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Moving Forward one Step at a time

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Welcome to the Sam and Dan Games Developer Blog! Moving forward one step at a time.

Sam and Dan Games: Fundraiser! Phase 3
Help us keep making games and earn awesome prizes like Shiny Rayquaza and Shiny Heatran!  
Our Goal: $50,000

Moving Forward one step at a time
It has been almost a month since I last wrote a blog post, making Pokemon Tower Defense changed my life quite a bit but the changes in the last few months have had a greater impact on me than anything else in my life and they aren't done. What changes are you talking about Sam? The biggest change was moving out from my parent's house. The move itself wasn't that bad besides having my computers stop working for a bit. The transition has been harder. You go from a place where most of the responsibilities are split among several people living in a home to just you. You are responsible for everything and everything takes time. Time away from doing the things you were used to doing. After about a month I feel like I'm getting used to it and I'm able to split my time effectively so that I can create content for you guys and girls. My wedding in also very near (less than 2 months away) luckily we have most of the preparations done and now it will be all about the final details. It has been a fun journey and I look forward to actually getting the wedding done. For the honeymoon I will be away for 2 weeks, so there won't be any updates during that time since I won't be around. That is why I'm not taking breaks now and I try to keep pushing forward one step at a time.

This week's update
For this week I really want to keep advancing the story mode of the game. We have been stuck at one badge for such a long time! I think it's time to reach Azalea Town and get our second badge! Along the way we will travel through South Route 32, Union Cave and Route 33. There will be new pokemon to catch, a new item to buy and some new PTD1 to PTD2 transfers! 

One of the pokemon that you can catch is Slowpoke. Slowpoke will have a chance to be holding a King's rock and that will be the only way to get one for now so look out for that. You will be able to evolve Slowpoke into Slowking and Poliwhirl into Politoed by trading them with the King's Rock so look forward to that.

Also this update we will finally be adding the Cosmoid Fundraiser rewards for those who donated 10 or more they will be able to choose one of the cosmoid starters for their PTD2 collection!

As usual we will also have the mystery gift and the giveaway pokemon. Right now it looks like Poison will win this week.

Weekly Progress

Cosmoids Progress

  • Design Level 8 - 11 (50%)
        PTD2  v1.47.1 Released! (100%)
        • Mystery Gift (100%)
          • New Graphic (100%)
          • Change Links (100%)
          • Add code to Server (100%)
        • New Pokemon (100%)
          • Graphics (100%)
          • Stats (100%)
          • New Attacks (100%)
            • Defend Order (100%)
            • Heal Order (100%)
            • Toxic (100%)
          • New Abilities (100%)
            • Wonder Guard (100%)
            • Speed Boost (100%)
            • Honey Gather (100%)
          • Evolutions (100%)
          • Add to Breeding Center (100%)
          • Add to Trading Center (100%)
        • Fix being able to use the running shoes with Shift before you get them (100%)
        • Fixed an error in the attack Scary Face's description (100%)
        PTD2 future release
        • Cosmoids Fundraiser Reward (0%)
          • Graphics (0%)
          • Stats (0%)
          • Evolution Info (0%)
          • Add to Trading Center (0%)
        • Game breaking glitch that won't let you fight lugia (0%)
        • Fix Metal Coat not showing up before you grab it the first time (0%)
        • Added a confirmation page to adopting player's pokemon (100%)
          PTD2  v1.47 Released! (100%)  (Download latest version on the Game Downloads Page)
          • New Pokemon (100%)
            • Graphics (100%)
            • Stats (100%)
            • New Abilities (100%)
              • Drizzle (100%)
            • New Attacks (100%)
              • Perish Song (100%)
            • Evolution Info (100%)
            • Add to Breeding Center (100%)
            • Add to Trading Center (100%)
          • New Item (100%)
            • Graphic (100%)
            • Programming (100%)
            • Implement on Pokemon Center Website (100%)
          • Azalea Town (100%)
            • Town Music (100%)
            • Map Graphic (100%)
            • Triggers/Collision (100%)
            • People (100%)
            • Houses (100%)
              • Kurt Graphic (100%)
              • Map Graphic (100%)
              • Triggers/Collision (100%)
              • People (100%)
            • Gym (100%)
              • Bugsy Graphic (100%)
              • Map Graphic (100%)
              • Triggers/Collision (100%)
              • Trainers (100%)
              • Battle Maps (100%)
                • Background Graphic (100%)
                • Double Battle Layout (100%)
                • Single Battle Layout (100%)
                • Bugsy Battle Layout (100%)
              • Gym Battle (100%)
                • New Attacks (100%)
                  • Spinarak Attack (100%)
                • New Pokemon AI (100%)
                  • Metapod's Pattern (100%)
                  • Scyther's Pattern (100%)
                  • Ariados' Pattern (100%)
            • PokeMart (100%)
              • New Items (100%)
            • PokeCenter (100%)
            • Slowpoke Well (100%)
              • Map Graphic (100%)
              • Triggers/Collision (100%)
              • Fishing Spots (100%)
              • New Pokemon Behavior (100%)
              • Battle Wave (100%)
          • Transfers Slowpoke and Slowbro from PTD1 to PTD2 (100%)
          • Fixed a misspelling with the ability Truant's name (100%)
          • Certain fights will give double experience if your pokemon is under a certain level (100%) - For example if you are below level 35 during some of the new waves you will get double experience for that pokemon to help you reach the intended level.
          PTD2 v1.46.3 Released! (100%)
          • Mystery Gift (100%)
            • New Graphic (100%)
            • Change Links (100%)
            • Add code to Server (100%)
          • New Pokemon (100%)
            • Graphics (100%)
            • Stats (100%)
            • New Abilities (100%)
              • Immunity (100%)
              • Toxic Boost (100%)
              • Truant (100%)
            • New Attacks (100%)
              • Slack Off (100%)
            • Evolution Info (100%)
            • Add to Breeding Center (100%)
            • Add to Trading Center (100%)
          • Added the correct music to Union Cave (100%)
          • Fixed a bug with Route 33 battles not showing the current time graphic (100%)
              PTD2 v1.46.2 Released! 
              • Union Cave (100%)
                • Map BFloor 1 (100%)
                  • Graphic (100%)
                  • Triggers/Collisions (100%)
                  • Trainers (100%)
              • Route 33 (100%)
                • Map Graphic (100%)
                • Triggers/Collision (100%)
                • New Wild Pokemon Battles (100%) - Higher level while pokemon with evolutions included in waves to provide more experience.
                • Trainer (100%)
              • Fixed a bug when switching shoes and going into a new map would cause the game to be unresponsive (100%)
              • Make the Shift key toggle running shoes (100%)
              PTD2 v1.46 Released! (100%)
              • Mystery Gift (100%)
                • New Graphic (100%)
                • Change Links (100%)
                • Add code to Server (100%)
              • New Pokemon (100%)
                • Graphics (100%)
                • Stats (100%)
                • New Abilities (100%)
                  • Poison Touch (100%)
                • New Attacks (100%)
                  • Aqua Ring (100%)
                  • Poison Jab (100%)
                  • Poison Tail (100%)
                  • Poison Fang (100%)
                • Evolution Info (100%)
                • Add to Breeding Center (100%)
                • Add to Trading Center (100%)
              • Route 32 South (100%)
                • Map Graphic (100%)
                • Triggers/Collision (100%)
                • Fishing Spots (100%)
                • Trainers (100%)
              • Union Cave (100%)
                • New Wild Pokemon Behavior (100%) 
                  • Onix (100%)
                  • Sandshrew (Gold Exclusive) (100%)
                • Battle Map (100%)
                • Fishing Battle Map (100%)
                • Fishing Battles (100%)
                • Wild Pokemon Battles (100%)
                • Map Floor 1 (100%)
                  • Graphic (100%)
                  • Hiker NPC Graphic (100%)
                  • Triggers/Collision (100%)
                  • Trainers (100%)
                    • Battle Waves (100%)
                    • Trainer Positions (100%)
                    • Trainer Dialog (100%)
              • Fixed a bug that would make the enemy stop attacking under certain conditions (100%)
              • Transfer Goldeen and Seaking from PTD1 to PTD2 (100%)
              That's what is coming this week, keep checking back to see how I'm doing and as always let me know what you think!

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              Finished Moving, Pokemon Tower Defense One Year Anniversary, the last update, random game sequels, PTD 2 news, ANPO news, and more!

              Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.


              Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

              Hello everybody! I'm backkkkkkk!! So as many of you know I recently moved and getting internet has taken way longer than I expected so we had two weeks of PTD silence besides the update (which I hope you guys enjoyed (: ) I'm using slow public internet right now but on Tuesday (3/20) the cable company is coming to install internet (hopefully...) Update- Got internet! Woo! The move went well, I'm still adjusting to the new location, learning where the grocery stores are at and finding the best routes to use etc Thank to everybody who was concerned with how everything went, I really appreciate it :)

              Happy Anniversary Pokemon Tower Defense!

              Pokemon Tower Defense was first released to the Android Marketplace on March 10, 2011!  I remember releasing it and never expecting it to grow as big as it did, and I'm always very grateful to all of you guys and gals for making this happen! My goal for the game was to finish the story mode in a year or less and while I didn't complete my goal I think we got pretty close!  

              As a special gift the next Mystery Gift will be...... Regular Mew! This will be your first chance to get Regular Mew, after a week the gift will change and Mew will be added in the game with a secret way of finding it.

              The Last Update! (To rule them all?)

              So going back to completing the game... the next update will complete the game! Yes, you heard (read) right! The next update will contain all the remaining levels:
              • Power Plant (Zapdos, Electabuzz (Red Only), Magnemite) (0%)
              • Seafoam Island (Articuno, Seel) (0%)
              • Victory Road (Moltres) (0%)
              • Indigo Plateau (Fight the elite 4 and Mewthree), Unknown Dungeon (Mewtwo) (0%)
              PTD v6.4.1 is now out on the blog, it has a new level cap up to 100! New Mystery Gift - Regular Mew! Enjoy!

              Level cap to 100 and all the moves that are left (100%)
              • Implement in Game (100%)
              • Implement in Saving Code (100%)
              • Implement in Trading Center (100%)
              • Add new Moves (100%)
                • Aura Sphere (100%) - Mew (level 100)
                • Overheat (100%) - Victini (level 97)
                • V-Create (100%) - Victini (level 98)
                • Fusion Bolt (100%) - Victini (level 99)
                • Fusion Flare (100%) - Victini (level 100)
                • Sky Attack (100%) - MissingNo (Relearn Move)
                • Sharpen (100%) - Porygon (Missing Attack)
              • Add move names to Pokemon Center's Move List (100%)
              Mystery Gift Pokemon - Regular Mew (100%) - Out now on v6.4.1!
              Adding the crucial Lickitung NPC trade to the new level (0%)

              But as you might have guessed this update will take longer than a week. How long will it take? I don't even know myself which is why I will keep updating the blog with my progress towards finishing it. I really don't want to try to rush the ending since I want it to be very special. The reason I'm not releasing it little by little is that I really want you guys to experience it all at once.

              Random Game Sequels

              When I got my internet back and saw the huge pile of emails that I have there I saw a couple that were really interesting. Mostly regarding a game that I didn't make but it's called Pokemon TD 2: Kanto. If any of you were wondering I had nothing to do with this game at all. If you want to know what I think about it, then my response is... neat. I don't own Pokemon so the fact that somebody made this game doesn't bother me and I think that it is pretty flattering that somebody decided to make it, it's interesting to me to see the changes that he made to the game and friendly competition is always welcomed :) On a side note, my sequel will be about a million times better ;p

              Pokemon Tower Defense 2

              Speaking of sequels! You guys made it loud and clear in the last poll! 56% of you want instant capture with the pokeballs. Looking at all the comments and arguments made, I totally agree with you! What I will do is keep the 100% catch rate when weakened but still have multiple pokeballs, I'll think of ways to implement them without letting you capture the pokemon when they have really high health and then I will present the idea to you again.

              For PTD 2 I really want to introduce some elements to the game that will make the game fell fresh while still retaining what made PTD well PTD. Here are 3 new elements that I want you to look at and tell me what you think.

              1. The "candy" can move - When I say the "candy" I mean the thing that the attacking units will be after, so it can be candy, a pokemon, an egg, etc. In PTD 1 the candy was always stationary. Only the enemy could move it and then you could manipulate the enemy (using moves like whirlwind) and then defeat them to change its location. In PTD 2 sometimes the "candy" will try to return to it's original spot once dropped. Sometimes it might be trying to leave the level by itself. Adding this new functionality will enable all kinds of new levels.
              2. Blocking or Unblocking paths - A new mechanic that I want to add for PTD 2 is being able to block or unblock a path that your enemies or allies can go in. An example is the enemy has direct access to the "candy" you can block their path but putting an obstacle in their way (How exactly you would do this is still up in the air) and now they have to down a long way to reach the "candy" giving you more of a chance to defeat them. In the same way you might want to unblock a path, you might have to use attacks to destroy the the obstacle or have your pokemon carry the obstacle away.
              3. Special Abilities - Another feature that many modern Tower Defense games have is some sort of special ability that you can use to help you defeat the enemies. In a lot of game this will be a Meteor attack. Something that you can click and drag to the enemies to unleash upon them. Normally you will have to wait for this move to recharge, charging it might be done by your towers attacking or just naturally over time. The special abilities will vary based on what your current team is.
              So that is what I have in mind, some new mechanics that will enable all kinds of different new levels. Tell me what you think on the comments below.

              Creature Universe Game (ANPO)

              This game is always shifting, changing, evolving in my head. Recently I decided it was time to start putting down some notes on paper to really start to brainstorm what this game will be about and what ideas I want to explore in it. Today I bring you some of my notes plus I open it up to you guys to tell me what you think this game could be about. Note that while I read every single comment I can't comment or agree with all of them but I do read them and they do affect my decisions and way of thinking. So they are more than welcome.  While in the bathroom (a lot of interesting ideas usually come up in the bathroom) I started to write down my thoughts.
              • First I want the emphasis of the game to be the world and creature simulation.
              • The world is vast and has many secrets scattered all around for players to find (Think Zelda, Mario Bros)
              • Creatures are dynamic and feel alive
              When I reached that note I stopped and I said what does that mean? How do you make something feel alive? After some thought I came up with an answer. (There are many answers to this question, which I want you guys to tell me what you think it can be.) My answer isn't some sort of ultimate answer but just what I came up with. I thought that for a creature to feel alive when you see it out in some area would be that the creature must:
              • React how you would expect it to - This is a very important idea. One of the top reason I play videogames is to see how the game reacts to my actions. Imagine punching somebody in a game and having them gain health instead of losing it. That reaction would be totally unexpected but weird and bad in my opinion. Cause and effect must make sense for a player. So to make the creatures feel alive they have to react to you in ways that you would expect them to. If you run at a bird in real life, that bird would most likely fly away. If it doesn't I usually freak out, is the bird used to humans/ isn't afraid of them? How the creatures react to your character, surrounding and your actions is a big part of making the world and creatures feel alive, in my opinion.
              • Their actions must vary - Nothing ruins the illusion of something feeling alive more than seeing a pattern. If the creatures keeps repeating the same pattern over and over you just see it as a system but if the creature does something that makes sense but isn't following some sort of pattern then you really start believe it is thinking about what to do rather than following a set of rules. A certain amount of randomness must be introduced into the creatures but also some rules since animals aren't random but they follow their instincts. (Just to be clear the randomness plays out when they are in the wild and not once you "captured" one. Once you capture a creature they won't randomly run away or anything and they will obey your commands.)
              • They have objectives - The last thing is that these creatures are a step above animals, they are a little bit smarter and have a wide range of emotions that they will express. Because of this creatures must always have an objective that they are trying to follow. I have a long list of over 20 objectives that creatures would have at any given time. Some examples are:
                • Locating Food
                • Having fun
                • Running away from something
                • Protecting something
                • Gathering with others
                • Looking for a fight
              So to me these are some of the things that the creatures in this game must have to make them feel alive in the way that I want them to feel. What do you think would make the creatures feel alive in this game? Let me know in the comments below!

              And More!

              The goal from the very beginning for Dan and I was to make fun games that we liked and we thought it we liked the games there must be people out there that will like them to. That is still our goal. We also wanted to be very open with our fans and let them in on the process of developing games. We really strive to be very open with talking and listening with you guys because in the end if you guys don't enjoy our game then we failed. I want to thank you guys for the continued support, this first year has been a roller coaster ride with mostly ups than downs and we wouldn't be here with you. I would still be working a desk job wondering if my games would ever take off. I'm really looking forward to the ending of PTD, I'm extremely impressed and excited for anything HTD, and also excited for PTD 2 and Project ANPO. Let's make this next year even better than the last!

              Sincerely,
              Samuel Otero

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