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Pokemon Tower Defense: Weekly Progress for v5.5, school is starting, looking for a programmer!

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Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

A new week a new adventure in video game development here at Sam & Dan Games. Since the explosive popularity of Pokemon Tower Defense things have changed a lot for Dan and I, and we decided from the beginning that we wanted to make a different kind of game company. Most game companies follow a similar path of developing the game internally for a number of years and then release it into the public making only slight changes based on user input. This method is not incorrect by any means. The developer has a vision of what he wants for the game and takes his time (or however much time he can afford to spend) to make it as close to his vision as possible. They do play test with gamers and non-gamers. I can imagine. to gather some feedback on the game. The process is proven and many companies use it to great success. But we knew that if we wanted to stand out and provide something unique to our players we needed to be different.

So we thought about what we would like other companies to do, or what were new independent companies doing that we really liked. One such person/company was Markus Persson aka "Notch" from Mojang and their hit game Minecraft. While I'm not an avid Minecraft player, as a game designer I can see the appeal of the game. But what really sticks out for me is the method in which the game was released and updated. If you haven't noticed we followed a very similar approach with Pokemon Tower Defense. Releasing a game in it's early stages is a risky thing to do. What if somebody steals the concept? What if players are turned off by an incomplete game? These are all things to keep in mind while using this process. To me it means that I get to know how the players feel about your game at a stage were you can still make changes to it. Pokemon Tower Defense is really close to being done, and your feedback as been integral in the making of it. Sometimes you picked which avatar we should get, or if Joey should battle somebody, even which direction we should head in. Those were choices that I gave you guys to directly affect the game. But your emails and comments gave me great insight into which direction you the players wanted to take it in. While I didn't follow every little request (that would be a horrible thing to do) I did follow request that I felt and many felt should be implemented.

We are getting close to the end of PTD 1. 3 more badges to go until the final showdown, very little new pokemon to add until all 151 are in the game, and less than 100 new moves to add. This game belongs to all of us that have participated in creating it. Even those who are no longer around but helped in past times. Because the game is near completion, you won't be seeing a lot of new features most of the focus will be on finishing what is already there. So what's next for us?

My main priority right now is finishing the PTD story mode. This will grant everybody access to the original 151 pokemon. My main goal with this game was to make a good pokemon tower defense game and I think I have accomplished that but it's still not completed. While I'm finishing PTD I will work with Dan and Kevin on Hero Tower Defense. On top of that I'm going back to school! Starting this week I will be taking two college courses on my way to finishing my Computer Science degree. The great thing about being an independent developer is that you can set your own schedule and work around things in your life. So I will have the task to balance game development with going to school, doing the homework and studying for test. Life is all about balance!

So when PTD story mode is finished I will move the focus to HTD and really try to get that game going. Just like PTD we will be showing you the game as we make it so that you guys can give us your feedback. Once the game is in a good playable form with some levels ready we will deploy it to websites such as newgrounds, playtowerdefensegames, etc so that we can attract new people that are interested in that game. But I never like just working on one game... So while working on HTD and HTD being the main focus I will work on... Pokemon Tower Defense 2! Yes you heard it right! The sequel to PTD is officially announced! The game will focus on the 2nd Generation of Pokemon from the Johto Region and along with all that many of new features that you guys have been requesting:
  • 100 new Pokemon to capture and raise
  • New Story Line
  • Held Items
  • Pokemon Genders
  • Pokemon Breeding
  • Eggs
  • Day Care
  • Day and Night Cycle
  • Different Pokeballs
  • More Items
  • More Achievements
  • Better Interface
  • Being able to transfer your old pokemon from ptd 1 into ptd 2
  • More Avatars
  • and more!
As I said before Hero Tower Defense will be the main focus after PTD 1 is done but PTD 2 will be worked on by me and a few other people at the same time. Along with this game I will be working on other side projects that will take a lot longer to show to you guys. Which brings me to my new next point, we need a programmer!

Looking for new people that want to work with us is actually a pretty hard ordeal. We had many great applications for the artist position and we were fortunate to find Kevin which has shown that he has what it takes. With artist the quest of finding one is a lot simpler, since with art what you see is what you get. With programming it's not quite as easy as looking at a portfolio. But let's do it anyways. This programmer position will let you work with Dan, Kevin and I on all the latest projects that we have here on Sam & Dan games have going. Be a part of our team! We are in need of programming in pretty much all the areas of game development so if you are an expert in gameplay,  interfaces, or tool building apply today!

Here are the requirements.
  • Must be 18 years or older.
  • Must have at least a year experience using Action Script 3.
  • Must have mastery of OOP.
  • Must have Adobe Professional CS5.5 or compatible software.
  • Must have a passion for Gaming.
  • Must speak and write fluent English.
These next ones are things are pluses that will make you more likely to be considered:
  • Have published a successful Action Script 3 Flash game on the web.
  • Have worked on a published game using different languages and engines.
    • C++, Java, C#
So there you go, like the artist position this is a paid position. Here is what we want to know from you:
  • Email to sotero86@gmail.com with subject "Programming Job Opening for SnD Games" (Can you follow simple instructions?)
  • Your experience in programming: What languages, how long, etc (Do you meet the requirements?)
  • Examples of your work: Published games, tools, widgets, etc (Do you have any of the plusses that we are looking for)
  • Why you want to work with us? and why should we pick you? (We want to see your passion!)
So let the search begin! I'm looking forward to the applications!

Okay.. So this has been a long post but I haven't really expressed myself fully recently and I wanted to get some stuff out there :)

Now on to the Weekly Progress! I won't reveal too much of what it will be on, the PTD First look by GraphicForce will take care of that. You can expect that (the first look) by the middle of the week.

PTD First Look Video for v5.5


New Story Level (100%)
  • Level Intro (100%)
  • Level Layout (100%)
  • Level Waves (100%)
  • Level Ending (100%)
  • Implement in game (100%)
New non capturable pokemon (100%)
  • Add graphic to game (100%)
  • Add stats to game (100%)
New Achievement (100%) - Celadon Challenge!
  • Implement in game (100%)
  • Implement in server (100%)
New Ability (100%) - Sand Veil - Sandshrew, Sandslash, Digglet, Dugtrio - Sand Veil increases the evasion of a Pokémon in a sandstorm and if on a Pokémon whose type does not already, grants immunity to damage taken from sandstorms.
  • Implement in game (100%)
New Mystery Gift Pokemon (100%) - Grimer!
  • Implement in game (100%) 
  • Graphics (100%)
  • New Moves (100%)
  • Implement Moves/TMs (100%)
  • Implement in Trading Center (100%)
  • Implement in Adoption Center (100%)
  • Implement Shadow Version in Game Corner and Daily Code (100%)
  • Implement in Save code (100%)
Rework Daily Code prizes (0%)- This is coming thanks to all your feedback!
Level Cap Increase (100%)
  • New Move due to increase (100%)
    • Implement in game (100%)
    • Implement new move in pokemon center's name database (100%)
  • Implement in game (100%)
  • Implement in trading center (100%)
Pokemon Center new look (70%)
Bug Fixes (100%)
  • Bug with trading pokemon in game (100%) 
  • Add missing information for the move Spike (100%)
Add Ditto, Shellder and Psyduck to the adoption center (100%) 
Add Ditto, Cloyster and Golduck to the adoption center (100%) 

Hero Tower Defense Programming Progress:
Interface - Targeting Functionality for your units (100%) 
Interface - Selecting a specific skill to use against a particular target (100%)
Graphics - Implement new interface graphics (100%)
Interface - Implement zoom in/out buttons (100%)

The list will be filled out with more things as the week goes on, thanks for the continued support and as always let me know what you think!

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Weekly Progress 9/25: New Stuff! Starting locations for Creature Universe!

Want to get the Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.


Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

Greetings! Welcome to another amazing week of Sam and Dan games! Last week we almost completed our goal of releasing both a 1v1 level and a story level but we didn't quite make it. I did release it yesterday night which is pretty close I guess. This week again we will attempt to do a Story levels among other things! We love to give you guys content and we love making it. We will also talk a little bit about the starting towns/cities/villages for the first 3 starters in Creature Universe TD. Sound good? Great! Let's get to it.

New Story Level
This week we will finally get out of New Bark Town and into Route 29! You might have noticed that once you defeat a battle you aren't able to repeat this battle over and over like you could on PTD1. Well on Route 29 you will be able to repeat battles, catch new pokemon, hunt for shinys! I'm looking forward to making this and finally be able to see pokemon walking around in the wild instead of just having random battles. You will also get your PokePad which will act as a pokedex, a computer and it will also heal your pokemon between battles. Along with this I'll be working on getting your first party pokemon to walk behind you. If I have time I'll be adding the first Mystery Gift and the Trading Center for PTD2. Lots to do!

Look! 1v1 is evolving!
I've decided to make some big changes to 1v1, remove a lot of the grinding and focus more on strategy and choices. This requires some shifts on how things work. I'm still thinking about it so not everything is finalized yet. But here are some of the things that will change:
  • There will be no more experience gained from defeating the enemy.
  • You will level up by using rare candies that are given out by beating levels.
  • When you use a checkpoint you will get the same amount of candies that you would have received if you have beaten all the way up to that point. So you can skip the previous levels and still have a powerful team.
  • Every pokemon will now start at level 5 and evolutions will not be available for unlocking.
I'm still figuring out what exactly I will do with the coins, but I have a few days to think about it. My main goal is to make it so it doesn't feel like you need to grind for the coins to be able to beat a level. 

So that is a little preview of what we have coming for you this week. Check out the weekly progress below to see how I'm doing during the week. I also added a new "My Status" which will tell you if I'm currently working or not.

Weekly Progress:

Alpha v1.191 - Bug Fix: Released!
  • Fixed a bug with the pokeballs not showing up unless you saved and reloaded the profile after receiving them from Prof. Elm (100%)
Alpha v1.19 - Route 29, PokePad, Bug Fixes: Released! Yes, Shiny Pokemon can show up in the actual battles in Route 29 but not in the map itself.
  • Fixed some NPC typos
  • Slightly Decreased the HP boost on your rival's starter
  • Made the pokemon in your first party slot follow you in the map - Fun stuff but you won't be able to talk to it like in the other games.
  • Fixed Map Issue in Elm's Lab on Story Mode
  • Fixed Issue with Speed resetting between waves in Story Mode
  • Made Story level music stop playing when you leave story mode
  • New Story Level - Route 29
    • Level Intro
      • Before you get the PokePad
      • After you get the PokePad
    • Implement PokePad
    • New Map
    • Battle Layout
      • Swarm Layout - Normal Tower defense fight
      • Single Layout - 1v1 style fight
    • Battle Waves - Both 1v1 and normal version for each pokemon
      • Pidgey
      • Rattata
      • Sentret
    • Pokemon Map Behavior - how the pokemon will behave in the map
      • Pidgey
      • Rattata
      • Sentret
    • Level Ending
  • Added a Spawning System - This will control how many and where each pokemon spawn in a route. 
  • Saving Extra Info for Pokemon
  • Show Shiny Popup and slow down speed when a shiny shows up
  • After closing a popup window the previous screen will now properly get back focus - When learning a new move or evolving the screen would lose focus when coming back. Not allowing you to use the keyboard shortcuts. This is now fixed.

Creature Universe Starting Locations!
 Like I've mentioned before each starting creature will have it's own starting location instead of have all 3 available in one town. What this means is that we can really do something special for the starting locations. Giving each of them their own unique style and appearance. For Creature Universe we really wanted to do something different. Instead of realistic towns that are... well kinda boring. We really wanted to do something interesting for each town. Below I will show you some sketches that our artist made to create the mood of each starting location. Keep in mind that these are concept sketches they don't represent the final look of the locations. Also some of these are there to strictly show an idea and not intended to look amazing. Keep that in mind!

First is the grass starter zone. The grass starter is the chameleon, they mostly live on trees so why not make the town live on top of trees. Not shown in the concept is the flooding that occurs during the rainy season which is the reason they build higher up and the water that is under the trees.

Work In Progress Concept of the Grass Starting zone
Then we have the fire starter zone. This place is more industrial, more gritty, it's a mining town. The fire starter zone will have a lush reservation area that the creatures live in that will be very contrasting with the rest of the zone. The fire koala family helps with refining the metals and treasures found in the mines. They also help create the steam that gives power to the town. I don't have a picture as the one I had didn't really show off the town it self but a mining cave.

Lastly the water starter zone. This place is more outdoors in a place surrounded by mountains. Not shown in the concept is a zone that is dried up due to recent droughts. This zone will be divided between a rich part and a poor part. The water buffalo need water to use water so even with them around they don't completely solve the drought problem as they can only use water in their supply to defend themselves and keep themselves hydrated while doing work like pushing carts and what not.
Work In Progress Concept of the Water Starter Zone
So there you have it! Three different concepts for the starting locations. Remember these were just for ideas and should give you a little sense of what each location will be like.

That is all we have for you this week. As always let us know what you think!

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