have worked on a published game using different languages and engines.
    • C++, Java, C#
So there you go, like the artist position this is a paid position. Here is what we want to know from you:
  • Email to sotero86@gmail.com with subject "Programming Job Opening for SnD Games" (Can you follow simple instructions?)
  • Your experience in programming: What languages, how long, etc (Do you meet the requirements?)
  • Examples of your work: Published games, tools, widgets, etc (Do you have any of the plusses that we are looking for)
  • Why you want to work with us? and why should we pick you? (We want to see your passion!)
So let the search begin! I'm looking forward to the applications!

PTD Firstlook by GraphicForce


Weekly Progress for PTD:

New Story Level (100%) - Safari Zone!
  • Level Intro (100%)
  • Level Layout (100%)
  • Level Wave (100%)
  • Level Ending (100%)
  • New moves for Joey - Bait and Rock (100%)
  • New Pokemon "Joey" (100%)
New Pokemon to Catch (84%)
  • Normal Graphic (100%)
  • Shiny Graphic (100%)
  • Shadow Graphic (100%)
  • New moves (14) (100%)
    • Uproar (100%) 
    • Acupressure (100%) 
    • Slack Off (100%) 
    • Heal Pulse (100%) 
    • Memento (100%) - Forgot to add it for Grimer, but here it is :)
    • Wood Hammer (100%) 
    • Egg Bomb (100%) 
    • Bullet Seed (100%) 
    • Barrage (100%) 
    • Softboiled (100%) 
    • Refresh (100%) 
    • Hammer Arm (100%) 
    • Dizzy Punch (100%) 
    • Work Up (100%)
  • Implement Stats (100%)
  • Implement Evolutions (100%)
  • Implement in Pokedex (100%)
  • Implement TM/Relearn Moves (100%)
  • Implement in Save Code (100%)
  • Implement in Trading Center (100%)
  • Implement Shadow in Daily Code and Game Corner (0%)
  • Implement in Adoption (shiny and battle ready) (0%)
  • Implement Move Names in the Pokemon Center's list (100%)
New Achievement (100%)
  • Implement in game (100%)
  • Implement in server (100%)
New Ability (100%) - Inner Focus
  • Implement and add to Zubat, Golbat, and Dragonite (100%)
New Mystery Gift (92%) - Pokemon (Will come out on Tuesday!)
  • Normal Graphic (100%)
  • Shiny Graphic (100%)
  • Shadow Graphic (100%)
  • New Moves (100%)
  • Implement Stats (100%)
  • Implement in Pokedex (100%)
  • Implement TM/Relearn Moves (100%)
  • Implement in Save Code (100%)
  • Implement in Trading Center (100%)
  • Implement in Adoption (shiny and battle ready) (0%)
  • Implement Move Names in the Pokemon Center's list (100%)
Pokemon Center new look (70%)
New Multiplayer features (100%) - You can now see who you are battling against, you can see their account Nickname and current profile avatar.
Rework Daily Code prizes (0%)- This is coming thanks to all your feedback!
Fix Shadow Pokemon not staying on the pokedex after you trade them (100%) - It's actually fixed now! I promise! (On v5.6)
Fix Rock Tunnel sending you to the wrong chapter if you lose the level (100%)
Pokemon with moves such as Celebi's Heal, Muk's Gas, Kyogre's Rest will have their move turned into Protect (100%)  
Fix Exeggcute having two Sleep Powder in his relearn list (100%) - Thanks to those who pointed it out!
Change Shadow pokemon's experience gain (100%)
Fixed bug that would revert new pokemon to pre-evolutions once you reloaded your game (100%)
Using Bait in the Safari Zone will now make the pokemon heavy and tired (100%) - Bait will now also lower their speed, so your first rock hit will take them back to normal since it cancels out the lower speed debuff.
Make Bait and Rock move have a faster moving animation (100%)
Rock now has a 30% chance of making the pokemon speed up. Down from 100% (100%)
Fixed restoring your last picked party after ending the Safari Zone Level (100%) - Thanks Link!

Weekly Progress for HTD:
 New Shadow Skills (100%)
Add Wand for fireball skill (100%)
Add new selection graphic (100%)

I promise this week I will finish the Pokemon Center Look! I will keep updating this blog post during the week as I finish things. Also look forward to the PTD Firstlook video made my GraphicForce!

Let me know what you think!

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Weekly Progress: Pokemon Tower Defense v5.6.1 release, Shadow Pokemon, Safari Zone released, finishing the Pokemon Center look and getting rest!

Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.


Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar! 


WOW, what that was a crazy week! So many new pokemon to catch! I think we have all been waiting for the Safari Zone just for the vast amount of new pokemon. Many of you wanted a Rock Tunnel kind of level but in the end of it I felt that it wasn't really needed. I thought the "Joey" mechanic would be enough to make the level feel fresh.Granted it wasn't perfect on the first try... Due to the quick feedback of you guys I was able to tweak how it works and I think it's in a pretty good spot. Some of you think it's too easy now but I still think that it's providing enough challenge without being incredibly frustrating.

So last week we also had a poll about shadow pokemon's experience gain. While the results were clearly in favor of giving shadow pokemon the similar experience boost as shiny, there was a big public outcry about it so I wanted to tell you guys how I felt about the whole thing and what I ended up doing.

Okay so what I ended up doing was that Shadow pokemon will earn the same experience as a Normal pokemon. COMPROMISE! Some will say "Sam I can't believe you did that, the poll was clear! Why did you give in again!" To understand my reasoning we have to look at why I added Shadow pokemon in the first place. Shadow pokemon were added so that people that people had something to trade to people that had hard to catch or adoption only pokemon. Also to add another layer of collection, something to reward the player, and to promote trading. So when doing this I thought what can I do to make them different in a way that they wouldn't be overpowered in battle. The reason I don't want them to be overpowered in battle is that I don't want player to feel like they need to use a shadow pokemon to gain the greatest edge in battle. I want the player to choose which type of pokemon they want to use in battle. So since shiny gain more experience I thought wouldn't it be kinda cool if shadow pokemon earned less. It seemed to fit the whole shadow motif. Unfortunately people viewed shadows in a negative light because of the decrease in experience. So I decided to remove this negative factor in them. I hope that explains what is in my head.

After such a long week of things to do I broke a promise.. and this week I will do it! I will finish the Pokemon Center's new look! Besides that we are going to take it a little easy so that I can finish that darn thing and so I can rest a little bit.

Weekly  Progress for PTD:

Finding a way to make players be able to get 1 Shadow Pokemon per week on their account (100%) - Essentially the new Daily Gift Rare prizes will enable you to get one in at least 7 days or sooner.
Give out my current pokemon that is being traded, Shiny Shellder (100%) - Traded it to "newtothegame"! He traded my Shadow Gyarados, Shiny Starmie, Shiny Goldeen, Shiny Tentacruel, Shiny Gyarados, Shadow Starmie!
Put out a new trading pokemon on my account samO (100%) - I put a Shiny Tauros! Give me your best offers!
Rework Daily Code prizes (100%)- This is coming thanks to all your feedback! I simplified the prizes, to just casino coins and SnD Coins. That way you can use the coins to buy what you want instead of getting something that you already have.
New Pokemon added on v5.6 (100%)
  • Implement in Adoption (shiny and battle ready) (100%)
  • Implement Shadow in Daily Gift and Casino Corner (100%)
Remove Shadow NPC Trade pokemon from the Daily Gift and Casino Corner (100%) - Meaning the only way to get Shadow Mr. Mime, Shadow Jynx, and so on will be from trading a shadow for it in game. All who have those pokemon already will keep them.
Remove Shadow Pokemon that you can get from achievements from the Daily Gift and Casino Corner (100%)
Pokemon Center new look (85%)
Fix a bug with the move Eruption (0%)
New Mystery Gift (100%) - Pokemon Tangela!
  • Add stats to game (100%)
  • Add Graphic (100%)
  • Add Shiny Graphic (100%)
  • Add Shadow Graphic (100%)
  • Add New Moves (2) (100%)
    • Ingrain (100%)
    • Tickle (100%)
  • Implement TM/Relearn moves (100%)
  • Implement in Adoption (Battle Ready and Shiny) (100%) - Note that you will need to play v5.7 for Tangela to properly work.
  • Implement in Shadow in Game Corner (100%) - Note that you will need to play v5.7 for Tangela to properly work.
  • Implement in Trading Center (100%)
  • Implement in Save Code (100%)
Level Cap Raised To 90 (100%) - JabXIII asked for it!
  • New Move: Eruption (100%) - Entei level 85 
  • Implement in Game (100%)
  • Implement in Save Code (100%)
Implement New Moves in Pokemon Center's list (100%)

Fixed a problem on the Daily Gift, when you win an SnD Coin it would show the wrong message (100%)

Weekly Progress for HTD:
Show move cooldown in the UI (100%)
Have some units have Fire skills and some have Shadow skills, the last one have a random combination of both (100%)
Add new Whelp Behavior (100%)
Implement new graphics for the Shadow Moves and Shadow Icons (100%)


Let's keep this going guys, we are close to the end! As always let me know what you think!

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