Archive for 2014

Game: Balloon Touch for Android

We just finished Balloon Touch, an Android game developed using Adobe Air. Check it out on the Android Marketplace.

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Pokemon Tower Defense is out now on Android!

Finally got around to releasing it, the game is very much still at an early stage but I will be updating it on a weekly basis. Enjoy!

Pokemon Tower Defense


Pokemon Tower Defense
Attack in Oak's Lab

Pokemon Tower Defense
Choose your starter Pokemon

Pokemon Tower Defense
Team Rocket up to no good!

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Your feedback put into action.

UPDATE 2: New version 1.5 has exit confirmation box implemented.
UPDATE: New version 1.4 has implemented fixes for all the issues mentioned in this blog post!

Took some time today to gather up all the feedback and came up with a list of things that you guys wanted fixed/changed. I'm going to post the ones that will have higher priority (mainly the ones that people mentioned more than once).

1. Being able to skip a cut scene after you have seen it at least once. Thanks to Sage (Marketplace Comments), Joram, Joshua, and Ollorin93 for mentioning it.

2. Pause the Battle Music when the Evolution Music plays. Thanks to Adyad, and Joshua.

3. Make the currency symbol be the correct one (the one used in the game). Thanks to Adyad, and Joshua.

4. The App Icon needs to be changed. Thanks to Dan, and Joshua.

For the 4th one I'm holding a poll, that will show up in-game as well as on the side of this blog.

If you guys want to change the Icon, I want to hold a contest for whoever wants to try to make a better icon. The winner will receive a code to change your starter pokémon into a shiny version of it.

If you guys want to keep it the same then I will find a different contest to hold so that somebody out there will get their shiny.

What do you guys think?

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Pokemon Tower Defense: Small update for people who donated.

I'm sending out the emails to all those who donated to get their shiny starters, you will need a new version of the game which you can find here (I also changed the link on the other blog post)

http://www.megaupload.com/?d=2SU40OT5


This version activates Mystery Gift, and lets you put in the code for you shiny pokemon.
If you donated $10 or more you will be getting something else that I'm still working on, if you donated $20 or more you will get even more additional stuff.

If you play in Newgrounds I uploaded a new version there but it might take a little bit until it actually shows up, I emailed tom over at Newgrounds to see if something was wrong.

If you didn't donate and don't plan on donating anytime soon you don't really need this update right now.

If you want to donate but don't know how or have questions just post a comment here or email me directly. To donate just click on the donate button to the top right of this page.

And just to remind you guys a new level will be coming out this weekend, and you can finally get your badges :D

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Pokemon Tower Defense: Level 6 progress, Weekly Updates, and more.

UPDATE 3: Level is about 85.111233232% done! About an hour if everything goes smoothly!

UPDATE 2: Update is still coming tonight, just a heads up this next level is going to be a free roam level, meaning no candy, you can capture everything in the level, bunch of waves. The levels are design as a good way to level up and capture pokemon, however no money will be awarded in the free roam levels. If I have some extra time I will include 2 free roam levels in this update so that it's easier to get pikachu.


UPDATE: This next update will be done by Sunday night the latest, won't be done today Saturday :( Thanks for your patience.

Hey guys! It's me again, so it looks like most of you want the updates to come on a weekly basis (me too!). I think that looking forward to an update on a weekly basis is fun, it reminds me of waiting each week for my favorite tv show to come on so I can watch it. Out of 2442 (I swear this thing got reset or something) 21% wanted monthly big juicy updates but, 78% wanted weekly quick updates!

This next poll is about where you play the game, I'm interest to see which version I should focus on more.

I'm making a list for level 6 so you guys can see where the progress is at, I must note that coming up with a level probably takes longer than actually making it.

New Pokemon, with all Moves up to lvl 20:

  • Spearow with 3 new moves (100% done)
  • Nidoran Male with 1 new move (100% done)
  • Nidoran Female with 1 new move (100%, done)
  • Jigglypuff with 4 new moves (100% done)
  • Mankey with 3 new moves (100% done) (Not doing the move Covet since there are no items)
New Evolutions with all Moves up to lvl 20:
  • Nidorina no new moves (100% done)
  • Nidorino no new moves (100% done)
  • Fearow no new moves (100% done)
Also don't forget to get your Shiny Starter, by donating any amount you will receive a code that you can put in the mystery gift and change your starter into a shiny. Also if you donate 10 or more you will also get rare candies and evolutions stone, finally if you donate 20 or more you will get all the previous gifts plus your very own shiny Mew!  To donate click on the donate button on the top right corner of the page.

NOTE: I'm currently giving out the shiny starters the other gifts will be given out at a later date.

A fan of the game, Peter Thompson, wrote a great article that has to do with this game. You guys should check it out ! http://thompsonpeters.blogspot.com/2011/03/whats-in-game-would-roselia-by-any.html

Also I'm making a tab with the latest links to the game, so that it's easier to find, but I will post them here just in case.

Newground (for mobile/computer browser): http://www.newgrounds.com/portal/view/566150
Megaupload APK download: http://www.megaupload.com/?d=2SU40OT5

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Pokemon Tower Defense: Level 6 is out!

Quick post, Level 6 is finally out!

Newgrounds might take a while to update to the newest version keep that in mind. Other websites basically stole the game from newgrounds so they won't have newer versions. Unless I go send it to them.

You can find the links to download the apk, and newgrounds on the Download Game tab.

Also don't forget to get your Shiny Starter, by donating any amount you will receive a code that you can put in the mystery gift and change your starter into a shiny. Also if you donate 10 or more you will also get rare candies and evolutions stone, finally if you donate 20 or more you will get all the previous gifts plus your very own shiny Mew!  To donate click on the donate button on the top right corner of the page.

NOTE: I'm currently giving out the shiny starters the other gifts will be given out this week coming up.

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Pokemon Tower Defense: This week's update: Level 7 Work in Progress List

This week's update is starting to shape up so I figured I would keep you guys updated on what's happening. Let's get to it.

Fixes/Tweaks: Pretty much all of these fixes are due to feedback that all of you have given me, either directly or indirectly. So keep it coming :) (Note: All these fixes are finished and will be available on this update coming up)

  1. Fixed badges showing up on profiles that didn't earn the badge yet.
  2. Level Select screen no longer requires scrolling (more of grid style).
  3. Shiny pokemon will get more experience per kill, roughly 50% more.
  4. If you have your sound fx and music muted, leveling up or evolving will no longer be heard.
  5. Lowered the amount of time the evolving popup window stays on before your pokemon evolves.
  6. Added an small animation to your pokemon when it's evolving.
  7. Pokemon that can't be captured now have a dark blue life bar.
  8. The game version number will be on the main screen so you know which version you are playing.
  9. Game saves more often now. (When you exit a level, and when you exit or enter the party select screen).
  10. Changed "Attack Speed" to "Attack Cooldown" in the attack description so that it makes more sense what that number really means.
  11. When your pokemon is ready to level up but you don't have enough money, he will have a red arrow but it won't blink anymore. Once you have enough money it will blink. This applies both to the party select screen and when you are playing a level.
  12. The graphic for Water gun is now 50% faster (Thanks zShenanigans)
  13. Pressing the back button (on phones) will in a level, will now show the exit confirmation dialog box.
  14.  The game will no longer let your phone go into sleep mode while it is on.
  15. Route 1 (Level 2) -Changed the spot close to the candy, moved it up so that it's easier to select your pokemon in that spot and added more room at the bottom of the level so that you can select the pokemon at the bottom row.
  16. Route 2 (Level 3) -  
  17. Moved the spot close to the candy to make it more useful.
  18. Pewter Gym (Level 5) - You will not have a pokemon taken away from you on this level, the intro was changed slightly to make up for this.
  19. Viridian Forest (Level 4) - Slightly tweaked how the bug catcher meets joey.
  20. Route 3 (Level 6) Fixes - 
  • Missing background in the intro.
  • Skip button showing up before you viewed the intro at least once.
  • All free roam pokemon will now give out money, but at a reduced rate. (1 per pokemon)
  • Added more room at the bottom of the level so that you can select pokemon at the bottom row.
New Features: 

Save Profile Online: This allows you to make a backup of your save file, that you can secure using a name and password. (100% done)

Import Profile Online: Using the name and password that you used to save the profile, you can import it wherever you want to play the game at. (The game must be v.2.0 for this to work.) (100% done)

New Pokemon:

Shiny Mew with 4 new moves (100% done)
New Pokemon for Level 7 with 2 new moves(100% done)

Levels:

Viridian Forest Free Roam (Level 7):
  • Intro (100% done)
  • Level (100% done)
  • Ending (100% done)
Other stuff:

I know I said other features (pokemart, inventory) were coming but I might not have time to finish them. If I do end up having time I will post them here. As usual let me know what you think!

Also if you haven't already read the blog post before this one to check out the next game I'm working on Ninja-ja! Thanks.

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Pokemon Tower Defense: Level 8 is out! Alpha v2.1

Level 8 is done are ready to be played, but please read this first before you go!

You will know if you are playing the new version because it will say Alpha v2.1.

First of all, I want to explain the pokemart. You go to the pokemart you buy the stone that you need, then you go select a level to play and on the party select screen you press on the pokemon that you want to use the stone with. You will see a button there "Use Item". Click on that, if the pokemon can use that stone you will see it there.

Second, on Level 8 - Mt Moon 1, there is a spot on the map that you put your pokemon in that looks brown instead of the usual orange. That spot is meant only for Rock Type pokemon! It's not a bug, only rock type pokemon can go there.

Third, codes for evolution stones for people who donated in the past will have to wait until next week, I didn't get a chance to add that into the game.

I will have a proper inventory screen later on, and the pokemart will get prettier as time goes on.

Fourth, I have currently sent the swf file to Newgrounds- Updated, Gamerfish-Updated, Freeworldgroup, Mofunzone, playtowerdefensegames - updated, funny games, OneMoreLevel.com. Let me know if there is a site that you want me to send the update to!

Lastly, the level is possible to finish, trust me I have done it without cheating. Yes the level is difficult, enjoy.

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Pokemon Tower Defense: What's next? Doing the impossible. How to get your Mystery Gift code. You guys are correct.

Hey guys, I've been reading pretty much all the comments, haven't had the chance to really answer anything. Each week it gets harder and harder to answer all the great and not so great questions. I plan to put up an FAQ with answers to most of the questions you guys have.

I don't really need to wait for the poll to be over to know that level 8 needs to be toned down, but for those of you that liked the challenge you don't have to worry the level will show up as a challenge mode level.

Speaking of challenge mode, beating a challenge mode level for the first time will be how you get a mystery code, each level will give out it's own mystery code.

Now to talk about the next update.

Shiny versions of all current wild and catchable pokemon!
Challenge Mode Levels!
Level cap raised to..........

I want to raise the level cap to 40 but I don't know if I will make it in time so I will be posting a list of what needs to be done to get there, I might make it to 30 or maybe 22 who knows, maybe I will reach this impossible goal.

Challenge Level (75%)

Level 25 Reached!
27 New Moves (100% done)
5 New Evolutions (100% done) 

Shiny Pidgey added, 0.01% for it to show up when a pidgey shows up. 
Shiny Geodude added, 0.01% for it to show up when a geodude shows up (Mt. Moon). 


There might not be a new level this week... I really want to get the cap up as much as possible to try to push the game towards a more completed stage so that levels can be done quicker.

Also I wanted to talk about the bugs that people had mentioned and what's my priority right now.

1. Making Storage work. Storage now has different boxes that you can store 21 pokemon on each box.
2. Fixing the bug that makes the enemy stop moving. Thanks for all the info!
3. Fixing Geodudes attacks.
4. The password field on the Save Profile Online page will now hide your password as your type it.
5. Added two rare candies to Viridian Forest 1 making the total 5. This will make it easier for new players to beat the level.
6. Storage pokemon now have their levels displayed.
7. You can now save a new profile using the same email and password as before, thus overriding the original one.
8. When playing from a website, exe, or swf, when dragged, the pokeball and pokemon will be centered directly on your mouse cursor.
9. The game will now remember your sound settings.
10. The disclaimer at the start of the game will only show up once.
11. On Level 1, Professor Oak will only tell you how to play once, if you go into checking a pokemon and return to the party screen he won't show up again. 
12. In the pokemart fixed an issue that you could continue to buy a stone on the "thanks for buying" and "you don't have enough money" screens. Thanks Keyser!


Also if you don't play on the websites I mentioned before on the previous blog, please consider playing on one of them because I don't plan to send updates to 20 different sites.

As always let me know what you think! Until next time.

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What's next? Fixing bugs, Ninja-ja alpha, help wanted, making pokemon more fun!

Hey guys, ready for another week of Sam & Dan Games?

First I want to say that Ninja-ja Alpha is coming very soon, by the end of April, it will first be on the Android Marketplace for 99cents. The game will be updated either weekly or bi-weekly and will not interfere with PTD's update schedule. Buying Ninja-ja will get you a shiny pikachu code for your PTD file, just a small thank you for buying Ninja-ja and supporting me and dan :) We will also bring the game to the iphone/ipad and also a web version for those of you who don't own an android phone.

Dan and I are looking to add more members to our development crew and right now what we need the most is a capable artist. Somebody that wants to work with us on our next games. This is a paid position. All communication will be done online. Here is what we are looking for:

  • A passion for games.
  • A passion for making art.
  • 18 years or older.
  • Must have a portfolio.
Also these next requirements are extra but if you have these it will make you more likely to be picked.
  • Be able to animate.
  • 3D modeling experience.
  • Vector art
  • Concept art
  • Game development experience (web games, console games, apps)
  • Flash experience.
We can't wait to check out everybody's art :) so just email me at sotero86@gmail.com with "Artist Position" as the subject and we can talk about further details. 

Okay now on to Pokemon Tower Defense :)

Get your shiny pidgey code this week by going to http://www.playtowerdefensegames.com/blog/pokemon-mystery-gift/?pokemongame and following the clues. Use the code as many times as you want!

This next update, I will continue to increase the level cap, add some new pokemon, and a new story mode level, as well as fixing bugs. Stay tuned to this post for progress on the update :)

5 new pokemon (2 are blue exclusive, and 2 are red exclusive):
  • 5 pokemon graphics (100% done)
  • 14 new moves (100%, done) skipping (Imprison) added lucky chant and body slam
  • 8 new evolutions  (100% done)
Story mode level (100% done)
  • intro (100%)
  • level (100%)
  • ending (100%)
Adding one wild shiny pokemon (100% done)

Bug Fixes (These are for v2.3, not v2.2)
  • Not being able to create a new profile (100% done)
  • Pokemon disappearing in the challenge level (100% done)
  • Only being able to get shiny geodude on one profile (100% done)
  • When you buy an item on the pokemart not being able to press back (100% done)
  • When a shiny pokemon evolves in battle his graphic shows the non shiny version of it until you move it (100% done)
  • After a pokemon transforms they keep the name of the pokemon they transformed to. (100% done) 
  • Dragging the pokeball to the edges of the map will now scroll the map (100% done) 
  • If your game is muted it will no longer make a sound when you learn a move (100% done) 
  • You will no longer be able to do a challenge mode or enter a mystery code unless you have at least one pokemon. (100% done) 
  • Final Touches and getting ready for publishing (100%)
  • Clefable and Clefairy's base stats were flipped, clefairy was stronger than clefable, this is now fixes for 2.3 (100%) 
  • Pokemon that evolve with stones will now learn new moves (100%)
Lastly, I want to talk about breaking some pokemon game rules in order to make the game more fun :)

This update pokemon that evolve with stones will still learn moves but at different levels than the pre evolved forms, I think it will be more fun in general to have this change instead of following the tradition that is in the game.

As always let me know what you think :) Even though I don't answer every post and email I do read them all.

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Pokemon Tower Defense: Alpha v2.3 is out now! Small request

New update is out, it includes 5 new pokemon (2 exclusive to each version), a new level, and a bunch of bug fixes. Enjoy!

This week we are giving away another shiny pokemon, thanks again to my friend at PlayTowerDefenceGames.com, the clues are a little harder this time so good luck. Click here to start your mystery gift code hunt.

For people who get stuck on "Waiting on Server" I could not fix it in time but you can expect it to be fixed by next week. The server wasn't ready in time for the update.

For people that haven't received their evolution stone codes for donating $10 or more, I'm still sending those out, if you really want yours right away send me an email and I will get it to you as soon as possible. 

I sent the update to the following websites:

Newground - Updated
PlayTowerDefenseGames - Updated
Gamerfish - Updated
Mofunzone - Sent but not yet updated
Freeworldgroup - Updated
funnygames - Sent but not yet updated
Minijuegos - Sent but not yet updated
Onemorelevel  - Updated
PTD Forums - Updated

If you play on a different site please don't ask me to send them the update.

You can download the apk, swf or exe by clicking on the Game Downloads tab at the top of the blog.

We have gotten a lot of great artist applications, and if you sent one in and haven't heard from us it doesn't mean you aren't getting picked, Dan and I still need to sit down and decide who has what we are looking for. For those that are interested in applying you can still apply.

Dan and I are looking to add more members to our development crew and right now what we need the most is a capable artist. Somebody that wants to work with us on our next games. This is a paid position. All communication will be done online. Here is what we are looking for:

  • A passion for games.
  • A passion for making art.
  • 18 years or older.
  • Must have a portfolio.
Also these next requirements are extra but if you have these it will make you more likely to be picked.
  • Be able to animate.
  • 3D modeling experience.
  • Vector art
  • Concept art
  • Game development experience (web games, console games, apps)
  • Flash experience.
We can't wait to check out everybody's art :) so just email me at sotero86@gmail.com with "Artist Position" as the subject and we can talk about further details.

I have a small request, I wish to take next week off from updating, basically so I can rest a bit and get some other things in order. Let me know what you think.

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Our closest poll yet, small update coming, game maintence..

Hey guys, Sam here bringing you the news on what is coming up.

Looking for a place to play the game that will always have the most current version of the game? Well now you can play the game right on the blog. When the new update comes out this site will have it ready to go instantly. Click on  the "Play PTD!" tab to play the game. Enjoy.

This week we are giving away a shiny Jigglypuff, thanks again to my friend at PlayTowerDefenceGames.com, the clues are a little harder this time so good luck. Click here to start your mystery gift code hunt.

This has been our closest poll yet! I can see the passion many of you have behind the game, and while I will be taking a break a small update will be released this week, check out below to see what it will contain:

 *Takes out paper full of notes

Pretty much all of these are due to your feedback, so thanks a lot :D

These are all for v2.4 you won't see these in v2.3

  1. You can now use Weepinbell in battle (100% done)
  2. In Viridian Forest 1 the intro cutscene will now have the correct amount of candy so that it matches the level (100%)
  3. Level 3 will now correctly show the ending text box (100% done)
  4. When you return to the party select screen from checking a pokemon it will return you to the previous page of the storage that you were in, instead of always returning to the first page (100% done)
  5. No amount of spaces or symbols will allow you to get multiple shiny geodude from the challenge mode code (100% done)
  6. While your pokeball is open it will no longer scroll the level if you are in the edge, it will still scroll the level if the pokeball is not open (100% done)
  7. You can now rearrange your storage pokemon as you see fit (100% done)
Many more bug fixes coming stay tuned.

Also for v2.4 some new shiny wild pokemon!
  • Shiny Rattata
  • Shiny Caterpie
  • Shiny Metapod
  • Shiny Butterfree
  • Shiny Weedle
  • Shiny Kakuna
  • Shiny Beedrill
  • Shiny Spearow
  • Shiny Ekans 
  • Shiny Sandshrew
(All evolutions of the pokemon will also be shiny, if an evolution is not on the list it means you can't capture it yet in the wild) 100% done
    PLEASE READ BELOW, REALLY IMPORTANT MAINTENANCE ISSUE!

    Wednesday night at 11:00PM Eastern Time I will be shutting down the current free server that I'm using and transferring to the new one.

    What does this mean? It means that you won't be able to import/save your profile or use certain mystery codes until v2.4. So make sure you save your profile correctly or make the proper adjustments. Once v2.4 is out everything will be back to normal. I'm transferring all the data over so anything you do before Wednesday night and save will be secure. You have been warned.

    We have gotten a lot of great artist applications, and if you sent one in and haven't heard from us it doesn't mean you aren't getting picked, Dan and I still need to sit down and decide who has what we are looking for. For those that are interested in applying you can still apply.

    Dan and I are looking to add more members to our development crew and right now what we need the most is a capable artist. Somebody that wants to work with us on our next games. This is a paid position. All communication will be done online. Here is what we are looking for:


    • A passion for games.
    • A passion for making art.
    • 18 years or older.
    • Must have a portfolio.
    Also these next requirements are extra but if you have these it will make you more likely to be picked.
    • Be able to animate.
    • 3D modeling experience.
    • Vector art
    • Concept art
    • Game development experience (web games, console games, apps)
    • Flash experience.
    We can't wait to check out everybody's art :) so just email me at sotero86@gmail.com with "Artist Position" as the subject and we can talk about further details.

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    Pokemon Tower Defense: v2.4 is out now! Play it here first!

    Looking to play v2.4? Click on  the "Play PTD!" tab to play the game. Enjoy.

    Profile saving will only work on v2.4 and not the earlier versions.

    Click on Game Download tab to grab the apk, exe, or swf.

    Newgrounds - Updated!
    Playtowerdefensegame - Updated!
    OnemoreLevel - Updated!
    Gamerfish - Updated!
    MoFunZone - sent but not updated
    FreeWorldGroup - sent but not updated
    Funny-games - sent but not updated
    Minijuegos - sent but not updated
    PTD Forum - Updated!


    This week we are giving away a shiny Jigglypuff, thanks again to my friend at PlayTowerDefenceGames.com, the clues are a little harder this time so good luck. Click here to start your mystery gift code hunt.

    We have gotten a lot of great artist applications, and if you sent one in and haven't heard from us it doesn't mean you aren't getting picked, Dan and I still need to sit down and decide who has what we are looking for. For those that are interested in applying you can still apply.

    Dan and I are looking to add more members to our development crew and right now what we need the most is a capable artist. Somebody that wants to work with us on our next games. This is a paid position. All communication will be done online. Here is what we are looking for:

    • A passion for games.
    • A passion for making art.
    • 18 years or older.
    • Must have a portfolio.
    Also these next requirements are extra but if you have these it will make you more likely to be picked.
    • Be able to animate.
    • 3D modeling experience.
    • Vector art
    • Concept art
    • Game development experience (web games, console games, apps)
    • Flash experience.
    We can't wait to check out everybody's art :) so just email me at sotero86@gmail.com with "Artist Position" as the subject and we can talk about further details.

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    Ninja-ja out today! Buy and get special gifts!

    Ninja-ja Alpha v1 is out now! You can expect Dan to answer some of your questions about the game, you can read more on it below or just click on the "Get Ninja-ja!" tab. Thanks.

    A lonely man gets attacked by a group of ninjas, he must use his three weapons to stop them at all cost.

    Features:

    • Use your Bo staff to stop incoming kunais!
    • FREE Bi-weekly updates, new levels, more weapons, new modes!
    Ninja-ja is now in alpha v1 a very bare bones version of the game, the video shows you what is to come in the future updates.

    Buy it today for your PC and get special gifts for Ninja-ja and Pokemon Tower Defense! 

    Apprentice Edition - includes:
    • Ninja-ja Game
    • 3 unique codes to get Shiny Pikachu for PTD.

    Master Edition - includes all the above plus:
    • A special skin for your Bo Staff
    • 3 unique codes to turn your starter into a Shiny Starter for PTD.

    Grand Master Edition - includes all the above plus:
    • A special skin for your Sword and Shuriken weapons
    • 3 unique codes for 30,000 poke dollars for PTD.

    Hero Edition - includes all the above plus:
    • The ability to suggest a special skin for your weapon or the enemy's projectile that only you and other Hero Edition players have access to.
    • 3 unique codes to get  a Shiny Mew for PTD.
    Once we get your payment we will send you the game and the PTD codes within 24 hours. The Ninja-ja prizes will be delivered at a different date.
        Different Editions

        Thanks for your continued support! Enjoy and as always let us know what you think!
        Click on the Get-Ninja-ja! tab for more info! 

        This week we are giving away a shiny Jigglypuff, thanks again to my friend at PlayTowerDefenceGames.com, the clues are a little harder this time so good luck. Click here to start your mystery gift code hunt.

        We have gotten a lot of great artist applications, and if you sent one in and haven't heard from us it doesn't mean you aren't getting picked, Dan and I still need to sit down and decide who has what we are looking for. For those that are interested in applying you can still apply.

        Dan and I are looking to add more members to our development crew and right now what we need the most is a capable artist. Somebody that wants to work with us on our next games. This is a paid position. All communication will be done online. Here is what we are looking for:
        • A passion for games.
        • A passion for making art.
        • 18 years or older.
        • Must have a portfolio.
        Also these next requirements are extra but if you have these it will make you more likely to be picked.
        • Be able to animate.
        • 3D modeling experience.
        • Vector art
        • Concept art
        • Game development experience (web games, console games, apps)
        • Flash experience.
        We can't wait to check out everybody's art :) so just email me at sotero86@gmail.com with "Artist Position" as the subject and we can talk about further details.

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        What's next? Pokemon Tower Defense v2.5 update this weekend!

        Want to play Ninja-ja? Get a shiny pikachu, shiny mew, shiny starter or have your suggestion for a weapon design to be used on Ninja-ja? Click here for more info on how you can get those things.

        I just want to personally thank everybody that bought Ninja-ja, you are helping to support Dan and I to continue to grow and keep making games for you guys, we still have a long way to go but we are going to keep going at it until we make it.

        Also I had a good break, I still put out an update and released Ninja-ja but I did manage to gather my thoughts and clear my mind a bit. Some of you might have noticed that Dan is now answering blog questions, so feel free to ask him anything :)

        I do read everybody's comments and email, even though it is impossible to answer them all in a timely fashion, but I wanted to let you guys know that your comments and suggestions are being heard.

        So I wanted to comment on a couple of things, this new level will have the appearance of a non Generation I pokemon (I won't spoil it so wait until the update to find out) but you won't be able to capture it. Also as of right now I don't plan on including any non generation 1 pokemon that will be able to be captured. Once the game is done and you can capture all 151 I will decide on what I will do. So please don't ask about including crobat (lol), and if you see somebody asking about it let them know :)

        Another thing is Mystery Gift Codes, there are only 2 free codes available (pidgey and jigglypuff ) at this time and both of them will expire this weekend when v2.5 comes out. If you happen to hear from somebody of a code or just randomly type in a code and it says this code is used, that means that somebody at some point got that code and used it already. Only the free codes can be used over and over, but codes for pikachu or starters or mew can only be used once, and those are not given out for free. But if you really want to get a mew you don't have to worry because he will be in the game eventually in a future update. So while shiny mew is exclusive to those who pay, regular mew should be available to all.

        We are committed to making games that you guys want to play and making them better based on what you guys want, but we still want to be creative ourselves and we want to surprise you guys with new and unique ideas.

        Thanks for all the continued support.

        This is the last week we are giving away a shiny Jigglypuff, thanks again to my friend at PlayTowerDefenceGames.com, the clues are a little harder this time so good luck. Click here to start your mystery gift code hunt.

        Okay let's get down to the update.

        First of all this update will be most likely be coming out this weekend (Fri-Sun), the list below is what I'm focusing on for this update. The list doesn't apply to earlier versions of the game, only for v2.5. The list is not complete and I will be adding more to it as I get things done.

        UPDATE coming out withing a couple hours!


        Trading/Transferring  (100%)

        • You will be able to trade or transfer a pokemon from one profile to another. This includes from your first profile to your second or third. You can also trade or transfer a pokemon to a different account all together be it your other account or another person's account. You can even trade or transfer to the same profile. The way it works is that you go into the trading menu and select the pokemon you want to trade, the pokemon will be removed from your profile and in exchange you will get a code. You can then trade that code with somebody. Once you have a code that you want to use, you go to the trading menu and insert the code, that pokemon will now be added into your storage.  You will be able to trade shiny pokemon. Pokemon that are traded or transferred do not gain any benefit to how much experience they gain. Pokemon that evolve from trading will evolve when you trade or transfer them in any of these ways. Pokemon that will evolve when traded are Graveler, Kadabra, Machoke, Haunter. Note: Only Graveler is in the game as of v2.4.

         Finishing Touches (90%)
            New Level (100%) Cerulean City Gym
          • In this level you will finally get to Cerulean City and challenge the second gym leader, Misty. You guys voted and both Joey and you will get a chance to fight Misty and try to win a badge.
            • Intro Scene (100%)
            • Level Graphic Assets (100%)
            • Level Layout (100%)
            • Level Waves (100%)
            • Level Ending (100%) 
            New evolutions (100%)
          •  Golem Graphic (100%)
          • 2 new evolutions Graphic(100%)
          • Evolution (3) Stats Added to Game (100%)
          • Shiny Graphic (3) (100%)
           New Catch-able pokemon (100%) 
          • Pokemon (1) Graphic  (100%)
          • Pokemon (1) Stats Added to Game(100%)
          • New Moves (3) (100%) 
          • Shiny Graphic (1) (100%) 
           Npc trade pokemon (100%)
          • Pokemon (1) Graphic (100%)
          • Pokemon (1) Stats Added to Game (100%)
          • New Moves (5) (100%) Skipping Mean Look
          • Shiny Graphic (1) (100%)
           New non catch-able pokemon (100%)
          • Pokemon (6) Graphic (100%)
          • Pokemon (6) Stats Added to Game (100%) 
                  Like a said before more things like bug fixes, new pokemon, level cap increase will be added to the list as I get them finished. 

                  As always let us know what you think.

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                  Pokemon Tower Defense: v2.5 is out now! Level 10, Trading, new pokemon!

                  I registered for the PTD Fan Forum chat as Samsndgames!

                  New update for PTD is out now!

                  This week we are giving away a shiny Rattata, thanks again to our new sponsors PlayTowerDefenceGames.com, the clues are a little harder this time so good luck. Click here to start your hunt.

                  What's new on this update?

                  • Trading is now available!
                  • Level 10 Cerulean Gym.
                  • Two new pokemon to find, one on the level, and one done by trading with an npc.
                  Where can I play?
                  • Play here on the blog by clicking on the "Play PTD!" tab.
                  • Download the EXE, SWF or APK by clicking on the "Game Downloads Link" tab.
                  • PlayTowerDefenseGame (Updated v2.5.1)
                  • FreeWorldGroup (Updated v 2.5.1)
                  • Gamerfish (Updated v2.5.1)
                  • MiniJuegos (Updated v2.5.1) 
                  • NewGrounds (Updated v2.5.1)
                  • OneMoreLevel (Not yet updated)
                  • Funny-Games (Not yet updated)

                  Have a good Sunday, and I will see you guys back here on Monday, next week is PTD and Ninja-ja update week!

                  Let me know what you think of the new update.

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                  Pokemon Tower Defense: v2.7 level cap to 36! Evolve your starters! New Story Mode Level!

                  Hey guys I'll make this quick cause I need to leave.

                  Want to play Ninja-ja? Get a shiny pikachu, shiny mew, shiny starter or have your suggestion for a weapon design to be used on Ninja-ja? Click here for more info on how you can get those things.



                  New version 2.7.1 is now out! It includes:
                  • New Story Mode Level
                  • Level cap up to 36 (you can now evolve your starters and pidgey to the max evolutions)
                  • Fixed the bug with Charizard
                  • Fixed Fury Swipes to do the intended damage.
                  Where can I play?
                  Some notes about the level: It is not intended that you have all pokemon at level 28 since somebody starting from the beginning would not have pokemon that high when they reach this level.

                  Ninja-ja update coming early next week, new pokemon update progress list will also come next week.

                  As always let me know what you think below.
                  Have a good weekend.

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                    Pokemon Tower Defense: v2.8 is out now! New challenge mode level, pokedex and achievements! Shiny hunt on hold. Perfect update week.

                    New update is out now, quick post and I will be leaving for the day.

                    Want to play Ninja-ja? Get a shiny pikachu, shiny mew, shiny starter or have your suggestion for a weapon design to be used on Ninja-ja? Click here for more info on how you can get those things.


                    It includes:
                    • New Challenge Mode Level (greatly inspired by forum member Zackirus, with music by Hank Winer)
                    • Pokedex and Achievements
                    • Bug Fixes
                    Where can I play?
                    I think everybody out there has their own idea of what a perfect (but doable) weekly update would be. So why don't you let me know, but don't email me (I have plenty of emails!), post it on the forums http://s4.zetaboards.com/poketd so that everybody can see and comment on your individual suggestions (The comment space bellow is too hard to sort). If you guys come up with a good (doable) weekly update I will try to make it happen.
                    Just a couple of rules:
                    1. You can suggest a story level but don't suggest a storyline since I already have that set.
                    2. You can suggest a challenge mode and design one if you want.
                    Let me know about level cap, new moves, tms, new achievements, and even tell me which shiny hunt pokemon I should give out.

                    Let's make it happen, let me know what you think of this update and let me know what your perfect, but doable, weekly update would be.

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                    Weekly Progress: PTD and Ninja-ja

                    Hey guys, another week of updates is coming your way.

                    Want to play Ninja-ja? Get a shiny pikachu, shiny mew, shiny starter, shiny magikarp or have your suggestion for a weapon design to be used on Ninja-ja? Click here for more info on how you can get those things.

                    You might have noticed the new poll asking about Anonymous posting on the comments, the reason I have it there is because there has been a lot of spam lately and I wanted to see how the majority of you feel about the issue.

                    Ninja-ja will have an update this week but I don't have all the details set yet, I will post them once I get them ready.

                    Pokemon Tower Defense v3.0 progress list: (Update will be out within 2 hours!)

                    New Challenge Level - (100%)

                    • Intro (100%)
                    • Level Layout (100%)
                    • Level Waves (100%)
                    • Ending (100%)
                    New Story Level - (100%)
                    • Intro (100%)
                    • Level Layout (100%)
                    • Level Waves (100%)
                    • Ending (100%)
                    New NPC Trade Pokemon (100%)
                    • Graphic (100%)
                    • Shiny Graphic (100%)
                    • Add stats to the game (100%)
                    • New Moves (3) (100%)
                      • Swords Dance (100%)
                      • Poison Jab (100%)
                      • Night Slash (100%)
                      Non Catchable Pokemon (6) (100%)
                      • Graphic (100%)
                      • Add stats to the game (100%)
                      New TMs added (2) (100%)
                      • Swords Dance (100%)
                      • Poison Jab (100%)
                      New Relearn moves added (2) (100%)
                      • Swords Dance (100%)
                      • Poison Jab (100%) 
                      Bugs 
                      • Stealth Rock - Will now do more damage per hit, but will hit each pokemon less frequently.
                      • Petal Dance - The cooldown has been increased from 18 to 36. 
                      • Pokedex - When evolving a pokemon the pokedex should now correctly keep track of it's pre-evolutions.
                      Finishing Touches & Distribution (25%)

                              For now this is all I have but I will keep updating it as the week goes on, thanks and let me know what you think.

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                              Pokemon Tower Defense: v3.0 is out now!

                              New update is out now! Enjoy! I will post a new blog on Monday. I won't be around much today so I won't be able to moderate a lot of comments.

                              Want to play Ninja-ja? Get a shiny pikachu, shiny mew, shiny starter, shiny magikarp or have your suggestion for a weapon design to be used on Ninja-ja? Click here for more info on how you can get those things.

                              I'm keeping the same shiny hunt so that everybody can get their shiny Farfetch'd :D Also the avatars are not added on this update but when I do add them I will allow you to pick which generation you want it from the ones I posted on the poll. A lot of you requested this so I will make it happen.

                              v3.0.1 is now out it fixes the following:

                              • Small typo on the new story level.
                              • Pokemon that have the move selfdestruct will now be able to move around.
                              • The 4th challenge mode will now work correctly no matter what you do.
                              • The chapters will now unlock correctly once you beat all the levels in the previous chapter.

                              It includes:
                              • New Story level!
                              • New Challenge Level!
                              • One new pokemon to catch via NPC Trade!
                              • New TMs! - Poison Jab, and Swords Dance.
                              • Bug Fixes
                              Look at the previous blog for more details on what this update includes.

                              Where can I play?
                              As always let me know what you think of the new levels, and features added to this update.

                              Thanks and have a good weekend.

                              Posted in , , | Leave a comment

                              Weekly Progress: PTD and Ninja-ja

                              Hey guys, another week of updates is coming your way.

                              Want to play Ninja-ja? Get a shiny pikachu, shiny mew, shiny starter, shiny magikarp or have your suggestion for a weapon design to be used on Ninja-ja? Click here for more info on how you can get those things.

                              You might have noticed the new poll asking about Anonymous posting on the comments, the reason I have it there is because there has been a lot of spam lately and I wanted to see how the majority of you feel about the issue.

                              Ninja-ja will have an update this week but I don't have all the details set yet, I will post them once I get them ready.

                              Pokemon Tower Defense v3.0 progress list: (Update will be out within 2 hours!)

                              New Challenge Level - (100%)

                              • Intro (100%)
                              • Level Layout (100%)
                              • Level Waves (100%)
                              • Ending (100%)
                              New Story Level - (100%)
                              • Intro (100%)
                              • Level Layout (100%)
                              • Level Waves (100%)
                              • Ending (100%)
                              New NPC Trade Pokemon (100%)
                              • Graphic (100%)
                              • Shiny Graphic (100%)
                              • Add stats to the game (100%)
                              • New Moves (3) (100%)
                                • Swords Dance (100%)
                                • Poison Jab (100%)
                                • Night Slash (100%)
                                Non Catchable Pokemon (6) (100%)
                                • Graphic (100%)
                                • Add stats to the game (100%)
                                New TMs added (2) (100%)
                                • Swords Dance (100%)
                                • Poison Jab (100%)
                                New Relearn moves added (2) (100%)
                                • Swords Dance (100%)
                                • Poison Jab (100%) 
                                Bugs 
                                • Stealth Rock - Will now do more damage per hit, but will hit each pokemon less frequently.
                                • Petal Dance - The cooldown has been increased from 18 to 36. 
                                • Pokedex - When evolving a pokemon the pokedex should now correctly keep track of it's pre-evolutions.
                                Finishing Touches & Distribution (25%)

                                        For now this is all I have but I will keep updating it as the week goes on, thanks and let me know what you think.

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                                        Pokemon Tower Defense: Alpha v3.1 is out now!

                                        Enjoy! I will post a new blog on Monday.

                                        Want to play Ninja-ja? Get a shiny pikachu, shiny mew, shiny starter, shiny magikarp or have your suggestion for a weapon design to be used on Ninja-ja? Click here for more info on how you can get those things.


                                        It includes:

                                        • Level Cap up to 40!
                                        • New TMs: 
                                          • Flamethrower, Sandstorm, Giga Drain, Earthquake, Rock Tomb, Rest, DynamicPunch, Rollout, Roar, Sweet Scent, Protect, Rain Dance
                                        • All attack moves now have a cooldown of 18!
                                        • All attacks moves have had their attack power balanced. Most remained the same.
                                        • Damage and Experience Text!
                                        • Achievement 1 Reward added.
                                        • Bug Fixes
                                        Look at the previous blog for more details on what this update includes.


                                        Where can I play?
                                        As always let me know what you think of the new features added to this update.

                                        Thanks for the continued support.

                                        Posted in , , , | Leave a comment

                                        Weekly Update: What's coming next for PTD, Ninja-ja's update, and taking a break!

                                        Want to play Ninja-ja? Get a shiny pikachu, shiny mew, shiny starter, shiny magikarp or have your suggestion for a weapon design to be used on Ninja-ja? Click here for more info on how you can get those things.

                                        Happy Monday!

                                        Ninja-ja's update will be coming this week, we apologize for the lateness.

                                        I will be taking a break from updating PTD this week, meaning there won't be an update this weekend. Constantly updating a game can put a lot of strain so every once in a while I will take a weekly break to recharge my batteries.

                                        Update: I'm considering adding a new mode called "Classic". Basically in this mode your pokemon's attacks will have the same stats as the original game or as close as possible. You will be able to use the same pokemon for both "Classic" and regular mode but there will be different achievements for each mode. In regular mode the attacks will be more balanced and towers will have health. In classic mode towers won't have health and attacks will do the attack power that the original games have (based on Gen 5). Vote on the poll and let me know what you think. 

                                        But I want to talk about what's coming next for the game and just comment in more detail about a lot of the questions and concerns you guys are all having.

                                        First about the move balancing. By looking at the poll I can see that a lot of you guys liked the balancing except for a few special moves that could use some more love or uniqueness.

                                        So for the next update you can expect quick attack and extremespeed (to name a few) will have a lower cooldown.

                                        I will also be looking at how difficult or how high of a level you need to reach to get a move in order to figure out the appropriate damage it should do. If you can just buy a TM then chances are the move won't get significantly stronger, but there are some specific exceptions.

                                        Let's look at Earthquake! It hits everybody on the field while it has a target in range for 20 attack power. Most of you think this is too low, which I can understand seeing as how powerful the move is in the real game. I can make it stronger (40 attack power) but there needs to be a drawback to such strength. I tried longer cooldowns but I just don't like how it makes some moves useless. Some people in the chat actually mentioned something that I originally sorta brushed off as I won't be adding that to the game. But today thinking about it, I think it can work. So for the next update I will be introducing.... Tower Health!

                                        That's right your towers will now have a health bar, just like the enemy! But slow down a bit... the enemy isn't going to stop and do attacks towards you. The point is that a move like double-edge can now actually have a recoil damage (and much higher attack power). A move like recover is useful while defending, and best of all, defense moves will be useful both in attacking and defending, a defense move will lower the amount of damage received from all sources.

                                        Another big thing is the duration of defense and offense buffs. It is a pain to keep using rage every time it runs out on one pokemon, imagine keeping it up on all 6! Therefore I'm drastically increasing the duration of these buffs. They won't last forever but you won't have to re apply them nearly as often making it more manageable to use in battle.

                                        Now let's talk about trading. Trading is going to change radically. The trading center is coming, and no more trade codes! You will be able to search for the pokemon you want or search for somebody that wants your pokemon, also transferring pokemon from one save to another will be easier than ever.

                                        Next update will also include two new story mode levels one being the S.S. Anne level and the other being the Vermillion Gym level. You can expect to get the HM Cut, and you can expect to use it on different levels to find secrets.

                                        Lastly I haven't forgotten about Daily Codes, Missing Relearner moves, so those will be coming also.

                                        Below is my progress on these things, keep checking back to see how I'm doing!

                                        Tower Health (50%)
                                        Move Balancing (0%)
                                        Buff Durations (0%)
                                        Trading Center (0%)
                                        Story Levels (0%)
                                        Daily Codes (0%)
                                        New TMs (0%)
                                        Relearn Moves (0%)
                                        New Pokemon (0%)
                                        New achievements (0%) (old ones won't get removed ever)

                                        That's all I have for now, as always let me know what you think, read the FAQ and also read the comments on this blog post before you post as I won't be publishing comments that have already been asked.

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                                        Ninja-ja: Alpha v1.2 update is now available! Pokemon Tower Defense: v3.1.5 now available!

                                        Want to play Ninja-ja? Get a shiny pikachu, shiny mew, shiny starter, shiny magikarp or have your suggestion for a weapon design to be used on Ninja-ja? Click here for more info on how you can get those things.

                                        Hey guys! Sorry for the long delay on this Ninja-ja update. We've decided that it would be good if I (Dan) learned a bit more programming in order to free up Sam so that he can focus more on PTD stuff. So these first few Ninja-ja updates will most likely be a bit smaller and take longer than expected but we'll catch up over time and make it worth your while!

                                        The Android version of Ninja-ja is on hold for now. We know a lot of you are requesting it but it introduces some issues that we're still dealing with. We'll definitely be releasing it in the near future though and possibly for the iPhone as well.

                                        We've got a lot of cool stuff planned for Ninja-ja and there's certainly a good amount of you interested in it so you can expect a lot more to come!

                                        This time we'll be sending out an email to everyone that purchased Ninja-ja which will include a link to the Ninja-ja updates page. Here you'll be able to grab any version of the game including all future updates. If you don't get the email within a few days email me at dbell1984@gmail.com

                                        Here are the current changes in this update:

                                        Added Metal Sounds
                                        Added Grunt Sounds
                                        Added Death Sound
                                        Added Ninja Shadow
                                        Added Intro Skip Ability (Just click anywhere)
                                        Added Health Bar Regen
                                        Added Combo Counter
                                        Added Shuriken Weapon (It's a bit overpowered at the moment lol)
                                        Fixed Holes Overlapping Bug

                                        As always, comments and suggestions are welcomed and encouraged.

                                        Thanks and enjoy!

                                        Pokemon Tower Defense update is now up on the blog!

                                        It includes:

                                        • New achievement added.
                                        • New pokemon to obtain, by code hunt and by achievement.
                                        • Dragon Rage, Metronome, Powdered Snow's cooldown is now 18.
                                        • Avalanche's graphic should now show correctly.
                                        • Fixed a couple of attack description's type colors that were off.
                                        Look at the previous blog for more details on what this update includes.


                                        Where can I play?
                                        As always let me know what you think of the new features added to this update.

                                        Thanks for the continued support.

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                                        Weekly Progress! Mid-week edition.

                                        Welcome to this week's edition of the Weekly Progress, I'm your host Sam Otero here bringing you the goods! But first a word from our sponsors!

                                        Want to play Ninja-ja? Get a shiny pikachu, shiny mew, shiny starter, shiny magikarp or have your suggestion for a weapon design to be used on Ninja-ja? Click here for more info on how you can get those things.

                                        Okay we are back on air and ready to roll. If you have read my past blogs you will know that right now I'm concentrating on security, so this week's update will be all about that. Unfortunately new content will have to wait while I make the game secure.

                                        But just like last week I will squeeze in a new pokemon hunt along with a new achievement. The pokemon hunt and achievement will be like before the hunt will get you the non shiny version and the achievement will get you the shiny version and also like last week it will be a pokemon that you can't capture in the game currently. I will post a poll with 3 possible achievement challenges and you guys will decide what gets in the game.

                                        Speaking of achievements, I made a change on my achievement server code. Now you can receive the achievement reward 3 times! You only have to do the achievement once for all your profiles but now you get 3 rewards instead of just one. Enjoy! Note: This works right now on v3.1.5, you don't have to wait for the new update to receive the rewards.

                                        Also I wanted to publicly thank a good friend Haplo the owner of Haplo Rp Haven for helping me basically cut out most of the regular and shiny pokemon sprites. Thanks Haplo!

                                        What's coming this weekend:

                                        • Must have an online profile to play. (100%)
                                        • Internet required to log into the profile (100%)
                                        • Auto Saving online (100%) - The game will try to save your profile online at certain points in the game (example: After you quit or finish a level) if you are online the game will save automatically. If you don't have internet at the time the game will show a message asking you to try again or to cancel. Meaning you can play offline but if you don't save at some point and close the game all the progress you made won't be saved. So you have to be online to log in, but you can then play offline until you decide to stop. When you decide to stop go back online and trigger a save. If you are always online on the phone or computer then just play normally.
                                        • Trading Center (Postponed for during the week)
                                        • Transfer between profiles (Postponed for during the week)
                                        • New pokemon for hunt and achievement (100%)
                                          • Graphic (100%)
                                          • Shiny Graphic (100%)
                                          • Add this pokemon's stats to the game (100%)
                                          • New move (1) (100%)
                                        • New Evolution for hunt and achievement pokemon (100%)
                                          • Graphic (100%)
                                          • Shiny Graphic (100%)
                                          • Add this pokemon's stats to the game (100%)
                                        • Add Achievement (100%)
                                        • Distribution (0%)
                                          • Pokemon Tower Health (100%) - You will now notice a health bar on top of your towers. Right now none of the moves in the game will hit your pokemon. So this change really has no real meaning yet. In the future for "Advanced Mode" moves can hit your towers, and moves can heal your towers.
                                          • Bug Fixes
                                            • Making Staryu show up in the pokedex after you evolve it to Starmie (100%)
                                            • Pressing back after selecting a level will now take you to the correct chapter (100%)
                                            • Starmie will now learn the proper TMs (100%)
                                            • Toxic Spikes and Stealth Rock not dissapearing (100%)
                                          As always I will be updating this as I work on it during the week. Let me know what you think!

                                          Posted in , , , | Leave a comment

                                          Pokemon Tower Defense: v3.2.2 is now out!

                                          Want to play Ninja-ja? Get a shiny pikachu, shiny mew, shiny starter, shiny magikarp or have your suggestion for a weapon design to be used on Ninja-ja? Click here for more info on how you can get those things.



                                           
                                          Okay I finally got all the fixes together, plus a couple more.

                                          NOTE: It is no longer possible to save on v3.2

                                          Version 3.2.2 contains:
                                          • Autosaving when you reach the "Mode Menu", along with at the end of each level. It won't be possible to accidentally reset your save and lose data.
                                          • All achievement prizes are now reset so if you finished them before you will get 3 new rewards, this is to compensate the people that lost their rewards because of not saving.
                                          • You can now log off. This will let you have multiple accounts at once.
                                          • The achievement "Star Wars" now works again.
                                          • Fixed some issue with creating a new account and logging in.
                                          • The game can now be played on browsers that don't let flash save data locally. The only downside is that you need to put your log in information every time you play.
                                          Where can I play?
                                          EXE version is now available!

                                          The trade center is still being built, please have patience.

                                          I've got something pretty cool planned out for this weekend's update. It will be a one week only event! I'll be putting up a progress list soon. Let me know what you think.

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                                          Pokemon Tower Defense: v3.3 is now out! Legendary pokemon! Trading Center! New Story Level! What are you waiting for?!

                                          Want to play Ninja-ja? Get a shiny pikachu, shiny mew, shiny starter, shiny magikarp or have your suggestion for a weapon design to be used on Ninja-ja? Click here for more info on how you can get those things.

                                          Get Ninja-ja: Apprentice Edition for free, after completing one of the offers provided!  

                                          Ninja-ja Update: It's almost done, Dan is just about finished with it so it will come out early next week.

                                          First 10 people that beat the new gym level, and send me an email with some sort of proof (screen shot, or just send me your account email so I can confirm it) will get to keep one of the legendary dogs forever! 
                                          Okay we found our winners, I will be announcing them on Monday! Thanks to all who sent in an email, also see I told you the level isn't impossible ;) I made this contest just to prove that.


                                          Alright well it's finally here! After all the blood, sweat and tears! Let's look at what we added in this version and let's look at where you can enjoy the game.
                                          Added on v3.3:
                                          • The Trading Center is now open for business! - Trade your pokemon with other trainers, search for trades, and transfer your pokemon from one profile to the other. Without all that nasty duping!
                                          • New Story Level - Vermilion Gym! - Will Joey finally know your gender? What has Brock been up to? Just how hard is that gym level? Find out this plus more!
                                          • Increased Experience Gain! - Earn 50% more experience per kill! This will only last a week!
                                          • Increased Shiny Encounter Rate! - 300% more of a chance to see shiny pokemon in the wild! This will only last a week!
                                          • Player Avatars! - You can now choose an avatar from your character, play the new level to choose! More different avatars will be added later.
                                          • Legendary Pokemon Hunt! - Articuno, Zapdos, and Moltres have invaded Route 2, Route 3, Viridian Forest 2, Mt Moon 1, and Route 5. Use the help of Entei, Raikou, and Suicune to help you defeat their attack! After this week Entei, Raikou and Suicune will return to where they came from (I'm removing them from the game, enjoy it will you can :D)
                                          • Bug Fixes! - About a million bugs squashed! Check out the previous blog for more info.
                                          Where can I play?
                                          New Contest! Create a new title screen!

                                          You can enter on the Fan Forums: http://s4.zetaboards.com/poketd/topic/8879554/1/

                                          Or enter on PTD Evolutions Forums: http://ptdevolution.co.uk/topic/8879417/1/
                                          You must have an account on the forums to read the post.
                                          Here is a video for the contest! (Thanks Graphic Force!)
                                            I hope you guys will enjoy this update and much as I enjoyed making it. We got a great week coming up including the selection of the new title screen. I'll be talking more about that on Monday. Until then enjoy the game and as always let me know what you think.

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                                            Ninja-ja: Alpha v1.3 update is now available!



                                            To get the latest update check the Ninja-Ja Game Downloads page. We sent an email out with a link to everyone who purchased it but if you never got it or need some assistance just email me at dbell1984@gmail.com with the email address you used to make the purchase or TrialPay offer and I'll look into it for you.

                                            Hey guys! Dan here, just letting you know there is now a new version of Ninja-ja out for those interested. It's still just survival at the moment but now you get to see your score and store it so you can try breaking your own records. Eventually you'll be able to compare your scores against others but it's not set up yet.

                                            I'm hoping to start getting into some story elements soon as well as some RPG elements to give it more replay value. Right now it's more of a fun thing to just do every now and then but I'm hoping to turn it into something that gives you a sense of progress and accomplishment.

                                            Also, don't worry! We haven't forgotten about the weapon/projectile requests that came with your purchase. I'll get to those eventually, just not yet.

                                            Here's the list of changes:

                                            Android Graphics (One step closer in bringing it to the phone markets)
                                            Graphical Combo Counter With Multiplier
                                            SCT (Scrolling Combat Text)
                                            Added Footsteps Sound
                                            Shuriken Hit Limit (Nerf!)
                                            Score Level Totals
                                            Your Top Scores
                                            Title BG Sound Bug (Overlapping after fame over restart)
                                            Added Profiles

                                            That's all for now, thanks for the suggestions and support, enjoy!

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                                            Update Distribution in Progress!

                                            Just wanted to let you guys know that it is no longer possible to save and load your v3.3 account. I'm in the process of removing the dogs from the game. Once v3.4 comes out in a couple of hours you will be able to log into v3.4 and continue to play the update.

                                            Thanks.

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                                            Weekly Progress: PTD v3.5, Title Screen Contest Finalist, ideas for the future.

                                            Want to play Ninja-ja? Get a shiny pikachu, shiny mew, shiny starter, shiny magikarp or have your suggestion for a weapon design to be used on Ninja-ja? Click here for more info on how you can get those things.

                                            Get Ninja-ja: Apprentice Edition for free, after completing one of the offers provided! 

                                            Visit the PTD: Pokemon Center - a place to trade pokemon, view your items and change avatar!

                                            So our forum members have voted and the Title Screen Contest Finalist have been choosen! View the entries below and then vote on the poll for who you want to win! This title screen will replace the current one until I do another one of these contest.

                                            WINNER! - Entry (1) is a flash animation, click here to view it.

                                            Entry (2) Above
                                            Entry (3) Above
                                            Entry (4) Above
                                            Entry (5) Above
                                            Entry (6) Above

                                            Entry (7) Above
                                            Thanks to everybody who participated!

                                            You guys voted and now you can change the nickname of a pokemon regardless if you got it from a trade.

                                            Okay so let's talk about the update for this weekend.

                                            We have another story mode level coming. This time we are heading to the Rock Tunnel and all it's darkness, Flash will finally have an "out of battle" use. This also means 2 new pokemon will be added along with their evolutions. Plus regular onix will also show up to be captured.

                                            A new feature that many of you have requested for a long time is finally coming. I will be adding a tower targeting system to the game. You will be able to set your individual towers to specific targeting instructions such as attack first, attack last, attack with candy, etc.. please post your suggestions for good targeting commands on the comments below.

                                            Finally, many of you have talked about alternative ways to get shiny pokemon that don't require extreme luck. So for one of the new pokemon that is coming in the update I will be adding a special quest inside the game that once you finish the quest you will be awarded the shiny version of that pokemon. The quest will be a combination of things that you will have to accomplish, the game will give you clues as to how to do the quest. I hope you guys will enjoy it. Eventually every pokemon will have it's own quest so that you can find it's shiny version. On top of that you can still find shiny pokemon randomly in the while just like you can now.

                                            That's all I have for the update below you will see my progress in completing it, keep checking back during the week to see how I'm doing :)

                                            New Story Level  (100%)- Rock Tunnel - Make your way across the maze-like tunnel and find the exit. Battle against multiple trainers, wild pokemon and a giant onix! Can you save the old man and finish his quest for a shiny voltorb? Or will your spend your days on the cave training your pokemon?
                                            • Intro Scene (100%)
                                            • Level Layout (100%)
                                            • Level Waves (100%)
                                            • Ending Scene (100%)
                                            • Rock Tunnel Preview - Choosing which path you want to take.
                                             2 New Pokemon to Catch (100%)
                                            • Graphics (100%)
                                            • Shiny Graphics (100%)
                                            • New moves (9) (100% done)
                                            • Add these pokemons' stats into the game (100%)
                                            3 New Pokemon Evolutions (100%)
                                            • Graphics (100%)
                                            • Shiny Graphics (100%)
                                            • Add these pokemons' stats into the game (100%)
                                            New Relearn Move (100%)
                                            • Submission
                                              Increased Shiny Rate (100%) - Increased it from 1/10,000 to 1/8000 to better match the real games. I won't be increasing it anymore than this.

                                              Trade Center - Non Shiny Pokemon will now say "Regular" after their level and "Shiny" is now bolded (100%) - This is to prevent scamming.

                                              Attacking pokemon can only be made to turn around once (100%) 

                                              New Title Screen (Postponed) The Winner has not sent me the fla files yet.
                                              Title Screen skip function (Postponed) The Winner has not sent me the fla files yet.

                                              Certain pokemon's tower health is too big when caught (100%)

                                              Targeting Menu
                                              Targeting System (100%) - Choose from a variety of commands to your pokemon so that he will attack specific targets. The commands are: Regular, Fastest, Slowest, Least Health, Most Health, Super Effective (Super Effective will prioritize target's that your pokemon would be more effective against. For Example Pikachu will now hit Zubats first before he tries to hit geodude if they are all together.), Ignore Red (Ignore pokemon when they have a red bar), Focus Candy (Prioritize pokemon with candy), Ignore Candy (Prioritize pokemon without candy).

                                              Pokemon used or captured on the hacked version of the game will now be tagged with (Hacked Version) on the trading center and will not be eligible as pokemon for any shiny quest requirement. (100%) - This will only affect pokemon that are placed in a spot or captured from v3.5 of the hacked game. All your previous pokemon that leveled up with the hacked version will not be retroactively tagged. (Note: You can still use these pokemon in your game like any other pokemon.)

                                              New pokemon shiny quest (100%) - Get clues in the game to finish this quest and get the shiny version of this pokemon.

                                              Increased Duration of all Buff (100%)

                                              Fix Diglett's Cave Level (100%) - Pokemon hit with moves that make them turn around will make the candy dissapear before reaching the end.

                                              Fix Diglett's Cave Intro Typos (100%)


                                              Lower Diglett's Cave's pokemon's health (100%)

                                              Security Update (100%) - Preventing the use of programs like Cheat Engine to change a pokemon's number or level. Doing this will result in not being able to save your game and having to log in again.

                                              Adding New Mystery Gift Avatar (100%)

                                              Bug Fixes (100%)
                                              • Enemy pokemon can no longer grab candy from far away (100%)
                                              • Doing two achievements at the same time will now save both achievements (100%)
                                              Distribution (0%)

                                                So that's what I have so far for the update, like I said before let me know which commands you would like the best in the comments below.

                                                More on Shiny Quest - For people who are worried about all their time searching for shinies being wasted. This shiny quest won't be for a pokemon that was previously in the game. Also the shiny quest isn't going to be easy and will require a lot of effort for example you might need to catch a rare pokemon 10 times in one sitting, or might have to present a pokemon with a certain move. Even beat a level a certain way.to finish the quest. The quest won't be quick and easy I'll make sure of that, the good thing about the quest is that there is a guaranteed prize at the end. You aren't just looking and looking not knowing if it will show up. 

                                                Ideas for the Future
                                                I've come up with an idea that will make it possible to keep all the attack's cooldown at 18 and give them their proper attack power from the handheld games.

                                                The idea is to implement PP.

                                                After a lot of great feedback I've decided to scrap the PP idea, and find a better solution to make it work. Scrapping the PP idea is actually better for me since I don't have to deal with coding that system. If you don't know about the PP idea don't worry about it, chances are you wouldn't like it.

                                                Instead I'm going to do something with pokemon abilities. Basically the more your pokemon attacks or gets attacked (think street fighter 4 meters) the more rage it will build. Once you have a full rage bar you can use that pokemon's ability! I'll be looking at what abilities the games use for each pokemon but I will tweak them or completely change them into something that will be extremely useful in the game. For example when using Bulbasaur to defend you might want to use his Overgrow ability which would remain similar to the game. Once you fill up your meter and use the ability his damage will gain a great boost for a limited time. But if you are attacking then you might use Chlorophyll which I would change into not only giving you a speed boost but also heals you as well. These abilities will also have a passive component to them. So for overgrow if your pokemon gets damaged and only has very little life left then the ability will trigger for a short amount of time (abilities will have cooldown). So they will be passive yet if you build up your rage meter you can unleash a stronger version of the ability whenever you feel like.

                                                For the moves to keep their original values and have relatively close cooldowns (some will be slightly lower or slightly higher) I will have to implement: being able to miss, being able to take recoil damage, being able to heal yourself (moves like absorb), towers being able to get status effects like paralysed and confused.

                                                So what do you think? As always leave me comments below about what you think.

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